< Tekken 6
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{{Character Subnav T6 | chara={{SUBPAGENAME}} }} | {{Character Subnav T6 | chara={{SUBPAGENAME}} }} | ||
== | == Introduction == | ||
=== Strengths & Weaknesses | {{ReasonsToPick | ||
|lheader=Pick if you like: | |||
|pick= | |||
<div style="line-height: 1.5;"> | |||
* '''Toolbox moveset.''' While Jin doesn't have any individual "God buttons" he does have a lot of moves that are useful in many different and some specific situations.<br><br> | |||
* '''Point 2.''' Text 2.<br><br> | |||
* '''Point 3.''' Text 3.<br><br> | |||
* '''Point 4.''' Text 4.<br><br> | |||
* '''Point 5.''' Text 5.<br><br> | |||
</div> | |||
|rHeader=Avoid if you dislike: | |||
|avoid= | |||
<div style="line-height: 1.5;"> | |||
* '''Absent Zen Cancels.''' If you've played Jin in Tekken Tag 2, Tekken 7, or Tekken 8, you're likely used to Zen canceling with b3 which Jin cannnot do here.<br><br> | |||
* '''Point 2.''' Text 2.<br><br> | |||
* '''Point 3.''' Text 3.<br><br> | |||
* '''Point 4.''' Text 4.<br><br> | |||
* '''Point 5.''' Text 5.<br><br> | |||
</div> | |||
}} | |||
== Strengths & Weaknesses == | |||
==== Strengths ==== | ==== Strengths ==== | ||
==== Weaknesses ==== | ==== Weaknesses ==== | ||
== Key Moves & Techniques == | |||
==== | === Key Moves === | ||
==== Key Techniques ==== | ==== cd2 - Electric Wind Hook Fist ==== | ||
* CH Launcher | |||
* Good for Keepout and Poking as well. | |||
==== cd4 - Hellsweep ==== | |||
* Somewhat slow Low Launcher. | |||
==== 13~3 - Ni Rengeki ==== | |||
* Main Bound move. | |||
==== 1d34 ==== | |||
* Jab to low mini mixup. | |||
==== ff2 - Demon's Paw ==== | |||
* Good for keepout and pushing the opponent towards the wall. | |||
==== d4 ==== | |||
* Good fast low poke. | |||
==== db223 - Savage Sword ==== | |||
==== db4 - Stature Smash ==== | |||
* Hard hitting low. | |||
==== b21 - Shun Masatsu ==== | |||
* Long Range Mid. | |||
* Allows Jin to reliably pick his opponents up from the ground. | |||
* High Wall Splat. | |||
=== Key Techniques === | |||
==== Wave Dash ==== | |||
Jin retains the classic Mishima-style Wavedash. | |||
== Other == | |||
==== Outfits ==== | ==== Outfits ==== | ||
==== Lore ==== | ==== Lore ==== |
Latest revision as of 04:24, 3 May 2025
Introduction
Pick if you like: | Avoid if you dislike: |
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Strengths & Weaknesses
Strengths
Weaknesses
Key Moves & Techniques
Key Moves
cd2 - Electric Wind Hook Fist
- CH Launcher
- Good for Keepout and Poking as well.
cd4 - Hellsweep
- Somewhat slow Low Launcher.
13~3 - Ni Rengeki
- Main Bound move.
1d34
- Jab to low mini mixup.
ff2 - Demon's Paw
- Good for keepout and pushing the opponent towards the wall.
d4
- Good fast low poke.
db223 - Savage Sword
db4 - Stature Smash
- Hard hitting low.
b21 - Shun Masatsu
- Long Range Mid.
- Allows Jin to reliably pick his opponents up from the ground.
- High Wall Splat.
Key Techniques
Wave Dash
Jin retains the classic Mishima-style Wavedash.