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{{ | {{MvC3Header}} | ||
{{NeedsVerification}} | {{NeedsVerification}} | ||
== Sentinel == | == Sentinel == | ||
{{MvC3HyperGuideCharacterBox | sentinelface.jpg }} | {{MvC3HyperGuideCharacterBox | sentinelface.jpg }} | ||
{{Nutshell| | |||
DESCRIBE SENTINEL'S PLAY STYLE HERE | |||
}} | |||
== Beginners Video Walkthrough == | == Beginners Video Walkthrough == | ||
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{{MvC3CharacterAssists | {{MvC3CharacterAssists | ||
| | | Sentinel Force Charge | shot upward | 135,400 | | ||
| | | Sentinel Force Bomb | shot downard | 25,000 per wave | | ||
| | | Rocket Punch | direct downward | | otg softknockdown | ||
}} | }} | ||
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{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | | {{MoveListRow | Standing Light | l | 70,000 | }} | ||
{{MoveListRow | Crouching Light | d + l | 70,000 | low }} | |||
{{MoveListRow | Standing Medium | m | 100,000 | armored }} | |||
{{MoveListRow | Crouching Medium | d + m | 97,600 | low armored }} | |||
{{MoveListRow | Standing Heavy | h | 102,300 | chipdamage }} | |||
{{MoveListRow | Crouching Heavy | d + h | 102,300 | chipdamage}} | |||
{{MoveListRow | Standing Special | s | 100,000 | chipdamage launch }} | |||
{{MoveListRow | Jumping Light | air l | 75,000 | high djcancel }} | |||
{{MoveListRow | Jumping Medium | air m | 100,00 | high djcancel }} | |||
{{MoveListRow | Jumping Heavy | air h | 110,000 | high }} | |||
{{MoveListRow | Jumping Special | air s | 120,000 | high }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Special Moves === | === Special Moves === | ||
{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | | {{MoveListRow | Rocket Punch | qcf + atk | 150,000 l <br> 150,000 m <br> ??????? h | air ok l version otg }} | ||
{{MoveListRow | ADAM, MOVE NAME? | dp + atk | 120,000 l <br> 140,000 m <br> 150,000 h | throw }} | |||
{{MoveListRow | Sentinel Force | qcb + atk | ??? | l travels upwards <br> m travels downwards <br> h drops bombs}} | |||
{{MoveListRow | Flight | qcb + s | | lasts 3 seconds }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
===Hyper Moves=== | ===Hyper Moves=== | ||
{{MvC3MoveListHeader}} | {{MvC3MoveListHeader}} | ||
{{MoveListRow | | {{MoveListRow | Plasma Storm | qcf + atk + atk | 282,200 | }} | ||
{{MoveListRow | | {{MoveListRow | Hard Drive | air qcf + atk + atk | 295,400 | }} | ||
{{MoveListRow | Hyper Sentinel Force | qcb + atk + atk | 45,000 per hit | }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Revision as of 15:13, 31 January 2011


Adam! I've input all the info from your notes, but need verification that I there are no typos. Please check over the page and remove the "Template:NeedsVerification" line at the top of the wiki page after you've corrected any errors
Sentinel
In a nutshell
DESCRIBE SENTINEL'S PLAY STYLE HERE
Beginners Video Walkthrough
TODO, insert the correct video here
Move List
Assist Types
Name
Type
Damage
Special Properties
Cross-Over Combination
Normal Moves
Standing Light
l
70,000
Crouching Light
d + l
70,000
low
Standing Medium
m
100,000
armored
Crouching Medium
d + m
97,600
low armored
Standing Heavy
h
102,300
chipdamage
Crouching Heavy
d + h
102,300
chipdamage
Standing Special
s
100,000
chipdamage launch
Jumping Light
air l
75,000
high djcancel
Jumping Medium
air m
100,00
high djcancel
Jumping Heavy
air h
110,000
high
Jumping Special
air s
120,000
high
Special Moves
Rocket Punch
qcf + atk
150,000 l
150,000 m
??????? h
150,000 m
??????? h
air ok l version otg
ADAM, MOVE NAME?
dp + atk
120,000 l
140,000 m
150,000 h
140,000 m
150,000 h
throw
Sentinel Force
qcb + atk
???
l travels upwards
m travels downwards
h drops bombs
m travels downwards
h drops bombs
Flight
qcb + s
lasts 3 seconds
Hyper Moves
Plasma Storm
qcf + atk + atk
282,200
Hard Drive
air qcf + atk + atk
295,400
Hyper Sentinel Force
qcb + atk + atk
45,000 per hit
Strategy
Tips and Tricks
- Tip 1
- Tip 2