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Example template for SF6 data page using Cammy as example (no specials/supers/command normals/TC etc)
== 4f Normal Hitstun ==
 
{{#cargo_query:tables=SF6_FrameData
== Character Vitals ==
|fields=chara,input,hitstun
{{CharacterData-SF6
|where=startup="4" and (moveType="ground_normal" or moveType="normal")
| chara = Cammy
|format=table
| name          = Cammy
|order by=hitstun
| portrait      = SF6 Cammy Portrait.png
|rows per page=50
| icon          = SF6 Cammy Face.png
| hp            =
| fwdWalkSpd    =
| bwdWalkSpd    =
| fwdDashSpd    =
| bwdDashSpd    =
| fwdDashDist  =
| bwdDashDist  =
| fwdJumpSpd    =
| bwdJumpSpd    =
| ntlJumpSpd    =
| fwdJumpDist  =
| bwdJumpDist  =
| throwHurtbox  =
| throwRange    =
}}
 
 
<!---
All possible move variables
Can delete row if not applicable, EXCEPT input / name / images / startup / active / recovery / cancel / damage / guard / hitAdv / blockAdv (that appears on main page)
| input        = (move input in Numpad notation)
| name          = (Official move name)
| images        = (PNG filename of move image)
| hitboxes      = (PNG filename of hitbox image)
| cost          = (Drive or Super meter cost in simple terms)
| damage        = (Attack's damage value for each hit)
| chip          = (Attack's chip damage value vs. opponents in Burnout for each hit)
| startup       = (Startup frames, including the first active frame)
| active        = (Total number of active frames, separated per hit, also includes gaps in parentheses)
| recovery      = (Recovery frames after active frames end)
| invuln        = (Which frames are invincible and what type of invuln [Full, Air, Projectile, Throw, etc])
| hitAdv        = (Frame advantage on hit, use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better; Knockdown does not use color template)
| blockAdv      = (Frame advantage on block, use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better)
| punish        = (Frame advantage on Punish Counter + effect (Spin, Tumble, Crumple etc), use sf6-adv template; VM -4 or worse, M -3~-1, E 0, P +1~+3, VP +4 or better; Knockdown does not use color template)
| DRcancelHit  = (Frame advantage of a move on hit cancelled into Drive Rush at the moment a followup attack is possible)
| DRcancelBlk  = (Frame advantage of a move on block cancelled into Drive Rush at the moment a followup attack is possible)
| perfParryAdv  = (Frame advantage of a move that is Perfect Parried on the first active frame)
| guard        = (Direction a move must be blocked; L = low, H = high/overhead, LH = block either direction, T = throw)
| cancel        = (Move's cancel ability; ch = chain, tc = target combo, sp = special, su = any super, su(N) = super art N)
| react        = (Hitconfirm reaction window when cancelling into specials, supers, target combos, etc; from first hit frame until final cancel frame)
| hitstun      = (Number of frames the defender is stuck in hitstun from attack; for multi-hit moves, separate by hit if possible or list as "x total"; leave blank for Knockdowns)
| blockstun    = (Number of frames the defender is stuck in blockstun from attack; for multi-hit moves, separate by hit if possible or list as "x total")
| hitstop      = (Number of frames the attacker and defender are frozen when the attack connects, indicated by Frame Meter not advancing for either character)
| driveDamage  = (Amount of Drive Meter drained from opponent; usually on block, but Punish Counter and Super also drain on hit, e.g. 2000 [PC 5000])
| selfDriveOH  = (Amount of Drive Meter built by attacker when attack connects on hit; 10000 = 1 bar, 60000 = max)
| selfDriveOB  = (Amount of Drive Meter built by attacker when attack connects on hit; 10000 = 1 bar, 60000 = max)
| selfSuperOH  = (Amount of Super Meter built by attacker when attack connects on hit; 10000 = 1 bar, 30000 = max)
| selfSuperOB  = (Amount of Super Meter built by attacker when attack connects on block; 10000 = 1 bar, 30000 = max)
| oppSuperOH    = (Amount of Super Meter built by defender when attack connects on hit; 10000 = 1 bar, 30000 = max)
| oppSuperOB    = (Amount of Super Meter built by defender when attack connects on block; 10000 = 1 bar, 30000 = max)
| notes        = (Additional details about the move; keep it brief, as it will break the frame data template if too many characters are used in this field)
--->
 
== Normals ==
=== Standing Normals ===
===== 5LP =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_5lp | moveType = ground_normal
| input = 5LP
| name = Standing Light Punch
| images = SF6_Cammy_5lp.png
| hitboxes = SF6_Cammy_5lp_hitbox.png
| cost          = -
| damage =
| chip          = -
| startup =
| active =
| recovery =
| invuln        = -
| hitAdv        =  
| blockAdv      =
| guard =
| cancel =
| react        =
| punish        =
| hitstun       =
| blockstun    =
| driveDamage  =
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =
}}
 
===== 5MP =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_5mp | moveType = ground_normal
| input = 5MP
| name = Standing Medium Punch
| images = SF6_Cammy_5mp.png
| hitboxes = SF6_Cammy_5mp_hitbox.png
| cost          = -
| damage =
| chip          = -
| startup =
| active =
| recovery =
| invuln        = -
| hitAdv        =
| blockAdv      =
| guard =
| cancel =
| react        =
| punish        =
| hitstun      =
| blockstun    =
| driveDamage  =
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =
}}
 
===== 5HP =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_5hp | moveType = ground_normal
| input = 5HP
| name = Standing Heavy Punch
| images = SF6_Cammy_5hp.png
| hitboxes = SF6_Cammy_5hp_hitbox.png
| cost          = -
| damage =
| chip          = -
| startup =
| active =
| recovery =
| invuln        = -
| hitAdv        =
| blockAdv      =
| guard =
| cancel =
| react        =
| punish        =
| hitstun      =
| blockstun    =
| driveDamage  =
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =
}}
 
===== 5LK =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_5lk | moveType = ground_normal
| input = 5LK
| name = Standing Light Kick
| images = SF6_Cammy_5lk.png
| hitboxes = SF6_Cammy_5lk_hitbox.png
| cost          = -
| damage =
| chip          = -
| startup =
| active =
| recovery =
| invuln        = -
| hitAdv        =
| blockAdv      =
| guard =
| cancel =
| react        =
| punish        =
| hitstun      =
| blockstun    =
| driveDamage  =
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =
}}
 
===== 5MK =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_5mk | moveType = ground_normal
| input = 5MK
| name = Standing Medium Kick
| images = SF6_Cammy_5mk.png
| hitboxes = SF6_Cammy_5mk_hitbox.png
| cost          = -
| damage =
| chip          = -
| startup =
| active =
| recovery =
| invuln        = -
| hitAdv        =
| blockAdv      =
| guard =
| cancel =
| react        =
| punish        =
| hitstun      =
| blockstun    =
| driveDamage  =
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =
}}
 
===== 5HK =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_5hk | moveType = ground_normal
| input = 5HK
| name = Standing Heavy Kick
| images = SF6_Cammy_5hk.png
| hitboxes = SF6_Cammy_5hk_hitbox.png
| cost          = -
| damage =
| chip          = -
| startup =
| active =
| recovery =
| invuln        = -
| hitAdv        =
| blockAdv      =
| guard =
| cancel =
| react        =
| punish        =
| hitstun      =
| blockstun    =
| driveDamage  =
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =
}}
 
 
=== Crouching Normals ===
===== 2LP =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_2lp | moveType = ground_normal
| input = 2LP
| name = Crouching Light Punch
| images = SF6_Cammy_2lp.png
| hitboxes = SF6_Cammy_2lp_hitbox.png
| cost          = -
| damage =
| chip          = -
| startup =
| active =
| recovery =
| invuln        = -
| hitAdv        =
| blockAdv      =
| guard =
| cancel =
| react        =
| punish        =
| hitstun      =
| blockstun    =
| driveDamage  =
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =
}}
 
===== 2MP =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_2mp | moveType = ground_normal
| input = 2MP
| name = Crouching Medium Punch
| images = SF6_Cammy_2mp.png
| hitboxes = SF6_Cammy_2mp_hitbox.png
| cost          = -
| damage =
| chip          = -
| startup =
| active =
| recovery =
| invuln        = -
| hitAdv        =
| blockAdv      =
| guard =
| cancel =
| react        =
| punish        =
| hitstun      =
| blockstun    =
| driveDamage  =
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =
}}
 
===== 2HP =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_2hp | moveType = ground_normal
| input = 2HP
| name = Crouching Heavy Punch
| images = SF6_Cammy_2hp.png
| hitboxes = SF6_Cammy_2hp_hitbox.png
| cost          = -
| damage =
| chip          = -
| startup =
| active =
| recovery =
| invuln        = -
| hitAdv        =
| blockAdv      =
| guard =
| cancel =
| react        =
| punish        =
| hitstun      =
| blockstun    =
| driveDamage  =
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =
}}
 
===== 2LK =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_2lk | moveType = ground_normal
| input = 2LK
| name = Crouching Light Kick
| images = SF6_Cammy_2lk.png
| hitboxes = SF6_Cammy_2lk_hitbox.png
| cost          = -
| damage =
| chip          = -
| startup =
| active =
| recovery =
| invuln        = -
| hitAdv        =
| blockAdv      =
| guard =
| cancel =
| react        =
| punish        =
| hitstun      =
| blockstun    =
| driveDamage  =
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =
}}
 
===== 2MK =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_2mk | moveType = ground_normal
| input = 2MK
| name = Crouching Medium Kick
| images = SF6_Cammy_2mk.png
| hitboxes = SF6_Cammy_2mk_hitbox.png
| cost          = -
| damage =
| chip          = -
| startup =
| active =
| recovery =
| invuln        = -
| hitAdv        =
| blockAdv      =
| guard =
| cancel =
| react        =
| punish        =
| hitstun      =
| blockstun    =
| driveDamage  =
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =
}}
 
===== 2HK =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_2hk | moveType = ground_normal
| input = 2HK
| name = Crouching Heavy Kick
| images = SF6_Cammy_2hk.png
| hitboxes = SF6_Cammy_2hk_hitbox.png
| cost          = -
| damage =
| chip          = -
| startup =
| active =
| recovery =
| invuln        = -
| hitAdv        =
| blockAdv      =
| guard =
| cancel =
| react        =
| punish        =
| hitstun      =
| blockstun    =
| driveDamage  =
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =
}}
 
 
=== Jumping Normals ===
===== j.LP =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_jlp | moveType = air_normal
| input = j.LP
| name = Jumping Light Punch
| images = SF6_Cammy_jlp.png
| hitboxes = SF6_Cammy_jlp_hitbox.png
| cost          = -
| damage =
| chip          = -
| startup =
| active =
| recovery = -
| invuln        = -
| hitAdv        = -
| blockAdv      = -
| guard =
| cancel =
| react        = -
| punish        = -
| hitstun      =
| blockstun    =
| driveDamage  =
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =
}}
 
===== j.MP =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_jmp | moveType = air_normal
| input = j.MP
| name = Jumping Medium Punch
| images = SF6_Cammy_jmp.png
| hitboxes = SF6_Cammy_jmp_hitbox.png
| cost          = -
| damage =
| chip          = -
| startup =
| active =
| recovery = -
| invuln        = -
| hitAdv        = -
| blockAdv      = -
| guard =
| cancel =
| react        = -
| punish        = -
| hitstun      =
| blockstun    =
| driveDamage  =
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =
}}
 
===== j.HP =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_jhp | moveType = air_normal
| input = j.HP
| name = Jumping Heavy Punch
| images = SF6_Cammy_jhp.png
| hitboxes = SF6_Cammy_jhp_hitbox.png
| cost          = -
| damage =
| chip          = -
| startup =
| active =
| recovery = -
| invuln        = -
| hitAdv        = -
| blockAdv      = -
| guard =
| cancel =
| react        = -
| punish        = -
| hitstun      =
| blockstun    =
| driveDamage  =
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =
}}
 
===== j.LK =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_jlk | moveType = air_normal
| input = j.LK
| name = Jumping Light Kick
| images = SF6_Cammy_jlk.png
| hitboxes = SF6_Cammy_jlk_hitbox.png
| cost          = -
| damage =
| chip          = -
| startup =
| active =
| recovery = -
| invuln        = -
| hitAdv        = -
| blockAdv      = -
| guard =
| cancel =
| react        = -
| punish        = -
| hitstun      =
| blockstun    =
| driveDamage  =
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =  
}}
}}
===== j.MK =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_jmk | moveType = air_normal
| input = j.MK
| name = Jumping Medium Kick
| images = SF6_Cammy_jmk.png
| hitboxes = SF6_Cammy_jmk_hitbox.png
| cost          = -
| damage =
| chip          = -
| startup =
| active =
| recovery = -
| invuln        = -
| hitAdv        = -
| blockAdv      = -
| guard =
| cancel =
| react        = -
| punish        = -
| hitstun      =
| blockstun    =
| driveDamage  =
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =
}}
===== j.HK =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_jhk | moveType = air_normal
| input = j.HK
| name = Jumping Heavy Kick
| images = SF6_Cammy_jhk.png
| hitboxes = SF6_Cammy_jhk_hitbox.png
| cost          = -
| damage =
| chip          = -
| startup =
| active =
| recovery = -
| invuln        = -
| hitAdv        = -
| blockAdv      = -
| guard =
| cancel =
| react        = -
| punish        = -
| hitstun      =
| blockstun    =
| driveDamage  =
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =
}}
== Command Normals ==
== Target Combos ==






== Universal Mechanics ==
=== Throws ===
===== LPLK =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_lplk | moveType = throw
| input        = LPLK
| name          =
| images        = SF6_Cammy_lplk.png
| hitboxes      = SF6_Cammy_lplk_hitbox.png
| cost          = -
| damage        =  ()
| chip          = -
| startup      = 5
| active        = 3
| recovery      = 23
| invuln        = -
| hitAdv        =
| blockAdv      = -
| guard        = T
| cancel        = -
| react        = -
| punish        =
| hitstun      = -
| blockstun    = -
| driveDamage  =
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =
}}


===== 4LPLK =====
== omega sf4 data test ==
{{FrameData-SF6 | chara = Cammy | moveId = cammy_4lplk | moveType = throw
| input        = 4LPLK
| name          =
| images        = SF6_Cammy_4lplk.png
| hitboxes      = SF6_Cammy_4lplk_hitbox.png
| cost          = -
| damage        =  ()
| chip          = -
| startup      = 5
| active        = 3
| recovery      = 23
| invuln        = -
| hitAdv        =
| blockAdv      = -
| guard        = T
| cancel        = -
| react        = -
| punish        =
| hitstun      = -
| blockstun    = -
| driveDamage  =
| selfDriveOH  =
| selfDriveOB  =
| selfSuperOH  =
| selfSuperOB  =
| oppSuperOH    =
| oppSuperOB    =
| notes        =
}}


{{clr|4|'''COLOR 4/DR''' text for comparison}}


=== Drive Moves ===
{{clr|10|'''COLOR 10/OD''' text for comparison}}
===== HPHK =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_hphk | moveType = drive
| input        = HPHK
| name          = Drive Impact
| images        = SF6_Cammy_hphk.png
| hitboxes      = SF6_Cammy_hphk_hitbox.png
| cost          = 1 drive
| damage        =
| chip          =
| startup      =
| active        =
| recovery      =
| invuln        = -
| hitAdv        =
| blockAdv      =
| guard        = LH
| cancel        = -
| react        = -
| punish        = crumple
| hitstun      = -
| blockstun    =
| driveDamage  = 5000 / 10000
| selfDriveOH  = -10000
| selfDriveOB  = -10000
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]].
}}


===== 6HPHK =====
{{clr|11|'''COLOR 11/SA''' text for comparison}}
{{FrameData-SF6 | chara = Cammy | moveId = cammy_6hphk | moveType = drive
| input        = 6HPHK
| name          = Drive Reversal
| images        = SF6_Cammy_6hphk.png
| hitboxes      = SF6_Cammy_6hphk_hitbox.png
| cost          = 2 drive
| damage        =
| chip          =
| startup      =
| active        =
| recovery      =
| invuln        =
| hitAdv        =
| blockAdv      =
| guard        = LH
| cancel        = -
| react        = -
| punish        =
| hitstun      = -
| blockstun    =
| driveDamage  = -
| selfDriveOH  = -20000
| selfDriveOB  = -20000
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = Armor Break; See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]].
}}


===== MPMK =====
{{clr|12|'''COLOR 12/PC''' text for comparison}}
{{FrameData-SF6 | chara = Cammy | moveId = cammy_mpmk | moveType = drive
| input        = MPMK
| name          = Drive Parry
| images        = SF6_Cammy_mpmk.png
| hitboxes      = SF6_Cammy_mpmk_hitbox.png
| cost          = 0.5 drive
| damage        = -
| chip          = -
| startup      = 1
| active        = 8 or until released
| recovery      = 29(1)(11)
| invuln        = 6f (after Perfect Parry)
| hitAdv        = -
| blockAdv      = -
| guard        = -
| cancel        = -
| react        = -
| punish        = -
| hitstun      = -
| blockstun    = -
| driveDamage  = -
| selfDriveOH  = -5000*250~
| selfDriveOB  = -5000*250~
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
}}


===== 66 =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_66 | moveType = drive
| input        = 66
| name          = Drive Rush
| images        = SF6_Cammy_66.png
| hitboxes      = SF6_Cammy_66_hitbox.png
| cost          = 3 drive (from normal) / 0.5 drive (from parry)
| damage        = -
| chip          = -
| startup      =
| active        =
| recovery      =
| invuln        = -
| hitAdv        = -
| blockAdv      = -
| guard        = -
| cancel        = -
| react        = -
| punish        = -
| hitstun      = -
| blockstun    = -
| driveDamage  = -
| selfDriveOH  = -10000(-30000)
| selfDriveOB  = -10000(-30000)
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Frame data shown in parentheses refers to the Drive Rush version used from a Parry.
}}




=== Taunts ===
=====<font style="visibility:hidden; float:right">Close 5LP</font>=====
===== 5PPPKKK =====
{{MoveData
{{FrameData-SF6 | chara = Cammy | moveId = cammy_5pppkkk | moveType = taunt
|image=O_Ibuki_Close5LP.png
| input        = 5PPPKKK
|name=Close Stand LP
| name          = Neutral Taunt
|input=cl.5LP
| images        = SF6_Cammy_5pppkkk.png
|data=
| hitboxes      =  
{{AttackDataTest-USF4
| cost          = -
|startup=3
| damage        = -
|active=2
| chip          = -
|recovery=10
| startup      =  (total)
|total=14
| active        = -
|hitadv={{usf4-adv|VP|+3}}
| recovery      = -
|blockadv={{usf4-adv|E|0}}
| invuln        = -
|damage=30
| hitAdv        = -
|stun=50
| blockAdv      = -
|meter=20
| guard        = -
|hitlevel=HL
| cancel       = -
|hitstun=15
| react        = -
|blockstun=12
| punish        = -
|cancel=tc sp su
| hitstun      = -
|armorbreak=N
| blockstun    = -
|juggle=test
| driveDamage  = -
|proximity=1.0
| selfDriveOH  = -
|hitproperties=test
| selfDriveOB  = -
|armor=1-99f
| selfSuperOH  = -
|fullinvuln=1-99f
| selfSuperOB  = -
|strikeinvuln=1-99f
| oppSuperOH    = -
|projinvuln=1-99f
| oppSuperOB    = -
|throwinvuln=1-99f
| notes        = ""
|airborne=1-99f
|description=
Notes
}}
}}
===== 6PPPKKK =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_6pppkkk | moveType = taunt
| input        = 6PPPKKK
| name          = Forward Taunt
| images        = SF6_Cammy_6pppkkk.png
| hitboxes      =
| cost          = -
| damage        = -
| chip          = -
| startup      =  (total)
| active        = -
| recovery      = -
| invuln        = -
| hitAdv        = -
| blockAdv      = -
| guard        = -
| cancel        = -
| react        = -
| punish        = -
| hitstun      = -
| blockstun    = -
| driveDamage  = -
| selfDriveOH  = -
| selfDriveOB  = -
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = ""
}}
}}
===== 4PPPKKK =====
{{FrameData-SF6 | chara = Cammy | moveId = cammy_4pppkkk | moveType = taunt
| input        = 4PPPKKK
| name          = Back Taunt
| images        = SF6_Cammy_4pppkkk.png
| hitboxes      =
| cost          = -
| damage        = -
| chip          = -
| startup      =  (total)
| active        = -
| recovery      = -
| invuln        = -
| hitAdv        = -
| blockAdv      = -
| guard        = -
| cancel        = -
| react        = -
| punish        = -
| hitstun      = -
| blockstun    = -
| driveDamage  = -
| selfDriveOH  = -
| selfDriveOB  = -
| selfSuperOH  = -
| selfSuperOB  = -
| oppSuperOH    = -
| oppSuperOB    = -
| notes        = ""
}}
== Special Moves ==
== Super Arts ==

Latest revision as of 22:17, 28 April 2025

4f Normal Hitstun

chara input hitstun
Chun-Li 2LK 12
Mai 5LK 12
Dee_Jay 5LP 13
Terry 5LP 14
Chun-Li 2LP 14
Akuma 5LP 14
Ken 5LP 14
Ryu 5LP 14
Ed 5LP 14
Mai 2LP 14
Kimberly 2LP 14
A.K.I. 2LP 15
Marisa 2LP 15
Chun-Li 5LP 15
Terry 2LP 15
Rashid 5LP 15
Juri 2LP 15
Juri 2LP (FSE Chain) 15
Mai 5LP 15
Ryu 2LP 15
Dhalsim 5LP 15
M.Bison 5LK 15
Cammy 5LP 15
Cammy 2LP 15
Luke 2LP 16
E.Honda 5LK 16
Rashid 5LK 16
Juri 5LP 16
Juri 5LP (FSE Chain) 16
Jamie 2LP 16
Lily 5LK 16
Akuma 2LP 16
Ken 2LP 16
Guile 2LP 16
Blanka 5LK 16
Ed 2LP 16
Manon 2LP 16
M.Bison 2LP 16
Elena 2LP 16
E.Honda 2LP 17
JP 2LP 17
Manon 5LP 17
Dhalsim 2LK 18
A.K.I. 5LK 18
Manon 2HP~HP 31
E.Honda 5LP~MP {{{hitstun}}}



omega sf4 data test

COLOR 4/DR text for comparison

COLOR 10/OD text for comparison

COLOR 11/SA text for comparison

COLOR 12/PC text for comparison


Close 5LP
Close Stand LP
cl.5LP
O Ibuki Close5LP.png
Startup Active Recovery Total Hit Adv
3 2 10 14 +3
Damage Stun Meter Gain Hit Level Block Adv
30 50 20 HL 0
Cancel Hitstun Blockstun Armor Break Juggle
tc sp su 15 12 N test
  • Proximity Range: 1.0
  • Armor: 1-99f
  • Full Invuln: 1-99f
  • Strike Invuln: 1-99f
  • Projectile Invuln: 1-99f
  • Throw Invuln: 1-99f
  • Airborne: 1-99f

Notes