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== Notation == | |||
*F - Forward - Tilt stick forward/towards the opponent. (X-axis) | |||
*B - Backward/Back - Tilt stick backward/away from the opponent. (X-axis) | |||
*U - Up - Tilt stick upwards. (Y-axis) | |||
*D - Down - Tilt stick downwards. (Y-axis) | |||
*QCF - Quarter circle forward/Hadouken/Fireball - Tilt stick downwards, then to downwards and forward, then forward. | |||
*QCB - Quarter circle backward - Tilt stick downwards, then to downwards and backward, then backward. | |||
*HCF - Half circle forward - Tilt stick backwards, then to downwards and backward, then to downward, then to downwards and forward, then forward. | |||
*HCB - Half circle backward - Tilt stick forwards, then to downwards and forward, then to downward, then to downwards and backward, then backward. | |||
*DP - Dragon punch - Tilt stick forwards, then to downward, then to downward and forward. | |||
*360/FC - Full circle - Complete a full rotation of the stick. | |||
*720 - N/A - Complete a 720 degree rotation of the stick. | |||
*Charge - Hold a tilt - Hold the stick for a certain time in either B or D (Depending) then move to F or U respectively. | |||
*(##f) - Denotes the number of frames (1/60th of a second) to charge for. 60f = 1 second. | |||
*(##s) - Denotes the number of seconds to charge for. | |||
[[Category:Companies]] | [[Category:Companies]] |
Revision as of 12:43, 10 March 2009
Notation
- F - Forward - Tilt stick forward/towards the opponent. (X-axis)
- B - Backward/Back - Tilt stick backward/away from the opponent. (X-axis)
- U - Up - Tilt stick upwards. (Y-axis)
- D - Down - Tilt stick downwards. (Y-axis)
- QCF - Quarter circle forward/Hadouken/Fireball - Tilt stick downwards, then to downwards and forward, then forward.
- QCB - Quarter circle backward - Tilt stick downwards, then to downwards and backward, then backward.
- HCF - Half circle forward - Tilt stick backwards, then to downwards and backward, then to downward, then to downwards and forward, then forward.
- HCB - Half circle backward - Tilt stick forwards, then to downwards and forward, then to downward, then to downwards and backward, then backward.
- DP - Dragon punch - Tilt stick forwards, then to downward, then to downward and forward.
- 360/FC - Full circle - Complete a full rotation of the stick.
- 720 - N/A - Complete a 720 degree rotation of the stick.
- Charge - Hold a tilt - Hold the stick for a certain time in either B or D (Depending) then move to F or U respectively.
- (##f) - Denotes the number of frames (1/60th of a second) to charge for. 60f = 1 second.
- (##s) - Denotes the number of seconds to charge for.