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| === Introduction ===
| | [[File:t6-logo-clear.png|center|frameless|500px]] |
| Tekken 6, as part of the [[Tekken]] series was released for consoles in 2009 by [[Namco]].
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| This strategy guide section includes all strategy for previous iterations of the Tekken 6 series. Differences will be mentioned in detail in the relevant character pages, Including all differences that are noticed between the various ports of the game.
| | '''Tekken 6''' is the seventh main installment in the Tekken franchise, developed and published by Namco Bandai Games. Originally released in arcades in 2007, it was later updated with ''Tekken 6: Bloodline Rebellion'' and ported to PlayStation 3, Xbox 360, and PSP in 2009. The game introduces new mechanics like the ''Bound'' system, new characters, and more interactive stages, while maintaining the deep and diverse 3D combat that defines the series. |
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| === Game Versions === | | === Getting Started === |
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| * Tekken 6
| | Welcome to the Tekken 6 section of SuperCombo Wiki! Whether you're a returning veteran or a complete beginner, you'll find detailed information to help you learn the game. |
| ** ''Arcade''
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| * Tekken 6: Bloodline Rebellion | | * [[Tekken 6/System|System Guide]] – Mechanics, movement, and core systems explained |
| ** ''Arcade''
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| ** ''Xbox 360''
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| ** ''Playstation 3''
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| == Notation == | | == Characters == |
| | | {{T6/characterselect}} |
| === Joystick Notation ===
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| *F - Forward - Tilt stick forward/towards the opponent. (X-axis)
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| *B - Backward/Back - Tilt stick backward/away from the opponent. (X-axis)
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| *U - Up - Tilt stick upwards. (Y-axis)
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| *D - Down - Tilt stick downwards. (Y-axis)
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| X-axis functions can be used interchangeably with Y-axis functions and vice versa. X-axis functions cannot be used in conjunction with another X-axis function and vice versa.
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| === Four Button Notation ===
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| *1 - Left punch
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| *2 - Right punch
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| *3 - Left kick
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| *4 - Right kick
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| === Descriptors ===
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| ==== Connectors ====
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| *[ ] - Optional command
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| ''e.g. 1, 1, [1], EWGF''
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| *, - Followed by
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| ''e.g. 2, 3''
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| *~ - Immediately after
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| ''e.g. 1, 2, 3 - EWGF''
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| * - At the same time
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| ''e.g. 1 2''
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| *( _ ) - Or
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| ''e.g. 1, 2, (3_4)''
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| *< - Delayed input
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| ''e.g. 1, 1, < 1''
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| *= - Next in sequence
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| ''e.g. 1 = 2''
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| *ÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂð - Push and hold button
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| ''e.g. 1ÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂÃÂð, 2, 3''
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| *: - Requires just frame input
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| ''e.g. 2, D 3, DEWGF:''
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| ==== State Modifiers ====
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| *PLD - Play dead position
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| *KND - Knockdown position
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| *SLD - Slide position
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| *FCD - Face down position
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| === Miscellaneous Notation===
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| *BT your back turned to the opponent
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| *FF face forward towards opponent
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| *OB forces opponent's back to face you
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| *OC forces opponent into crouch
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| *OS forces opponent's side to face you
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| *JG juggle starter
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| *BN bounce juggle starter
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| *RC recover crouching after a move
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| *RCj joystick modifier, need to hold D during the move to RC
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| *CH requires a counter hit
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| *DS double over stun (ex. Kazuya WS 2 counter hit)
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| tap f to escape in most cases, you can usually launch opponent
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| *FS fall back stun (ex. Kazuya WS 2)
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| tap f to escape in most cases, you can usually launch opponent
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| *MS minor stun (ex. Kazuya d/f 1, Paul SS 3)
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| in most cases doesn't lead to guaranteed hits
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| *KS kneel stun (ex. Kuma d/f 1 2, Kazuya f 4)
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| in some cases you get a free launcher
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| *CS crumple stun (ex. Bryan b 2,1, Kazuya b 4)
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| animations vary, a jab will usually start a combo
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| *CF crumple fall (ex. Craig u/f 1 2, Yoshimitsu b 1 4)
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| opponent slowly falls to KND position
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| *CFS crumple fall stun (ex. Kazuya f 1 2, Law f 2~1)
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| slow crumple stun to the ground, combo possible at time
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| *BS block stun (to attacking character, ex. Law d/b 4)
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| *SH stagger hit (ex. Devil d/f 2)
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| *GB guard break (usually one or two hands go up in the air)
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| *TS throw shift (moves to throw animation on hit)
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| *TC technically crouching during the move
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| *TJ technically jumping during the move
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| *# see corresponding footnote
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| *[2] hit modifier (eg RC[2] property applies to 2nd hit)
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| *b Block modifier (eg. OCb opponent crouch on block)
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| *c CH modifier (eg. JGc is a juggle starter on counter hit)
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| *co crouching opponent modifier (eg. KSco)
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| *cco CH on crouching opponent modifier (eg. FScco)
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| ==== Hit Section ====
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| *l hits low (block d/b)
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| *m hits mid (block b)
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| *h hits high (block b or duck)
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| *L hits low and grounded opponents (block d/b)
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| *M hits mid and grounded opponents (block b)
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| *H hits high and grounded opponents (block b or duck)
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| *Sm hits special mid (block d/b or b)
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| *! unblockable hit
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| *(!) unblockable hit which can be ducked
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| *[!] unblockable hits grounded opponents
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| *T throw
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| *" indicates block point in string hits
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| ==== Combo Conventions ====
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| cc crouch cancel tap u or f,f while crouching
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| cd crouch dash f,N,d,d/f (usually)
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| iWS instant while standing d,d/b,N_d,d/f,N (usually)
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| wgf wind godfist f,N,d,d/f 2
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| ewgf electric wind godfist f,N,d~d/f 2
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| tgf thunder godfist f,N,d,d/f 1
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| big big character combo only works on big characters
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| ( ) missing hit is required for the next hit
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| ==== Character Specific ====
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| BDS bad stomach Dr. Bosconovitch
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| FB fall back Dr. Bosconovitch
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| EFB electric fall back Dr. Bosconovitch
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| EFF electric fall fake Dr. Bosconovitch
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| HSP handstand position Eddy Gordo
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| RLX relaxed position Eddy Gordo
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| AOP art of phoenix Ling Xiaoyu - Lei Wulong
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| RDS rain dance stance Ling Xiaoyu
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| LFF left foot forward Hwoarang
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| RFF right foot forward Hwoarang
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| LFS left flamingo stance Hwoarang
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| RFS right flamingo stance Hwoarang
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| VTS vale tudo stance Craig Marduk
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| DSS dragon sign stance Marshall Law
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| DFS dragon fake step Marshall Law
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| HMS hit man stance Lee Chaolan - Violet
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| HBS hunting bear stance Kuma - Panda
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| ROL prowling grizzly roll Kuma - Panda
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| CRA art of crane Lei Wulong
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| SNA art of snake Lei Wulong
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| TGR art of tiger Lei Wulong
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| DGN art of dragon Lei Wulong
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| PAN art of panther Lei Wulong
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| DRU drunken master Lei Wulong
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| INS indian sit Yoshimitsu
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| FLE flea stance Yoshimitsu
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| DGF dragonfly stance Yoshimitsu
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| MED meditation Yoshimitsu
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| CES clockwise evasive spin Julia Chang
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| KNP kenpo step Feng Wei
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| SDW shadow stance Raven
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| CDS crouching demon stance Jin Kazama
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| ALB albatross spin Steve Fox
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| DCK ducking Steve Fox
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| SWY sway Steve Fox, Paul Phoenix
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| LWV left weave Steve Fox
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| RWV right weave Steve Fox
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| FLK flicker Steve Fox
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| SIT sit down Ganryu - Kuma - Panda
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| CJM chaos judgment Anna
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| HPF haze palm fist Asuka
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| LCT leg cutter Asuka
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| == Game Mechanics == | | == Game Mechanics == |
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| == Strategy ==
| | Learn about the systems that power Tekken 6: |
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| == Tiers ==
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| A+ = Steve Fox, Marshall Law, Bob
| | * [[Tekken 6/Bound|Bound System]] |
| | * [[Tekken 6/Movement|Movement Guide]] |
| | * [[Tekken 6/Wall Mechanics|Wall Combos and Wall Breaks]] |
| | * [[Tekken 6/Rage|Rage System]] |
| | * [[Tekken 6/Throw Breaks|Throw System]] |
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| AAA = Bryan Fury, Paul Phoenix, Julia Chang, Lars Alexandersson, Emily "Lili" Rochefort
| | === Strategy and Resources === |
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| AA = Bruce Irving, Baek Doo San, King, Jack-6, Eddy Gordo, Feng Wei, Nina Williams
| | * [[Tekken 6/Combo Theory|Combo Theory]] |
| | * [[Tekken 6/Frame Data|Universal Frame Data Guide]] |
| | * [[Tekken 6/Matchups|Matchup Knowledge]] |
| | * [[Tekken 6/Tips and Tricks|Tips for Improvement]] |
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| A- = Roger Jr., Armor King, Heihachi Mishima, Kazuya Mishima, Devil Jin, Christie Montiero, Anna Williams, Miguel Caballero Rojo, Leo Kliesen, Lee Chaolan, Alisa Bosconovich
| | ==== Community and External Links ==== |
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| B+ = Lei Wulong, Sergei Dragunov, Craig Marduk, Jin Kazama, Asuka Kazama, Ganryu
| | * [https://wavu.wiki/t/Wavu:TZ_Archive Tekken Zaibatsu Archives] |
| | * [https://www.youtube.com/results?search_query=tekken+6+combo Tekken 6 YouTube Combo Videos] |
| | * [https://discord.gg/tekken Tekken Discord Server] |
| | * [https://www.reddit.com/r/Tekken/ /r/Tekken subreddit] |
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| B = Hwoarang, Ling Xiaoyu, Wang Jinrei
| | ==== Contribute ==== |
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| B- = Yoshimitsu, Raven, Kuma, Panda
| | This wiki thrives on community contribution! If you have knowledge about a character, matchup, or system mechanic, feel free to jump in and help expand a page or create a new one. |
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| C+ = Mokujin, Zafina
| | Don't forget to check out: |
| | * [[Tekken 6/Editing|Tekken 6 Editing Guide]] |
| | * [[Tekken 6/To-Do|To-Do List]] |
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| == The Characters ==
| | ''Want to help but don’t know where to start? Check out the [[Special:WantedPages|most needed pages]] or [[Special:RecentChanges|recent changes]].'' |
| *[[Miguel Caballero Rojo(T6)|Miguel Caballero Rojo]]
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| *[[Eddy Gordo (T6)|Eddy Gordo]]
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| *[[Baek Do San (T6)|Baek Do San]]
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| *[[Mokujin (T6)|Mokujin]]
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| *[[Devil Jin (T6)|Devil Jin]]
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| *[[Raven (T6)|Raven]]
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| *[[Zafina (T6)|Zafina]]
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| *[[Asuka Kazama (T6)|Asuka Kazama]]
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| *[[Feng Wei (T6)|Feng Wei]]
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| *[[Ganryu (T6)|Ganryu]]
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| *[[Wang Jinrei (T6)|Wang Jinrei]]
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| *[[Armor King (T6)|Armor King]]
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| *[[Alisa Bosconovich (T6)|Alisa Bosconovich]]
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| *[[Anna Williams (T6)|Anna Williams]]
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| *[[Craig Marduk (T6)|Craig Marduk]]
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| *[[Marshall Law (T6)|Marshall Law]]
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| *[[Hwoarang (T6)|Hwoarang]]
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| *[[King (T6)|King]]
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| *[[Lili (T6)|Lili]]
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| *[[Dragunov (T6)|Dragunov]]
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| *[[Heihachi Mishima (T6)|Heihachi Mishima]]
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| *[[Bob (T6)|Bob]]
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| *[[Christie Monteiro (T6)|Christie Monteiro]]
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| *[[Lars Alexandersson (T6)|Lars Alexandersson]]
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| *[[Paul Phoenix (T6)|Paul Phoenix]]
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| *[[Jack-6 (T6)|Jack-6]]
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| *[[Bruce Irvin (T6)|Bruce Irvin]]
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| *[[Roger Jr. (T6)|Roger Jr.]]
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| *[[Lei Wulong (T6)|Lei Wulong]]
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| *[[Nina Williams (T6)|Nina Williams]]
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| *[[Steve Fox (T6)|Steve Fox]]
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| *[[Kazuya Mishima (T6)|Kazuya Mishima]]
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| *[[Ling Xiaoyu (T6)|Ling Xiaoyu]]
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| *[[Jin Kazama (T6)|Jin Kazama]]
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| *[[Lee Chaolan (T6)|Lee Chaolan]]
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| *[[Julia Chang (T6)|Julia Chang]]
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| *[[Yoshimitsu (T6)|Yoshimitsu]]
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| *[[Bryan Fury (T6)|Bryan Fury]]
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| *[[Kuma/Panda (T6)|Kuma/Panda]]
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| *[[Leo Kliesen (T6)|Leo Kliesen]]
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| [[Category:Tekken 6: Bloodline Rebellion]] | | <!-- Additional Content Below --> |
| | {{Navbox-T6}} |
| | [[Category: Tekken]] |
| | [[Category: Tekken 6]] |
| | [[Category: Tekken Games]] |