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! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The total number of frames a move takes to complete.">Total</span> | ! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The total number of frames a move takes to complete.">Total</span> | ||
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The amount of frames between the moment the attacker recovers from their move and the moment the defender recovers from hitstun when the move connects as early as possible. Positive values mean the attacker recovers first and negative values mean the defender recovers first. The opponent is invincible during the last frame of hitstun, so link combos require a move at least 1 frame less startup than a given + value.">Hit Adv</span> | ! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The amount of frames between the moment the attacker recovers from their move and the moment the defender recovers from hitstun when the move connects as early as possible. Positive values mean the attacker recovers first and negative values mean the defender recovers first. The opponent is invincible during the last frame of hitstun, so link combos require a move at least 1 frame less startup than a given + value.">Hit Adv</span> | ||
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The amount of frames between the moment the attacker recovers from their move and the moment the defender recovers from blockstun when the move connects as early as possible. Positive values mean the attacker recovers first and negative values mean the defender recovers first. The opponent is invincible during the last frame of | ! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The amount of frames between the moment the attacker recovers from their move and the moment the defender recovers from blockstun when the move connects as early as possible. Positive values mean the attacker recovers first and negative values mean the defender recovers first. The opponent is invincible during the last frame of blockstun, so linked moves must have at least 1 frame less startup than a given + value to be a true blockstring.">Block Adv</span> | ||
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="<!-- | ! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="<!-- | ||
--> | -->Unique attributes of the move and, if applicable, the frames during which they occur.
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-->
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-->Cancel = Can be cancelled into a special move after hitting or being blocked.
<!-- | -->Cancel = Can be cancelled into a special move after hitting or being blocked.
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Latest revision as of 13:03, 7 June 2025
! height="25px" | Damage ! Stun ! Guard ! Startup ! Active ! Recovery ! Total ! Hit Adv ! Block Adv ! Property
Usage
Determines the columns to be used for Fatal Fury Special move lists.