< Tekken 6
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The Bound system enables characters to "slam" their opponent into the ground during a combo, causing them to bounce and become vulnerable to follow-up attacks. This mechanic was designed to increase combo depth and variety, giving players more options for damage and creativity in their offensive game. | The Bound system enables characters to "slam" their opponent into the ground during a combo, causing them to bounce and become vulnerable to follow-up attacks. This mechanic was designed to increase combo depth and variety, giving players more options for damage and creativity in their offensive game. | ||
== How | == How It Works == | ||
* A combo typically starts with a launcher (e.g., an uppercut or sweep). | |||
* After several hits in the air, a specific move can trigger a Bound state. | |||
* The opponent will be slammed into the ground and bounce up in a crumpled state. | |||
* Players can then continue the combo, usually for a limited number of hits. | |||
== Bound Moves == | == Bound Moves == |
Revision as of 06:41, 2 May 2025
Overview
The Bound system enables characters to "slam" their opponent into the ground during a combo, causing them to bounce and become vulnerable to follow-up attacks. This mechanic was designed to increase combo depth and variety, giving players more options for damage and creativity in their offensive game.
How It Works
- A combo typically starts with a launcher (e.g., an uppercut or sweep).
- After several hits in the air, a specific move can trigger a Bound state.
- The opponent will be slammed into the ground and bounce up in a crumpled state.
- Players can then continue the combo, usually for a limited number of hits.