Project Justice/Nagare: Difference between revisions

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[[File:Project_Justice_Nagare.gif|right]]
{{PJ Character Intro|char= Nagare|full=Nagare Namikawa|short=NAGARE
|school=Gorin
|assist=Damage
|tier=D
|difficulty=High


==Introduction==
|content=


{{2 Column Flex|flex1=9|flex2=4
|content1=
{{Content Box|header=Introduction|content=


==Normal Moves==
'''''Nagare''''' is a very serious person who doesn't speak much. [[Project Justice/Shoma | Shoma]] and his brother, Shuichi, are friends with him; Shoma sees him as a brother figure. When not in any water-related sports, he seems to be absent-minded, but becomes sharp-minded when in the water. Nonetheless, he's a good-natured person who will not hesitate to lend a helping hand whenever needed.
{{PJMoveListHeader}}
<br>
{{PJMoveListRow | | {{n}} {{lp}} | 10 | 28 | -7 | -4 | 4 | All | }}
<br>
{{PJMoveListRow | | {{n}} {{hp}} | 22 | 35 | +8 | -11 | 11 | All | }}
'''''Nagare''''' is a low tier character that can fight against the top tier characters, These match-ups give him access to  '''''EXPLOSIVELY'''''  high damage combo routes against majority of them and require strong execution to perform. While Nagare is weak to zoning and has to make his way in along with having a lot of extremely unsafe and unusable special moves in neutral, His long reaching normals and ability to combo from them and into them help him keep his spacing to ranges characters can sometimes have a hard time punishing his unsafe normals and specials. Playing Nagare will require patience and character knowledge to help him open his full potential of deleting characters life bars when you do get your hit.
{{PJMoveListRow | | {{d}} {{lp}} | 8 | 21 | +2 | +1 | 4 | Crouching | }}
}}
{{PJMoveListRow | | {{d}} {{hp}} | 15 | 26 | +5 | -4 | 11 | Crouching | }}
{{PJMoveListRow | | {{n}} {{lk}} | 10 | 31 | +2 | -7 | 4 | All | }}
{{PJMoveListRow | | {{n}} {{hk}} | 13 | 46 | -3 | -22 | 13 | All | }}
{{PJMoveListRow | | {{d}} {{lk}} | 9 | 18 | +7 | +4 | 4 | Crouching | }}
{{PJMoveListRow | | {{d}} {{hk}} | 15 | 48 | +7 | -2 | 15 | Crouching | }}
{{PJMoveListRow | | {{u}} {{lp}} | 12 | On landing, 1 | - | - | 4 | Standing | }}
{{PJMoveListRow | | {{u}} {{hp}} | 11 | On landing, 1 | - | - | 11 | Standing | }}
{{PJMoveListRow | | {{u}} {{lk}} | 13 | On landing, 1 | - | - | 4 | Standing | }}
{{PJMoveListRow | | {{u}} {{hk}} | 17 | On landing, 1 | - | - | 11 | Standing | }}
{{MoveListFooter}}


==Command Normals==
<br>
{{PJMoveListHeader}}
|content2=
{{PJMoveListRow | | {{f}} {{hp}} | 13 | 44 | +2 | +1 | 13 | All | }}
{{Content Box|content=
{{PJMoveListRow | | {{f}} {{hk}} | 16 | 40 | - | -16 | 19 | All | Blowback }}
{{#evt:
{{PJMoveListRow | | {{b}} {{hp}} | 27 | 45 | - | -21 | 14 | Standing | Overhead, Blowback }}
service=youtube
{{PJMoveListRow | | {{b}} {{hk}} | 24 | 42 | -9 | -11 | 21 | All | }}
|id=https://youtu.be/HzrTFx0QIdk
{{PJMoveListRow | | {{df}} {{hp}} | 21 | 55 | - | -22 | 12 | All | Mini Launcher }}
|urlargs=start=167&end=1440&loop=1
{{PJMoveListRow | | {{df}} {{hk}} | 22 | 45 | - | -21 | 22 | All | Rival Launcher }}
|dimensions=480x320
{{PJMoveListRow | | (Air) {{f}} {{hp}} | 16 | On landing, 1 | - | - | 14 | Standing | Blowback }}
}}
{{PJMoveListRow | | (Air) {{f}} {{hk}} | 13 | On landing, 13 | - | - | 18 | Standing | }}
}}
{{MoveListFooter}}
}}
 
{{Content Box|content=
==Universals/Generics==
{{ProConTable
{{PJMoveListHeader}}
|pros=  
{{PJMoveListRow | | {{p}} while facing away from opponent | 10 | 16 | +2 | +8 | 5 | All | }}
* Long reaching normals that have deceptive hit-boxes and can be used for combos and are very active.
{{PJMoveListRow | | {{k}} while facing away from opponent | 9 | 37 | - | -13 | 7 | All | Blowback }}
* Great tools and damage output versus most of the common top tiers.
{{PJMoveListRow | | {{p}} while running | 12 | 31 | - | -7 | 10 | Standing | Overhead, Blowback }}
* 2{{hk}} Is a multi-hit low that is '''''safe''''' on block and cancels into Supers.
{{PJMoveListRow | | {{lk}} while running | 12 | 28 | - | -6 | 7 | Crouching | Blowback }}
|cons=
{{PJMoveListRow | | {{hk}} while running | 12 | 32 | - | -8 | 8 | Standing | Overhead, Blowback }}
* Worst standing throw in the game.
{{MoveListFooter}}
* Requires '''''strong''''' execution/character knowledge, Due to a vast combo routing that requires different combo routes for most characters.
 
* Fairly weak against Zoning.
==Throws==
* Most special moves are '''''EXTREMELY''''' punishable.
{{PJMoveListHeader}}
}}
{{PJMoveListRow | | {{lp}} + {{hp}}, near opponent | 19 | 68 | - | - | 32 | - | Standing Throw }}
}}
{{PJMoveListRow | | {{d}} + {{lp}} + {{hp}}, near opponent | 10 | 54 | - | - | 39 | - | Crouching Throw }}
}}
{{PJMoveListRow | | {{lp}} + {{hp}}, when behind opponent | 11 | 40 | - | - | 43 | - | Back Throw }}
{{PJMoveListRow | | (Air) {{lp}} + {{hp}}, near opponent | 1 | - | - | - | 39 | - | Air Throw }}
{{MoveListFooter}}
 
==Special Moves==
{{PJMoveListHeader}}
{{PJMoveListRow | Concrete Dive (weak) | {{qcf}} {{lp}} | 27 | 90 | - | -31 | 22 | All | Blowback }}
{{PJMoveListRow | Concrete Dive (strong) | {{qcf}} {{hp}} | 27 | 90 | - | -31 | 29 | All | Blowback }}
{{PJMoveListRow | Air Plunge (weak) | (Air) {{qcf}} {{lp}} | 12 | On landing, 68 | - | -32 | 17 | All | Blowback }}
{{PJMoveListRow | Air Plunge (strong) | (Air) {{qcf}} {{hp}} | 12 | On landing, 68 | - | -32 | 25 | All | Blowback }}
{{PJMoveListRow | Artificial Respiration | {{qcb}} {{p}} | 25 | 32 | -4 | -8 | 32 | All | Fixed damage, opponent gets up automatically }}
{{PJMoveListRow | Breaststroke Kick (weak) | {{qcf}} {{lk}} | 17 | 27 | - | -5 | 22 | Crouching | Knockdown }}
{{PJMoveListRow | Breaststroke Kick (strong) | {{qcf}} {{hk}} | 17 | 22 | - | 0 | 32 | Crouching | Knockdown }}
{{MoveListFooter}}


==Burning Vigor Attacks==
{{2 Column Flex|flex1=2|flex2=4
{{PJMoveListHeader}}
|content1=
{{PJMoveListRow | Solo Medley / Underwater Dash (weak) | {{qcf}} {{qcf}} {{lp}} | 26 | 84 | - | -61 | 36 | All | 9 hits, Blowback on last hit}}
{{Content Box|header=Colors|content=
{{PJMoveListRow | Solo Medley / Underwater Dash (strong) | {{qcf}} {{qcf}} {{hp}} | 26 | On landing, 13 | - | ? | 36 | All | 9 hits, Blowback on last hit}}
{{PJMoveListRow | Air Solo Medley / Underwater Dash | (Air) {{qcf}} {{qcf}} {{p}} | 26 | On landing, 13 | - | ? | 36 | All | 9 hits, Blowback on last hit, Attack used determines angle }}
{{PJMoveListRow | Super Splash Kick | {{qcf}} {{qcf}} {{k}} | 13 | 21 | - | +5 | 30 | All | Mini Launcher }}
{{MoveListFooter}}
 
==Team Up Techniques==
{{PJMoveListHeader}}
{{PJMoveListRow | Synchronized Attack | {{lp}} + {{lk}} (or {{hp}} + {{hk}}) | 24 | 35 | - | -11 | 42 | All | Team Up Technique, damage type, Fixed damage }}
{{PJMoveListRow | Hot-Blooded Giant Wheel | {{p}} + {{p}} + {{k}} (or {{k}} + {{k}} + {{p}}) | 20 | 30 | - | -6 | 100 | All | Party Up Technique }}
{{MoveListFooter}}
 
 
==Combos==
*s.lp, s.lp, s.hk, qcb+p. 52dmg, 6 hits
*s.lk, c.hp, d/f+hp /, j.lp, j.lk, j.hp, j.hk, j.f+hk. 53dmg, 10 hits
*c.lk, c.hk, qcf+hk. 38dmg, 8 hits
*s.lk, s.hk, qcfx2+lp. 48dmg, 11 hits
*s.lk, s.hk, b+hk, qcfx2+k /\ j.lk, j.lp, j.hp, j.hk, qcfx2+lp. 97dmg, 21 hits
*s.lp, s.lp, s.hp, f+hp, qcfx2+k /, j.lp, j.lk, j.hp, j.hk, qcf+hp. 75dmg, 14 hits
*s.lp, s.lp, s.hk, f+hk. 38dmg, 4 hits
*OTG qcf+hk, qcfx2+k. 22dmg, 7 hits
 
==Videos==
''Skip to 2:47''
<youtube>HzrTFx0QIdk</youtube>
 
==Colors==
{{PJColors
{{PJColors
|Character=Nagare
|Character=Nagare
}}
}}
}}
|content2=
{{Content Box|header=Nagare Wiki Roadmap|content=
{{NagareRoadmap-PJ}}
}}
}}
----
__NOTOC__


{{Project Justice}}
{{Project Justice}}

Latest revision as of 00:37, 12 June 2025

Introduction

Nagare is a very serious person who doesn't speak much. Shoma and his brother, Shuichi, are friends with him; Shoma sees him as a brother figure. When not in any water-related sports, he seems to be absent-minded, but becomes sharp-minded when in the water. Nonetheless, he's a good-natured person who will not hesitate to lend a helping hand whenever needed.

Nagare is a low tier character that can fight against the top tier characters, These match-ups give him access to EXPLOSIVELY high damage combo routes against majority of them and require strong execution to perform. While Nagare is weak to zoning and has to make his way in along with having a lot of extremely unsafe and unusable special moves in neutral, His long reaching normals and ability to combo from them and into them help him keep his spacing to ranges characters can sometimes have a hard time punishing his unsafe normals and specials. Playing Nagare will require patience and character knowledge to help him open his full potential of deleting characters life bars when you do get your hit.


{{#evt: service=youtube |id=https://youtu.be/HzrTFx0QIdk |urlargs=start=167&end=1440&loop=1 |dimensions=480x320 }}

Strengths Weaknesses
  • Long reaching normals that have deceptive hit-boxes and can be used for combos and are very active.
  • Great tools and damage output versus most of the common top tiers.
  • 2Hk.png Is a multi-hit low that is safe on block and cancels into Supers.
  • Worst standing throw in the game.
  • Requires strong execution/character knowledge, Due to a vast combo routing that requires different combo routes for most characters.
  • Fairly weak against Zoning.
  • Most special moves are EXTREMELY punishable.
Nagare Namikawa

Project Justice Nagare.gif
School:

Gorin

Assist Type:

Damage

Tier:

D

Difficulty:

High

Colors

Lp.png Hp.png Lp.png+Hp.png
PJ Nagare 1.png
PJ Nagare 2.png
PJ Nagare 3.png
Lk.png Hk.png Lk.png+Hk.png
PJ Nagare 4.png
PJ Nagare 5.png
PJ Nagare 6.png
Nagare Wiki Roadmap

40% complete


In Progress / Completed To-do

Completed:

  • Main Page updated!
  • All Frame Data Added!
  • Movelist Complete with Images!

In-Progress:

  • Fill Main page with:
    • Intro
    • Main Gameplan/traits
    • Pro/Con list


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