Pokken Tournament DX/Charizard (PTDX): Difference between revisions

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Line 10: Line 10:
|synergy=150 CC
|synergy=150 CC
|bursttime= 660F (11 sec)
|bursttime= 660F (11 sec)
|bDash=37F ('''<span style="color:#EF007C">1-8F Strike/Throw Invuln</span>''', Cancelable on FP Frame 32 / DP Frame 30)
|bDash=37F, '''<span style="color:#EF007C">1-8F Strike/Throw Invuln</span>''', Cancelable on Frame FP 32 / DP Frame 30
|sDash=45F ('''<span style="color:#EF007C">5-14F Projectile Invuln</span>''', Cancelable on Frame 31)
|sDash=45F, '''<span style="color:#EF007C">5-14F Projectile Invuln</span>''', Cancelable on Frame 31
|fDash=33F (Cancelable on Frame 25)
|fDash=33F, Cancelable on Frame 25
|sMove?=Flying Stance, Glide
|sMove?=Flying Stance, Glide
|hStance='''<span style="color:#FFFE01">Special Mid</span>/Grab''' '''<span style="color:#cc0000">Red Armor on Frame 5</span>'''
|hStance='''<span style="color:#FFFE01">Special Mid</span>'''/'''<span style="color:#cc0000">Throw Red Armor on Frame 5</span>'''
|lStance='''<span style="color:#FE5554">High Invuln. on Frame 1</span>'''
|lStance='''<span style="color:#FE5554">High Invuln. on Frame 1</span>'''
}}
}}
Line 46: Line 46:
| +8
| +8
| 0
| 0
| '''<span style="color:#EF007C"> 1-48F Total Invuln.</span>''', Pierce
| '''<span style="color:#EF007C"> 1-48F Total Invuln</span>''', Pierce
|}</div>
|}</div>
<div>
<div>
{|border="1"
{|border="1"
|<p>In Burst Mode, Charizard can perform double jump in any direction.</p>
|<p>In Burst Mode, Charizard can perform double jump in any direction.</p>
<p>Moves that have HP Recoil are reduced by half.</p>
<p>HP Recoil is reduced by half.</p>
<p>Moves that transition into Flying Stance do so 4F earlier.</p>
<p>Moves that transition into Flying Stance do so 4F earlier.</p>
|}</div>
|}</div>
Line 58: Line 58:
<br>
<br>
[[File:Pokken_Charizard_Burst_Attack.png|left|border]]
[[File:Pokken_Charizard_Burst_Attack.png|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">Burst Attack: Searing Blaze</span>====
====<span style="color:#FC3D3C">Burst Attack: Searing Blaze</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
Line 84: Line 85:
| FP Knockdown / DP Shift  
| FP Knockdown / DP Shift  
| FP -18 / DP -6
| FP -18 / DP -6
| '''<span style="color:#EF007C"> 6-33F Total Invuln.</span>''', Pierce
| '''<span style="color:#EF007C"> 6-33F Total Invuln</span>''', Pierce
|-
|-
| '''<span style="color:#FC3D3C">Burst j.L+R: Searing Blaze (Air)</span>'''
| '''<span style="color:#FC3D3C">Burst j.L+R: Searing Blaze (Air)</span>'''
Line 93: Line 94:
| S+, S (Landing)
| S+, S (Landing)
| i14
| i14
| FP Until landing +27 / DP Until landing +13
| Until landing FP +27 / DP +13
| FP Knockdown / DP Shift  
| FP Knockdown / DP Shift  
| FP -23 / DP -10
| FP -23 / DP -10
| '''<span style="color:#EF007C"> 5-28F Total Invuln.</span>''', Pierce
| '''<span style="color:#EF007C"> 5-28F Total Invuln</span>''', Pierce
|}</div>
|}</div>
<div>
<div>
Line 106: Line 107:
<br>
<br>
[[File:Pokken_Charizard_jR.png|left|border]]
[[File:Pokken_Charizard_jR.png|left|border]]
<div>  
<div>
 
====j.R Glide====
====j.R Glide====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
Line 113: Line 115:
| '''Properties'''
| '''Properties'''
|-
|-
| FP Until landing +27 / DP Until landing +13
| Until landing FP +27 / DP +13
| '''<span style="color:#ad18ad">Air Actionable on Frame 3</span>'''
| '''<span style="color:#ad18ad">Air Actionable on Frame 3</span>'''
|}</div>
|}</div>
Line 179: Line 181:
| i35
| i35
| 73
| 73
| Launch
| Soft Launch
| -8
| -8
| '''<span style="color:#019FED">1-28F Counter Armor</span>''', Destroys Projectiles while active, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
| '''<span style="color:#019FED">1-28F Counter Armor</span>''', Destroys Projectiles while active, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
|-
|-
| '''<span style="color:#019FED">[X+A] Charged Counter Attack</span>'''
| '''<span style="color:#019FED">[X+A] Charged Counter Attack</span>'''
Line 192: Line 194:
| i55
| i55
| 93
| 93
| Launch
| Soft Launch
| +8
| +8
| '''<span style="color:#019FED">1-48F Counter Armor</span>''', Pierce, Destroys Projectiles while active, Forward and Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
| '''<span style="color:#019FED">1-48F Counter Armor</span>''', Pierce, Destroys Projectiles while active, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
|}</div>
|}</div>
<br>
<br>
Line 292: Line 294:
| Normal (projectile)
| Normal (projectile)
| 40
| 40
| 0%
| 40%
| <span style="color:#00FE01">Mid Low</span>
| <span style="color:#00FE01">Mid Low</span>
| 7
| 7
Line 310: Line 312:
<br>
<br>
[[File:Pokken_Charizard_fY.png|left|border]]
[[File:Pokken_Charizard_fY.png|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">fY</span>====
====<span style="color:#FC3D3C">fY</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
Line 430: Line 433:
| 5
| 5
| Until landing +27
| Until landing +27
| Launch
| Soft Launch
| -2
| -2
|}</div>
|}</div>
Line 488: Line 491:
| +20 / +24 (Burst)
| +20 / +24 (Burst)
| +0 / +4 (Burst)
| +0 / +4 (Burst)
| Block/Jump Cancelable on Frame 1, '''<span style="color:#ad18ad">Airborne on Frame 17</span>''', Transitions into Flying Stance once complete
| Throw Blast, Block/Jump Cancelable on Frame 1, '''<span style="color:#ad18ad">Airborne on Frame 17</span>''', Transitions into Flying Stance once complete
|-
|-
|'''<span style="color:#FC3D3C">XX Homing Attack 2</span>'''
|'''<span style="color:#FC3D3C">XX Homing Attack 2</span>'''
Line 513: Line 516:
| 111
| 111
| Shift (+8)
| Shift (+8)
| +26
| Guard Break (+26)
| '''<span style="color:#ad18ad">Airborne</span>''', Pierce, Guard Break
| '''<span style="color:#ad18ad">Airborne</span>''', Pierce, Guard Break
|}</div>
|}</div>
Line 547: Line 550:
| Normal (strike)
| Normal (strike)
| 90
| 90
| <span style="color:#FEAA01">Mid High</span>
| <span style="color:#CF6600">Mid High</span>
| 4
| 4
| i30 / i29 (j.bX)
| i30 / i29 (j.bX)
Line 559: Line 562:
| Normal (strike)
| Normal (strike)
| 120
| 120
| <span style="color:#FEAA01">Mid High</span>
| <span style="color:#CF6600">Mid High</span>
| 4
| 4
| i50 / i49 (j.bX)
| i50 / i49 (j.bX)
Line 618: Line 621:
| Normal (strike)
| Normal (strike)
| 54
| 54
| 30%
| 20%
| 4
| 4
| <span style="color:#00FE01">Mid Low</span>
| <span style="color:#00FE01">Mid Low</span>
Line 703: Line 706:
| -3
| -3
| -27
| -27
| '''<span style="color:#FE5554">5-16F High</span>/<span style="color:#FEAA01">Mid High Invuln</span>''', '''<span style="color:#ad18ad">Airborne on Frame 14</span>''', '''<span style="color:#00FEFE">Low Invuln. on Frame 17</span>''', '''<span style="color:#ad18ad">Air Actionable on Frame 43</span>'''
| '''<span style="color:#FE5554">5-16F High</span>/<span style="color:#CF6600">Mid High Invuln</span>''', '''<span style="color:#ad18ad">Airborne on Frame 14</span>''', '''<span style="color:#00FEFE">Low Invuln. on Frame 17</span>''', '''<span style="color:#ad18ad">Air Actionable on Frame 43</span>'''
|}</div>
|}</div>
<div>
<div>
Line 773: Line 776:
| 0%
| 0%
| 0
| 0
| <span style="color:#FE5554">High</span>, <span style="color:#FEAA01">Mid High (2nd Hit)</span>
| <span style="color:#FE5554">High</span>, <span style="color:#CF6600">Mid High (2nd Hit)</span>
| 3
| 3
| i15
| i15
Line 826: Line 829:
| 20%
| 20%
| 4
| 4
| <span style="color:#FEAA01">Mid High</span>
| <span style="color:#CF6600">Mid High</span>
| 5
| 5
| i15
| i15
| N/A
| N/A
| Until landing +13
| Until landing +13
| Launch
| Hard Launch
| -2
| -2
|}</div>
|}</div>
Line 869: Line 872:
| Normal (strike)
| Normal (strike)
| 130
| 130
| 50%, 20%
| 40%, 20%
| 1, 3
| 1, 3
| <span style="color:#00FE01">Mid Low</span>, <span style="color:#FFFE01">Mid</span>
| <span style="color:#00FE01">Mid Low</span>, <span style="color:#FFFE01">Mid</span>
Line 876: Line 879:
| 9
| 9
| 61
| 61
| Launch*
| Hard Launch*
| -12
| -12
| Launch Straight on Crit, 5XR Transitions into Flying Stance on Frame 38 / 34 (Burst)
| Launch Straight on Crit <br>
'''5XR:''' [Transitions into Flying Stance on Frame 38 / 34 (Burst)]
|-
|-
| '''<span style="color:#FC3D3C">Charged - 5[X]</span>'''
| '''<span style="color:#FC3D3C">Charged - 5[X]</span>'''
| Normal (strike)
| Normal (strike)
| 138
| 138
| 20%, 0%, 0%, 40%
| 20%, 0%, 0%, 30%
| 1 per hit
| 1 per hit
| <span style="color:#00FE01">Mid Low</span>, <span style="color:#FFFE01">Mid</span>
| <span style="color:#00FE01">Mid Low</span>, <span style="color:#FFFE01">Mid</span>
Line 890: Line 894:
| 9
| 9
| 81
| 81
| Launch
| Hard Launch
| 0
| 0
| 5XR Transitions into Flying Stance on Frame 38 / 34 (Burst)
| '''5XR:''' [Transitions into Flying Stance on Frame 38 / 34 (Burst)]
|}</div>
|}</div>
<div>
<div>
Line 904: Line 908:
[[File:Pokken_Charizard_6X.png|border]]
[[File:Pokken_Charizard_6X.png|border]]
[[File:Pokken_Charizard_6XX.png|border]]
[[File:Pokken_Charizard_6XX.png|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">6X</span>====
====<span style="color:#FC3D3C">6X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
Line 932: Line 937:
| 9  
| 9  
| 79
| 79
| Launch
| Hard Launch
| -30
| -30
| '''<span style="color:#ad18ad">Airborne on Frame 19</span>'''
| '''<span style="color:#ad18ad">Airborne on Frame 19</span>'''
Line 946: Line 951:
| 9  
| 9  
| 52 / 48 (Burst)
| 52 / 48 (Burst)
| Launch
| Hard Launch
| -2 / +2 (Burst)
| -2 / +2 (Burst)
| '''<span style="color:#ad18ad">Airborne on Frame 19</span>''', Transitions into Flying Stance once complete
| '''<span style="color:#ad18ad">Airborne on Frame 19</span>''', Transitions into Flying Stance once complete
Line 960: Line 965:
| N/A  
| N/A  
| 95
| 95
| Launch
| Hard Launch
| -16
| -16
| '''<span style="color:#ad18ad">Airborne</span>'''
| '''<span style="color:#ad18ad">Airborne</span>'''
Line 994: Line 999:
| 40%
| 40%
| 5
| 5
| <span style="color:#FEAA01">Mid High</span>
| <span style="color:#CF6600">Mid High</span>
| 6
| 6
| i31
| i31
Line 1,001: Line 1,006:
| Knockdown
| Knockdown
| -8
| -8
| Throw Blast, '''<span style="color:#ad18ad">Airborne on Frame 15</span>''', '''<span style="color:#00FE01">17-30F Mid Low invuln.</span>'''
| Throw Blast, '''<span style="color:#ad18ad">Airborne on Frame 15</span>''', '''<span style="color:#00FE01">17-30F Mid Low Invuln.</span>'''
|}</div>
|}</div>
<div>
<div>
Line 1,011: Line 1,016:
<br>
<br>
[[File:Pokken_Charizard_2X.png|left|border]]
[[File:Pokken_Charizard_2X.png|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">2X</span>====
====<span style="color:#FC3D3C">2X</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
Line 1,037: Line 1,043:
| 9
| 9
| 53
| 53
| Launch
| Hard Launch
| -12
| -12
| '''<span style="color:#FE5554">High Invuln. on Frame 1</span>''', Special/Jump Cancelable on Frame 23
| '''<span style="color:#FE5554">High Invuln. on Frame 1</span>''', Special/Jump Cancelable on Frame 23
Line 1,072: Line 1,078:
| 40%
| 40%
| 0
| 0
| <span style="color:#FEAA01">Mid High</span>
| <span style="color:#CF6600">Mid High</span>
| 4
| 4
| i28 / i27 (j.4X)
| i28 / i27 (j.4X)
Line 1,086: Line 1,092:
| 40%
| 40%
| 0
| 0
| <span style="color:#FEAA01">Mid High</span>
| <span style="color:#CF6600">Mid High</span>
| 4
| 4
| i48 / i47 (j.4X)
| i48 / i47 (j.4X)
Line 1,151: Line 1,157:
| 9
| 9
| 79
| 79
| Launch
| Soft Launch
| 0
| 0
|}</div>
|}</div>
Line 1,190: Line 1,196:
| 73 / 67 (Burst)
| 73 / 67 (Burst)
| 0 / +6 (Burst)
| 0 / +6 (Burst)
| FP -24, -18 (Burst) / DP -16, -10 (Burst)
| FP (-24/-18 (Burst)) / DP (-16/-10 (Burst))
| '''<span style="color:#019FED">1-25F Counter Armor</span>''', '''<span style="color:#ad18ad">Airborne on Frame 26</span>''', 6AR Transitions into Flying Stance on Frame 38, Crumple on Crit
| '''<span style="color:#019FED">1-25F Counter Armor</span>''', '''<span style="color:#ad18ad">Airborne on Frame 26</span>''', Crumple on Crit <br>
'''6AR:''' ['''<span style="color:#019FED">1-23F Counter Armor</span>''', Transitions into Flying Stance on Frame 38 / 34 (Burst)]
|-
|-
| '''<span style="color:#019FED">6[A] Fire Punch</span>'''
| '''<span style="color:#019FED">6[A] Fire Punch</span>'''
Line 1,201: Line 1,208:
| 5
| 5
| i27
| i27
| FP 61/57 (Burst) / DP 59/55 (Burst)
| FP (61/57 (Burst)) / DP (59/55 (Burst))
| FP +12/+18 (Burst) / DP +14/+20 (Burst)
| FP (+12/+18 (Burst)) / DP (+14/+20 (Burst))
| FP -11/-8 (Burst) / DP 0/+4 (Burst)
| FP (-11/-8 (Burst)) / DP (0/+4 (Burst))
| '''<span style="color:#019FED">1-25F Counter Armor</span>''', '''<span style="color:#ad18ad">Airborne on Frame 26</span>''', 6AR reduces armor to 1-23F and Transitions into Flying Stance on Frame 38, Crumple on Crit, Transitions into Flying Stance once complete
| '''<span style="color:#019FED">1-25F Counter Armor</span>''', '''<span style="color:#ad18ad">Airborne on Frame 26</span>''', Crumple on Crit, Transitions into Flying Stance once complete  <br>
'''6[A]R:''' ['''<span style="color:#019FED">1-23F Counter Armor</span>''', Transitions into Flying Stance on Frame 38 / 34 (Burst)]
|}</div>
|}</div>
<div>
<div>
Line 1,216: Line 1,224:
<br>
<br>
[[File:Pokken_Charizard_4A.png|left|border]]
[[File:Pokken_Charizard_4A.png|left|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">4A Inferno</span>====
====<span style="color:#FC3D3C">4A Inferno</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
Line 1,235: Line 1,244:
| Normal (projectile)
| Normal (projectile)
| 108 (30)
| 108 (30)
| FP 10%, 10%, 40% / DP 30% x 4  
| FP 10%, 10%, 40% / DP 30% x 4 <!--- Scaling is broken down a lot more nuanced than this but holy shit is that a mess I'm not going to breakdown. Just know scaling is heavy and the amount of hits vary by opponent. - Double --->
| 4
| 4
| <span style="color:#00FE01">Mid Low</span>
| <span style="color:#00FE01">Mid Low</span>
Line 1,244: Line 1,253:
| Stun
| Stun
| -26
| -26
| '''<span style="color:#00FEFE">Low invuln. on Frame 1</span>''', '''<span style="color:#ad18ad">Airborne on Frame 5</span>''', 4AR Transitions into Flying Stance on Frame 30 / 26 (Burst), '''<span style="color:#5017FD">Speed Down (opponent) for 450F on hit</span>'''
| '''<span style="color:#00FEFE">Low Invuln. on Frame 1</span>''', '''<span style="color:#ad18ad">Airborne on Frame 5</span>''', '''<span style="color:#5017FD">Speed Down (opponent) for 450F on Hit</span>''' <br>
'''4AR:''' [Transitions into Flying Stance on Frame 30 / 26 (Burst)]
|}</div>
|}</div>
<div>
<div>
Line 1,263: Line 1,273:
| '''Attack Type'''
| '''Attack Type'''
| '''Damage'''
| '''Damage'''
| '''Scaling'''
| '''PSP'''
| '''PSP'''
| '''Height'''
| '''Height'''
Line 1,274: Line 1,283:
| Grab
| Grab
| 160
| 160
| 20%
| 0
| 0
| <span style="color:#FE5554">High</span>
| <span style="color:#FE5554">High</span>
Line 1,294: Line 1,302:
[[File:Pokken_Charizard_jA_1.png|border]]
[[File:Pokken_Charizard_jA_1.png|border]]
[[File:Pokken_Charizard_jA_2.png|border]]
[[File:Pokken_Charizard_jA_2.png|border]]
<div>  
<div>
 
====<span style="color:#FC3D3C">j.A Flare Blitz: Fall</span>====
====<span style="color:#FC3D3C">j.A Flare Blitz: Fall</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
Line 1,315: Line 1,324:
| 10% x 5
| 10% x 5
| 5
| 5
| <span style="color:#FEAA01">Mid High</span>, <span style="color:#FFFE01">Mid (Landing)</span>
| <span style="color:#CF6600">Mid High</span>, <span style="color:#FFFE01">Mid (Landing)</span>
| S+ (Spinning), 6 (Traveling), S (Landing)
| S+ (Spinning), 6 (Traveling), S (Landing)
| i15
| i15
| 5
| 5
| Until landing +59
| Until landing +59
| Launch
| Soft Launch
| -8
| -8
| 60 HP Recoil, Destroys Projectiles while active (Traveling)  
| '''<span style="color:#FC3F2C">60 HP Recoil</span>''', Destroys Projectiles while active (Traveling)  
|}</div>
|}</div>
<div>
<div>
Line 1,354: Line 1,363:
| 10% x 5, 20%
| 10% x 5, 20%
| 5
| 5
| <span style="color:#FEAA01">Mid High</span>
| <span style="color:#CF6600">Mid High</span>
| S+ (Spinning), 6 (Traveling)
| S+ (Spinning), 6 (Traveling)
| i15
| i15
| 5
| 5
| FP Until landing +27 / DP Until landing +13
| Until landing FP +27 / DP +13
| Launch
| Soft Launch
| FP -41 / DP -24
| FP -41 / DP -24
| 30 HP Recoil, Destroys Projectiles while active (Traveling)
| '''<span style="color:#FC3F2C">30 HP Recoil</span>''', Destroys Projectiles while active (Traveling)
|}</div>
|}</div>
<div>
<div>
Line 1,393: Line 1,402:
| 20%
| 20%
| 1 per hit
| 1 per hit
| <span style="color:#FEAA01">Mid High</span>
| <span style="color:#CF6600">Mid High</span>
| 5
| 5
| i19
| i19
Line 1,400: Line 1,409:
| +12
| +12
| FP -16 / DP -4
| FP -16 / DP -4
| 50 HP Recoil, Destroys Projectiles while active
| '''<span style="color:#FC3F2C">50 HP Recoil</span>''', Destroys Projectiles while active
|}</div>
|}</div>
<div>
<div>
Line 1,412: Line 1,421:
[[File:Pokken_Charizard_FS_8A.png|left|border]]
[[File:Pokken_Charizard_FS_8A.png|left|border]]
<div>
<div>
====<span style="color:#FC3D3C">FS fA / 8A Flare Blitz: Boost</span>====
====<span style="color:#FC3D3C">FS fA / 8A Flare Blitz: Boost</span>====
{|border="4" cellpadding="4"  cellspacing="4"
{|border="4" cellpadding="4"  cellspacing="4"
Line 1,436: Line 1,446:
| 9  
| 9  
| FP 94 / DP 82
| FP 94 / DP 82
| Launch
| Soft Launch
| 30 HP Recoil, Destroys Projectiles while active
| '''<span style="color:#FC3F2C">30 HP Recoil</span>''', Destroys Projectiles while active
|}</div>
|}</div>
<div>
<div>
Line 1,463: Line 1,473:
| '''Total Frames'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Hit Adv'''
| '''Block'''
| '''Properties'''
| '''Properties'''
|-
|-
Line 1,469: Line 1,480:
| 10% x 4
| 10% x 4
| 1 per hit
| 1 per hit
| <span style="color:#FEAA01">Mid High</span>, <br> <span style="color:#803380">Air Only (projectile)</span>
| <span style="color:#CF6600">Mid High</span>, <br> <span style="color:#803380">Air Only (projectile)</span>
| 5, S (projectile)
| 5, S (projectile)
| i17
| i17
| FP 5 / DP 9
| FP 5 / DP 9
| 64
| 64
| Launch
| Soft Launch
| FP -20 / DP -16
| FP -20 / DP -16
| FS [Y] Transitions back into Flying Stance on Frame 50 / 46 (Burst)
| '''FS [Y]:''' [Transitions back into Flying Stance on Frame 50 / 46 (Burst)]
|}</div>
|}</div>
<div>
<div>
Line 1,503: Line 1,514:
| '''Throw Crush Frame'''
| '''Throw Crush Frame'''
| '''Total Frames'''
| '''Total Frames'''
| '''Hit Adv'''
| '''Hit Adv''' 
| '''Block'''
| '''Properties'''
| '''Properties'''
|-
|-
Line 1,515: Line 1,527:
| 9
| 9
| 63
| 63
| Launch
| Hard Launch
| +4
| +4
| Destroys Projectiles while active, FS [X] Transitions back into Flying Stance on Frame 57 / 53 (Burst)
| Destroys Projectiles while active, <br>
|}</div>
'''FS [X]:''' [Transitions back into Flying Stance on Frame 57 / 53 (Burst)]
|}
</div>
<div>
<div>
{|border="1"
{|border="1"
Line 1,530: Line 1,544:


==Combos==
==Combos==
<br>
<br>
[https://docs.google.com/document/d/1zyzqkBk3kpv89hw8NhkcfrhygahpNjdmA3otfFKNy38/edit Charizard Combo Guide]
==Notable Players==
==Notable Players==
<br>
<br>
Line 1,548: Line 1,566:
*Zyril (NA): [https://twitter.com/zyril13 Twitter]
*Zyril (NA): [https://twitter.com/zyril13 Twitter]
<br>
<br>
*VannyStar (EU): [https://twitter.com/VannyStar1 Twitter] [https://www.twitch.tv/vannystar Twitch]


==External Resources==
==External Resources==
<br>
<br>
[http://www.pokkenarena.com/forums/forum/28-charizard/ Pokken Arena: Charizard]
[https://docs.google.com/document/d/13LO9cmovSLyB9y-SWnYocpy2m5B5BUiktsBdDy0p54Q/edit Charizard Resource Hub]
<br>
<br>
[https://docs.google.com/spreadsheets/d/108awMgIuD21L0d1SQneG9w3KOyzwmWQ8335mkrOmm54/edit#gid=1685440105 Frame Data: Charizard]
<br>
<br>
<br>
<br>
[https://web.archive.org/web/20191124235936/http://www.pokkenarena.com/forums/forum/28-charizard/ Pokken Arena: Charizard]
<br>
<br>
[[Category:Pokken Tournament DX]]
[[Category:Pokken Tournament DX]]

Latest revision as of 14:00, 4 February 2025

Pokken Tournament DX

Introduction

Charizard is a powerful but high execution character who relies on the threat of his powerful mix ups and long ranged normals to condition and bait his opponents into making a mistake, then proceeding to wreak havoc on their health bar.

Unlike traditional fighting game grapplers, Charizard primarily excels at playing at mid range in neutral, poking opponents with his long ranged normals such as j6Y and 2X. He also has jump and special cancels on some of his grounded normals, namely 2X and 5Y, giving him multiple ways to pressure or frame trap shielding opponents and open them up.

While Charizard's grounded walk is fairly slow, he has plenty of movement options in the air, allowing him to be rather elusive. His glide, jR, has high horizontal speed, allowing him to quickly fade in and out, bait anti airs, and whiff punish with j6Y or dropping down in anticipation of them. This aspect of his gameplay is further enchanced when he has Synergy Burst, due to having a double jump and the ability to use his Burst Attack while in midair.

Naturally as a grappler, Charizard's mix up game is very powerful. Once he wins neutral, the opponent must guess right if they do not want to take absolutely horrifying damage. Both Charizard's standard grab and his command grab Seismic Toss are among the most damaging grabs in the game, the latter allowing him to continue maintaining pressure in duel phase. If the opponent does not block, Charizard can wreak havoc on their health bar with a jY starter combo, which is technically demanding but can also lead into very damaging combo routes ending with Flare Blitz or another Seismic Toss.

Charizard's shortcomings include his slow frame data and lack of consistent answers to certain forms of zoning or pressure. While his moves are not terribly slow by any means, they are still slower than those of most of the cast. In addition, his reversal options such as Fire Punch are rather punishable if predicted.

Pokken Charizard FS.png
Flying Stance

Holding the input during Homing Attack 1, 6X, and 6A or holding R before 5X and 4A come out transitions into Flying Stance, a unique state where Charizard is Airborne, hovering slightly above the stage. During Flying Stance, Charizard can't block, but can slowly move forward or backward. Pressing R ends Flying Stance, returning Charizard to the ground.

There are also a number of Pokemon Moves exclusive to Flying Stance with very combo friendly properties, from powerful extenders in Air Slash and Dragon Claw to FS Flare Blitz, one of Charizard's primary combo enders. Flying Stance can also be used to make Charizard safe with attacks that transition into it, letting him continue his pressure with Flying Stance moves or end Flying Stance after a block string to steal his turn back.

Charizard
#PTDX_ZRD
Pokken Charizard.png
Vitals
HP 600
Shield Health 600 SH (Normal)
Synergy Gauge 150 CC
Burst Mode Duration 660F (11 sec)
Movement
Back Dash 37F, 1-8F Strike/Throw Invuln, Cancelable on Frame FP 32 / DP Frame 30
Side Dash 45F, 5-14F Projectile Invuln, Cancelable on Frame 31
Forward Dash 33F, Cancelable on Frame 25
Unique Movement Options Flying Stance, Glide
Stances
High Stance Special Mid/Throw Red Armor on Frame 5
Low Stance High Invuln. on Frame 1

General Moves




Pokken Charizard Burst Mode.png

Burst Mode

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv. Block Properties
Burst Wave 0 -12 Mid BA (projectile) i18 48 +8 0 1-48F Total Invuln, Pierce

In Burst Mode, Charizard can perform double jump in any direction.

HP Recoil is reduced by half.

Moves that transition into Flying Stance do so 4F earlier.




Pokken Charizard Burst Attack.png

Burst Attack: Searing Blaze

Version Attack Type Damage PSP Height Priority Impact Total Frames / Recovery Hit Adv Block Properties
Burst L+R: Searing Blaze Normal (projectile) 217 (55) 12 Mid S+, S (Landing) i21 FP 102 / DP 90 FP Knockdown / DP Shift FP -18 / DP -6 6-33F Total Invuln, Pierce
Burst j.L+R: Searing Blaze (Air) Normal (projectile) 235 (60) 12 Mid S+, S (Landing) i14 Until landing FP +27 / DP +13 FP Knockdown / DP Shift FP -23 / DP -10 5-28F Total Invuln, Pierce

Charizard fires a horizontal carpet of flame.




Pokken Charizard jR.png

j.R Glide

Recovery Properties
Until landing FP +27 / DP +13 Air Actionable on Frame 3

Charizard freely glides in the air, slowly descending downwards.

Pressing R causes Charizard to drop straight down.




Pokken Charizard Grab FP.png Pokken Charizard Grab DP.png

Y+B Grab Attack

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv.
Grab FP 100 / DP 150 12 Ground only 1 i15 53 FP Shift (+8) / DP Knockdown




Pokken Charizard CA 1.png Pokken Charizard CA 2.png

X+A Counter Attack

Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
X+A Counter Attack Counter (strike) 73 40% 3 Mid 5 i35 73 Soft Launch -8 1-28F Counter Armor, Destroys Projectiles while active, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17
[X+A] Charged Counter Attack Counter (strike) 100 40% 3 Mid 6 i55 93 Soft Launch +8 1-48F Counter Armor, Pierce, Destroys Projectiles while active, Forward/Side Dash Cancelable on Frame 9, Back Dash Cancelable on Frame 17




Field Phase Attacks




Pokken Charizard nY 1.png Pokken Charizard nY 2.png

nY

Version Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
nY Normal (projectile) 39 10%, 20% Special Mid, Mid (Blast) 6, 8 (Blast) i19 9 57 0 -5 fY Cancelable on Frame 35
Charged - n[Y] Normal (projectile) 64 10%x4 Special Mid, Mid (Blast) 7, 9 (Blast) i39 9 77 +10 +5 fY Cancelable on Frame 55

Charizard fires a fireball straight ahead.

Explodes when coming in contact with the opponent or after a set distance.




Pokken Charizard sY.png Pokken Charizard sYY.png

sY

Version Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
sY Normal (projectile) 30 0% Mid Low 7 i23 9 61 +10 -10 Airborne on Frame 19
sYY Normal (projectile) 40 40% Mid Low 7 i46 N/A 86 +8 -12 Airborne, fY Cancelable on Frame 66

Charizard swoops to the side and fires a fireball, swooping and firing another one if Y is pressed again.




Pokken Charizard fY.png

fY

Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 80 Mid Low S+ i19 9 71 Shift (+8) -12 Airborne on Frame 9

Charizard charges ahead and breathes fire.






Pokken Charizard bY 1.png Pokken Charizard bY 2.png

bY

Version Attack Type Damage Height Priority Impact Total Frames Hit Adv Block Properties
bY Counter (projectile) 91 High S+ i35 61 Shift (Launch) +2 1-21F Counter Armor
Charged - b[Y] Counter (projectile) 91 High S+ i55 81 Shift (Launch) +2 1-41F Counter Armor, Pierce

Charizard leans back and preps itself, then breathes fire in an upwards angle.




Pokken Charizard jY FP 1.png Pokken Charizard jY FP 2.png

j.Y

Version Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
j.Y Normal (projectile) 49 10% Mid 7, 8 (Blast) i15 5 Until landing +27 -10 -12
Charged - j.[Y] Normal (projectile) 70 10%x4 Mid 8, 9 (Blast) i35 5 Until landing +27 Soft Launch -2

Charizard fires a fireball from above.

Explodes when coming in contact with the opponent or the ground.

Can be charged to launch the opponent and increase in size and damage.

Charging from a jump causes Charizard to retain air movement.

Charging from a Glide halts Charizard's aerial movement.

Can change the trajectory to fire the fireball closer or farther away from Charizard.




Pokken Charizard Homing Attack 1.png Pokken Charizard Homing Attack 2.png

Homing Attack

Version Attack Type Damage Scaling Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
X Homing Attack 1 Normal (strike) 56 10%, 20% Mid 6 i25 1 63 +8 -12 Throw Blast, Block/Jump Cancelable on Frame 1, Airborne on Frame 17
[X] Homing Attack 1 Normal (strike) 56 10%, 20% Mid 6 i25 1 51 / 47 (Burst) +20 / +24 (Burst) +0 / +4 (Burst) Throw Blast, Block/Jump Cancelable on Frame 1, Airborne on Frame 17, Transitions into Flying Stance once complete
XX Homing Attack 2 Normal (strike) 70 N/A Mid 6 i57 N/A 91 Shift (+8) -12 Airborne
X[X] Charged Homing Attack 2 Normal (strike) 150 N/A Mid 6 i77 N/A 111 Shift (+8) Guard Break (+26) Airborne, Pierce, Guard Break

Charizard homes in on the opponent and whips them with Its tail.

Holding the input for Homing Attack 1 transitions Charizard into Flying Stance.

If Homing Attack 1 was blocked, there is a 26 frame window to punish a charged Homing Attack 2.




Pokken Charizard jX FP 1.png Pokken Charizard jX FP 2.png

j.X

Version Attack Type Damage Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
j.X Normal (strike) 90 Mid High 4 i30 / i29 (j.bX) 2 / 1 (j.bX) Until landing +27 Shift (Knockdown) +1 1-27F Glide Cancelable
Charged - j.[X] Normal (strike) 120 Mid High 4 i50 / i49 (j.bX) 2 / 1 (j.bX) Until landing +27 Shift (Knockdown) +9 1-47F Glide Cancelable, Pierce

Charizard flies towards the opponent and footdives on them.

Inputting j.bX causes Charizard to immediately footdive.




Duel Phase Weak Attacks




Pokken Charizard 5Y.png Pokken Charizard 5YY.png

5Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5Y Normal (strike) 30 10% 0 Mid Low 3 i19 9 41 +4 -4 Special/Jump Cancelable on Frame 20
5YY Normal (strike) 54 20% 4 Mid Low 4 i42 N/A 79 0 -12 Special/Jump Cancelable on Frame 47

Two forward-advancing claw jabs.




Pokken Charizard 6Y.png

6Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 80 30% 3 Mid Low 4 i11 1 49 Knockdown -16 Throw Blast

A belly bump that knocks the opponent down.




Pokken Charizard 8Y.png

8Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 20 0% 2 High 4 i15 5 68 -3 -27 5-16F High/Mid High Invuln, Airborne on Frame 14, Low Invuln. on Frame 17, Air Actionable on Frame 43

Charizard launches itself into the air.




Pokken Charizard 2Y.png

2Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 40 20% 0 Low 3 i11 1 43 +4 -8 Throw Blast, High Invuln. on Frame 1

Charizard attacks with a double-hit bite.




Pokken Charizard jY DP 1.png Pokken Charizard jY DP 2.png

j.Y

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
Normal (strike) 20, 20 (2nd hit) 0% 0 High, Mid High (2nd Hit) 3 i15 5 Until landing +13 +19 -1 Special Cancelable on Frame 17, Frame 20 (2nd hit)

Charizard attacks with a two-hit tail swipe.




Pokken Charizard j6Y.png Pokken Charizard j6YY.png

j.6Y

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block
j.6Y Normal (strike) 30 20% 0 High 5 i15 5 Until landing +13 +12 -1
j.6YY Normal (strike) 80 20% 4 Mid High 5 i15 N/A Until landing +13 Hard Launch -2

Charizard attacks with a spinning tail motion followed by a downward claw swipe.




Duel Phase Strong Attacks




Pokken Charizard 5X 1.png

Pokken Charizard 5X 2.png

5X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
5X Normal (strike) 130 40%, 20% 1, 3 Mid Low, Mid 4 i23 9 61 Hard Launch* -12 Launch Straight on Crit

5XR: [Transitions into Flying Stance on Frame 38 / 34 (Burst)]

Charged - 5[X] Normal (strike) 138 20%, 0%, 0%, 30% 1 per hit Mid Low, Mid 5 i43 9 81 Hard Launch 0 5XR: [Transitions into Flying Stance on Frame 38 / 34 (Burst)]

Charizard throws Its tail upwards and launches the opponent.

Can be charged to deal additional hits and make it safer on block.




Pokken Charizard 6X.png Pokken Charizard 6XX.png

6X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
6X Normal (strike) 74 0% 3 Mid 6 i27 9 79 Hard Launch -30 Airborne on Frame 19
6[X] Normal (strike) 74 0% 3 Mid 6 i27 9 52 / 48 (Burst) Hard Launch -2 / +2 (Burst) Airborne on Frame 19, Transitions into Flying Stance once complete
6XX Normal (strike) 90 20% 4 Mid 6 i59 N/A 95 Hard Launch -16 Airborne

Charizard hops and flails Its tail upwards before flying at the opponent headfirst.

Holding the input transitions Charizard into Flying Stance.




Pokken Charizard 8X.png

8X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 120 40% 5 Mid High 6 i31 1 69 Knockdown -8 Throw Blast, Airborne on Frame 15, 17-30F Mid Low Invuln.

An advancing forward dropkick.




Pokken Charizard 2X.png

2X

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 60 10% 4 Low 4 i19 9 53 Hard Launch -12 High Invuln. on Frame 1, Special/Jump Cancelable on Frame 23

Charizard sweeps the opponent with Its tail.




Pokken Charizard jX DP.png

j.X

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
j.X Normal (strike) 80 40% 0 Mid High 4 i28 / i27 (j.4X) 2 / 1 (j.4X) Until landing +13 +28 +12 1-27F Glide Cancelable
Charged
j.[X]
Normal (strike) 120 40% 0 Mid High 4 i48 / i47 (j.4X) 2 / 1 (j.4X) Until landing +13 +28 +12 Pierce, 1-47F Glide Cancelable

Charizard flies towards the opponent and footdives on them.

Inputting j.4X Throw Blasts and causes Charizard to immediately footdive.

Can cancel into Glide with R before the attack comes out.




Pokemon Moves




Pokken Charizard 5A 1.png Pokken Charizard 5A 2.png

5A Flamethrower

Version Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block
5A Flamethrower Normal (projectile) 69 (40) 30% x 5 3 Mid Low S+ i31 9 79 0 -12
Burst 5A Flamethrower Normal (projectile) 75 (55) 30% x 6 3 Mid Low, Mid S+ i31 9 79 Soft Launch 0

Charizard breathes fire from a distance that knocks the opponent back.




Pokken Charizard 6A 1.png Pokken Charizard 6A 2.png

6A Fire Punch

Version Attack Type Damage Scaling PSP Height Priority Impact Total Frames Hit Adv Block Properties
6A Fire Punch Counter (strike) 100 (25) 60% 3 High 5 i27 73 / 67 (Burst) 0 / +6 (Burst) FP (-24/-18 (Burst)) / DP (-16/-10 (Burst)) 1-25F Counter Armor, Airborne on Frame 26, Crumple on Crit

6AR: [1-23F Counter Armor, Transitions into Flying Stance on Frame 38 / 34 (Burst)]

6[A] Fire Punch Counter (strike) 100 (25) 60% 3 High 5 i27 FP (61/57 (Burst)) / DP (59/55 (Burst)) FP (+12/+18 (Burst)) / DP (+14/+20 (Burst)) FP (-11/-8 (Burst)) / DP (0/+4 (Burst)) 1-25F Counter Armor, Airborne on Frame 26, Crumple on Crit, Transitions into Flying Stance once complete

6[A]R: [1-23F Counter Armor, Transitions into Flying Stance on Frame 38 / 34 (Burst)]

Charizard winds up, then flies ahead with a punch.

Can cancel into Flying Stance with R before the attack comes out.

Holding the input transitions Charizard into Flying Stance.




Pokken Charizard 4A.png

4A Inferno

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (projectile) 108 (30) FP 10%, 10%, 40% / DP 30% x 4 4 Mid Low S+ i39 9 95 Stun -26 Low Invuln. on Frame 1, Airborne on Frame 5, Speed Down (opponent) for 450F on Hit

4AR: [Transitions into Flying Stance on Frame 30 / 26 (Burst)]

Charizard breathes a wave of flame that stuns.

Gives the opponent a Speed debuff that lasts for 7.5 seconds.

Can cancel into Flying Stance with R before the attack comes out.




Pokken Charizard 8A.png

8A Seismic Toss

Attack Type Damage PSP Height Priority Impact Total Frames Hit Adv. Properties
Grab 160 0 High 1 i19 61 Knockdown Airborne on Frame 13, Air Actionable on Hit

Charizard grapples the opponent, spins them around, and tosses them to the ground.

Can grab both grounded and aerial opponents.

Charizard and the opponent swap sides upon landing.




Pokken Charizard jA 1.png Pokken Charizard jA 2.png

j.A Flare Blitz: Fall

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
Normal (projectile) (Spinning and Landing), Normal (strike) (Traveling) 148 (70) 10% x 5 5 Mid High, Mid (Landing) S+ (Spinning), 6 (Traveling), S (Landing) i15 5 Until landing +59 Soft Launch -8 60 HP Recoil, Destroys Projectiles while active (Traveling)

Charizard surrounds itself with fire and spins multiple times in the air.

Afterwards, Charizard lands on the ground and creates a dome of fire.




Pokken Charizard j8A & FS A.png

j.fA / j.8A Flare Blitz: Direct

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Recovery Hit Adv Block Properties
Normal (projectile) (Spinning), Normal (strike) (Traveling) 150 10% x 5, 20% 5 Mid High S+ (Spinning), 6 (Traveling) i15 5 Until landing FP +27 / DP +13 Soft Launch FP -41 / DP -24 30 HP Recoil, Destroys Projectiles while active (Traveling)

Charizard surrounds itself with fire and spins multiple times in the air.

Afterwards, Charizard jets straight ahead and launches the opponent back.




Pokken Charizard j8A & FS A.png

FS A Flare Blitz: Direct

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 120 (30) 20% 1 per hit Mid High 5 i19 9 FP 79 / DP 67 +12 FP -16 / DP -4 50 HP Recoil, Destroys Projectiles while active

Charizard jets straight ahead with a multi-hit attack.

Transitions out of Flying Stance once complete.




Pokken Charizard FS 8A.png

FS fA / 8A Flare Blitz: Boost

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Properties
Normal (strike) 162 20% 1 per hit Air Only 6 i19 9 FP 94 / DP 82 Soft Launch 30 HP Recoil, Destroys Projectiles while active

Charizard jets straight up in the air with a multi-hit attack.

Transitions out of Flying Stance once complete.




Pokken Charizard FS Y.png

FS Y Air Slash

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike), Normal (projectile) 68 (7) 10% x 4 1 per hit Mid High,
Air Only (projectile)
5, S (projectile) i17 FP 5 / DP 9 64 Soft Launch FP -20 / DP -16 FS [Y]: [Transitions back into Flying Stance on Frame 50 / 46 (Burst)]

Charizard swipes the air with Its wings and creates a projectile.

The projectile can only hit opponents who are in the air.

Transitions out of Flying Stance once complete.

Holding Y keeps Charizard in Flying Stance.




Pokken Charizard FS X.png

FS X Dragon Claw

Attack Type Damage Scaling PSP Height Priority Impact Throw Crush Frame Total Frames Hit Adv Block Properties
Normal (strike) 120 (60) 20% 3 Mid 5 i25 9 63 Hard Launch +4 Destroys Projectiles while active,

FS [X]: [Transitions back into Flying Stance on Frame 57 / 53 (Burst)]

Charizard strikes with an extended claw attack.

Transitions out of Flying Stance once complete.

Holding X keeps Charizard in Flying Stance.




Combos



Charizard Combo Guide

Notable Players




  • Char (NA)







External Resources


Charizard Resource Hub

Pokken Arena: Charizard