(Created page with "==Notation== Kenichi uses a simpler system than most fighting games, with very few buttons to use and no jumping or ducking to be seen outside of attack strings. ===Directional inputs=== File:NumpadNotation3.png ===Button inputs=== Notation is done as: Name - Notation *Weak attack - A *Strong attack - B *Guard Break - C *Counter - D *Activation - E *Taunt *Super ====Miscellaneous notations==== *Mode (Calm or Fury), indicates what mode a combo is viable in. Usually...") |
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*+ indicates that two buttons should be pressed at the same time. | *+ indicates that two buttons should be pressed at the same time. | ||
*~ indicates that a delay in the input is recommended. | *~ indicates that a delay in the input is recommended. | ||
{{Navbox-Kenichi}} | |||
[[Category:Shijou Saikyo no Teishi Kenichi]] |
Latest revision as of 17:14, 1 July 2025
Notation
Kenichi uses a simpler system than most fighting games, with very few buttons to use and no jumping or ducking to be seen outside of attack strings.
Directional inputs
Button inputs
Notation is done as: Name - Notation
- Weak attack - A
- Strong attack - B
- Guard Break - C
- Counter - D
- Activation - E
- Taunt
- Super
Miscellaneous notations
- Mode (Calm or Fury), indicates what mode a combo is viable in. Usually only used on Fury mode combos.
- + indicates that two buttons should be pressed at the same time.
- ~ indicates that a delay in the input is recommended.