Street Fighter IV/Ken: Difference between revisions

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==Matchups==
==Matchups==
===Matchup Videos===
Find a great collection of matchup specific videos from top players at [http://streetfighterdojo.com/sf4/characters/ken.html streetfighterdojo.com] <br>
''Contributor: zaspacer''


==Frame Data==
==Frame Data==

Revision as of 06:24, 15 April 2009

Introduction

Move Analysis

Normal Moves

Normal Throws

Shoulder Throw

  • (Close to Opponent)Forward or Neutral + LP+LK

Hell Wheel

  • (Close to Opponent)Back + LP+LK

Command Normals

Inazuma Kick

  • Back + Medium Kick
    • Overhead

Forward Step Kick

  • Forward + Medium Kick

Thunder Kick

  • Forward + Heavy Kick
    • Overhead. Hold Heavy Kick to cancel

Focus / Saving Attack

Special Moves

Hadoken

  • Quarter Circle Forward + Punch
    • EX Version available.

Shoryuken

  • Forward, Down, Down-Forward + Punch
  • EX Version available.

Tatsumaki Senpu Kyaku

  • Quarter Circle Back + Kick
    • EX Version available. Has Armor Break properties. Can also be performed in the air.

Super Move

Shoryureppa

  • Double Quarter Circle Forward + Punch

Ultra Move

Shinryuken

  • Double Quarter Circle Forward + All three Punches
    • Has Armor Break properties.

The Basics

Combos

Strategy

Matchups

Matchup Videos

Find a great collection of matchup specific videos from top players at streetfighterdojo.com
Contributor: zaspacer

Frame Data



frame frame frames of frames of super meter cancel
move Name startup active recovery adv.blk adv.hit blockstun hitstun damage stun gain block ability comments
close LP 4 2 5 +4 +7 10 13 30 50 20 HL CSpS -
close MP 6 3 18 -7 -2 13 18 60 100 40 HL SpS -
close HP 6 3 19 -4 +1 17 22 90 150 60 HL SpS -
close LK 6 2 7 +2 +5 10 13 30 50 20 HL CSpS -
close MK 8 3 12 -1 +7 13 21 70 100 40 HL SpS -
close HK 8 3 21 -6 -2 17 21 110 200 60 HL SpS -
far LP 4 2 5 +4 +7 10 13 20 50 20 HL CSpS -
far MP 7 5 5 +4 +7 13 16 70 100 40 HL S -
far HP 11 3 16 -1 +3 17 21 100 200 60 HL - -
far LK 4 3 7 +1 +4 10 13 40 50 20 HL - -
far MK 7 3 13 -2 +1 13 16 80 100 40 HL - -
far HK 12 3 21 -6 -2 17 21 130 200 60 HL - -
crouch LP 3 3 6 +2 +5 10 13 30 50 20 HL CSpS -
crouch MP 5 5 9 0 +3 13 16 70 100 40 HL SpS -
crouch HP 5 4 23 -9 -4 17 22 100 200 60 HL SpS -
crouch LK 3 4 7 0 +3 10 13 20 50 20 L CSpS -
crouch MK 4 4 14 -4 -1 13 16 70 100 40 L SpS -
crouch HK 8 3 21 -6 - 17 - 110 200 60 L - -
jump up LP 7 9 - - - 8 11 50 50 20 H - -
jump up MP 5 4 - - - 11 15 80 100 40 H - -
jump up HP 7 4 - - - 15 18 100 200 60 H - -
jump up LK 7 10 - - - 8 11 40 50 20 H - -
jump up MK 6 7 - - - 11 15 80 100 40 H - -
jump up HK 6 2 - - - 15 18 100 200 60 H - -
jump forward LP 7 8 - - - 8 11 40 50 20 H - -
jump forward MP 5 6 - - - 11 15 70 100 40 H - -
jump forward HP 5 4 - - - 15 18 100 200 60 H - -
jump forward LK 5 7 - - - 8 11 50 50 20 H - -
jump forward MK 6 4 - - - 11 15 80 100 40 H - -
jump forward HK 5 7 - - - 15 18 100 200 60 H - -
F+MK 15 2 17 -5 -2 13 16 80 100 40 H - -
F+MK 11 5 11 -2 +1 13 16 60 100 40 HL - -
F+HK 23 2 20 -4 -1 17 20 120 150 60 H - -
Target Combo 1 6 3 24 -9 -4 17 22 30 50 30 HL SpS -
level1 FA 22 2 42 -28 -28 15 15 60 100 20 HL - -
level2 FA 17+13 2 42 -22 - 21 - 90 150 40 HL - -
level3 FA 68 2 42 - - - - 150 200 60 - - -
F+LP+LK 3 2 20 - - - - 120 80 40 0.9 - -
B+LP+LK 3 2 20 - - - - 130 80 60 0.9 - -
Hadouken 14 - 47 -7 -3 18 22 60 100 10/20 HL S -
Hadouken EX 14 - 44 -1 +2 13 16 50*40 50*50 0/0 HL S -
Shoryuken LP 4 11 17+9 -16 - 20 - 120[80] 200[100] 30/40 HL S -
Shoryuken MP 4 3*11 25+9 -24 - 20 24*- 80*80 100*100 30/30*16 HL S -
Shoryuken FP 3 2*2*12 30+9 -30 - 20 24*-*- 70*40*30 100*50*50 30/30*10*10 HL S -
Shoryuken EX 5 2*2*3*7 45+9 -40 - 20 - 80*60*50*50 100*50x3 0/0 HL S -
Hurricane Kick LK 6 1(4)2(6)2 12+8 -9 -5 20 24 50*40*40 50x3 20/20*10*10 HL S*-*- -
Hurricane Kick MK 6 2(5)2(5)1(5)2(5)2 14+9 -4 0 20 24 60*40x3 50x4 20/20*10x3 HL S*-x3 -
Hurricane Kick HK 6 2(6)1(5)1(5)1(5)1(5)1(5)2(4)2 12+12 -5 -1 20 24 80*40x4 50x5 20/20*10x4 HL S*-x4 -
Hurricane Kick EX 6 2(4)1(3)1(4)1(3)1(4)1(4)1(3)1 9+14 -3 +1 20 24 50*40x4 50x5 0/0 HL S*-x4 -
Hurricane Kick LK(air) 8 ??? 10 - - 15 18 50 50 10/30 HL - -
Hurricane Kick MK(air) 7 ??? 10 - - 15 18 60 50 10/30 HL - -
Hurricane Kick HK(air) 7 ??? 10 - - 15 18 60 50 10/30 HL - -
Hurricane Kick EX(air) 6 ??? 4 - - 15 18 40 50 0/0 H - -
Super Combo 1+2(1) 2*2*8(20)1*3*7 31+12 -29 - 20 - 50x4*100x2 0 0/0 HL - -
Ultra Combo 1+9 2*2*5x7*1 32+50 - - 27*16x9 - 40+19x7+20x8+30,20xN 0 0/0 HL - -
move name startup active recovery frame frame frames of frames of damage stun super meter block cancel comments
adv.blk adv.hit blockstun hitstun gain ability
Arcade characters AbelAkumaBalrogBlankaC. ViperChun-LiDhalsimE. HondaEl Fuerte
GuileKenM. BisonRufusRyuSagatVegaZangief
Console characters CammyDanFei LongGenGoukenRoseSakuraSeth