Tekken 6/Hwoarang/Movelist: Difference between revisions

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(32 intermediate revisions by the same user not shown)
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}}
}}


==== 11 ====
===== 11 =====
{{MoveData
{{MoveData
|image=
|image=
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  {{AttackData-T6
  {{AttackData-T6
  |hitlevel= <span style="color: #D24D4D;">High</span>
  |hitlevel= <span style="color: #D24D4D;">High</span>
  |damage= 8 + 9 = 17
  |damage= 17 ''(8 + 9)''
  |range=
  |range=
  |properties=  
  |properties=  
  |startup=
  |startup= 10 frames
  |states=  
  |states=  
  |block=
  |block=-2
  |hit=
  |hit=+9
  |counterhit=
  |counterhit=+9
  |recovery=  
  |recovery=  
  |stance= LFF
  |stance= LFF
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}}
}}


==== 113 ====
====== 113 ======
{{MoveData
{{MoveData
|image=
|image=
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  {{AttackData-T6
  {{AttackData-T6
  |hitlevel= <span style="color: #D24D4D;">H</span> <span style="color: #D24D4D;">H</span> <span style="color: #4A90E2;">L</span>
  |hitlevel= <span style="color: #D24D4D;">H</span> <span style="color: #D24D4D;">H</span> <span style="color: #4A90E2;">L</span>
  |damage= 29
  |damage= 29 ''(8 + 9 + 12)''
  |range=
  |range=
  |properties=  
  |properties=  
  |startup=
  |startup=10 frames
  |states=  
  |states=  
  |block=
  |block=
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}}
}}


==== 1133 ====
====== 1133 ======
{{MoveData
{{MoveData
|image=
|image=
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  {{AttackData-T6
  {{AttackData-T6
  |hitlevel= <span style="color: #D24D4D;">H</span> <span style="color: #D24D4D;">H</span> <span style="color: #4A90E2;">L</span> <span style="color: #D24D4D;">H</span>
  |hitlevel= <span style="color: #D24D4D;">H</span> <span style="color: #D24D4D;">H</span> <span style="color: #4A90E2;">L</span> <span style="color: #D24D4D;">H</span>
  |damage=  
  |damage= 50 ''(8 + 9 + 12 + 21)''
  |range=
  |range=
  |properties=  
  |properties=  
  |startup=
  |startup=10 frames
  |states=  
  |states=  
  |block=
  |block=
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}}
}}


==== 12 ====
===== 12 =====
{{MoveData
{{MoveData
|image=
|image=
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  {{AttackData-T6
  {{AttackData-T6
  |hitlevel= <span style="color: #D24D4D;">High</span>
  |hitlevel= <span style="color: #D24D4D;">High</span>
  |damage=
  |damage= 20 ''(8 + 12)''
  |range=
  |range=
  |properties=  
  |properties=  
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}}
}}


==== 123 ====
====== 123 ======
{{MoveData
{{MoveData
|image=
|image=
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  {{AttackData-T6
  {{AttackData-T6
  |hitlevel= <span style="color: #D24D4D;">High</span>
  |hitlevel= <span style="color: #D24D4D;">High</span>
  |damage=
  |damage=20 ''(8 + 12)''
  |range=
  |range=
  |properties=  
  |properties=  
  |startup=
  |startup=
  |states=  
  |states=  
  |block=
  |block=+3
  |hit=
  |hit=+11
  |counterhit=
  |counterhit=+12
  |recovery=  
  |recovery=  
  |stance= LFF
  |stance= LFF
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}}
}}


==== 124 ====
====== 124 ======
{{MoveData
{{MoveData
|image=
|image=
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  {{AttackData-T6
  {{AttackData-T6
  |hitlevel= <span style="color: #D24D4D;">High</span>
  |hitlevel= <span style="color: #D24D4D;">High</span>
  |damage=
  |damage=20 ''(8 + 12)''
  |range=
  |range=
  |properties=  
  |properties=  
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}}
}}


==== 12f3 ====
====== 12f3 ======
{{MoveData
{{MoveData
|image=
|image=
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}}
}}


==== 12f4 ====
====== 12f4 ======
{{MoveData
{{MoveData
|image=
|image=
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}}
}}


==== 23 ====
===== 23 =====
{{MoveData
{{MoveData
|image=
|image=
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}}
}}


==== 24 ====
===== 24 =====
{{MoveData
{{MoveData
|image=
|image=
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}}
}}


==== 2f3 ====
===== 2f3 =====
{{MoveData
{{MoveData
|image=
|image=
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}}
}}


==== 2f4 ====
===== 2f4 =====
{{MoveData
{{MoveData
|image=
|image=
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}}
}}


==== 33 ====
===== 33 =====
{{MoveData
{{MoveData
|image=
|image=
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}}
}}


==== 33f ====
===== 33f =====
{{MoveData
{{MoveData
|image=
|image=
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}}
}}


==== 333 ====
====== 333 ======
{{MoveData
{{MoveData
|image=
|image=
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}}
}}


==== 334 ====
====== 334 ======
{{MoveData
{{MoveData
|image=
|image=
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}}
}}


==== 3~4 ====
===== 3~4 =====
{{MoveData
{{MoveData
|image=
|image=
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<!-- LFF Neutral 4 -->
<!-- LFF Neutral 4 -->
==== 4 ====
==== 4 ====
{{MoveData
{{MoveData
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}}
}}


==== 43 ====
===== 43 =====
{{MoveData
{{MoveData
|image=
|image=
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}}
}}


==== 4f3 ====
===== 4f3 =====
{{MoveData
{{MoveData
|image=
|image=
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}}
}}


==== 44 ====
===== 44 =====
{{MoveData
{{MoveData
|image=
|image=
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}}
}}


==== 4f4 ====
===== 4f4 =====
{{MoveData
{{MoveData
|image=
|image=
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}}
}}


==== 443 ====
===== 443 =====
{{MoveData
{{MoveData
|image=
|image=
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}}
}}


==== 444 ====
===== 444 =====
{{MoveData
{{MoveData
|image=
|image=
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}}
}}


==== 44f4 ====
===== 44f4 =====
{{MoveData
{{MoveData
|image=
|image=
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}}
}}


==== 44b4 ====
===== 44b4 =====
{{MoveData
{{MoveData
|image=
|image=
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}}
}}


==== 4443 ====
===== 4443 =====
{{MoveData
{{MoveData
|image=
|image=
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}}
}}


==== 4444 ====
===== 4444 =====
{{MoveData
{{MoveData
|image=
|image=
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=== f - Forward ===
=== f - Forward ===
==== f2 ====
<!-- LFF Forward -->
<!-- LFF Forward -->
{{MoveData
{{MoveData
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}}
}}


==== f3 ====
==== f4 ====
==== f1+2 ====


=== df - Down/Forward ===
=== df - Down/Forward ===
<!-- LFF Down/Forward -->
<!-- LFF Down/Forward -->
==== df1 ====
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=
|name=
|subtitle=
|input={{Icon-TK|df}}{{Icon-TK|1}}
|data=
{{AttackData-T6
|hitlevel= Mid
|damage=
|range=
|properties=
|startup=
|states=
|block=
|hit=
|counterhit=
|recovery=
|stance=LFF
|transition=
|notes=
|description=
}}
}}
 
==== df2 ====
{{MoveData
|image=
|caption=
|name=df2
|input={{Icon-TK|df}}{{Icon-TK|2}}
|data=
{{AttackData-T6
|hitlevel=Mid
|damage=12
|range=
|properties=
|startup=15 frames
|states=
|block=-7
|hit=Launches
|counterhit=Launches
|recovery=
|stance=LFF
|transition=
|notes=
|description=
}}
}}
 
==== df3 ====
{{MoveData
|image=
|caption=
|name=
|input={{Icon-TK|df}}{{Icon-TK|3}}
|data=
{{AttackData-T6
|hitlevel=Mid
|damage=
|range=
|properties=
|startup=
|states=
|block=
|hit=
|counterhit=
|recovery=
|stance=LFF
|transition=
|notes=
|description=
}}
}}
 
===== df33 =====
{{MoveData
|image=
|caption=
|name=
|input={{Icon-TK|df}}{{Icon-TK|3}}{{Icon-TK|3}}
|data=
{{AttackData-T6
|hitlevel=Mid
|damage=(16 + 18)
|range=
|properties=
|startup=
|states=
|block=
|hit=KD (Knockdown)
|counterhit=KD (Knockdown)
|recovery=
|stance=LFF
|transition=
|notes=
|description=
}}
}}
 
===== df34 =====
{{MoveData
|image=
|caption=
|name=
|input={{Icon-TK|df}}{{Icon-TK|3}}{{Icon-TK|4}}
|data=
{{AttackData-T6
|hitlevel=Mid
|damage=
|range=
|properties=
|startup=
|states=
|block=
|hit=
|counterhit=
|recovery=
|stance=LFF
|transition=RFS
|notes=
|description=
}}
}}
 
==== df4 ====
{{MoveData
|image=
|caption=
|name=df4
|input={{Icon-TK|df}}{{Icon-TK|4}}
|data=
|data=
  {{AttackData-T6
  {{AttackData-T6
  |hitlevel=
  |hitlevel=Mid
  |damage=
  |damage=
  |range=
  |range=
Line 868: Line 999:


=== d - Down ===
=== d - Down ===
==== d1 ====
<!-- LFF d -->
<!-- LFF d -->
{{MoveData
{{MoveData
Line 892: Line 1,024:
  }}
  }}
}}
}}
==== d2 ====
==== d3 ====
==== d4 ====


=== db - Down/Back ===
=== db - Down/Back ===

Latest revision as of 05:12, 2 May 2025


LFF - Left Foot Forward Stance

n - Neutral

1

Left Punch
Tk 1.png
Hwoarang's Left Punch
Hit Level Damage Range Properties
High 8 - -
Startup On Block On Hit On CH
10 frames +1 +8 +8
Recovery Stance Transition Notes
- LFF - Generic
Standard fast left punch.
11
11
Tk 1.pngTk 1.png
Hit Level Damage Range Properties
High 17 (8 + 9) - -
Startup On Block On Hit On CH
10 frames -2 +9 +9
Recovery Stance Transition Notes
- LFF - -
113
113
Tk 1.pngTk 1.pngTk 3.png
Hit Level Damage Range Properties
H H L 29 (8 + 9 + 12) - -
Startup On Block On Hit On CH
10 frames - - -
Recovery Stance Transition Notes
- LFF - -
1133
Home Surgery
Tk 1.pngTk 1.pngTk 3.pngTk 3.png
Hit Level Damage Range Properties
H H L H 50 (8 + 9 + 12 + 21) - -
Startup On Block On Hit On CH
10 frames - - -
Recovery Stance Transition Notes
- LFF - -
12
Left Right
Tk 1.pngTk 2.png
Hit Level Damage Range Properties
High 20 (8 + 12) - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- LFF - -
123
Left Right to Left Flamingo
Tk 1.pngTk 2.pngTk 3.png
Hit Level Damage Range Properties
High 20 (8 + 12) - -
Startup On Block On Hit On CH
- +3 +11 +12
Recovery Stance Transition Notes
- LFF LFS -
124
Left Right to Right Flamingo
Tk 1.pngTk 2.pngTk 4.png
Hit Level Damage Range Properties
High 20 (8 + 12) - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- LFF RFS -
12f3
Tk 1.pngTk 2.pngTk f.pngTk 3.png
Hit Level Damage Range Properties
- - - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- LFF - -
12f4
Tk 1.pngTk 2.pngTk f.pngTk 4.png
Hit Level Damage Range Properties
- - - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- LFF - -


2

Right Punch
Tk 2.png
Hit Level Damage Range Properties
High 10 - -
Startup On Block On Hit On CH
10 frames +0 +8 +8
Recovery Stance Transition Notes
- LFF - Generic
Hwoarang's standard right punch which has many extensions. Many of the extensions from 2 can transition Hwoarang into either Left (3) or Right Flamingo (4).
23
Right to Left Flamingo
Tk 2.pngTk 3.png
Hit Level Damage Range Properties
- - - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- LFF LFS -
24
Right to Right Flamingo
Tk 2.pngTk 4.png
Hit Level Damage Range Properties
- - - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- LFF RFS -
2f3
Tk 2.pngTk f.pngTk 3.png
Hit Level Damage Range Properties
- - - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- LFF - -
2f4
Tk 2.pngTk f.pngTk 4.png
Hit Level Damage Range Properties
- - - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- LFF - -


3

Tk 3.png
Hit Level Damage Range Properties
- - - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- LFF - -
33
Tk 3.pngTk 3.png
Hit Level Damage Range Properties
- - - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- LFF - -
33f
Tk 3.pngTk 3.pngTk f.png
Hit Level Damage Range Properties
- - - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- LFF - -
333
Tk 3.pngTk 3.pngTk 3.png
Hit Level Damage Range Properties
- - - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- LFF - -
334
Tk 3.pngTk 3.pngTk 4.png
Hit Level Damage Range Properties
- - - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- LFF - -
3~4
Hit Level Damage Range Properties
- - - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- LFF - -


4

Tk 4.png
Hit Level Damage Range Properties
- - - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- LFF - -
43
Hit Level Damage Range Properties
- - - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- LFF - -
4f3
Hit Level Damage Range Properties
- - - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- LFF - -
44
Hit Level Damage Range Properties
- - - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- LFF - -
4f4
Hit Level Damage Range Properties
- - - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- LFF - -
443
Hit Level Damage Range Properties
- - - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- LFF - -
444
Hit Level Damage Range Properties
- - - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- LFF - -
44f4
Hit Level Damage Range Properties
- - - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- LFF - -
44b4
Hit Level Damage Range Properties
- - - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- LFF - -
4443
Hit Level Damage Range Properties
- - - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- LFF - -
4444
Hit Level Damage Range Properties
- - - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- LFF - -


1+2

Hit Level Damage Range Properties
- - - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- LFF - -

f - Forward

f2

Hit Level Damage Range Properties
- - - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- LFF - -

f3

f4

f1+2

df - Down/Forward

df1

Tk df.pngTk 1.png
Hit Level Damage Range Properties
Mid - - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- LFF - -

df2

df2
Tk df.pngTk 2.png
Hit Level Damage Range Properties
Mid 12 - -
Startup On Block On Hit On CH
15 frames -7 Launches Launches
Recovery Stance Transition Notes
- LFF - -

df3

Tk df.pngTk 3.png
Hit Level Damage Range Properties
Mid - - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- LFF - -
df33
Tk df.pngTk 3.pngTk 3.png
Hit Level Damage Range Properties
Mid (16 + 18) - -
Startup On Block On Hit On CH
- - KD (Knockdown) KD (Knockdown)
Recovery Stance Transition Notes
- LFF - -
df34
Tk df.pngTk 3.pngTk 4.png
Hit Level Damage Range Properties
Mid - - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- LFF RFS -

df4

df4
Tk df.pngTk 4.png
Hit Level Damage Range Properties
Mid - - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- LFF - -

d - Down

d1

Hit Level Damage Range Properties
- - - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- LFF - -

d2

d3

d4

db - Down/Back

Hit Level Damage Range Properties
- - - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- LFF - -

b - Back

b2

b2
Hit Level Damage Range Properties
High 21 - -
Startup On Block On Hit On CH
13 frames -4 +4 CS (Crumple Stun)
Recovery Stance Transition Notes
- LFF - -

ub - Up/Back

Hit Level Damage Range Properties
- - - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- - - -

u - Up

Hit Level Damage Range Properties
- - - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- - - -

uf - Up/forward

Hit Level Damage Range Properties
- - - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- - - -

ff

Hit Level Damage Range Properties
- - - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- - - -

fff

Hit Level Damage Range Properties
- - - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- - - -

LFS - Left Flamingo Stance

Hit Level Damage Range Properties
- - - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- LFS - -

RFF - Right Foot Forward Stance

Hit Level Damage Range Properties
- - - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- RFF - -

RFS - Right Flamingo Stance

Hit Level Damage Range Properties
- - - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- RFS - -

BT - Backturn Stance

Hit Level Damage Range Properties
- - - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- BT - -

FC - Full Crouch

Hit Level Damage Range Properties
- - - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- FC - -

WS - While Standing

Hit Level Damage Range Properties
- - - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- WS - -

SS - Sidestep

Hit Level Damage Range Properties
- - - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- SS - -

CD - Crouch Dash

cd4 - Sky Rocket

Sky Rocket
Tk f.pngTk n.pngTk d.pngTk df.pngTk 4.png
Hit Level Damage Range Properties
Mid 27 - -
Startup On Block On Hit On CH
18 -12 Launches Launches
Recovery Stance Transition Notes
- LFF - Launcher
Easier and worse version in comparison to Hwoarang's JFSR (Just Frame Sky Rocket).

JFSR - Just Frame Sky Rocket

fndf4
Just Frame Sky Rocket
Hit Level Damage Range Properties
Mid - - -
Startup On Block On Hit On CH
- - Launches Launches
Recovery Stance Transition Notes
- LFF - Launcher

Throws

Hit Level Damage Range Properties
- - - -
Startup On Block On Hit On CH
- - - -
Recovery Stance Transition Notes
- - - -

External Links

https://sdtekken.com/tekken-6/hwoarang-frame-data/


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