Marvel vs Capcom 3/Systems/Movement: Air Dashing: Difference between revisions

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== Summary ==
== Summary ==
To perform an Air Dash, once again you have two options:
To perform an Air Dash, once again you have two options:
# Double Tap the joystick, while in the air, in the direction you wish to perform your Air Dash.
 
# Hold the Joystick in the direction you wish to Air Dash in and press any two of the three main Attack Buttons.
# Double Tap the controller, while in the air, in the direction you wish to perform your Air Dash.
For characters with both an Air Dash and a Double Jump, however, you cannot double tap the Joystick in any of the Up directions to Air Dash in those directions because tapping Up causes you to Double Jump instead.
# Hold the controller in the direction you wish to Air Dash in and press any two of the three main Attack Buttons.
 
For characters with both an Air Dash and a Double Jump, however, you cannot double tap the controller in any of the Up directions to Air Dash in those directions because tapping Up causes you to Double Jump instead.


== Air Dashing Freedom ==
== Air Dashing Freedom ==
Air Dashes are very powerful tools because they give access to very quick and sudden attacks and, like Double Jumping, also allow character to alter their jump arcs, providing them with significantly improved mobility in the air to attack from different angles or to escape traps from the opponent.
Air Dashes are very powerful tools because they give access to very quick and sudden attacks and , like Double Jumping, also allow character to alter their jump arcs, providing them with significantly improved mobility in the air to attack from different angles or to escape traps from the opponent.


You can perform an Air Dash during a regular Jump or Super Jump pretty much at any point of the Jump.  So you can Air Dash right when you leave the ground, at the height of your Jump, or even right before you are about to land from a Jump.  Also, for the most part, Air Dashes count as Special Moves so you can also cancel airborne Normal Moves into Air Dashes.  However, there are some odd exceptions to that rule where a Normal Attack in the air can ''only'' be canceled by an Air Dash and not a Special Move.  A perfect example of this move is Doctor Doom's Foot Dive: his Exchange attack in the air.
You can perform an Air Dash during a regular Jump or Super Jump pretty much at any point of the Jump.  So you can Air Dash right when you leave the ground, at the height of your Jump, or even right before you are about to land from a Jump.  Also, for the most part, Air Dashes count as Special Moves so you can also cancel airborne Normal Moves into Air Dashes.  However, there are some odd exceptions to that rule where a Normal Attack in the air can only be canceled by an Air Dash and not a Special Move.  A perfect example of this move is Doctor Doom's Foot Dive: his Special attack in the air.


Note that when you perform an Air Dash, you preserve whatever state you started off in. So if you are in a Jumping State and perform an Air Dash, you stay in Jumping State, so you can still do things such as use a Cross-Over Assists. If you were in a Super Jumping State when you performed your Air Dash, you will not be able to perform a Cross-Over Assist.
Note that when you perform an Air Dash, you preserve whatever state you started off in. So if you are in a Jumping State and perform an Air Dash, you stay in Jumping State, so you can still do things such as use a Cross-Over Assists. If you were in a Super Jumping State when you performed your Air Dash, you will not be able to perform a Cross-Over Assist.


== Classes of Air Dashing ==
== Classes of Air Dashing ==
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=== 8-Way Air Dashing ===
=== 8-Way Air Dashing ===
The most powerful form of Air Dashing is the 8-Way Air Dash, which allows the character, while in the air, to dash in all 8 directions that you can hold the joystick.  The characters who possess an 8-Way Air Dash are [LIST CHARACTERS HERE].
The most powerful form of Air Dashing is the 8-Way Air Dash, which allows the character, while in the air, to dash in all 8 directions that you can hold the controller.  The characters who possess an 8-Way Air Dash are:
 
* C. Viper
* Doctor Doom
* Dormammu
* Iron Man
* Magneto
* Phoenix
* Storm
* Trish
* Thor


=== 2-Way Air Dashing ===
=== 2-Way Air Dashing ===
The 2-Way Air Dash allows you to Air Dash in only two directions: forward in a straight, horizontal line and backwards in a straight, horizontal line.  The characters who possess 2-Way Air Dashes are [LIST CHARACTERS HERE].
The 2-Way Air Dash allows you to Air Dash in only two directions: forward in a straight, horizontal line and backwards in a straight, horizontal line.  The characters who possess 2-Way Air Dashes are:
 
* Dante
* Hsien-Ko
* Viewtiful Joe
* Zero


=== Chun Li and Super-Skrull ===
=== Chun Li, Spider-Man, and Super-Skrull ===
For Chun Li, she can only Air Dash in one direction: forward and at a slight downward angle though the game just treats it as a Forward Air Dash, so you have to double-tap Toward on the joystick or hold Toward when hitting two of the Attack Buttons.  Super-Skrull can only Air Dash in one direction as well, but unlike Chun Li his Air Dash goes forward at almost at a 45% angle, but is also treated as a Forward Air Dash.
For Chun Li, she can only Air Dash in one direction: forward and at a slight downward angle though the game just treats it as a Forward Air Dash, so you have to double-tap Toward on the controller or hold any of the three Toward directions when hitting two of the Attack Buttons.  Spider-Man can also Air Dash forward, but he really does more of a web seing that goes in a slight arc in the air.  You can double-tap Toward on the controller or hold any of the three Toward directions on the controller and press two of the Attack Buttons.  Super-Skrull can only Air Dash in one direction as well, but unlike Chun Li his Air Dash goes forward at almost at a 45% angle, but is also treated as a Forward Air Dash.


=== Amaterasu ===
=== Amaterasu ===
Amaterasu can Air Dash in 3 directions, but all of them are forward directions either perfectly horizontal, about 30 degrees upward, and about 30 degrees downward.  Theses are treated as the three forward directions on the Joystick.
Amaterasu can Air Dash in 3 directions, but all of them are forward directions either perfectly horizontal, about 30 degrees upward, and about 30 degrees downward.  Theses are treated as the three forward directions on the controller.


=== Morrigan ===
=== Morrigan ===
And finally, Morrigan has 4 Air Dashes: Forward, Back, Up, and Down.  However, when you Air Dash Up, she actually travels in a quick, parabolic arc going up and then down, sort of in the shape of one half of the McDonald's Logo.  When you Air Dash Down, Morrigan does the opposite: she goes in a parabolic arc going down then up, in the shape like the letter "U."
And finally, Morrigan has 4 Air Dashes: Forward, Back, Up, and Down.  Her forward and back Air Dashes make her travel fairly horiztonal.  They can be performed by double-tapping the appropriate directions or by holing any of the three Toward directions for a forward Air Dash or any of the three Back directions for a back Air Dash.  Air Dashing up makes Morrigan travel in a quick, parabolic arc going up and then down, sort of in the shape of one half of the McDonald's Logo.  When you Air Dash down, Morrigan does the opposite: she goes in a parabolic arc going down then up, in the shape like the letter "U." For the up and down Air Dashes, you have to be precise with holding straight up or straight down when you double-tap or hold the controller when you press the two Attack Buttons.  Any of the diagonals will result in a forward or back Air Dash instead.


== The Power of Air Dashing ==
== The Power of Air Dashing ==
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However, unlike ground Dashing, where you can cancel Air Dashes with Crouches and Jumps, you cannot cancel an Air Dash in any other way. Therefore, when it is said that the weakness of an Air Dash is that you are committed to the Air Dash, there is no way around it this time. So if you perform an Air Dash and your opponent activates a Hyper Combo, you will be eating that Hyper Combo. There is no Jump Canceling to save you.
However, unlike ground Dashing, where you can cancel Air Dashes with Crouches and Jumps, you cannot cancel an Air Dash in any other way. Therefore, when it is said that the weakness of an Air Dash is that you are committed to the Air Dash, there is no way around it this time. So if you perform an Air Dash and your opponent activates a Hyper Combo, you will be eating that Hyper Combo. There is no Jump Canceling to save you.


The exception to this rule is Chun Li, who can actually cancel her Air Dash into a Double Jump if she actually still has a Double Jump left.
== Air Dashes in Combos ==
As with Double Jumps, Air Dashing can also be used to extend Air Combos.  Canceling a move into an Air Dash allows you to squeeze in more moves in the Air for extra damage.  However, only two characters possess enough of a wide array of Noaml Moves in the air that can be canceled into an Air Dash for this to be useful: Magneto and Storm.  Otherwise, the majority of the characters with Air Dashes cannot cancel any Normal Moves into an Air Dash.

Revision as of 17:59, 14 February 2011

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Summary

To perform an Air Dash, once again you have two options:

  1. Double Tap the controller, while in the air, in the direction you wish to perform your Air Dash.
  2. Hold the controller in the direction you wish to Air Dash in and press any two of the three main Attack Buttons.

For characters with both an Air Dash and a Double Jump, however, you cannot double tap the controller in any of the Up directions to Air Dash in those directions because tapping Up causes you to Double Jump instead.

Air Dashing Freedom

Air Dashes are very powerful tools because they give access to very quick and sudden attacks and , like Double Jumping, also allow character to alter their jump arcs, providing them with significantly improved mobility in the air to attack from different angles or to escape traps from the opponent.

You can perform an Air Dash during a regular Jump or Super Jump pretty much at any point of the Jump. So you can Air Dash right when you leave the ground, at the height of your Jump, or even right before you are about to land from a Jump. Also, for the most part, Air Dashes count as Special Moves so you can also cancel airborne Normal Moves into Air Dashes. However, there are some odd exceptions to that rule where a Normal Attack in the air can only be canceled by an Air Dash and not a Special Move. A perfect example of this move is Doctor Doom's Foot Dive: his Special attack in the air.

Note that when you perform an Air Dash, you preserve whatever state you started off in. So if you are in a Jumping State and perform an Air Dash, you stay in Jumping State, so you can still do things such as use a Cross-Over Assists. If you were in a Super Jumping State when you performed your Air Dash, you will not be able to perform a Cross-Over Assist.

Classes of Air Dashing

Air Dashing is only available to certain characters and, between the characters that do have Air Dashes, they can vary wildly. Typically, Air Dashing comes in two categories: 8-Way Air Dashes and 2-Way Air Dashes. So far, only four characters fall outside of those two categories: Chun Li, Super-Skrull, Morrigan, and Amaterasu, but I will talk about them separately at the end of this section.

8-Way Air Dashing

The most powerful form of Air Dashing is the 8-Way Air Dash, which allows the character, while in the air, to dash in all 8 directions that you can hold the controller. The characters who possess an 8-Way Air Dash are:

  • C. Viper
  • Doctor Doom
  • Dormammu
  • Iron Man
  • Magneto
  • Phoenix
  • Storm
  • Trish
  • Thor

2-Way Air Dashing

The 2-Way Air Dash allows you to Air Dash in only two directions: forward in a straight, horizontal line and backwards in a straight, horizontal line. The characters who possess 2-Way Air Dashes are:

  • Dante
  • Hsien-Ko
  • Viewtiful Joe
  • Zero

Chun Li, Spider-Man, and Super-Skrull

For Chun Li, she can only Air Dash in one direction: forward and at a slight downward angle though the game just treats it as a Forward Air Dash, so you have to double-tap Toward on the controller or hold any of the three Toward directions when hitting two of the Attack Buttons. Spider-Man can also Air Dash forward, but he really does more of a web seing that goes in a slight arc in the air. You can double-tap Toward on the controller or hold any of the three Toward directions on the controller and press two of the Attack Buttons. Super-Skrull can only Air Dash in one direction as well, but unlike Chun Li his Air Dash goes forward at almost at a 45% angle, but is also treated as a Forward Air Dash.

Amaterasu

Amaterasu can Air Dash in 3 directions, but all of them are forward directions either perfectly horizontal, about 30 degrees upward, and about 30 degrees downward. Theses are treated as the three forward directions on the controller.

Morrigan

And finally, Morrigan has 4 Air Dashes: Forward, Back, Up, and Down. Her forward and back Air Dashes make her travel fairly horiztonal. They can be performed by double-tapping the appropriate directions or by holing any of the three Toward directions for a forward Air Dash or any of the three Back directions for a back Air Dash. Air Dashing up makes Morrigan travel in a quick, parabolic arc going up and then down, sort of in the shape of one half of the McDonald's Logo. When you Air Dash down, Morrigan does the opposite: she goes in a parabolic arc going down then up, in the shape like the letter "U." For the up and down Air Dashes, you have to be precise with holding straight up or straight down when you double-tap or hold the controller when you press the two Attack Buttons. Any of the diagonals will result in a forward or back Air Dash instead.

The Power of Air Dashing

Just like with ground Dashes, the main benefit of Air Dashing is that you can cancel Air Dashes with attacks mid Dash. This allows you to perform many surprise attacks by changing your Jump arc and attacking immediately in a different angle than your opponent was expecting.

Strategy Corner

Triangle Jumping

However, unlike ground Dashing, where you can cancel Air Dashes with Crouches and Jumps, you cannot cancel an Air Dash in any other way. Therefore, when it is said that the weakness of an Air Dash is that you are committed to the Air Dash, there is no way around it this time. So if you perform an Air Dash and your opponent activates a Hyper Combo, you will be eating that Hyper Combo. There is no Jump Canceling to save you.

Air Dashes in Combos

As with Double Jumps, Air Dashing can also be used to extend Air Combos. Canceling a move into an Air Dash allows you to squeeze in more moves in the Air for extra damage. However, only two characters possess enough of a wide array of Noaml Moves in the air that can be canceled into an Air Dash for this to be useful: Magneto and Storm. Otherwise, the majority of the characters with Air Dashes cannot cancel any Normal Moves into an Air Dash.