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== Bound Moves == | == Bound Moves == | ||
Bound moves vary by character and can include: | |||
* Certain special mids or lows (e.g., Hwoarang's ``f+3,4``) | |||
* Specific enders that "slam" the opponent down | |||
* Wall splat or floor break transitions in stages (where applicable) | |||
== Rules and Limitations == | == Rules and Limitations == |
Revision as of 06:41, 2 May 2025
Overview
The Bound system enables characters to "slam" their opponent into the ground during a combo, causing them to bounce and become vulnerable to follow-up attacks. This mechanic was designed to increase combo depth and variety, giving players more options for damage and creativity in their offensive game.
How It Works
- A combo typically starts with a launcher (e.g., an uppercut or sweep).
- After several hits in the air, a specific move can trigger a Bound state.
- The opponent will be slammed into the ground and bounce up in a crumpled state.
- Players can then continue the combo, usually for a limited number of hits.
Bound Moves
Bound moves vary by character and can include:
- Certain special mids or lows (e.g., Hwoarang's ``f+3,4``)
- Specific enders that "slam" the opponent down
- Wall splat or floor break transitions in stages (where applicable)