The King of Fighters '95/Andy: Difference between revisions

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m (Attack Data Boxes draft added.)
 
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==Introduction==
==Introduction==
{{ ProConTable
| pros=
* Andy can duckwalk holding {{Motion|3}}
| cons=
* placeholder
}}
<center>'''Move List Showcase''' <br>
<youtube>ogPJ9KuuDwk</youtube></center>
==Movelist==
==Movelist==
=== Normals ===
=== Normals ===
==== Close Range Normals ====
 
===== <span class="invisible-header"></span> =====
==== Close Normals ====
 
===== <span class="invisible-header">c5A</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 11: Line 24:
|caption=
|caption=
|name=cl.A
|name=cl.A
|input={{Icon-SNK|a}}
|data=
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
Line 30: Line 42:
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">c5B</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 36: Line 48:
|caption=
|caption=
|name=cl.B
|name=cl.B
|input={{Icon-SNK|b}}
|data=
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
Line 55: Line 66:
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">c5C</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 61: Line 72:
|caption=
|caption=
|name=cl.C
|name=cl.C
|input={{Icon-SNK|c}}
|data=
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
Line 80: Line 90:
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">c5D</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 86: Line 96:
|caption=
|caption=
|name=cl.D
|name=cl.D
|input={{Icon-SNK|d}}
|data=
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
Line 106: Line 115:


==== Far Normals ====
==== Far Normals ====
===== <span class="invisible-header"></span> =====
 
===== <span class="invisible-header">f5A</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 112: Line 122:
|caption=
|caption=
|name=st.A
|name=st.A
|input={{Icon-SNK|a}}
|data=
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
Line 131: Line 140:
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">f5B</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 137: Line 146:
|caption=
|caption=
|name=st.B
|name=st.B
|input={{Icon-SNK|b}}
|data=
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
Line 156: Line 164:
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">f5C</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 162: Line 170:
|caption=
|caption=
|name=st.C
|name=st.C
|input={{Icon-SNK|c}}
|data=
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
Line 181: Line 188:
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">f5D</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 187: Line 194:
|caption=
|caption=
|name=st.D
|name=st.D
|input={{Icon-SNK|d}}
|data=
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
Line 207: Line 213:


==== Crouching Normals ====
==== Crouching Normals ====
===== <span class="invisible-header"></span> =====
 
===== <span class="invisible-header">2A</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 213: Line 220:
|caption=
|caption=
|name=cr.A
|name=cr.A
|input={{Motion|2}}{{Icon-SNK|a}}
|data=
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
Line 232: Line 238:
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">2B</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 238: Line 244:
|caption=
|caption=
|name=cr.B
|name=cr.B
|input={{Motion|2}}{{Icon-SNK|b}}
|data=
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
Line 257: Line 262:
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">2C</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 263: Line 268:
|caption=
|caption=
|name=cr.C
|name=cr.C
|input={{Motion|2}}{{Icon-SNK|c}}
|data=
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
Line 282: Line 286:
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">2D</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 288: Line 292:
|caption=
|caption=
|name=cr.D
|name=cr.D
|input={{Motion|2}}{{Icon-SNK|d}}
|data=
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
Line 308: Line 311:


==== Neutral Jumping Normals ====
==== Neutral Jumping Normals ====
===== <span class="invisible-header"></span> =====
 
===== <span class="invisible-header">j8A</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 314: Line 318:
|caption=
|caption=
|name=nj.A
|name=nj.A
|input={{Motion|8}}{{Icon-SNK|a}}
|data=
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
Line 333: Line 336:
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">j8B</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 339: Line 342:
|caption=
|caption=
|name=nj.B
|name=nj.B
|input={{Motion|8}}{{Icon-SNK|b}}
|data=
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
Line 358: Line 360:
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">j8C</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 364: Line 366:
|caption=
|caption=
|name=nj.C
|name=nj.C
|input={{Motion|8}}{{Icon-SNK|c}}
|data=
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
Line 383: Line 384:
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">j8D</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 389: Line 390:
|caption=
|caption=
|name=nj.D
|name=nj.D
|input={{Motion|8}}{{Icon-SNK|d}}
|data=
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
Line 409: Line 409:


==== Diagonal Jump Normals ====
==== Diagonal Jump Normals ====
===== <span class="invisible-header"></span> =====
 
===== <span class="invisible-header">jA</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 415: Line 416:
|caption=
|caption=
|name=dj.A
|name=dj.A
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|a}}
|data=
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
Line 434: Line 434:
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">jB</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 440: Line 440:
|caption=
|caption=
|name=dj.B
|name=dj.B
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|b}}
|data=
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
Line 459: Line 458:
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">jC</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 465: Line 464:
|caption=
|caption=
|name=dj.C
|name=dj.C
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|c}}
|data=
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
Line 484: Line 482:
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">jD</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
Line 490: Line 488:
|caption=
|caption=
|name=dj.D
|name=dj.D
|input={{Motion|7}}/{{Motion|9}}+{{Icon-SNK|d}}
|data=
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
Line 510: Line 507:


=== Throws ===
=== Throws ===
===== <span class="invisible-header">Kakae Kominage (4/6 C or D)</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=
|name=Kakae Kominage
|input={{Motion|4}}/{{Motion|6}}+{{Icon-SNK|c}}/{{Icon-SNK|d}}
|input=close 4/6 C or D
|data=
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
Line 533: Line 533:
}}
}}


=== Command Normals ===
=== Special Moves ===
===== <span class="invisible-header"></span> =====
 
===== <span class="invisible-header">Shouryu Dan (623P)</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=
|name=Shouryu Dan
|input=
|input=623A/C
|data=
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
|version=A
  |Damage=-
  |Damage=-
  |G. Damage=0
  |G. Damage=0
  |Stun=-
  |Stun=-
  |Cancel=
  |Cancel=  
  |Guard=Mid
  |Guard=  
|Startup=
|Active=-
|Recovery=-
|Total=
|Hit Adv=
|Block Adv=
|Invul=-
|description=
}}
{{AttackData-KOF95
|header=no
|version=C
|Damage=
|G. Damage=0
|Stun=
|Cancel=
|Guard=
  |Startup=
  |Startup=
  |Active=
  |Active=
Line 554: Line 573:
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
  |Invul=-
  |Invul=
  |description=
  |description=
  }}
  }}
}}
}}


=== Special Moves ===
===== <span class="invisible-header">Hishou Ken (214P)</span> =====
===== <span class="invisible-header"></span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=
|name=Hishou Ken
|input=
|input=214A/C
|data=
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
  |version=
  |version=A
  |Damage=-
  |Damage=
|G. Damage=0
|Stun=
|Cancel=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=
|description=
}}
{{AttackData-KOF95
|header=no
|version=C
|Damage=
  |G. Damage=0
  |G. Damage=0
  |Stun=-
  |Stun=
  |Cancel=  
  |Cancel=  
  |Guard=  
  |Guard=  
  |Startup=
  |Startup=
  |Active=-
  |Active=
  |Recovery=-
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
  |Invul=-
  |Invul=
  |description=
  |description=
  }}
  }}
}}
===== <span class="invisible-header">Zanei Ken ([1]6P</span> =====
<font style="visibility:hidden" size="0"></font>
{{MoveData
|image=
|caption=
|name=Zanei Ken
|input=[1]6A/C
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
  |version=
  |version=A
  |Damage=-
  |Damage=
  |G. Damage=0
  |G. Damage=0
  |Stun=-
  |Stun=
  |Cancel=  
  |Cancel=  
  |Guard=  
  |Guard=  
  |Startup=
  |Startup=
  |Active=-
  |Active=
  |Recovery=-
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=
|descrtption=
}}
{{AttackData-KOF95
|header=no
|version=C
|Damage=
|G. Damage=0
|Stun=
|Cancel=
|Guard=
|Startup=
|Active=
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
  |Invul=-
  |Invul=
  |description=
  |description=
  }}
  }}
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Kuuha Dan (19K/16K)</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=
|name=Kuuha Dan
|input=
|input=19K or 16K
|data=
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
  |version=
  |version=B
  |Damage=-
  |Damage=-
  |G. Damage=0
  |G. Damage=0
Line 627: Line 689:
  }}
  }}
  {{AttackData-KOF95
  {{AttackData-KOF95
  |version=
|header=no
  |version=D
  |Damage=-
  |Damage=-
  |G. Damage=0
  |G. Damage=0
Line 644: Line 707:
}}
}}


===== <span class="invisible-header"></span> =====
===== <span class="invisible-header">Geki Heki Hai Sui Shou (214K)</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=
|name=Geki Heki Hai Sui Shou
|input=
|input=214B/D
|data=
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
  |version=
  |version=B
  |Damage=-
  |Damage=
|G. Damage=0
|Stun=
|Cancel=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=
|descrtption=
}}
{{AttackData-KOF95
|header=no
|version=-
|Damage=
|G. Damage=0
|Stun=
|Cancel=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=
|description=
}}
{{AttackData-KOF95
|header=no
|version=-
|Damage=
|G. Damage=0
|Stun=
|Cancel=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=
|description=
}}
{{AttackData-KOF95
|header=no
|version=D
|Damage=
  |G. Damage=0
  |G. Damage=0
  |Stun=-
  |Stun=
  |Cancel=  
  |Cancel=  
  |Guard=  
  |Guard=  
  |Startup=
  |Startup=
  |Active=-
  |Active=
  |Recovery=-
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
  |Invul=-
  |Invul=
  |descrtption=
  |descrtption=
  }}
  }}
  {{AttackData-KOF95
  {{AttackData-KOF95
  |version=
|header=no
  |Damage=-
  |version=-
|Damage=
  |G. Damage=0
|Stun=
|Cancel=
|Guard=
|Startup=
|Active=
|Recovery=
|Total=
|Hit Adv=
|Block Adv=
|Invul=
|description=
}}
{{AttackData-KOF95
|header=no
|version=-
|Damage=
  |G. Damage=0
  |G. Damage=0
  |Stun=-
  |Stun=
  |Cancel=
  |Cancel=
  |Guard=  
  |Guard=  
  |Startup=
  |Startup=
  |Active=-
  |Active=
  |Recovery=-
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
  |Invul=-
  |Invul=
  |description=
  |description=
  }}
  }}
Line 687: Line 819:


=== Super Moves ===
=== Super Moves ===
===== <span class="invisible-header"></span> =====
 
===== <span class="invisible-header">Chou Reppa Dan ([2]36BD)</span> =====
<font style="visibility:hidden" size="0"></font>
<font style="visibility:hidden" size="0"></font>
{{MoveData
{{MoveData
|image=
|image=
|caption=
|caption=
|name=
|name=Chou Reppa Dan
|input=
|input=[2]36B+D
|data=
|data=
  {{AttackData-KOF95
  {{AttackData-KOF95
  |Damage=-
  |Damage=
  |G. Damage=0
  |G. Damage=0
  |Stun=-
  |Stun=
  |Cancel=
  |Cancel=
  |Guard=
  |Guard=
  |Startup=
  |Startup=
  |Active=-
  |Active=
  |Recovery=-
  |Recovery=
  |Total=
  |Total=
  |Hit Adv=
  |Hit Adv=
  |Block Adv=
  |Block Adv=
  |Invul=-
  |Invul=
  |description=
  |description=
  }}
  }}
}}
}}
Special Moves
{| class="wikitable"
! Name
! Motion
! Nickname
! Description
|-
! scope="row"|Sho Ryu Dan     
|dp+P
|
|
|-
! scope="row"|Hi Sho Ken
|qcb+P
|
|
|-
! scope="row"|Zai Ei Ken 
|db, f+P
|
|
|-
! scope="row"|Ku Ha Dan 
|db, uf+K
|
|
|-
! scope="row"|Geki Heki Hai Sui Shou
|qcb+K
|
|Can be linked together up to 3 times
|-
|}
Super Moves
{| class="wikitable"
! Name
! Motion
! Nickname
! Description
|-
! scope="row"|Cho Reppa Dan   
|d, qcf+B+D
|
|
|-
|}


==Combos==
==Combos==
==Strategies==
==Strategy==


{{Navbox-KOF95}}
{{Navbox-KOF95}}
[[Category:The King of Fighters '95]]
[[Category:The King of Fighters '95]]

Latest revision as of 02:48, 29 March 2025

Introduction

Strengths Weaknesses
  • Andy can duckwalk holding Df.png
  • placeholder
Move List Showcase

Movelist

Normals

Close Normals

c5A

cl.A
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -
c5B

cl.B
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -
c5C

cl.C
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -
c5D

cl.D
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -

Far Normals

f5A

st.A
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -
f5B

st.B
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -
f5C

st.C
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -
f5D

st.D
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -

Crouching Normals

2A

cr.A
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - - - - - - - - -
2B

cr.B
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Low - - - - - - - - - -
2C

cr.C
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Mid 0 - None - - - - - - -
2D

cr.D
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Low 0 - - - - - - KD - -

Neutral Jumping Normals

j8A

nj.A
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -
j8B

nj.B
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -
j8C

nj.C
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -
j8D

nj.D
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -

Diagonal Jump Normals

jA

dj.A
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -
jB

dj.B
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -
jC

dj.C
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -
jD

dj.D
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Overhead 0 - - - - - - - - -

Throws

Kakae Kominage (4/6 C or D)

Kakae Kominage
close 4/6 C or D
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- Throw - - - - - - - - - -

Special Moves

Shouryu Dan (623P)

Shouryu Dan
623A/C
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
A - - 0 - - - - - - - - -
C - - 0 - - - - - - - - -
Hishou Ken (214P)

Hishou Ken
214A/C
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
A - - 0 - - - - - - - - -
C - - 0 - - - - - - - - -
Zanei Ken ([1]6P

Zanei Ken
[1]6A/C
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
A - - 0 - - - - - - - - -
C - - 0 - - - - - - - - -
Kuuha Dan (19K/16K)

Kuuha Dan
19K or 16K
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
B - - 0 - - - - - - - - -
D - - 0 - - - - - - - - -
Geki Heki Hai Sui Shou (214K)

Geki Heki Hai Sui Shou
214B/D
Version Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
B - - 0 - - - - - - - - -
- - - 0 - - - - - - - - -
- - - 0 - - - - - - - - -
D - - 0 - - - - - - - - -
- - - 0 - - - - - - - - -
- - - 0 - - - - - - - - -

Super Moves

Chou Reppa Dan ([2]36BD)

Chou Reppa Dan
[2]36B+D
Damage Guard Guard Damage Stun Cancel Properties Startup Active Recovery Total Hit Advantage Block Advantage Invulnerability
- - 0 - - - - - - - - -

Combos

Strategy

Game Navigation

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