User:Minimum Payne/sandbox: Difference between revisions

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(Replaced content with "<includeonly>{{#if: {{{2|}}} | {{#switch: {{{1|}}} | P=<span style="color: #32CD32;">{{{2|}}}</span> | E=<span>{{{2|}}}</span> | M=<span style="color: #ff6347;">{{{2|}}}</span> | I7=<span style="color: #eba134;">{{{2|}}}</span> | VM=<span style="color: #b70c0b;">'''{{{2|}}}'''</span> | #default = {{{2|}}} }}}}</includeonly><noinclude>Usage: <code><nowiki>{{mk1-adv|class|text}}</nowiki></code> {| class="wikitable" style="text-align:center;" |- ! Class ! Frame Adv. !...")
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</noinclude>
</noinclude>
{| class="wikitable"
|+ Damage Scaling Levels
|-
! Percent Value !! Attack Type
|-
| '''-20%''' ||
* Fatal Blow
|-
| '''0%''' ||
* Slow cancels (cancels that do not extend combos)
* Damage aver time
* Hits during a Throw animation
* Attacks interrupting a Throw
|-
| '''5%''' ||
* Fast cancels (cancels which extend combos)
* Air strings (intermediate hits)
* Grounded moves (normals, strings, projectiles and specials you can't combo off of without Kameo)
|-
| '''10%''' ||
* Air normals (against Airborne opponents)
|-
| '''15%''' ||
* Air normals (against Grounded opponents)
* Krumples
* Grounded combo extenders
* Knockback moves
* Launching moves (normals, strings, projectiles, and specials)
|-
| '''20%''' ||
* Uppercut Cancels
* Stun Moves (eg., Spear, Ice Ball, Corpse Taunt)
|-
| '''25%''' ||
* Sweeps
* Command grabs (uninterrupted)
* Move that interrupts a Command Grab (overrides the move's natural scaling)
|-
| '''33%''' ||
* Hard Knockdowns
|-
| '''50%''' ||
* Uppercuts
* Throws (uninterrupted)
* Move that interrupts a Throw (overrides the move's natural scaling)
|}

Latest revision as of 22:51, 28 January 2025

Usage: {{mk1-adv|class|text}}

Class Frame Adv. Notes
P ≥ +1 Plus / Positive
E ±0 Even
M -1 to -6 Minus (Not punishable)
I7 -7 Minus (Matchup specific punishes only)
VM ≤ -8 Very Minus (Punishable by attacks with 8f of startup or less)


Damage Scaling Levels
Percent Value Attack Type
-20%
  • Fatal Blow
0%
  • Slow cancels (cancels that do not extend combos)
  • Damage aver time
  • Hits during a Throw animation
  • Attacks interrupting a Throw
5%
  • Fast cancels (cancels which extend combos)
  • Air strings (intermediate hits)
  • Grounded moves (normals, strings, projectiles and specials you can't combo off of without Kameo)
10%
  • Air normals (against Airborne opponents)
15%
  • Air normals (against Grounded opponents)
  • Krumples
  • Grounded combo extenders
  • Knockback moves
  • Launching moves (normals, strings, projectiles, and specials)
20%
  • Uppercut Cancels
  • Stun Moves (eg., Spear, Ice Ball, Corpse Taunt)
25%
  • Sweeps
  • Command grabs (uninterrupted)
  • Move that interrupts a Command Grab (overrides the move's natural scaling)
33%
  • Hard Knockdowns
50%
  • Uppercuts
  • Throws (uninterrupted)
  • Move that interrupts a Throw (overrides the move's natural scaling)