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= Introduction = | = Introduction = | ||
The under-eighteen geisha and Ba Ji Quan pwner-in-training, with more elbows and sweeps than even Jack Bauer can deal with. | |||
= Move List = | = Move List = | ||
The notation for the movelists can be found under [[Move List Notation (DoA4)]]. | |||
== Attacks == | == Attacks == | ||
{{:Kokoro_Attacks_Data_(DoA4)}} | |||
== Back-Turned Attack == | == Back-Turned Attack == | ||
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= Advanced Strategy = | = Advanced Strategy = | ||
lolz. | lolz. | ||
= Combos = | |||
If you need to figure out which characters belong in which group, please consult the [[Weight Categories (DoA4)|weight category listing]]. | |||
== On Light Characters == | |||
CH 4P+K 6PP 4PPPP (79 damage) | |||
HC 7K 6PP 9PP2KP (100 damage) | |||
== On Normal Characters == | |||
== On Heavy Characters == | |||
NH 4P+K 4PPPP (35 damage -- only possible during critical stun.) | |||
CH 4P+K 9P 6PPP (72 damage -- must be done as fast as possible) | |||
CH 33P+K 6PPP (60 damage) | |||
NH 2P+K 2KP (40 damage) | |||
CH 2P+K 4PK4K (68 damage -- If you do this sequence on NH the last hit is techable, but also causes forced wakeup if it hits.) | |||
HC 2P+K 4P 4PPPP (84 damage) | |||
NC 7K 2KP (29 damage -- only possible during critical stun.) | |||
CH 7K 4PK4K (72 damage -- does NOT work on Spartan-458 on CH, only on HC. Use P6P6P (63 damage) instead.) | |||
NC 9K P2KP (29 damage -- only possible during critical stun) | |||
CH 9K 6PPP (61 damage) | |||
= Discussion = | = Discussion = | ||
[http://www.doalive.com/forums/index.php/board,18.0.html The | [http://www.doalive.com/forums/index.php/board,18.0.html The "Kokoro" dicussion forum on doalive.com]. | ||
[[Category:Dead or Alive 4]] |
Latest revision as of 12:07, 2 June 2009
Introduction
The under-eighteen geisha and Ba Ji Quan pwner-in-training, with more elbows and sweeps than even Jack Bauer can deal with.
Move List
The notation for the movelists can be found under Move List Notation (DoA4).
Attacks
(Multi-hit moves are listed with the data of the last given hit.)
Motion | Stnc | Hits | Exc. | Act. | Rec. | Dmg. | FDH | FDB | MovTyp | WlHt | GrHt | |
P | H | 10 | 2 | 14 | 10 | 1 | 2 | High P | ||||
2P | L | 13 | 2 | 20 | 5 | 0 | 4 | Low P | * | |||
3P | M | 15 | 2 | 23 | 18 | 5 | 5 | Mid P | ||||
K | H | 15 | 3 | 21 | 28 | Cr | 3 | High K | *1 | |||
2K | L | 15 | 2 | 26 | 10 | 12 | 18 | Low K | * | |||
3K | M | 15 | 3 | 21 | 25 | Cr | 8 | Mid K | *1 | |||
2K+G | L | 14 | 2 | 24 | 18 | 9 | 11 | Low K | * | |||
2K+GP | LM | 17 | 3 | 29 | 20 | Cr | 11 | Mid P | 2 | |||
2K+GK | LL | 20 | 2 | 24 | 18 | Cr | 11 | Low K | * |
Back-Turned Attack
Throws
Holds
The Basics
2K+G, followed by more 2K+G! Get outta the way!
Advanced Strategy
lolz.
Combos
If you need to figure out which characters belong in which group, please consult the weight category listing.
On Light Characters
CH 4P+K 6PP 4PPPP (79 damage)
HC 7K 6PP 9PP2KP (100 damage)
On Normal Characters
On Heavy Characters
NH 4P+K 4PPPP (35 damage -- only possible during critical stun.)
CH 4P+K 9P 6PPP (72 damage -- must be done as fast as possible)
CH 33P+K 6PPP (60 damage)
NH 2P+K 2KP (40 damage)
CH 2P+K 4PK4K (68 damage -- If you do this sequence on NH the last hit is techable, but also causes forced wakeup if it hits.)
HC 2P+K 4P 4PPPP (84 damage)
NC 7K 2KP (29 damage -- only possible during critical stun.)
CH 7K 4PK4K (72 damage -- does NOT work on Spartan-458 on CH, only on HC. Use P6P6P (63 damage) instead.)
NC 9K P2KP (29 damage -- only possible during critical stun)
CH 9K 6PPP (61 damage)