Capcom: Difference between revisions

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== Notation ==
*F - Forward - Tilt stick forward/towards the opponent. (X-axis)
*B - Backward/Back - Tilt stick backward/away from the opponent. (X-axis)
*U - Up - Tilt stick upwards. (Y-axis)
*D - Down - Tilt stick downwards. (Y-axis)
*QCF - Quarter circle forward/Hadouken/Fireball - Tilt stick downwards, then to downwards and forward, then forward.
*QCB - Quarter circle backward - Tilt stick downwards, then to downwards and backward, then backward.
*HCF - Half circle forward - Tilt stick backwards, then to downwards and backward, then to downward, then to downwards and forward, then forward.
*HCB - Half circle backward - Tilt stick forwards, then to downwards and forward, then to downward, then to downwards and backward, then backward.
*DP - Dragon punch - Tilt stick forwards, then to downward, then to downward and forward.
*360/FC - Full circle - Complete a full rotation of the stick.
*720 - N/A - Complete a 720 degree rotation of the stick.
*Charge - Hold a tilt - Hold the stick for a certain time in either B or D (Depending) then move to F or U respectively.
*(##f) - Denotes the number of frames (1/60th of a second) to charge for. 60f = 1 second.
*(##s) - Denotes the number of seconds to charge for.
[[Category:Companies]]
[[Category:Companies]]

Revision as of 12:43, 10 March 2009

Notation

  • F - Forward - Tilt stick forward/towards the opponent. (X-axis)
  • B - Backward/Back - Tilt stick backward/away from the opponent. (X-axis)
  • U - Up - Tilt stick upwards. (Y-axis)
  • D - Down - Tilt stick downwards. (Y-axis)
  • QCF - Quarter circle forward/Hadouken/Fireball - Tilt stick downwards, then to downwards and forward, then forward.
  • QCB - Quarter circle backward - Tilt stick downwards, then to downwards and backward, then backward.
  • HCF - Half circle forward - Tilt stick backwards, then to downwards and backward, then to downward, then to downwards and forward, then forward.
  • HCB - Half circle backward - Tilt stick forwards, then to downwards and forward, then to downward, then to downwards and backward, then backward.
  • DP - Dragon punch - Tilt stick forwards, then to downward, then to downward and forward.
  • 360/FC - Full circle - Complete a full rotation of the stick.
  • 720 - N/A - Complete a 720 degree rotation of the stick.
  • Charge - Hold a tilt - Hold the stick for a certain time in either B or D (Depending) then move to F or U respectively.
  • (##f) - Denotes the number of frames (1/60th of a second) to charge for. 60f = 1 second.
  • (##s) - Denotes the number of seconds to charge for.