Mortal Kombat 1/Geras/Introduction: Difference between revisions

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''"Reconstructed by Liu Kang at the dawn of his New Era, Geras remains eternal and unkillable. He retains the memories of all the innumerable timelines he has watched pass and fade. In this New Era, Geras monitors events to make sure that they are faithful to Liu Kang’s vision. When they deviate from their intended path, it is Geras’s responsibility to correct them. As threats begin to mount, Geras works tirelessly to defend reality. But to succeed, he must first identify the mastermind behind the plot to destroy Liu Kang’s New Era.”''
''"Reconstructed by Liu Kang at the dawn of his New Era, Geras remains eternal and unkillable. He retains the memories of all the innumerable timelines he has watched pass and fade. In this New Era, Geras monitors events to make sure that they are faithful to Liu Kang’s vision. When they deviate from their intended path, it is Geras’s responsibility to correct them. As threats begin to mount, Geras works tirelessly to defend reality. But to succeed, he must first identify the mastermind behind the plot to destroy Liu Kang’s New Era.”''


Geras is a '''grappler/setplay''' archetype that boasts generally lower health (950 HP) in exchange for having unique abilities that can “alter time” to his advantage by rewinding/cloning himself or freezing opponents; his BF1 can “Time Stop” the opponent in a '''stun''' state either by using the EX version or by interrupting the default version with certain Kameos, allowing him to inflict guaranteed dmg and cause the hit reaction out of Time Stop to correspond with the last attack used. Geras can mark an “anchor” spot with BF3 Redo that lasts for 5 seconds or until he is hit, after which he will be returned to the anchor position; spending two bars of meter for EX BF3 will instead trigger “Double Time” to stop time and create a ''sand clone'' '''puppet''' of Geras that stores the player’s inputs during the timestop and then acts out the inputted sequence while Geras is free to move independently. His DB2/DF2 '''command grabs''' utilize his disjointed sand clones and grant a '''tick-throw''' after all of his crouching pokes and F1/F12 staggers, having an altered animation with more dmg when throwing opponents out of the corner; the EX versions change the Throw to hit neutral-ducking opponents and also alter their hit reaction to allow conversions into juggles with Kameo assists. Geras can use select specials/strings to build up to 3 “Countdown” charges (i.e. DB3) which causes the next DB3 to trigger “Inevitable,an instant fullscreen tracking version of EX Time Stop that automatically teleports him to the opponent and allows for meterless kombo conversions; he can alternatively spend all 3 charges and a bar of meter to perform DB3 Fixed Point even during available gaps in the opponent’s kombos, which will reset Geras back to his onscreen position and health value from 3 seconds prior.
Empowered by the sands of the magical Hourglass, Geras is a very unique '''Grappler/Setplay''' kombatant who sacrifices lower health (950 HP) for having various abilities that can ''alter time'' to his advantage by rewinding/cloning himself or freezing the opponent; his BF1 can '''Time Stop''' the opponent in a '''stun''' state when Enhanced or by interrupting the default version with certain Kameos, allowing him to inflict guaranteed dmg and cause the hit reaction out of Time Stop to correspond with the last attack used. Geras can mark an “anchor” with '''Redo''' (BF3) for 5 seconds or until hit, after which he returns to the anchor; spending two bars of meter will instead trigger '''Double Time''' (EX BF3) to stop time and create a ''sand clone'' '''puppet''' of Geras that stores the player’s inputs during the timestop and then acts out the inputted sequence while Geras can act independently. His DB2/DF2 '''Command Grabs''' utilize disjointed sand clones and will grant a '''''tick-throw''''' after all crouching pokes and 11f Mid (F1/F12) staggers, causing more dmg when throwing out of the corner; the EX versions will Throw neutral-ducking opponents, connect on hit, and alter the hit reaction allowing conversions into juggle kombos with Kameo assists. Geras can use select specials to build up 3 '''Countdown''' charges and gain access to '''Inevitable''' (DB3), an instant fullscreen '''tracking''' version of EX Time Stop that teleports him to the opponent for kombos; alternatively, he can spend all 3 charges to perform '''Fixed Point''' (EX DB3) even during gaps in the opponent’s kombos, which '''''rewinds''''' Geras to his onscreen position/health value from 3 seconds prior.
{{ProConTable}}

Latest revision as of 14:16, 6 February 2025

Introduction

Sentinel of the Hourglass

"Reconstructed by Liu Kang at the dawn of his New Era, Geras remains eternal and unkillable. He retains the memories of all the innumerable timelines he has watched pass and fade. In this New Era, Geras monitors events to make sure that they are faithful to Liu Kang’s vision. When they deviate from their intended path, it is Geras’s responsibility to correct them. As threats begin to mount, Geras works tirelessly to defend reality. But to succeed, he must first identify the mastermind behind the plot to destroy Liu Kang’s New Era.”

Empowered by the sands of the magical Hourglass, Geras is a very unique Grappler/Setplay kombatant who sacrifices lower health (950 HP) for having various abilities that can alter time to his advantage by rewinding/cloning himself or freezing the opponent; his BF1 can Time Stop the opponent in a stun state when Enhanced or by interrupting the default version with certain Kameos, allowing him to inflict guaranteed dmg and cause the hit reaction out of Time Stop to correspond with the last attack used. Geras can mark an “anchor” with Redo (BF3) for 5 seconds or until hit, after which he returns to the anchor; spending two bars of meter will instead trigger Double Time (EX BF3) to stop time and create a sand clone puppet of Geras that stores the player’s inputs during the timestop and then acts out the inputted sequence while Geras can act independently. His DB2/DF2 Command Grabs utilize disjointed sand clones and will grant a tick-throw after all crouching pokes and 11f Mid (F1/F12) staggers, causing more dmg when throwing out of the corner; the EX versions will Throw neutral-ducking opponents, connect on hit, and alter the hit reaction allowing conversions into juggle kombos with Kameo assists. Geras can use select specials to build up 3 Countdown charges and gain access to Inevitable (DB3), an instant fullscreen tracking version of EX Time Stop that teleports him to the opponent for kombos; alternatively, he can spend all 3 charges to perform Fixed Point (EX DB3) even during gaps in the opponent’s kombos, which rewinds Geras to his onscreen position/health value from 3 seconds prior.

Strengths Weaknesses
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