Dragon Ball Z: Hyper Dimension: Difference between revisions

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= Introduction =
{{2 Column Flex|flex1=7|flex2=3
'''Dragon Ball Z: Hyper Dimension''' is a 2D fighting game that was released in 1996.
|content1=
{{Content Box|header='''Introduction'''|content=
'''Dragon Ball Z: Hyper Dimension''' is a 2D fighting game that was released in 1996. Anyone familiar with the Super Butoden games (also developed by TOSE) will be right at home with the control layout for this game, Hyper Dimension being considered a spiritual successor of sorts to the games on SNES. Though a lot of fans and fighting gamers alike compare this game to be similar to that of the early King of Fighters games
}}
{{Content Box|header='''Story'''|content=
Hyper Dimension features a story similar to that of the Dragon Ball Z anime, taking place from the late Frieza Saga through the Kid Buu Saga, where we relive the legendary battles that took place with some fun spins on them than what we were used to reliving. Examples include Piccolo fighting Frieza in his final form and Goku being the one to defeat Cell as a Super Saiyan 2. There are also a handful of what-if scenarios/special battles.
}}
{{Content Box|header='''Wanna help out?'''|content=
The game's community has been dormant for a long time, and there haven't been many efforts to fix the wiki. So slowly but surely there will be more and more progress updates as time goes on. So any help would be great here if possible, a new discord will be made at some point.
}}


= Game Mechanics =
{{Navbox-DBZHD}}
 
|content2=
= Basic Strategy =
{{Infobox Game
Hyper Dimension is a very jump-heavy game. Think of it like older KOF entries; hops are fast and even have some invincibility during startup, air normals are fast, and most anti-airs are slow and not invincible. In contrast, walk speed and dash speed is quite slow. This is not to say that you can't play an effective ground game, it largely depends on your character, but the risk/reward for playing a grounded game is often much worse than playing the aerial aggressor. This is because most anti-air and air-to-air attacks do not lead into significant damage or loss of positioning, whereas most air-to-ground attacks lead to huge, often fatal damage.<br>
| gamename    = Dragon Ball Z: Hyper Dimension
 
| abbreviation = DBZ HD, HD, Hyper Dimension
Contrary to what you might initially think, playing a basic fireball game is not viable in Hyper Dimension. Generic fireballs are slow and have extremely long recovery, so unless your character has unique projectile specials, a proactive long-range game is often ill-advised. This is a fast-paced, up-close style of fighting game. Try your best to control the air, use hops to get on top of your opponent and land a clean jump-in for explosive damage.<br>
| image        = HyperDimensionBoxArt.png
 
| developer    = TOSE
= Advanced Strategy =
| system      = SNES <br> JP: March 29, 1996 <br> EU: February 14, 1997
 
| website      =
== Tier List ==
| website2    =
'''Top Tier'''<br>
| netcode      = Rollback (via [https://www.fightcade.com/ Fightcade])
Goku, Vegeto, Piccolo<br>
| resources    = [https://www.flickr.com/photos/kami_sama_explorer/albums/72157624581079020/with/4828598990 Japanese Manual]
 
| community    =  
'''High Tier'''<br>
}}
Frieza, Vegeta, Kid Buu<br>
}}
 
'''Mid Tier'''<br>
Gotenks<br>
 
'''Low Tier'''<br>
Cell, Gohan<br>
 
'''Bottom Tier'''<br>
Fat Buu<br>
 
= Game Versions =
 
= The Characters =
 
[[Category:Dragon Ball Z: Hyper Dimension]]

Latest revision as of 04:36, 17 June 2025

Introduction

Dragon Ball Z: Hyper Dimension is a 2D fighting game that was released in 1996. Anyone familiar with the Super Butoden games (also developed by TOSE) will be right at home with the control layout for this game, Hyper Dimension being considered a spiritual successor of sorts to the games on SNES. Though a lot of fans and fighting gamers alike compare this game to be similar to that of the early King of Fighters games

Story

Hyper Dimension features a story similar to that of the Dragon Ball Z anime, taking place from the late Frieza Saga through the Kid Buu Saga, where we relive the legendary battles that took place with some fun spins on them than what we were used to reliving. Examples include Piccolo fighting Frieza in his final form and Goku being the one to defeat Cell as a Super Saiyan 2. There are also a handful of what-if scenarios/special battles.

Wanna help out?

The game's community has been dormant for a long time, and there haven't been many efforts to fix the wiki. So slowly but surely there will be more and more progress updates as time goes on. So any help would be great here if possible, a new discord will be made at some point.

Game Navigation

General
Controls
HUD
FAQ
Mechanics
Characters
Goku
Vegeta
Gotenks
Gohan
Vegito
Piccolo
Majin Buu
Kid Buu
Freeza
Cell
Dragon Ball Z: Hyper Dimension
(DBZ HD, HD, Hyper Dimension)
HyperDimensionBoxArt.png
Developers

TOSE

Systems

SNES
JP: March 29, 1996
EU: February 14, 1997

Online Play

Rollback (via Fightcade)

Player Resources

Japanese Manual