< Tekken 6
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===== 12 Jab Strings ===== | ===== 12 Jab Strings ===== | ||
{{Icon-TK|1}}{{Icon-TK|2}} | {{Icon-TK|1}}{{Icon-TK|2}} | ||
* | * Many Extensions | ||
===== 21 Jab Strings ===== | ===== 21 Jab Strings ===== |
Revision as of 05:05, 3 May 2025
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Strengths & Weaknesses
Strengths
Weaknesses
Key Moves & Techniques
Key Moves
12 Jab Strings
- Many Extensions
21 Jab Strings
f21 - Ducking Body Blow to Left Hook
- Allows Steve to pick up grounded opponents.
ff2 - Beat Down
- One of Steve's main Bound tools.
- Also Knocks down.
df2 - Crescent Hook
- Counter Hit Launcher
- Ducks under High attacks.
df1+2 - Sonic Fang
- Solid panic button.
db32 - Foot Stomp Right Hook
- You wouldn't expect a boxer to have a Low -> High that includes a stomp, but here it is!
- Especially useful at the Wall.
b1 - Quick Hook
- Very Fast Counter Hit Launcher
- Hold back to enter Flicker stance (FLK).
b1+2 - Punch Parry
- Bulleted list item
f3~1 - Fox Hunt
- Bulleted list item
FLK 1f1 - Tempest
- Bulleted list item
FLK 1d1 - Power Hook
- Counter Hit Launcher
- Launcher with df1+2