Template:AttackDataHeader-FFS: Difference between revisions

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! height="25px" | <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The base damage value of an attack. Chip damage values are in parentheses. Characters have 97 health points (96 HP and can live on 0HP).">Damage</span>
! height="25px" | <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The base damage value of an attack. Chip damage values are in parentheses. Characters have 97 health points (96 HP and can live on 0HP).">Damage</span>
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="How many stun/dizzy points an attack inflicts on hit. Different characters can take between 13 and 22 points before being stunned. After a character has been dizzied, they will require 8 additional dizzy points to stun again.">Stun</span>
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="How many stun/dizzy points an attack inflicts on hit. Different characters can take between 13 and 22 points before being stunned. After a character has been dizzied, they will require 8 additional dizzy points to stun again.">Stun</span>
{{#if:{{{range|}}}|!! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The maximum distance (in pixels) away from the front of the opponent's collision box a throw can connect from.">Range</span> }}
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="<!--
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="<!--
   -->How this move must be blocked.&#010;<!--
   -->How this move must be blocked.&#010;<!--
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   -->Low = Must be blocked crouching.&#010;<!--
   -->Low = Must be blocked crouching.&#010;<!--
   -->Overhead = Must be blocked standing.&#010;<!--
   -->Overhead = Must be blocked standing.&#010;<!--
   -->Throw = Cannot be blocked and targets the opponent's axis point (white cross).&#010;<!--
   -->Throw = Cannot be blocked and targets the opponent's axis point (center of white cross).&#010;<!--
   -->>Guard</span>
   -->>Guard</span>
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The amount of frames it takes until a move can hit the opponent, including the first active frame.">Startup</span>
! <span style="color: lightseagreen; cursor:help; border-bottom: 1px dotted #20B2AA" title="The amount of frames it takes until a move can hit the opponent, including the first active frame.">Startup</span>

Revision as of 19:05, 24 April 2025

! height="25px" | Damage ! Stun

! Guard ! Startup ! Active ! Recovery ! Total ! Hit Adv ! Block Adv ! Property

Usage

Determines the columns to be used for Fatal Fury Special move lists.