m (→Frame Data) |
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Line 750: | Line 750: | ||
| | Throw range 0.9 | | | Throw range 0.9 | ||
|- | |- | ||
| | | | | Thunder Knuckle LP | ||
| align="center" | 100 | | align="center" | 100 | ||
| align="center" | 150 | | align="center" | 150 | ||
Line 768: | Line 768: | ||
| | 1~15f (translate), 16~21f (translate), Armor break | | | 1~15f (translate), 16~21f (translate), Armor break | ||
|- | |- | ||
| | | | | Thunder Knuckle MP | ||
| align="center" | 120 | | align="center" | 120 | ||
| align="center" | 200 | | align="center" | 200 | ||
Line 786: | Line 786: | ||
| | Armor break | | | Armor break | ||
|- | |- | ||
| | | | | Thunder Knuckle HP | ||
| align="center" | 70 | | align="center" | 70 | ||
| align="center" | 150 | | align="center" | 150 | ||
Line 802: | Line 802: | ||
| align="center" | X | | align="center" | X | ||
| align="center" | O | | align="center" | O | ||
| | 1~6f invincible, Pursuit property, Armor break | | | 1~6f hit invincible (not throw invincible), Pursuit property, Armor break | ||
|- | |- | ||
| | Sand Knuckle EX | | | Sand Knuckle EX | ||
Line 820: | Line 820: | ||
| align="center" | X | | align="center" | X | ||
| align="center" | X | | align="center" | X | ||
| | Pursuit property, Armor break, | | | Pursuit property, Armor break, Crumple on hit, (translate), (translate) | ||
|- | |- | ||
| | Burning Kick LK | | | Burning Kick LK |
Revision as of 15:36, 10 May 2009
Introduction
Move Analysis
Normal Moves
Normal Throws
Command Normals
Focus / Saving Attack
Special Moves
Super Move
Ultra Move
The Basics
Combos
Strategy
Matchups
Matchup Videos
Find a great collection of matchup specific videos from top players at streetfighterdojo.com
Contributor: zaspacer
Frame Data
Frames | Frames | Frames of | Frames of | Super Meter | Block | Cancel | Ability | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Move Name | Damage | Stun | Startup | Active | Recovery | Total | On Block | On Hit | Block Stun | Hit Stun | Gain | HL | Chain | Special | Super | Notes |
Close LP | 20 | 50 | 4 | 2 | 7 | 12 | +2 | +5 | 10 | 13 | 20 | HL | O | O | O | - |
Close MP | 60 | 100 | 5 | 2 | 9 | 15 | +3 | +6 | 13 | 16 | 40 | HL | X | O | O | - |
Close HP | 90 | 200 | 9 | 2 | 16 | 26 | 0 | +5 | 17 | 22 | 60 | HL | X | O | O | Forces stand |
Close LK | 20 | 50 | 5 | 1 | 7 | 12 | +3 | +6 | 10 | 13 | 20 | HL | O | O | O | - |
Close MK | 60 | 100 | 7 | 4 | 11 | 21 | -1 | +2 | 13 | 16 | 40 | HL | X | O | O | - |
Close HK | 40*60 | 125*75 | 12 | 1(8)3 | 17 | 40 | -2 | +3 | 17 | 22 | 60*20 | HL | X | X | O | Forces stand |
Far LP | 20 | 50 | 6 | 2 | 7 | 14 | +2 | +5 | 10 | 13 | 20 | HL | O | O | O | - |
Far MP | 70 | 100 | 7 | 2 | 12 | 20 | 0 | +3 | 13 | 16 | 40 | HL | X | X | O | - |
Far HP | 100 | 200 | 14 | 4 | 16 | 33 | -1 | +4 | 17 | 22 | 60 | HL | X | X | X | - |
Far LK | 30 | 50 | 6 | 2 | 8 | 15 | +1 | +4 | 10 | 13 | 20 | HL | X | O | O | - |
Far MK | 60 | 100 | 8 | 3 | 11 | 21 | 0 | +3 | 13 | 16 | 40 | HL | X | X | X | - |
Far HK | 100 | 200 | 11 | 6 | 15 | 31 | -1 | +3 | 17 | 21 | 60 | HL | X | X | X | - |
crouch LP | 20 | 50 | 4 | 2 | 10 | 15 | -1 | +2 | 10 | 13 | 20 | HL | O | O | O | - |
crouchMP | 60 | 100 | 5 | 3 | 9 | 16 | +2 | +5 | 13 | 16 | 40 | HL | X | O | O | - |
crouch HP | 90 | 200 | 8 | 2 | 18 | 27 | -2 | +2 | 17 | 21 | 60 | HL | X | O | O | - |
crouch LK | 20 | 50 | 5 | 2 | 12 | 18 | -3 | 0 | 10 | 13 | 20 | L | O | O | O | Low attack |
crouch MK | 60 | 100 | 7 | 3 | 16 | 25 | -5 | -2 | 13 | 16 | 40 | L | X | O | O | Low attack |
crouch HK | 100 | 200 | 12 | 3 | 18 | 32 | -3 | D | 17 | - | 60 | L | X | X | X | Low attack, cannot fast recover |
Jump up LP | 40 | 50 | 5 | 7 | - | - | - | - | 8 | 11 | 20 | H | - | - | - | - |
Jump up MP | 70 | 100 | 7 | 6 | - | - | - | - | 11 | 15 | 40 | H | - | O | - | - |
Jump up HP | 90 | 200 | 8 | 6 | - | - | - | - | 15 | 18 | 60 | H | - | O | - | - |
Jump up LK | 30 | 50 | 6 | 5 | - | - | - | - | 8 | 11 | 20 | H | - | O | - | - |
Jump up MK | 70 | 100 | 9 | 5 | - | - | - | - | 11 | 15 | 40 | H | - | - | - | - |
Jump up HK | 90 | 200 | 7 | 7 | - | - | - | - | 15 | 18 | 60 | H | - | - | - | - |
Jump forward LP | 40 | 50 | 7 | 6 | - | - | - | - | 8 | 11 | 20 | H | - | - | - | - |
Jump forward MP | 70 | 100 | 8 | 5 | - | - | - | - | 11 | 15 | 40 | H | - | O | - | - |
Jump forward HP | 90 | 200 | 8 | 5 | - | - | - | - | 15 | 18 | 60 | H | - | - | - | - |
Jump forward LK | 70 | 50 | 7 | 7 | - | - | - | - | 8 | 11 | 20 | H | - | O | - | - |
Jump forward MK | 60 | 100 | 7 | 4 | - | - | - | - | 11 | 15 | 40 | H | - | - | - | - |
Jump forward HK | 90 | 200 | 6 | 7 | - | - | - | - | 15 | 18 | 60 | H | - | O | - | - |
F+MP | 70 | 100 | 20 | 5 | 3+8 | 35 | -2 | +1 | 13 | 16 | 40 | H | X | X | X | Mid attack |
F+HK | 40*60 | 125*75 | 12 | 1(8)3 | 17 | 40 | -2 | +3 | 17 | 22 | 60*20 | HL | X | X | O | 1~11f (translate), Forces stand, 1st hit cancellable |
Super Jump | - | - | - | - | - | - | - | - | - | - | - | - | O | O | 1~3 (translate | |
Focus Attack LVL 1 | 60 | 100 | 26 | 2 | 40 | 67 | -26 | -26 | 15 | 15 | 20 | HL | - | - | - | - |
Focus attack LVL 2 | 90 | 150 | 18+16 | 2 | 40 | 75 | -20 | D | 21 | - | 40 | HL | - | - | - | - |
Focus attack LVL 3 | 150 | 200 | 70 | 2 | 40 | 111 | D | D | - | - | 60 | - | - | - | - | - |
Forward Throw | 130 | 100 | 3 | 2 | 20 | 24 | - | D | - | - | 40 | 0.9 | - | - | - | Throw range 0.9 |
Back throw | 120 | 160 | 3 | 2 | 20 | 24 | - | D | - | - | 60 | 0.9 | - | - | - | Throw range 0.9 |
Thunder Knuckle LP | 100 | 150 | 16 | 6 | 21 | 42 | -2 | +2 | 20 | 24 | 20/30 | HL | X | X | O | 1~15f (translate), 16~21f (translate), Armor break |
Thunder Knuckle MP | 120 | 200 | 14 | 4 | 20 | 37 | -1 | +3 | 20 | 24 | 20/30 | HL | X | X | O | Armor break |
Thunder Knuckle HP | 70 | 150 | 7 | 16 | 14+13 | 49 | -22 | D | 20 | - | 30/40 | HL | X | X | O | 1~6f hit invincible (not throw invincible), Pursuit property, Armor break |
Sand Knuckle EX | 60*60 | 100*100 | 27 | 17 | 38 | 81 | -5 | D | 32 | - | 0/0 | HL | X | X | X | Pursuit property, Armor break, Crumple on hit, (translate), (translate) |
Burning Kick LK | 100 | 100 | 23 | 4 | 17 | 43 | 0 | D | 20 | - | 20/30 | HL | X | X | X | (translate) |
Burning Kick MK | 100 | 100 | 25 | 3 | 17 | 44 | +1 | D | 20 | - | 20/30 | HL | X | X | X | (translate) |
Burning Kick HK | 100 | 100 | 27 | 2(1)4 | 17 | 45 | +2 | D | 20 | - | 20/30 | HL | X | X | X | (translate) |
Burning Kick EX | 20x3*80 | 50x3*100 | 9 | 2*1*2(11)10 | 17 | 51 | -6 | D | 20 | - | 0/0 | HL | X | X | X | 1~8f invincible, Pursuit property, 4th hit (translate) |
Burning Kick LK(air) | 100 | 100 | 21 | 8 | 12 | - | +8 | D | 20 | - | 10/30 | HL | - | - | - | (translate) |
Burning Kick MK(air) | 100 | 100 | 19 | 8 | 12 | - | +6 | D | 20 | - | 10/30 | HL | - | - | - | (translate) |
Burning Kick HK(air) | 100 | 100 | 17 | 9 | 12 | - | +4 | D | 20 | - | 10/30 | HL | - | - | - | (translate) |
Burning Kick EX(air) | 20x3*80 | 50x3*100 | 6 | 2*1*2(10)8 | 15 | - | +2 | D | 20 | - | 0/0 | HL | - | - | - | Pursuit property, 4th hit(translate), (translate) |
Seismo Hammer | 120 | 100 | 24 | 8 | 31 | 62 | -18 | D | 20 | - | 20/30 | L | X | X | O | (translate), Low attack |
Seismo Hammer EX | 120 | 100 | 19 | 5 | 18 | 41 | -2 | D | 20 | - | 0/0 | L | X | X | O | 1~13f invincible, (translate), Low attack |
??? | - | - | - | - | 6 | 6 | - | - | - | - | 0/0 | HL | - | - | - | (translate) |
Super Combo LP | 80*80*140 | 0 | 1+12 | 1(33)1(19)2 | 59+56 | 183 | -96 | D | 20 | - | 0/0 | HL | X | X | X | 1~5f invincible, Pursuit property, 3rd hit (translate) |
Super Combo MP | 80*80*140 | 0 | 1+7 | 1(15)1(21)2 | 59+56 | 162 | -96 | - | 20 | - | 0/0 | HL | X | X | X | 1~5f invincible, Pursuit property, 3rd hit (translate) |
Super Combo HP | 80*80*140 | 0 | 1+5 | 1(8)1(29)2 | 36+35 | 117 | -52 | D | 20 | - | 0/0 | HL | X | X | X | 1~4f invincible, Pursuit property, 3rd hit (translate) |
Ultra Combo | 108x5 | 0 | 1+6 | 3(53)5(8)5(10)5(10)5 | 59+56 | 227 | -201 | D | 20 | - | 0/0 | HL | X | X | X | 1~10f invincible, Pursuit property, 1st hit Armor break, (translate) |
Frames | Frames | Frames of | Frames of | Super Meter | Block | Cancel | Ability | |||||||||
Move Name | Damage | Stun | Startup | Active | Recovery | Total | On Block | On Hit | Block Stun | Hit Stun | Gain | HL | Chain | Special | Super | Notes |
The 1 frame discrepancy you see between Startup+Active+Recovery and Total is because when it says a move has 4 frames startup, it really has 3 frames startup and hits on frame 4. It was written this way so you don't have to do any math to figure out what frame a move first hits on.