Mortal Kombat 1/Tanya/Introduction: Difference between revisions

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Tanya is a '''Zoner''' kombatant that excels at mid-range neutral and '''Defense/Mobility''' with several disjointed staff normals for '''whiff-punishing''', '''anti-airing''', and converting into kombos from a safe distance, as well as safely staggering opponents to hit-confirm; although her advancing F211 has a gap after the first hit, the fast multi-hitting string can '''armor break''' a reversal attempt and is safe on block (if all hits connect) with an optional safe Overhead knockdown ender that cannot be Up Blocked. Other safe close staggers include her S12 jab string and 16f all-Low B344 string that can convert into juggles with Kameo assists. Her (2,1+3) and (3,1+3) strings can '''side-switch''' along with Drill Kick (BF4) allowing her to control the opponent’s knockdown position; her S3, sweep (B4), and anti-air B2 (with launch/juggle options) can be used to contest the opponent from a distance and keep them away. Tanya’s zoning/mobility is enhanced by building 2 charges of '''Guidance''' manually (DF3) or automatically with a successful '''parry''' that grants '''Divine Protection''' (DB3) from all projectiles and grounded attacks except for Lows; full Guidance charge increases her dash distance when cancelling into attacks and can be spent to improve her DF1 projectile’s speed/dmg, grant new '''Umgadi  Dodge/Evade''' and '''Deity Push''' moves, and/or enhance her '''armor reversal''' (EX DB4) to hit multiple times on block (and remain safe when covered by Kameo assists).
Tanya is a '''Zoner''' kombatant that excels at mid-range neutral and '''Defense/Mobility''' with several disjointed staff normals for '''whiff-punishing''', '''anti-airing''', and converting into kombos from a safe distance, as well as safely staggering opponents to hit-confirm; although her advancing F211 has a gap after the first hit, the fast multi-hitting string can '''armor break''' a reversal attempt and is safe on block (if all hits connect) with an optional safe Overhead knockdown ender that cannot be Up Blocked. Other safe close staggers include her S12 jab string and 16f all-Low B344 string that can convert into juggles with Kameo assists. Her (2,1+3) and (3,1+3) strings can '''side-switch''' along with Drill Kick (BF4) allowing her to control the opponent’s knockdown position; her S3, sweep (B4), and anti-air B2 (with launch/juggle options) can be used to contest the opponent from a distance and keep them away. Tanya’s zoning/mobility is enhanced by building 2 charges of '''Guidance''' manually (DF3) or automatically with a successful '''parry''' that grants '''Divine Protection''' (DB3) from all projectiles and grounded attacks except for Lows; full Guidance charge increases her dash distance when cancelling into attacks and can be spent to improve her DF1 projectile’s speed/dmg, grant new '''Umgadi  Dodge/Evade''' and '''Deity Push''' moves, and/or enhance her '''armor reversal''' (EX DB4) to hit multiple times on block (and remain safe when covered by Kameo assists).
{{ProConTable}}
{{ProConTable
|pros=
* '''Queen of Reach:'''
* '''Powered Up:'''
* '''Great Defenses:'''
* '''No Need for Risk:'''
|cons=
* '''Limited Kameo Choice:'''
* '''Needs to Recharge:'''
* '''Aim True:'''
* '''Kinda Monotonous:'''
}}

Latest revision as of 19:53, 4 March 2025

Introduction

Guardian of Outworld’s Royal Family

”Chosen as an infant from Outworld’s first-born daughters, Tanya was raised by the Umgadi’s priestesses. She’s never known her birth family. As she grew older and saw other initiates wash out, Tanya feared that she would share their fate. But that fear spurred success; after many attempts, Tanya passed her trials and became a full Umgadi. Over time, Tanya became one of the order’s most trusted members. She was the obvious choice when it needed to choose a new leader for the royal family’s personal guard. As an Umgadi, Tanya is sworn to piety and chastity; that is why her bond with Princess Mileena, were it known, would cause a scandal. By following her heart, Tanya risks not only her position but also her life.”

Tanya is a Zoner kombatant that excels at mid-range neutral and Defense/Mobility with several disjointed staff normals for whiff-punishing, anti-airing, and converting into kombos from a safe distance, as well as safely staggering opponents to hit-confirm; although her advancing F211 has a gap after the first hit, the fast multi-hitting string can armor break a reversal attempt and is safe on block (if all hits connect) with an optional safe Overhead knockdown ender that cannot be Up Blocked. Other safe close staggers include her S12 jab string and 16f all-Low B344 string that can convert into juggles with Kameo assists. Her (2,1+3) and (3,1+3) strings can side-switch along with Drill Kick (BF4) allowing her to control the opponent’s knockdown position; her S3, sweep (B4), and anti-air B2 (with launch/juggle options) can be used to contest the opponent from a distance and keep them away. Tanya’s zoning/mobility is enhanced by building 2 charges of Guidance manually (DF3) or automatically with a successful parry that grants Divine Protection (DB3) from all projectiles and grounded attacks except for Lows; full Guidance charge increases her dash distance when cancelling into attacks and can be spent to improve her DF1 projectile’s speed/dmg, grant new Umgadi Dodge/Evade and Deity Push moves, and/or enhance her armor reversal (EX DB4) to hit multiple times on block (and remain safe when covered by Kameo assists).

Strengths Weaknesses
  • Queen of Reach:
  • Powered Up:
  • Great Defenses:
  • No Need for Risk:
  • Limited Kameo Choice:
  • Needs to Recharge:
  • Aim True:
  • Kinda Monotonous: