Marvel vs Capcom 3/X-23: Difference between revisions

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{{Nutshell|
{{Nutshell|
X-23 is one of the fastest characters in the game, make her an excellent choice for rushdown players.  With a solid mix of ground and air moves, she's a great choice for players who love to keep the pressure on.  Pair her with a slow hitting ground assist for crazy mixup games.  Call your assist, use Mirage Feint to teleport behind your opponent.
X-23 is one of the fastest characters in the game, making her an excellent choice for rushdown and mixup type players.  With a solid mix of ground and air moves, she's a great choice for players who love to keep the pressure on.  Pair her with an  assist that hits multiple times for crazy mixup games using her Mirage Feint skill.  Call your assist, use Mirage Feint to step behind your opponent, and let the confusion you've created open your foes up to big damage.
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Revision as of 17:11, 29 January 2011

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X-23

X23face.jpg

Meet Laura Kinney, the result of 22 failed experiments with the aim of recreating the original Weapon X (better known as Wolverine). After her creation, she was rigorously trained to be the perfect weapon. She is every bit as ferocious and dangerous as the original Weapon X himself.

In a nutshell

X-23 is one of the fastest characters in the game, making her an excellent choice for rushdown and mixup type players. With a solid mix of ground and air moves, she's a great choice for players who love to keep the pressure on. Pair her with an assist that hits multiple times for crazy mixup games using her Mirage Feint skill. Call your assist, use Mirage Feint to step behind your opponent, and let the confusion you've created open your foes up to big damage.


Beginners Video Walkthrough

TODO, insert the correct video here

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Neck Slice
{{#motion: direct front }}
80,000
{{{AlphaSuper}}}
Beta.png Ankle Slice
{{#motion: direct front }}
80,000
low otg
{{{BetaSuper}}}
Gamma.png Crescent Scythe
{{#motion: direct upward }}
108,300
{{{GammaSuper}}}

Normal Moves

Name
Command
Damage
Special Properties (glossary)
InsertMovesHere
{{#motion: }}

Special Moves

Name
Command
Damage
Special Properties (glossary)
Neck Slice
{{#motion:qcf + l }}
85,000
   Charged Neck Slice
{{#motion:qcf + hold l }}
135,400
Ankle Slice
{{#motion:qcf + m }}
85,000
low
   Charged Ankle Slice
{{#motion:qcf + hold m }}
135,400
low otg
Decapitating Slice
{{#motion:qcf + h }}
120,000
   Charged Decapitating Slice
{{#motion:qcf + hold h }}
120,000
throw
Talon Attack
{{#motion: Air, qcf + ark }}
90,000
{{#motion: l m h }} all go different directions
Crescent Scythe
{{#motion:dp + atk }}
{{#motion: 80,000 l
104,500 m
119,200 h }}
airok
Mirage Feint
{{#motion:qcb + atk }}
Movement skill. Chargeable.

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Rage Trigger
{{#motion: qcf + atk + atk}}
254,000
Weapon X Prime
{{#motion: dp + atk + atk}}
280,900
Goes through projectiles
Silent Kill
{{#motion: qcb + atk + atk , then s}}
280,900
airok throw Lasts 5 seconds

Strategy

Tips and Tricks

  • Tip 1
  • Tip 2

Basic Strategy

Advanced Strategy