< Tekken 6 | Bryan Fury
Emerald3ME (talk | contribs) mNo edit summary |
Emerald3ME (talk | contribs) m (→Steve Fox) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 4: | Line 4: | ||
== Anna Williams == | == Anna Williams == | ||
== Asuka Kazama == | |||
== Armor King == | == Armor King == | ||
== Baek Doo San == | == Baek Doo San == | ||
== Bruce Irvin == | |||
== Bryan Fury ''(Mirror Match)'' == | |||
== Devil Jin == | == Devil Jin == | ||
== Sergei Dragunov == | |||
== Heihachi Mishima == | == Heihachi Mishima == | ||
Line 22: | Line 30: | ||
== King == | == King == | ||
== Kuma == | |||
== Lars == | == Lars == | ||
== Marshall Law == | |||
== Lee Chaolan == | |||
== Lei Wulong == | |||
== Nina Williams == | |||
== Paul Phoenix == | |||
== Raven == | |||
== Steve Fox == | |||
Steve Fox is a pressure-heavy, stance-based boxer with evasive movement and strong counter-hit tools. His unique style—using stances like Flicker (FLK), Peekaboo (PAB), and Ducking (DCK)—can overwhelm opponents unfamiliar with his pressure. As Bryan Fury, your goal is to play solid, poke-centric defense and punish his linear strings with well-timed counterattacks and frame traps.<br> | |||
=== General Strategy === | |||
* '''Keep it Tight''' – Steve excels at interrupting wide gaps. Stick to tight strings and frame traps, particularly after + frames. | |||
* '''Sidestep Right''' – Many of Steve's key moves and transitions (like DCK and PAB entries) track less effectively to Bryan's right. | |||
* '''Abuse Backdash''' – Steve struggles against players with solid spacing. Use Bryan’s excellent backdash to bait out whiffs and punish. | |||
* '''Interrupt with jabs''' – Steve strings often leave him vulnerable if not properly delayed. Bryan’s fast jabs can interrupt or shut down predictable pressure.<br> | |||
=== Punishment === | |||
The following moves Bryan can punish.<br> | |||
* '''Steve’s 2,1''' – If he finishes the string (2,1,2), it’s punishable on block. Use WS4 or even Jet Upper if close. | |||
* '''DCK 1+2 (Mid punch)''' – -14 on block. | |||
* '''FLK 1+2''' – High, and punishable if blocked. Duck and punish. | |||
* '''Albatross 2''' – Whiff-punish it on reaction with df+2 or CH b+1.<br> | |||
=== Tips === | |||
* '''Don’t mash''' – Steve’s CH tools will eat you alive. Respect his pressure, but don’t turtle. | |||
* '''Space carefully''' – Use Bryan’s strong neutral tools to force Steve to overextend. | |||
* '''Learn his stances''' – Recognizing FLK, PAB, and DCK transitions will help you identify punish opportunities.<br> | |||
== Ling Xiaoyu == | |||
<!-- Additional Content Below --> | <!-- Additional Content Below --> |
Latest revision as of 07:18, 2 May 2025
Alisa B
Anna Williams
Asuka Kazama
Armor King
Baek Doo San
Bruce Irvin
Bryan Fury (Mirror Match)
Devil Jin
Sergei Dragunov
Heihachi Mishima
Hwoarang
Jack 6
Jin Kazama
Kazuya Mishima
King
Kuma
Lars
Marshall Law
Lee Chaolan
Lei Wulong
Nina Williams
Paul Phoenix
Raven
Steve Fox
Steve Fox is a pressure-heavy, stance-based boxer with evasive movement and strong counter-hit tools. His unique style—using stances like Flicker (FLK), Peekaboo (PAB), and Ducking (DCK)—can overwhelm opponents unfamiliar with his pressure. As Bryan Fury, your goal is to play solid, poke-centric defense and punish his linear strings with well-timed counterattacks and frame traps.
General Strategy
- Keep it Tight – Steve excels at interrupting wide gaps. Stick to tight strings and frame traps, particularly after + frames.
- Sidestep Right – Many of Steve's key moves and transitions (like DCK and PAB entries) track less effectively to Bryan's right.
- Abuse Backdash – Steve struggles against players with solid spacing. Use Bryan’s excellent backdash to bait out whiffs and punish.
- Interrupt with jabs – Steve strings often leave him vulnerable if not properly delayed. Bryan’s fast jabs can interrupt or shut down predictable pressure.
Punishment
The following moves Bryan can punish.
- Steve’s 2,1 – If he finishes the string (2,1,2), it’s punishable on block. Use WS4 or even Jet Upper if close.
- DCK 1+2 (Mid punch) – -14 on block.
- FLK 1+2 – High, and punishable if blocked. Duck and punish.
- Albatross 2 – Whiff-punish it on reaction with df+2 or CH b+1.
Tips
- Don’t mash – Steve’s CH tools will eat you alive. Respect his pressure, but don’t turtle.
- Space carefully – Use Bryan’s strong neutral tools to force Steve to overextend.
- Learn his stances – Recognizing FLK, PAB, and DCK transitions will help you identify punish opportunities.