Kokoro (DoA4): Difference between revisions

From SuperCombo Wiki
No edit summary
 
No edit summary
 
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
= Introduction =
= Introduction =
The under-eighteen geisha and Ba Ji Quan pwner-in-training, with more  elbows and sweeps than even Jack Bauer can deal with.


= Move List =
= Move List =
The notation for the movelists can be found under [[Move List Notation (DoA4)]].


== Attacks ==
== Attacks ==


<table style="width:400px;border:1px solid silver" cellborder="1">
{{:Kokoro_Attacks_Data_(DoA4)}}
<tr>
  <th>Motion</th>
  <th>Trns.</th>
  <th>Lvl.</th>
  <th>Exc.</th>
  <th>Act.</th>
  <th>Rec.</th>
  <th>Dmg.</th>
  <th>FAB</th>
  <th>FAH</th>
  <th>MovTyp</th>
  <th>WlHt</th>
  <th>HtGr</th>
</tr>
<tr>
  <td>P</td>
  <td></td>
  <td>H</td>
  <td>10</td>
  <td>2</td>
  <td>14</td>
  <td>10</td>
  <td>1</td>
  <td>2</td>
  <td>High P</td>
  <td></td>
  <td></td>
</tr>
<tr>
  <td>2P</td>
  <td></td>
  <td>L</td>
  <td>13</td>
  <td>2</td>
  <td>20</td>
  <td>5</td>
  <td>0</td>
  <td>4</td>
  <td>Low P</td>
  <td></td>
  <td>*</td>
</tr>
<tr>
  <td>3P</td>
  <td></td>
  <td>M</td>
  <td>15</td>
  <td>2</td>
  <td>23</td>
  <td>18</td>
  <td>5</td>
  <td>6</td>
  <td>Mid P</td>
  <td></td>
  <td></td>
</tr>
<tr>
  <td>K</td>
  <td></td>
  <td>H</td>
  <td>15</td>
  <td>3</td>
  <td>21</td>
  <td>28</td>
  <td>Cr</td>
  <td>3</td>
  <td>High K</td>
  <td>*1</td>
  <td></td>
</tr>
<tr>
  <td>2K</td>
  <td></td>
  <td>L</td>
  <td>15</td>
  <td>2</td>
  <td>26</td>
  <td>10</td>
  <td>12</td>
  <td>13</td>
  <td>Low K</td>
  <td></td>
  <td>*</td>
</tr>
<tr>
  <td>3K</td>
  <td></td>
  <td>M</td>
  <td>15</td>
  <td>3</td>
  <td>21</td>
  <td>25</td>
  <td>Cr</td>
  <td>8</td>
  <td>Mid K</td>
  <td>*1</td>
  <td></td>
</tr>
</table>


== Back-Turned Attack ==
== Back-Turned Attack ==
Line 117: Line 22:
= Advanced Strategy =
= Advanced Strategy =
lolz.
lolz.
= Combos =
If you need to figure out which characters belong in which group, please consult the [[Weight Categories (DoA4)|weight category listing]].
== On Light Characters ==
CH 4P+K 6PP 4PPPP (79 damage)
HC 7K 6PP 9PP2KP (100 damage)
== On Normal Characters ==
== On Heavy Characters ==
NH 4P+K 4PPPP (35 damage -- only possible during critical stun.)
CH 4P+K 9P 6PPP (72 damage -- must be done as fast as possible)
CH 33P+K 6PPP (60 damage)
NH 2P+K 2KP (40 damage)
CH 2P+K 4PK4K (68 damage -- If you do this sequence on NH the last hit is techable, but also causes forced wakeup if it hits.)
HC 2P+K 4P 4PPPP (84 damage)
NC 7K 2KP (29 damage -- only possible during critical stun.)
CH 7K 4PK4K (72 damage -- does NOT work on Spartan-458 on CH, only on HC. Use P6P6P (63 damage) instead.)
NC 9K P2KP (29 damage -- only possible during critical stun)
CH 9K 6PPP (61 damage)


= Discussion =
= Discussion =
[http://www.doalive.com/forums/index.php/board,18.0.html The ''Kokoro'' dicussion forum on doalive.com].
[http://www.doalive.com/forums/index.php/board,18.0.html The "Kokoro" dicussion forum on doalive.com].
 
 
 
[[Category:Dead or Alive 4]]

Latest revision as of 12:07, 2 June 2009

Introduction

The under-eighteen geisha and Ba Ji Quan pwner-in-training, with more elbows and sweeps than even Jack Bauer can deal with.

Move List

The notation for the movelists can be found under Move List Notation (DoA4).

Attacks

(Multi-hit moves are listed with the data of the last given hit.)

Motion Stnc Hits Exc. Act. Rec. Dmg. FDH FDB MovTyp WlHt GrHt
P H 10 2 14 10 1 2 High P
2P L 13 2 20 5 0 4 Low P *
3P M 15 2 23 18 5 5 Mid P
K H 15 3 21 28 Cr 3 High K *1
2K L 15 2 26 10 12 18 Low K *
3K M 15 3 21 25 Cr 8 Mid K *1
2K+G L 14 2 24 18 9 11 Low K *
2K+GP LM 17 3 29 20 Cr 11 Mid P 2
2K+GK LL 20 2 24 18 Cr 11 Low K *

(Raw data)

Back-Turned Attack

Throws

Holds

The Basics

2K+G, followed by more 2K+G! Get outta the way!

Advanced Strategy

lolz.

Combos

If you need to figure out which characters belong in which group, please consult the weight category listing.

On Light Characters

CH 4P+K 6PP 4PPPP (79 damage)

HC 7K 6PP 9PP2KP (100 damage)

On Normal Characters

On Heavy Characters

NH 4P+K 4PPPP (35 damage -- only possible during critical stun.)

CH 4P+K 9P 6PPP (72 damage -- must be done as fast as possible)

CH 33P+K 6PPP (60 damage)

NH 2P+K 2KP (40 damage)

CH 2P+K 4PK4K (68 damage -- If you do this sequence on NH the last hit is techable, but also causes forced wakeup if it hits.)

HC 2P+K 4P 4PPPP (84 damage)

NC 7K 2KP (29 damage -- only possible during critical stun.)

CH 7K 4PK4K (72 damage -- does NOT work on Spartan-458 on CH, only on HC. Use P6P6P (63 damage) instead.)

NC 9K P2KP (29 damage -- only possible during critical stun)

CH 9K 6PPP (61 damage)


Discussion

The "Kokoro" dicussion forum on doalive.com.