Super Street Fighter 2 Turbo HD Remix/Frame Data: Difference between revisions

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(Classic Frame Data) = Total Frames<br>
(Classic Frame Data) = Total Frames<br>
<br>
<br>
<span style="color:DarkOrchid">Purple</span> = hitting frames that are completely invincible<span style="color:Black">*</span><br>
<span style="color:RoyalBlue">Blue</span> = non-hitting frames that are completely invincible<span style="color:Black">*</span><br>
<span style="color:OrangeRed">Red</span> = hitting frames that are vulnerable<br>
<span style="color:Black">Black</span> = non-hitting frames that are vulnerable<br>
<span style="color:Black">Black</span> = non-hitting frames that are vulnerable<br>
<span style="color:Blue">Blue</span> = non-hitting frames that are completely invincible<span style="color:Black">*</span><br>
<span style="color:Magenta">Purple</span> = hitting frames that are completely invincible<span style="color:Black">*</span><br>
<span style="color:Red">Red</span> = hitting frames that are vulnerable<br>
<span style="color:DarkOrange">Yellow</span> = hitting frames for spinning attacks (eg Tatsu, Lariats) that the character has their back turned<br>
<span style="color:DarkOrange">Yellow</span> = hitting frames for spinning attacks (eg Tatsu, Lariats) that the character has their back turned<br>
[] = Super flash and other (unknown) states<br>
[] = Super flash and other (unknown) states<br>
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<br>
<br>
<u>Fake Hadoken</u> <22><br>
<u>Fake Hadoken</u> <22><br>
(didn't exist)<br>
(Didn't exist)<br>
<br>
<br>
'''Ken'''
'''Ken'''
<br>
<br>
<u>Strong Shoryuken</u> <2  4  2 {20  24} 3> = 55<br>
<u>Strong Shoryuken</u> <<span style="color:RoyalBlue">2</span> <span style="color:DarkOrchid">4  2</span> {<span style="color:DarkOrchid">20</span> 24} 3> = 55<br>
(2  4  2 {20  24} 3) = 55<br>
(<span style="color:RoyalBlue">2</span> <span style="color:DarkOrchid">4</span> <span style="color:OrangeRed">2</span> {<span style="color:OrangeRed">20</span> 24} 3) = 55<br>
<u>Fierce Shoryuken</u> <5  2 {23  31} 3> = 64<br>
<u>Fierce Shoryuken</u> <5  2 {23  31} 3> = 64<br>
(4  2 {24  31} 3) = 64<br>
(4  2 {24  31} 3) = 64<br>

Revision as of 05:20, 22 August 2010

HDR Main Page

All Classic frame data is taken from Yoga Book Hyper scans, courtesy of Geo, and T. Akiba's data, translated by NKI. In cases of conflicting information, YBH's data is used except for Honda's Super as YBH needs translation there, and all of Akuma's attacks as YBH has no data for his attacks. Honda's Super and Akuma's attacks come from NKI's translation of Akiba's data. N.Sagat data is from YBH. Invincible and airborne frame data is based on NKI's YBH translation pic. Original SRK Remix Frame Data thread.
All Remix frame data captured by Rufus on XBOX360, training mode, speed zero, hitboxes on, using video capture device Canopus ADVC 100 and edited with Kino. Many thanks Rufus. (Note: Some discrepancies on the order of 1 frame every 2-400 or so have been noticed.)

List of Attacks Legend

Character
Attack <Remix Frame Data> = Total Frames
(Classic Frame Data) = Total Frames

Purple = hitting frames that are completely invincible*
Blue = non-hitting frames that are completely invincible*
Red = hitting frames that are vulnerable
Black = non-hitting frames that are vulnerable
Yellow = hitting frames for spinning attacks (eg Tatsu, Lariats) that the character has their back turned
[] = Super flash and other (unknown) states
{} = airborne frames*
*based on YBH and NKI's YBH translation pic (airborne frames for Remix data may not be exact)
**some attacks have not been captured yet, such as throw ranges and nerfed damage



Ryu
Fake Hadoken <22>
(Didn't exist)

Ken
Strong Shoryuken <2 4 2 {20 24} 3> = 55
(2 4 2 {20 24} 3) = 55
Fierce Shoryuken <5 2 {23 31} 3> = 64
(4 2 {24 31} 3) = 64
Short Tatsu <1 {3 7 2 1 2 2 2 1 2 2 2 1 2 13} 7> = 49
(1 {3 7 2 1 2 2 2 1 2 2 2 1 2 14} 0) = 43
Forward Tatsu <1 {3 7 2 1 2 2 2 1 2 2 2 1 2 2 2 1 2 13} 7> = 57
(1 {3 7 2 1 2 2 2 1 2 2 2 1 2 2 2 1 2 14} 0) = 51
Roundhouse Tatsu <1 {3 7 2 1 2 2 2 1 2 2 2 1 2 2 2 1 2 2 2 1 2 13} 7 > = 64
(1 {3 7 2 1 2 2 2 1 2 2 2 1 2 2 2 1 2 2 2 1 2 14} 0) = 58
Knee Bash range vs Ryu <>
(77)
Knee Bash damage on 1st hit <>
(Normal 26, Behind 27)






HDRlistofattacks.PNG HDRframesakumaryuken.PNG HDRframeschunliguile.PNG HDRframeszangiefdhalsim.PNG HDRframeshondablanka.PNG HDRframescammyfei.PNG HDRframeshawkdeejayboxer.PNG HDRframesclawsagatdictator.PNG

--Blitzfu 21:39, 2 April 2010 (UTC)

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