Marvel vs Capcom 3/Chun Li: Difference between revisions

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{{MoveListRow | Kikosho| {{#motion: qcf + atk + atk}} | 286,300 | }}
{{MoveListRow | Kikosho| {{#motion: qcf + atk + atk}} | 286,300 | }}
{{MoveListRow | ADAM_MOVE_NAME? | {{#motion: qcb + atk + atk}} | 230,000 | launch }}
{{MoveListRow | ADAM_MOVE_NAME? | {{#motion: qcb + atk + atk}} | 230,000 | launch }}
{{MoveListRow | Shichisei Ronka | {{#motion: dp + atk + atk}} | 410,000 | | level3 }}
{{MoveListRow | Shichisei Ronka | {{#motion: dp + atk + atk}} | 410,000 | invuln | level3 }}
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Revision as of 01:00, 30 January 2011

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Chun Li

Chunliface.jpg

An undercover Interpol detective with lightning fast kicks, Chun Li seeks to avenge her father's death. A staple in literally more than a dozen Capcom fighting games, Chun Li is back for more in Marvel vs. Capcom 3.

In a nutshell

Chun-li is a rushdown machine. Despite having a fireball, she has no ability to keepaway whatsoever. The use of her long range crouching {{#motion:m}} and Jump-Cancelable {{#motion:h}} attacks are mandatory in her pressure game. Her air dash only goes in one direction, but the down-forward angle that it travels is perfect for staying on top of any opponent. Chun's best feature is undoubtedly her Lighting Legs attack. On the ground or in the air, this move can single-handedly destroy opponents who have a narrow game-plan, and give her nearly effortless combos into her Supers. If you want to get in your opponents face and press a lot of buttons really, really fast, Chun is probably for you.


Beginners Video Walkthrough

TODO, insert the correct video here

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Kikoken
{{#motion: shot front }}
50,000
{{{AlphaSuper}}}
Beta.png Tenshokyaku
{{#motion:direct upward }}
87,100
{{{BetaSuper}}}
Gamma.png Hyakuretsu Kyaku
{{#motion: direct front }}
71,300
{{{GammaSuper}}}

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Standing Light
{{#motion: l }}
35,000
Crouching Light
{{#motion: d + l }}
33,000
Standing Medium
{{#motion: m }}
48,000
Crouching Medium
{{#motion: d + m }}
48,000
low
Standing Heavy
{{#motion: h }}
70,000
jcancel
Crouching Heavy
{{#motion:d + h }}
80,000
low jcancel
Neck Breaker
{{#motion:f + h }}
80,000
high
Standing Special
{{#motion: s }}
70,000
launch
Jumping Light
{{#motion: air l }}
40,000
high
Jumping Medium
{{#motion: air m }}
55,000
high
Head Stomp
{{#motion: air d + m }}
65,000
high
Jumping Heavy
{{#motion: air h }}
70,000
high
Jumping Special
{{#motion: air s }}
70,000
high

Special Moves

Name
Command
Damage
Special Properties (glossary)
Kikoken
{{#motion: hcf + atk }}
{{#motion:50,000 l
70,000 m
190,000 h}}


h after h kikoken
to add 10,000 and crumple
Spinning Bird Kick
{{#motion: charge d , u + atk }}
{{#motion:76,000 l
94,800 m
113,400 h}}
airok
Hyakuretsu Kyaku
{{#motion: atk x 3 }}
15,000 per hit
airok
Tenshoukyaku
{{#motion: dp + atk }}
{{#motion:78,400 l
101,400 m
120,000 h}}
airok

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Kikosho
{{#motion: qcf + atk + atk}}
286,300
ADAM_MOVE_NAME?
{{#motion: qcb + atk + atk}}
230,000
launch
Shichisei Ronka
{{#motion: dp + atk + atk}}
410,000
invuln

Strategy

Tips and Tricks

  • Tip 1
  • Tip 2

Basic Strategy

Advanced Strategy