(Created page with "=Reverse Kara Framekills= This is the deep end. Easily the most obscure, yet strangely present bug in EX1: ''Reverse Kara Framekills.'' In short, you can "autocorrect" special moves backwards by intersecting two players' pushboxes on specific frames. This is easily done in the corner, but is liable to happen just about anywhere on the screen with the right setup. '''Very few characters get anything from an kara sequence''', but Ken and ''especially'' Cycloid Beta both h...") |
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This is the deep end. Easily the most obscure, yet strangely present bug in EX1: ''Reverse Kara Framekills.'' | This is the deep end. Easily the most obscure, yet strangely present bug in EX1: ''Reverse Kara Framekills.'' | ||
In short, you can "autocorrect" special moves backwards by intersecting two players' pushboxes on specific frames. This is easily done in the corner, but is liable to happen just about anywhere on the screen with the right setup. '''Very few characters get anything from | In short, you can "autocorrect" special moves backwards by intersecting two players' pushboxes on specific frames. This is easily done in the corner, but is liable to happen just about anywhere on the screen with the right setup. You want to kara from a normal that whiffs past a falling opponent, either by them jumping or during an appropriate starter. Do the special move as if you haven't sideswitched, and EX will point you backwards. | ||
'''Very few characters get anything from a kara sequence''', but Ken and ''especially'' Cycloid Beta both have practical setups that make this tech less than a novelty. |
Revision as of 07:17, 18 May 2025
Reverse Kara Framekills
This is the deep end. Easily the most obscure, yet strangely present bug in EX1: Reverse Kara Framekills.
In short, you can "autocorrect" special moves backwards by intersecting two players' pushboxes on specific frames. This is easily done in the corner, but is liable to happen just about anywhere on the screen with the right setup. You want to kara from a normal that whiffs past a falling opponent, either by them jumping or during an appropriate starter. Do the special move as if you haven't sideswitched, and EX will point you backwards.
Very few characters get anything from a kara sequence, but Ken and especially Cycloid Beta both have practical setups that make this tech less than a novelty.