Tekken 6: Difference between revisions

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==Introduction==
[[File:t6-logo-clear.png|center|frameless|500px]]


Tekken 6, as part of the [[Tekken]] series was released for consoles in 2009 by [[Namco]].
'''Tekken 6''' is the seventh main installment in the Tekken franchise, developed and published by Namco Bandai Games. Originally released in arcades in 2007, it was later updated with ''Tekken 6: Bloodline Rebellion'' and ported to PlayStation 3, Xbox 360, and PSP in 2009. The game introduces new mechanics like the ''Bound'' system, new characters, and more interactive stages, while maintaining the deep and diverse 3D combat that defines the series.


This strategy guide section includes all strategy for previous iterations of the Tekken 6 series. Differences will be mentioned in detail in the relevant character pages, Including all differences that are noticed between the various ports of the game.
=== Getting Started ===


=== Game Versions ===
Welcome to the Tekken 6 section of SuperCombo Wiki! Whether you're a returning veteran or a complete beginner, you'll find detailed information to help you learn the game.


* Tekken 6  
* [[Tekken 6/System|System Guide]] – Mechanics, movement, and core systems explained
** ''Arcade''


* Tekken 6: Bloodline Rebellion
== Characters ==
** ''Arcade''
{{T6/characterselect}}
** ''Xbox 360''
** ''Playstation 3''
 
== Character Roster ==
{|
|
*[[Tekken 6/Alisa Bosconovitch|Alisa]]
*[[Tekken 6/Anna Williams|Anna]]
*[[Tekken 6/Armor King|Armor King]]
*[[Tekken 6/Asuka Kazama|Asuka]]
*[[Tekken 6/Baek Doo San|Baek Doo San]]
*[[Tekken 6/Bruce Irvin|Bruce]]
*[[Tekken 6/Bryan Fury|Bryan]]
*[[Tekken 6/Christie Monteiro|Christie]]
*[[Tekken 6/Craig Marduk|Marduk]]
*[[Tekken 6/Devil Jin|Devil Jin]]
*[[Tekken 6/Eddy Gordo|Eddy]]
*[[Tekken 6/Lili|Lili]]
*[[Tekken 6/Feng Wei|Feng Wei]]
*[[Tekken 6/Ganryu|Ganryu]]
*[[Tekken 6/Heihachi Mishima|Heihachi]]
*[[Tekken 6/Hwoarang|Hwoarang]]
*[[Tekken 6/Jack|Jack]]
*[[Tekken 6/Jin Kazama|Jin]]
*[[Tekken 6/Julia Chang|Julia]]
*[[Tekken 6/Kazuya Mishima|Kazuya]]
*[[Tekken 6/King|King]]
*[[Tekken 6/Kuma|Kuma]]
*[[Tekken 6/Lee Chaolan|Lee]]
*[[Tekken 6/Lei Wulong|Lei]]
*[[Tekken 6/Leo Kliesen|Leo]]
*[[Tekken 6/Ling Xiaoyu|Xiaoyu]]
*[[Tekken 6/Marshall Law|Law]]
*[[Tekken 6/Miguel Caballero Rojo|Miguel]]
*[[Tekken 6/Mokujin|Mokujin]]
*[[Tekken 6/Nina Williams|Nina]]
*[[Tekken 6/Panda|Panda]]
*[[Tekken 6/Paul Phoenix|Paul]]
*[[Tekken 6/Raven|Raven]]
*[[Tekken 6/Robert Bob Richards|Bob]]
*[[Tekken 6/Roger Jr|Roger Jr]]
*[[Tekken 6/Sergei Dragunov|Dragunov]]
*[[Tekken 6/Steve Fox|Steve]]
*[[Tekken 6/Wang Jinrei|Wang Jinrei]]
*[[Tekken 6/Yoshimitsu|Yoshimitsu]]
*[[Tekken 6/Zafina|Zafina]]
|
|}
 
== Notation ==
 
=== Joystick Notation ===
 
*F - Forward - Tilt stick forward/towards the opponent. (X-axis)
*B - Backward/Back - Tilt stick backward/away from the opponent. (X-axis)
*U - Up - Tilt stick upwards. (Y-axis)
*D - Down - Tilt stick downwards. (Y-axis)
 
X-axis functions can be used interchangeably with Y-axis functions and vice versa. X-axis functions cannot be used in conjunction with another X-axis function and vice versa.
 
=== Four Button Notation ===
 
*1 - Left punch 
*2 - Right punch
*3 - Left kick
*4 - Right kick
 
=== Descriptors ===
==== Connectors ====
 
*[  ] - Optional command
''e.g. 1, 1, [1], EWGF''
*, - Followed by
''e.g. 2, 3''
*~ - Immediately after
''e.g. 1, 2, 3 - EWGF''
*  - At the same time
''e.g. 1  2''
*(  _  ) - Or
''e.g. 1, 2, (3_4)''
*< - Delayed input
''e.g. 1, 1, < 1''
*= - Next in sequence
''e.g. 1 = 2''
*° - Push and hold button
''e.g. 1°, 2, 3''
*: - Requires just frame input
''e.g. 2, D  3, DEWGF:''
 
==== State Modifiers ====
 
*PLD - Play dead position
*KND - Knockdown position
*SLD - Slide position
*FCD - Face down position
 
=== Miscellaneous Notation===
*BT  your back turned to the opponent
*FF face forward towards opponent
*OB forces opponent's back to face you
*OC forces opponent into crouch
*OS forces opponent's side to face you
*JG juggle starter
*BN bounce juggle starter
*RC recover crouching after a move
*RCj joystick modifier, need to hold D during the move to RC
*CH requires a counter hit
*DS double over stun (ex. Kazuya WS 2 counter hit)
tap f to escape in most cases, you can usually launch opponent
*FS fall back stun (ex. Kazuya WS 2)
tap f to escape in most cases, you can usually launch opponent
*MS minor stun (ex. Kazuya d/f 1, Paul SS 3)
in most cases doesn't lead to guaranteed hits
*KS kneel stun (ex. Kuma d/f 1 2, Kazuya f 4)
in some cases you get a free launcher
*CS crumple stun (ex. Bryan b 2,1, Kazuya b 4)
animations vary, a jab will usually start a combo
*CF crumple fall (ex. Craig u/f 1 2, Yoshimitsu b 1 4)
opponent slowly falls to KND position
*CFS crumple fall stun (ex. Kazuya f 1 2, Law f 2~1)
slow crumple stun to the ground, combo possible at time
*BS block stun (to attacking character, ex. Law d/b 4)
*SH stagger hit (ex. Devil d/f 2)
*GB guard break (usually one or two hands go up in the air)
*TS throw shift (moves to throw animation on hit)
*TC technically crouching during the move
*TJ technically jumping during the move
*# see corresponding footnote
*[2] hit modifier (eg RC[2] property applies to 2nd hit)
*b Block modifier (eg. OCb opponent crouch on block)
*c CH modifier (eg. JGc is a juggle starter on counter hit)
*co crouching opponent modifier (eg. KSco)
*cco CH on crouching opponent modifier (eg. FScco)
 
==== Hit Section ====
 
*l hits low (block d/b)
*m hits mid (block b)
*h hits high (block b or duck)
*L hits low and grounded opponents (block d/b)
*M hits mid and grounded opponents (block b)
*H hits high and grounded opponents (block b or duck)
*Sm hits special mid (block d/b or b)
*! unblockable hit
*(!) unblockable hit which can be ducked
*[!] unblockable hits grounded opponents
*T throw
*" indicates block point in string hits
 
==== Combo Conventions ====
 
cc crouch cancel tap u or f,f while crouching
cd crouch dash f,N,d,d/f (usually)
iWS instant while standing d,d/b,N_d,d/f,N (usually)
wgf wind godfist f,N,d,d/f 2
ewgf electric wind godfist f,N,d~d/f 2
tgf thunder godfist f,N,d,d/f 1
big big character combo only works on big characters
(  ) missing hit is required for the next hit
 
==== Character Specific ====
 
BDS bad stomach Dr. Bosconovitch
FB fall back Dr. Bosconovitch
EFB electric fall back Dr. Bosconovitch
EFF electric fall fake Dr. Bosconovitch
HSP handstand position Eddy Gordo
RLX relaxed position Eddy Gordo
AOP art of phoenix Ling Xiaoyu - Lei Wulong
RDS rain dance stance Ling Xiaoyu
LFF left foot forward Hwoarang
RFF right foot forward Hwoarang
LFS left flamingo stance Hwoarang
RFS right flamingo stance Hwoarang
VTS vale tudo stance Craig Marduk
DSS dragon sign stance Marshall Law
DFS dragon fake step Marshall Law
HMS hit man stance Lee Chaolan - Violet
HBS hunting bear stance Kuma - Panda
ROL prowling grizzly roll Kuma - Panda
CRA art of crane Lei Wulong
SNA art of snake Lei Wulong
TGR art of tiger Lei Wulong
DGN art of dragon Lei Wulong
PAN art of panther Lei Wulong
DRU drunken master Lei Wulong
INS indian sit Yoshimitsu
FLE flea stance Yoshimitsu
DGF dragonfly stance Yoshimitsu
MED meditation Yoshimitsu
CES clockwise evasive spin Julia Chang
KNP kenpo step Feng Wei
SDW shadow stance Raven
CDS crouching demon stance Jin Kazama
ALB albatross spin Steve Fox
DCK ducking Steve Fox
SWY sway Steve Fox, Paul Phoenix
LWV left weave Steve Fox
RWV right weave Steve Fox
FLK flicker Steve Fox
SIT sit down Ganryu - Kuma - Panda
CJM chaos judgment Anna
HPF haze palm fist Asuka
LCT leg cutter Asuka


== Game Mechanics ==
== Game Mechanics ==


== Strategy ==
Learn about the systems that power Tekken 6:


== Tiers ==
* [[Tekken 6/Bound|Bound System]]
* [[Tekken 6/Movement|Movement Guide]]
* [[Tekken 6/Wall Mechanics|Wall Combos and Wall Breaks]]
* [[Tekken 6/Rage|Rage System]]
* [[Tekken 6/Throw Breaks|Throw System]]


A+ = Steve Fox, Marshall Law, Bob
=== Strategy and Resources ===


AAA = Bryan Fury, Paul Phoenix, Julia Chang, Lars Alexandersson, Emily "Lili" Rochefort
* [[Tekken 6/Combo Theory|Combo Theory]]
* [[Tekken 6/Frame Data|Universal Frame Data Guide]]
* [[Tekken 6/Matchups|Matchup Knowledge]]
* [[Tekken 6/Tips and Tricks|Tips for Improvement]]


AA = Bruce Irving, Baek Doo San, King, Jack-6, Eddy Gordo, Feng Wei, Nina Williams
==== Community and External Links ====


A- = Roger Jr., Armor King, Heihachi Mishima, Kazuya Mishima, Devil Jin, Christie Montiero, Anna Williams, Miguel Caballero Rojo, Leo Kliesen, Lee Chaolan, Alisa Bosconovich
* [https://wavu.wiki/t/Wavu:TZ_Archive Tekken Zaibatsu Archives]
* [https://www.youtube.com/results?search_query=tekken+6+combo Tekken 6 YouTube Combo Videos]
* [https://discord.gg/tekken Tekken Discord Server]
* [https://www.reddit.com/r/Tekken/ /r/Tekken subreddit]


B+ = Lei Wulong, Sergei Dragunov, Craig Marduk, Jin Kazama, Asuka Kazama, Ganryu
==== Contribute ====


B = Hwoarang, Ling Xiaoyu, Wang Jinrei
This wiki thrives on community contribution! If you have knowledge about a character, matchup, or system mechanic, feel free to jump in and help expand a page or create a new one.


B- = Yoshimitsu, Raven, Kuma, Panda
Don't forget to check out:
* [[Tekken 6/Editing|Tekken 6 Editing Guide]]
* [[Tekken 6/To-Do|To-Do List]]


C+ = Mokujin, Zafina
''Want to help but don’t know where to start? Check out the [[Special:WantedPages|most needed pages]] or [[Special:RecentChanges|recent changes]].''


[[Category:Tekken 6: Bloodline Rebellion]]
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[[Category: Tekken]]
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Latest revision as of 21:08, 4 May 2025

T6-logo-clear.png

Tekken 6 is the seventh main installment in the Tekken franchise, developed and published by Namco Bandai Games. Originally released in arcades in 2007, it was later updated with Tekken 6: Bloodline Rebellion and ported to PlayStation 3, Xbox 360, and PSP in 2009. The game introduces new mechanics like the Bound system, new characters, and more interactive stages, while maintaining the deep and diverse 3D combat that defines the series.

Getting Started

Welcome to the Tekken 6 section of SuperCombo Wiki! Whether you're a returning veteran or a complete beginner, you'll find detailed information to help you learn the game.

  • System Guide – Mechanics, movement, and core systems explained

Characters


Characters

Alisa Bosconovitch Anna Williams Asuka Kazama Armor King Baek Doo San Bob Richards Bryan Fury Bruce Irvin Christie Monteiro Devil Jin Sergei Dragunov Eddy Gordo Feng Wei Ganryu Heihachi Mishima Hwoarang Jack-6 Jin Kazama Julia Chang Kazuya Mishima King Lars Alexandersson Lee Chaolan Leo Kliesen Lili Craig Marduk Miguel Rojo Mokujin Nina Williams Paul Phoenix Raven Roger Jr Steve Fox Wang Jinrei Ling Xiaoyu Yoshimitsu Zafina








Game Mechanics

Learn about the systems that power Tekken 6:

Strategy and Resources

Community and External Links

Contribute

This wiki thrives on community contribution! If you have knowledge about a character, matchup, or system mechanic, feel free to jump in and help expand a page or create a new one.

Don't forget to check out:

Want to help but don’t know where to start? Check out the most needed pages or recent changes.

Game Navigation

General
Controls
System
Strategy
HUD
Glossary
FAQ
Characters
Kuma
Baek Doo San
Lei Wulong
Nina Williams
Craig Marduk
Paul Phoenix
Raven
Feng Wei
Kazuya Mishima
Lars Alexandersson
Alisa Bosconovitch
Jin Kazama
Sergei Dragunov
Armor King
King
Julia Chang
Asuka Kazama
Marshall Law
Ganryu
Roger Jr
Mokujin
Jack-6
Bryan Fury
Eddy Gordo
Christie Monteiro
Ling Xiaoyu
Devil Jin
Asuka Kazama
Bob Richards
Leo Kliesen
Miguel Rojo
Zafina
Lili
Hwoarang
Heihachi Mishima
Lee Chaolan
Steve Fox
Bruce Irvin
Mokujin
Mokujin