Freeman-12 (talk | contribs) |
Freeman-12 (talk | contribs) |
||
Line 12: | Line 12: | ||
== '''Special Command Moves''' == | == '''Special Command Moves''' == | ||
'''Reppu-ken''': ''QCF+A''<br> | '''Reppu-ken''': ''QCF+A''<br> | ||
'''Double Reppu-ken''': ''QCF+C''<br> | '''Double Reppu-ken''': ''QCF+C''<br> | ||
'''Crack Counter''': ''QCF+B/D''<br> | '''Crack Counter''': ''QCF+B/D''<br> | ||
'''Hard Edge''': ''QCB+A/C''<br> | '''Hard Edge''': ''QCB+A/C''<br> | ||
'''Rage Run''': ''QCB+B/D''<br> | |||
'''Rising Tackle''': ''Charge Down then Up+A/C''<BR> | |||
'''Rage Run''': QCB+B/D<br> | |||
'' | |||
< | |||
'''Evac Toss''': ''360+C''<br> | '''Evac Toss''': ''360+C''<br> | ||
'''Rasetsu''': ''Hold '''AB''' during '''Evac Toss'''<br> | |||
<br> | |||
== '''Super Moves''' == | == '''Super Moves''' == |
Revision as of 05:10, 4 April 2006
Introduction
To come.
Gameplay Overview
To come.
Move List
Command Normal Moves
Standing D then F+D
Special Command Moves
Reppu-ken: QCF+A
Double Reppu-ken: QCF+C
Crack Counter: QCF+B/D
Hard Edge: QCB+A/C
Rage Run: QCB+B/D
Rising Tackle: Charge Down then Up+A/C
Evac Toss: 360+C
Rasetsu: Hold AB during Evac Toss
Super Moves
Raging Storm: QCFx2+A/C
- Rock hits the ground as he is surronded by an aura of energy that damage the opponent.
- The A is a good anti-air and a good follow-up if his QCB+A counter hits the opponent and juggles them.
- The C version is VERY slow and is only combo-able from a Standing D or Down+AB at the corner. The C version can be delayed by holding C. One other method of comboing into it is by Breaking the 360+C and then doing this P. Power, however this must be done while Rock's back is to the corner.
Shinning Knuckle: QCFx2+B/D
- Rock's version of Terry's Burning Knuckle.
- B version does a total of 5 hits if done up close, therefore it is best to combo into this super when possible.
- D version has rock do a dashing punch then finish with a multi-hitting Rising Tackle. The P. Power does more damage at the corner and if the opponent was hit by this super from the air (or by a juggle or counter), then the player can follow-up with a Rising Tackle as the last part of this super juggles the opponent.
Neo Deadly Rave: HCB, F+A, A, A, B, B, C, C, D, D, QCB+C
- Rock dashes forward and by tapping the buttons does an auto-combo.
- This super is a P. Power.
- You can finish this super with Crouching C-->QCB+C instead of the finisher.
- This super does more damage at the corner.
Attributes
Frame Data
To come.
Attack Notes
To come.
Bread'n'Butter Combos
To come.
T.O.P. Notes
To come.
Overall Strategy
To come.
Matchup Notes
To come.
Advanced Tactics
To come.