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| {{PJ Character Intro|char= Hayato|full=Hayato Nekketsu|short=HAYATO|content= | | {{PJ Character Intro|char= Hayato|full=Hayato Nekketsu|short=HAYATO |
| | |school=Taiyo |
| | |assist=Damage |
| | |tier=A |
| | |difficulty=Easy |
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| | |content= |
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| {{2 Column Flex|flex1=9|flex2=4 | | {{2 Column Flex|flex1=9|flex2=4 |
| |content1= | | |content1= |
| {{Content Box|header=Introduction|content= | | {{Content Box|header=Introduction|content= |
| | | '''Hayato''' is the Fiery hot-blooded PE teacher of Taiyo Highschool. Readily dealing out the toughest of challenges to Taiyo's student body, '''Hayato''' isn't afraid to (sometimes literally) beat his students into shape. While not originally playable in the initial arcade release of '''''Rival Schools: United by Fate''''', he first became playable in the home console port on the Sony Playstation. In his (non-canonical) ending, he's shown setting out alone to investigate the recent kidnappings, and secretly defeating [[Project Justice/Hyo | Hyo]] before [[Project Justice/Batsu | Batsu]], [[Project Justice/Hinata | Hinata]], and [[Project Justice/Kyosuke | Kyosuke]] even manage to find [[Project Justice/Hyo | Hyo's]] whereabouts. He leaves a failing letter mark on [[Project Justice/Hyo | Hyo's]] forehead and leaves; a job well done. In '''''Project Justice''''', he teams up with [[Project Justice/Hideo | Hideo]] to rescue a then kidnapped [[Project Justice/Kyoko | Kyoko]] who he (not so secretly) has feelings for, despite being well aware of [[Project Justice/Kyoko | Kyoko's]] engagement to [[Project Justice/Hideo | Hideo]] following the events of '''''Rival Schools: United by Fate'''''. |
| Placeholder
| | <br> |
| | | <br> |
| | Much like '''Hayato's''' personality, his game plan is hard-hitting and straight to the point. Many normals with fantastic range give him extremely effective footsie tools, as well as having one of the only 2{{lk}}s that are confirmable into full combos; a rarity among the '''''Project Justice''''' cast. With his fantastic poking tools, effective mixups, and unique super armor install, '''Hayato''' is a strong pick for any team composition. |
| }} | | }} |
| <br> | | <br> |
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| {{ProConTable | | {{ProConTable |
| |pros= | | |pros= |
| * placeholder | | * Normals have excellent range: |
| | ** serviceable poking tools as well as high-damage meterless Follow-Ups. |
| | * 2{{lk}} low starter with good meterless combo potential; a rarity in '''''Project Justice'''''. |
| | * Unique install super that grants passive Super Armor. |
| |cons= | | |cons= |
| * placeholder | | * Some long-reaching normals are susceptible to being easily TC'd. |
| | * Likewise, he doesn't have the best tools out of his own successful TC's. |
| | ** Will rely more upon confirms into Follow-Ups out of continued pressure or mid-range pokes. |
| | ** Almost all of his unique air options have awful recovery (13 frames on landing), severely limiting his approach. |
| }} | | }} |
| }} | | }} |
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| }} | | }} |
| }} | | }} |
| ----
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| <br>
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| <center><span style="font-size: 1.3em;"><u>'''''Old page below the fold until new page converts all information to new format!'''''</u><span></center>
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| <br>
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| <div class="mw-collapsible-content srkbox" style="image-align: left; text-align: left; padding: 30px;">
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| <div class="toccolours mw-collapsible mw-collapsed">
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| [[File:Project_Justice_Hayato.gif|right]]
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| ==Introduction==
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| Hayato's last name is Nekketsu, which literally translates to "hot-blooded". In what is perhaps the most incredible example of nominative determinism ever, he is a fierce, hot-headed PE teacher who values love, friendship and self-improvement above all else. Hayato is a very solid pick in Project Justice, with a simple yet very effective gameplan centered around his long-ranged footsies and the only instance of a low short that confirms into full combos, which makes his poking and mixups that much scarier compared to most other characters.
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| ==Normal Moves==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | Standing Light Punch | {{n}} {{lp}} | 8 | 24 | -3 | 0 | 5 | All | }}
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| {{PJMoveListRow | Standing Strong Punch | {{n}} {{hp}} | 15 | 43 | -2 | -19 | 14 | All | }}
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| {{PJMoveListRow | Crouching Light Punch | {{d}} {{lp}} | 8 | 15 | +7 | +7 | 5 | Crouching | }}
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| {{PJMoveListRow | Crouching Strong Punch | {{d}} {{hp}} | 17 | 36 | - | -14 | 16 | Crouching | Knockdown }}
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| {{PJMoveListRow | Standing Light Kick | {{n}} {{lk}} | 9 | 20 | +1 | +4 | 4 | All | }}
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| {{PJMoveListRow | Standing Strong Kick | {{n}} {{hk}} | 12 | 47 | -6 | -23 | 11 | All | }}
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| {{PJMoveListRow | Crouching Light Kick | {{d}} {{lk}} | 10 | 23 | +8 | -1 | 4 | Crouching | }}
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| {{PJMoveListRow | Crouching Strong Kick | {{d}} {{hk}} | 19 | 40 | +1 | -18 | 10 | Crouching | }}
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| {{PJMoveListRow | Jumping Light Punch | {{u}} {{lp}} | 11 | On landing, 1 | - | - | 5 | Standing | }}
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| {{PJMoveListRow | Jumping Heavy Punch | {{u}} {{hp}} | 12 | On landing, 13 | - | - | On landing, 13 | Standing | }}
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| {{PJMoveListRow | Jumping Light Kick | {{u}} {{lk}} | 13 | On landing, 1 | - | - | 4 | Standing | }}
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| {{PJMoveListRow | Jumping Heavy Kick | {{u}} {{hk}} | 17 | On landing, 1 | - | - | 14 | Standing | }}
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| {{MoveListFooter}}
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| ==Command Normals==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | Shinai Hook | {{lp}} {{lp}} {{lp}} | 16 | 29 | +2 | -5 | 10 | All | }}
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| {{PJMoveListRow | Indicating Thrust | {{f}} {{hp}} | 20 | 41 | - | -17 | 17 | All | Blowback }}
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| {{PJMoveListRow | Schoolyard Killer Kick | {{f}} {{hk}} | 18 | 41 | +1 | -17 | 13 | All | }}
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| {{PJMoveListRow | Shinai Schooling | {{b}} {{hp}} | 21 | 37 | +4 | -13 | 16 | All | }}
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| {{PJMoveListRow | Serious Spinning Heel Drop | {{b}} {{hk}} | 27 | 26 | +2 | -2 | 14 | Standing | Overhead }}
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| {{PJMoveListRow | Shinai Launcher | {{df}} {{hp}} | 19 | 36 | - | -12 | 14 | All | Rival Launcher }}
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| {{PJMoveListRow | Upper Kick | {{df}} {{hk}} | 17 | 44 | - | -20 | 8 | All | Mini Launcher }}
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| {{PJMoveListRow | Shinai Hazing | (Air) {{f}} {{hp}} | 17 | On landing, 13 | - | - | 16 | Standing | Blowback }}
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| {{MoveListFooter}}
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| ==Universals/Generics==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | Turn Around Punch | {{p}} while facing away from opponent | 10 | 16 | +2 | +8 | 8 | All | }}
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| {{PJMoveListRow | Turn Around Kick | {{k}} while facing away from opponent | 9 | 37 | - | -13 | 7 | All | Blowback }}
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| {{PJMoveListRow | Running Shoulder Tackle | {{p}} while running | 12 | 31 | - | -7 | 13 | Standing | Overhead, Blowback }}
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| {{PJMoveListRow | Low Slide Kick | {{lk}} while running | 12 | 28 | - | -6 | 10 | Crouching | Blowback }}
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| {{PJMoveListRow | Flying Jump Kick | {{hk}} while running | 12 | 32 | - | -8 | 11 | Standing | Overhead, Blowback }}
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| {{MoveListFooter}}
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| ==Throws==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | You idiot! | {{lp}} + {{hp}}, near opponent | 7 | 60 | - | - | 27 | - | Standing Throw }}
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| {{PJMoveListRow | Wake up, already! | {{d}} + {{lp}} + {{hp}}, near opponent | 7 | 60 | - | - | 35 | - | Crouching Throw }}
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| {{PJMoveListRow | German Suplex | {{lp}} + {{hp}}, when behind opponent | 8 | 37 | - | - | 42 | - | Back Throw }}
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| {{PJMoveListRow | Full-Pelt Shrike Drop | (Air) {{lp}} + {{hp}}, near opponent | 1 | - | - | - | 37 | - | Air Throw }}
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| {{MoveListFooter}}
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| ==Special Moves==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | Nekketsu Shinai / Scolding Slash (LP) | {{qcf}} {{lp}} | 21 | 45 | - | -21 | 26 | All | Blowback }}
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| {{PJMoveListRow | Nekketsu Shinai / Scolding Slash (HP) | {{qcf}} {{hp}} | 21 | 82 | - | -55 | 33 | All | Knockdown }}
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| {{PJMoveListRow | Kuchuu Nekketsu Shinai / Aerial Scolding Slash (LP) | (Air) {{qcf}} {{lp}} | 14 | On landing, 13 | - | +11 | 26 | All | Blowback }}
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| {{PJMoveListRow | Kuchuu Nekketsu Shinai / Aerial Scolding Slash (HP) | (Air) {{qcf}} {{hp}} | 14 | On landing, 13 | - | +11 | 33 | All | Blowback }}
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| {{PJMoveListRow | Counter Thrust | {{qcb}} {{p}} | 46 | 55 | - | -25 | 31 | All | Blowback, super armor from 1-49F }}
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| {{PJMoveListRow | Kiai Kick / Devastation Kick (LK) | {{dp}} {{lk}} | 10 | On landing, 13 | - | -50 | 12 | All | Cancels into Aerial Scolding Slash }}
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| {{PJMoveListRow | Kiai Kick / Devastation Kick (HK) | {{dp}} {{hk}} | 10 | On landing, 13 | - | -50 | 28~38 | All | Press attack for more hits }}
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| {{PJMoveListRow | Double Guidance Kick / Second Kick | {{qcb}} {{k}} | 15 | 76 | - | -15 | 22 | All | Blowback }}
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| {{PJMoveListRow | Turning Shinai Smash / Rolling Smash | (Air) {{qcf}} {{k}} | 20 | On landing, 13 | - | +11 | 42 | All | Fixed damage, Throw tech possible }}
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| {{MoveListFooter}}
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| ==Burning Vigor Attacks==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | Nekketsu Push-Ups / Burning Push Ups | {{qcf}} {{qcf}} {{p}} | 29 | 59 | - | -35 | 45 | All | Fixed damage, Knockdown }}
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| {{PJMoveListRow | Nekketsu Cross Counter / Burning Cross Counter | {{qcb}} {{qcb}} {{p}} | 27 | 46 | - | -35 | 46~101 | All | Knockdown, Hold Attack to increase damage, super armor from 1F to first active frame }}
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| {{PJMoveListRow | Nekketsu Windmill / Burning Windmill | {{qcf}} {{qcf}} {{k}} | 22 | 71 | - | -50 | 50 | All | Blowback }}
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| {{PJMoveListRow | Nekketsu Tolerance / Burning Stoic | {{qcb}} {{qcb}} {{k}} | 52 | 73 | - | - | - | - | Grants passive super armor for 222F after activation }}
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| {{MoveListFooter}}
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| ==Team Up Techniques==
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| {{PJMoveListHeader}}
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| {{PJMoveListRow | Nekketsu Guts Cannon / Hot-Blooded Spirit Cannon | {{lp}} + {{lk}} (or {{hp}} + {{hk}}) | 20 | 59 | - | -35 | 48 | All | Team Up Technique, damage type }}
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| {{PJMoveListRow | Horse Ride Smash | {{p}} + {{p}} + {{k}} (or {{k}} + {{k}} + {{p}}) | 20 | 44 | - | -20 | 100 | All | Party Up Technique }}
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| {{MoveListFooter}}
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| ==Combos==
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| {{d}} {{lk}} {{---}} {{d}} {{lk}} {{---}} {{lp}} {{hp}} {{---}} {{b}} {{hp}} {{---}} {{qcf}} {{hp}}
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| {{d}} {{lk}} {{---}} {{d}} {{lk}} {{---}} {{lp}} {{hp}} {{---}} {{b}} {{hp}} {{---}} {{qcf}} {{qcf}} {{hp}}
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| {{d}} {{lk}} {{---}} {{d}} {{lk}} {{---}} {{lp}} {{hp}} {{---}} {{df}} {{hk}} {{---}} {{u}} {{---}} {{lp}} {{lp}} {{hp}} {{---}} (Air) {{qcf}} {{hp}}
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| {{df}} {{hp}} {{---}} {{u}} {{---}} {{lk}} {{lk}} {{hk}} {{---}} {{lp}} {{lp}} {{hk}} {{---}} {{lp}} {{lp}} {{hp}} {{---}} (Air) {{qcf}} {{hp}}
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| </div></div>
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| ---- | | ---- |
| __NOTOC__ | | __NOTOC__ |