User:CobraPunch: Difference between revisions

36 edits
 
(4 intermediate revisions by the same user not shown)
Line 87: Line 87:


{{TheoryBox
{{TheoryBox
| Title      = Light confirms
| Title      = Light Confirms
| Oneliner  =  
| Oneliner  =  
| Difficulty = {{clr|1|Very Easy}}
| Difficulty = {{clr|1|Very Easy}}
Line 94: Line 94:
| Anchor    =  
| Anchor    =  
| Youtube    =  
| Youtube    =  
| Recipe    = {{clr|L|2LP}} > {{clr|L|5/2LP/2LK}} > {{clr|L|5/2LP}} > {{clr|L|236LK}} <br> {{clr|L|2LP}} > {{clr|L|2LP}} > {{clr|L|5LK}} > {{clr|L|214LP}} <br>
| Recipe    =  
| content    = {{clr|L|2LP}} is a 4 frame light button confirm into a special. M. Bison may be able to chain three {{clr|L|2/5LP}} together depending on his range from the opponent. Always end hit confirmed 3 hit light punch chain with Light Double Knee Press {{clr|L|236LK}} as Light Psycho Mine {{clr|L|214LP}} will not reach.
| content    =  


Ending with Light Double Knee Press {{clr|L|236LK}} will leave the opponent standing and M. Bison at +2 frame advantage. M. Bison will in perfect range for strike/throw.
{{clr|L|2LP}} > {{clr|L|2LP}} > {{clr|L|5LK}} > {{clr|L|214LP}} will plant a Psycho Mine on the opponent, however is spacing dependent. Ending a light hit with confirm with Light Double Knee Press {{clr|L|236LK}} is generally a more reliable option.
}}
}}


{{TheoryBox
{{TheoryBox
| Title      = {{clr|M|5MP}} starter
| Title      = Medium Starters
| Oneliner  =  
| Oneliner  =  
| Difficulty = {{clr|2|Easy}}
| Difficulty = {{clr|2|Easy}}
| Damage    = 1920
| Damage    =  
| Meter      =  
| Meter      =  
| Anchor    =  
| Anchor    =  
| Youtube    =  
| Youtube    =  
| Recipe    = {{clr|M|5MP}}, {{clr|M|2MP}} > {{clr|M|214MP}}
| Recipe    =  
| content    = This is M. Bison's basic combo using his {{clr|M|5MP}} as a starter that ends with a Medium Psycho Mine {{clr|M|214MP}} placement. Instead of Psycho Mine, you can end with Medium Double Knee Press {{clr|M|236MK}} to leave the opponent standing and M. Bison at +3 for strike/throw.
| content    =  


This is a very basic combo that can be used off {{clr|M|2MK}} drive rush cancels to set up Psycho Mine or pressure off a blocked Drive Rush {{clr|M|5MP}}.
}}
}}


<tabber> Midscreen =
<tabber> Midscreen =
{{TheoryBox
{{TheoryBox
| Title      = OD 214KK Extensions
| Title      = Heavy Starters
| Oneliner  =  
| Oneliner  =  
| Difficulty = {{clr|2|Easy}}
| Difficulty = {{clr|2|Easy}}
Line 125: Line 121:
| Anchor    =  
| Anchor    =  
| Youtube    =  
| Youtube    =  
| Recipe    = {{clr|M|5MP}}, {{clr|M|2MP}} > 214KK, {{clr|H|214HP}} /  {{clr|H|5HP}} > Super Art 1/2/3
| Recipe    =  
| content    = Standard routing with an OD Double Knee Press Extension, and Heavy Psycho Mine placement ender. Heavy Psycho Mine gives M. Bison the best oki option, allowing him to drive rush in with the normal of his choice, {{clr|M|5MP}} and {{clr|H|4HK}} being great options.
| content    =  


Can end with {{clr|H|5HP}} > SA1/2/3 instead of Psycho Mine if you want damage.
}}
}}
|-| Corner =
|-| Corner =
{{TheoryBox
{{TheoryBox
| Title      = Corner OD 214KK Extension
| Title      =
| Oneliner  =  
| Oneliner  =  
| Difficulty = {{clr|2|Easy}}
| Difficulty = {{clr|2|Easy}}
Line 139: Line 135:
| Anchor    =  
| Anchor    =  
| Youtube    =  
| Youtube    =  
| Recipe    = {{clr|M|5MP}}, {{clr|M|2MP}} > 214KK, {{clr|H|6HP}}, {{clr|L|214LP}} / {{clr|H|5HP}} > Super Art 1/2/3
| Recipe    =  
| content    = Decent damage, knockdown, oki and applies a Psycho Mine.
| content    =  


Can end with {{clr|H|5HP}} > SA1/2/3 instead of Psycho Mine if you want damage.
}}
}}
</tabber>
</tabber>
Line 156: Line 151:
| Anchor    =  
| Anchor    =  
| Youtube    =  
| Youtube    =  
| Recipe    = PC DI, walk forward, {{clr|H|2HP}} > {{clr|H|214HP}} <br> PC DI, walk forward, {{clr|H|2HP}} > 236KK, {{clr|H|6HP}}, {{clr|H|3HK}} <br> PC DI, walk forward, {{clr|H|2HP}} > 236KK, {{clr|H|214HP}} <br> PC DI, walk forward, {{clr|H|2HP}} > 236KK, {{clr|H|5HP}} > Super Art 1/2/3
| Recipe    = PC DI
| content    = Without OD Knee Press you can apply Heavy Psycho Mine {{clr|H|214HP}}. With OD Knee press you have a few options for enders afterwards.
| content    =  
}}
}}
|-| Corner Wallsplat =
|-| Corner Wallsplat =
Line 168: Line 163:
| Anchor    =  
| Anchor    =  
| Youtube    =  
| Youtube    =  
| Recipe    = DI, {{clr|H|2HP}} > {{clr|H|214HP}} <br> DI, {{clr|H|2HP}} > 236KK, {{clr|H|6HP}}, {{clr|L|214LP}}
| Recipe    = DI,  
| content    = Blocked DI wallsplat in the corner. Similar to previous combos, use OD Knee Press 236KK for extensions.
| content    = Blocked DI wallsplat in the corner.
}}
</tabber>
<br>
 
== Punish Counters ==
 
<tabber> 5HP =
{{TheoryBox
| Title      = {{clr|H|5HP}}
| Oneliner  =
| Difficulty = {{clr|2|Easy}}
| Damage    =
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    = {{clr|PC|PC}} {{clr|H|5HP}}
| content    = To Do
}}
 
|-| 5HK =
{{TheoryBox
| Title      = {{clr|H|5HK}}
| Oneliner  =
| Difficulty = {{clr|2|Easy}}
| Damage    =
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    =  {{clr|PC|PC}} {{clr|H|5HK}}
| content    = {{clr|PC|PC}} {{clr|H|5HK}} will crumple the opponent. To Do
}}
</tabber>
 
== Links & Chains ==
A non-comprehensive list of important links and chains Terry has access to.
<tabber>
Normal Hit =
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|-
!  Combo !! Notes
|-
| {{clr|L|5LP}} || Sample Text
|-
| {{clr|L|2LK}} || Sample Text
|-
| {{clr|L|2LP}}, || Sample Text
|-
| {{clr|M|5MK}} || Sample Text
|-
| {{clr|M|2MK}} || Sample Text
|}
|-|
Counter Hits =
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|-
!  Combo !! Notes
|-
| CH {{clr|L|2LP}}/{{clr|L|5LP}}, || Sample Text
|-
| CH {{clr|M|5MP}} || Sample Text
|-
| CH {{clr|M|2MP}} || Sample Text
|-
| CH {{clr|M|5MK}} || Sample Text
|-
| CH {{clr|M|2MK}} || Sample Text
|-
| CH {{clr|H|5HP}} || Sample Text
|-
| PC {{clr|H|5HP}} || Sample Text
|-
| PC {{clr|H|5HK}} || Sample Text
|}
|-|
Drive Rush =
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto;text-align: center"
|-
!  Combo !! Notes
|-
| {{clr|4|DR}} {{clr|L|5LP}} || Sample Text
|-
| {{clr|4|DR}} {{clr|L|2LK}} || Sample Text
|-
| {{clr|4|DR}} {{clr|M|5MP}} || Sample Text
|-
| {{clr|4|DR}} {{clr|M|2MP}}|| Sample Text
|-
| {{clr|4|DR}} {{clr|H|5HP}} || Sample Text
|}
</tabber>
<br>
 
== Day 1 Combo Dump ==
{| class="wikitable" style="margin:auto;width:100%"
|-
! Combo !! Position !! Damage !! Drive !! Super !! Difficulty !! Notes
|-
| {{clr|L|5LP}} || Anywhere || 1000 || 0 || 0 || {{clr|7|Easy}} || A simple light confirm.
|-
| {{clr|L|5LP}} || Anywhere || 1000 || 0 || 0 || {{clr|7|Easy}} ||
|-
| {{clr|M|5MP}} || Anywhere || 1000 || 0 || 0 || {{clr|7|Very Easy}} || Simple Combo starting with {{clr|M|5MP}}
|-
| {{clr|M|2MK}} || Anywhere || 1000 || 0 || 0 || {{clr|7|Easy}} || Simple combo starting with {{clr|M|2MK}}
|-
| {{clr|H|5HP}} || Anywhere || 1000 || 0 || 0 || {{clr|8|Medium}} || Simple Combo starting with {{clr|H|5HP}}
|-
| {{clr|H|j.HP}} || Anywhere || 1000 || 0 || 0 ||  {{clr|7|Easy}} || Simple combo starting with a jump-in {{clr|H|j.HP}}
|-
| {{clr|4|Drive Impact}} || Anywhere || 1000 || 1 || 0 || {{clr|7|Easy}} || Simple combo starting with {{clr|4|Drive Impact}}
|-
|}
-------------------
 
== Combo Theory ==
 
=== Picking an Ender ===
<tabber>
LP Special=
{{TheoryBox
| Title      =
| Oneliner  =
| Difficulty =
| Damage    =
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    =
| content    = Generic combo ender.
}}
|-|
MP Special=
{{TheoryBox
| Title      =
| Oneliner  =
| Difficulty =
| Damage    =
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    =
| content    =
}}
|-|
HP Special=
{{TheoryBox
| Title      =
| Oneliner  =
| Difficulty =
| Damage    =
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    =
| content    =
}}
|-|
LK Special=
{{TheoryBox
| Title      =
| Oneliner  =
| Difficulty =
| Damage    =
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    =
| content    =
}}
|-|
MK Special=
{{TheoryBox
| Title      =
| Oneliner  =
| Difficulty =
| Damage    =
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    =
| content    =
|-|
HK Special=
{{TheoryBox
| Title      =
| Oneliner  =
| Difficulty =
| Damage    =
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    =
| content    =
}}
</tabber>
 
=== Drive Rush Cancel Extensions ===
 
Mai can arbitrarily extend her combos after a cancelable button by drive rush canceling. This may be a good option if the opponent's health is low and Mai is able to finish them off by extending her combos for a bit longer. She can also extend her combos to gain access to better setups, or just for better corner carry.
<tabber>
Light Starter=
{{TheoryBox
| Title      = {{clr|L|5LP}} starter
| Oneliner  =
| Difficulty =
| Damage    =
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    = {{clr|4|DRC}} > Ender
| content    = For a single drive rush cancel extension,  
}}
|-|
Medium Starter=
{{TheoryBox
| Title      = {{clr|M|5MP}}/{{clr|M|2MP}}/{{clr|M|2MK}} starter
| Oneliner  =
| Difficulty =
| Damage    =
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    = {{clr|4|DRC}} > Ender
| content    = For a single drive rush cancel extension, it is better to cancel into the second half of the combo SAMPLE for better damage and corner carry. Otherwise, this is the optimal full drive gauge dump route from a medium starter.
}}
|-|
Heavy Starter=
{{TheoryBox
| Title      = {{clr|H|5HP}} starter
| Oneliner  =
| Difficulty =
| Damage    =
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    = {{clr|4|DRC}} > Ender
| content    = For a single drive rush cancel extension, it is better to cancel into the second half of the combo SAMPLE for better damage and corner carry. Otherwise, this is the optimal full drive gauge dump route from a heavy starter.
}}
}}
</tabber>
</tabber>
<br>
<br>

Latest revision as of 22:35, 4 February 2025

Starter Combos

Light confirms
Very Easy


5LP > 5LP/2LP > 5LP > 214MP
5LK~5LK~5LK

5LP is the light button confirm into a knockdown. Ed may be able to chain three 5/2LP together depending on his range from the opponent. Always end light chain on 5LP as 2LP is not cancellable into a special.

Generally, if Ed hit confirms 5LP, it is preferred to end with 236MP as he gains access to a knockdown. You can end with 236LP to leave the opponent standing and Ed at +3 frame advantage. When unsure, Ed can safely end the string with 5LP.

5LK can be cancelled into itself for a 3 hit target combo. The third hit is hit confirmable, so end the chain if the 2nd hit is blocked to remain safe. Third hit of 5LK leaves Ed at +1 and moves Ed closer to the opponent.

5MP starter
Easy


5MP > 5HP > KK~6P, 623MP

This is Ed's basic midscreen combo using his 5MP > 5HP target combo. He can also route into this combo from a 5HK, jump-in j.HP/j.MK, or from a drive rush cancel. Use 5MP > 5HP as a blockstring sparingly, as you need to use meter for a truly safe blockstring. Cancelling into 236P can be safe if spaced or lead to scenarios beneficial for Ed, such as baiting opponent to Drive Impact.

From the 623MP knockdown, Ed can use his command dash, Kill Rush (KK), for oki.

5MP starter
Medium


5MP > 5HP > KK~dl.6P, 214MP

Leaves Ed +42 in the corner, perfect for a safejump, meaty 236P oki, tether oki, or anything you want. Combo can also be done directly in the corner.

5MP starter
Medium


5MP > 5HP > 236HK, 623MP

Alternative to the previous Near Corner combo if you want to squeeze out a little more damage without using meter.

Drive Impact
Very Easy


PC DI, 5HK, 5MP > 5HP > KK~6P, 623MP

This is the same combo as the 5MP combo shown above.

Drive Impact
Medium


DI, 5MP > 5HP > 236HK, 623LP, 214MP

Blocked DI wallsplat in the corner. End with 214MP gives a safejump. End with 214HP for a bit more damage but no safejump.


Starter Combos

Light Confirms
Very Easy



Medium Starters
Easy



Heavy Starters
Easy



Easy




Drive Impact
Easy


PC DI

Drive Impact
Easy


DI,

Blocked DI wallsplat in the corner.


Punish Counters

5HP
Easy


PC 5HP

To Do

5HK
Easy


PC 5HK

PC 5HK will crumple the opponent. To Do

Links & Chains

A non-comprehensive list of important links and chains Terry has access to.

Combo Notes
5LP Sample Text
2LK Sample Text
2LP, Sample Text
5MK Sample Text
2MK Sample Text

Combo Notes
CH 2LP/5LP, Sample Text
CH 5MP Sample Text
CH 2MP Sample Text
CH 5MK Sample Text
CH 2MK Sample Text
CH 5HP Sample Text
PC 5HP Sample Text
PC 5HK Sample Text

Combo Notes
DR 5LP Sample Text
DR 2LK Sample Text
DR 5MP Sample Text
DR 2MP Sample Text
DR 5HP Sample Text


Day 1 Combo Dump

Combo Position Damage Drive Super Difficulty Notes
5LP Anywhere 1000 0 0 Easy A simple light confirm.
5LP Anywhere 1000 0 0 Easy
5MP Anywhere 1000 0 0 Very Easy Simple Combo starting with 5MP
2MK Anywhere 1000 0 0 Easy Simple combo starting with 2MK
5HP Anywhere 1000 0 0 Medium Simple Combo starting with 5HP
j.HP Anywhere 1000 0 0 Easy Simple combo starting with a jump-in j.HP
Drive Impact Anywhere 1000 1 0 Easy Simple combo starting with Drive Impact

Combo Theory

Picking an Ender


Generic combo ender.







{{TheoryBox | Title = | Oneliner = | Difficulty = | Damage = | Meter = | Anchor = | Youtube = | Recipe = | content =



Drive Rush Cancel Extensions

Mai can arbitrarily extend her combos after a cancelable button by drive rush canceling. This may be a good option if the opponent's health is low and Mai is able to finish them off by extending her combos for a bit longer. She can also extend her combos to gain access to better setups, or just for better corner carry.

5LP starter


DRC > Ender

For a single drive rush cancel extension,

5MP/2MP/2MK starter


DRC > Ender

For a single drive rush cancel extension, it is better to cancel into the second half of the combo SAMPLE for better damage and corner carry. Otherwise, this is the optimal full drive gauge dump route from a medium starter.

5HP starter


DRC > Ender

For a single drive rush cancel extension, it is better to cancel into the second half of the combo SAMPLE for better damage and corner carry. Otherwise, this is the optimal full drive gauge dump route from a heavy starter.