Marvel vs Capcom 3/Systems/Movement: Double Jumping: Difference between revisions

From SuperCombo Wiki
No edit summary
Line 1: Line 1:
{{MvC3Header}}
{{MvC3Header}}
{| align="right"
| __TOC__
|}


== Summary ==
== Summary ==
Line 19: Line 15:
== Triple Jumping ==  
== Triple Jumping ==  
Chun Li and Viewtiful Joe actually have the ability to perform a Triple Jump, which allows them to really alter the course of their Jumps for added trickery.
Chun Li and Viewtiful Joe actually have the ability to perform a Triple Jump, which allows them to really alter the course of their Jumps for added trickery.


{{StrategyCorner|
{{StrategyCorner|
LIMITS OF DOUBLE JUMPING, WALL JUMPING, AND AIR DASHING
???
 
While double and tripple jumping, you behave as if you were in a normal jump.  This means you can call assists from pretty high up.
}}
}}

Revision as of 17:59, 14 February 2011

Marvel vs Capcom 3MvC3Logo.png
Marvel vs Capcom 3/System GuideMarvel vs Capcom 3#Game ElementsMarvel vs Capcom 3#CharactersMarvel vs Capcom 3/SystemsMarvel vs Capcom 3#Fun Stuff.21Marvel vs Capcom 3/StrategyMvC3HeaderButtons.png

Summary

While in the air, press any of the three Up directions to cancel your current Jump or Super Jump into a Double Jump.

An Extra Boost In Mobility

A few characters have been given the ability to perform a second Jump, known as a Double Jump, after they become airborne. When you perform a Double Jump, you can Double Jump in any of the three directions. This is just another form of extra mobility that your character can possess if you are lucky enough to have a Double Jump and, in Marvel Vs. Capcom 3, any extra mobility is a great benefit.

One of the best features of this is altering the course of your Normal Jump. As mentioned earlier, you do not have much freedom of mobility during a regular Jump, so having a Double Jump allows you to change your course to adapt to the situation. If you Jump at the opponent and they unleash an Assist to lock you down where you land, you can Double Jump backwards to get away from that situation. If you Jump Straight Up and the opponent opens themselves up to an attack, you can Double Jump forward to start the offense.

Double Jumping also works well in Super Jumps to gain even extra height. Sometimes your opponent can fill the ground with a ton of Projectiles that are difficult to clear, and a regular Jump won't get you passed all of the obstacles. Super Jumping can help, but if you can even add that extra Double Jump in air, it can help you get in on the opponent very nicely from the skies.

But perhaps the main added benefit of Double Jumping is the ability to extend your Air Combos. Most every character that possess a Double Jump also has Jump Cancelable Normal Moves in the air so that you can hit the opponent with a bunch of attacks and then Double Jump cancel an attack to connect even more hits, affording you extra damage.

Triple Jumping

Chun Li and Viewtiful Joe actually have the ability to perform a Triple Jump, which allows them to really alter the course of their Jumps for added trickery.

Strategy Corner

???