< Tekken 6
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* Generic Mid Launcher. | * Generic Mid Launcher. | ||
* Good for poking and keepout | * Good for poking and keepout | ||
===== df4 - Middle Claymore ===== | |||
{{Icon-TK|df}}{{Icon-TK|4}} | |||
* Transitions into Right Foot Forward Stance (RFF). | |||
===== d34 - Smash Low Right ===== | ===== d34 - Smash Low Right ===== |
Revision as of 05:32, 3 May 2025
Introduction
Pick Hwoarang if you like: | Avoid Hwoarang if you dislike: |
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Strengths & Weaknesses
Strengths
Weaknesses
Key Moves & Techniques
Key Moves
123 / 124 - Jabs to Flamingo
- 123 transitions into Left Flamingo Stance.
- 124 transitions into Right Flamingo Stance.
23 / 24 - Right Jab to Flamingo
- 23 transitions into Left Flamingo Stance.
- 24 transitions into Right Flamingo Stance.
f2 - Rusty Knife
- Decently long ranged Mid Poke that moves Hwoarang forward.
- Transitions into Right Foot Forward Stance (RFF), unless the forward input is held. In which case Hwoarang will go back to Left Foot Forward Stance (LFF).
- The spin Hwoarang performs before the attack comes out can be deceptive.
df2
- Generic Mid Launcher.
- Good for poking and keepout
df4 - Middle Claymore
- Transitions into Right Foot Forward Stance (RFF).
d34 - Smash Low Right
- Low to High.
- Transitions into Right Flamingo Stance.
- You can often run up to your opponent and pull this move out.
b3 - Left Plasma Blade
- Likely Hwoarang's longest range Normal Hit Launcher.
- Great for whiff punishing.
LFS db4 - Combat Low
- Hwoarang's version of a Stature Smash
RFF b2
- One of Hwoarang's main bound tools.
- Chunky mid attack.
RFS f4 - Right Viper
- Good High Lockdown move.
- Can be spammed if opponent blocks.
- Since it is plus on block, it sets up great mixup options.
RFS df4
- Mid heel/step kick.