Marvel vs Capcom 3/Super-Skrull: Difference between revisions

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{{MoveListRow | Tenderizer | mash atk (3 button presses) | 121,600 l <br> 121,600 m <br> 121,600 h | l version groundbounce otg }}
{{MoveListRow | Tenderizer | mash atk (3 button presses) | 121,600 l <br> 121,600 m <br> 121,600 h | l version groundbounce otg }}
{{MoveListRow | Elastic Slam | qcb + atk | 180,000 | throw <br> h version throw against air }}
{{MoveListRow | Elastic Slam | qcb + atk | 180,000 | throw <br> h version throw against air }}
{{MoveListRow | Meteor Smash | dp + atk | 125,000 | otg Teleport attack, button determines destination }}
{{MoveListRow | Meteor Smash | dp + atk | 125,000 | otg high <br> Teleport attack, button determines destination }}
{{MoveListRow | Rolling Hook | f , f , f + h  | 130,000 | can cancel into special move}}
{{MoveListRow | Rolling Hook | f , f , f + h  | 130,000 | can cancel into special move}}
{{MoveListRow | Worm Squash | d , d + h | ~50,000 | otg nocancel }}
{{MoveListRow | Worm Squash | d , d + h | ~50,000 | otg nocancel }}

Revision as of 00:38, 12 February 2011

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Super-Skrull

Superskrullface.jpg

In a nutshell

Super Skrull is a very deliberate character that generally needs to make precise choices to win. He has a very unique command grab that lets him nab you from very far away, and one that grabs you out of the air as well. Skrull coming at you from behind an assist can be pretty scary. He also hits pretty hard, and his playstyle feels very rewarding very quickly.


Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Stone Smite
direct front
120,000
wallbounce otg
{{{AlphaSuper}}}
Beta.png Orbital Grudge
direct front
140,300
softknockdown
{{{BetaSuper}}}
Gamma.png Tenderizer
direct upward
121,600
softknockdown
{{{GammaSuper}}}

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
l
50,000
low
Crouching Light
d + l
45,000
Standing Medium
m
40,000 + 32,000
Crouching Medium
d + m
75,000
Standing Heavy
h
90,000
groundbounce
Stone Smite
h
120,000
wallbounce otg jcancel
Crouching Heavy
d + hold h
80,000
low
Charged Crouching Heavy
d + hold h
110,000
otg jcancel
Elastic Punch
f + h
90,000
Elastic Punch Up
df + h
90,000
Standing Special
s
100,000
Jumping Light
air l
55,000
high
Jumping Medium
air m
75,000
high
Jumping Heavy
air h
85,000
high
Skrull Smash
air d + h
115,000
otg high
Jumping Special
air s
90,000
high
Charged Jumping Special
air, hold s
120,000
high groundbounce

Special Moves

Name
Command
Damage
Special Properties (glossary)
Orbital Grudge
qcf + atk
94,800 l
140,300 m
171,100 h
    Fatal Buster
Orbital Grudge, then qcb + h
70,000
wallbounce
Tenderizer
mash atk (3 button presses)
121,600 l
121,600 m
121,600 h
l version groundbounce otg
Elastic Slam
qcb + atk
180,000
throw
h version throw against air
Meteor Smash
dp + atk
125,000
otg high
Teleport attack, button determines destination
Rolling Hook
f , f , f + h
130,000
can cancel into special move
Worm Squash
d , d + h
~50,000
otg nocancel

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Skull Torch
qcf + atk + atk
293,200
airok
Inferno
qcb + atk + atk
284,100
Death Penalty
dp + atk + atk
l + m position left
l + h position mid
m + h position right
450,000
high otg

Strategy

Tips and Tricks

  • Tip 1
  • Tip 2

Basic Strategy

Advanced Strategy