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<includeonly>{{#if: {{{2|}}} | {{#switch: {{{1|}}} | |||
{{ | | P=<span style="color: #32CD32;">{{{2|}}}</span> | ||
| | | E=<span>{{{2|}}}</span> | ||
| | | M=<span style="color: #ff6347;">{{{2|}}}</span> | ||
| | | I7=<span style="color: #eba134;">{{{2|}}}</span> | ||
| | | VM=<span style="color: #b70c0b;">'''{{{2|}}}'''</span> | ||
| | | #default = {{{2|}}} | ||
| | }}}}</includeonly><noinclude>Usage: <code><nowiki>{{mk1-adv|class|text}}</nowiki></code> | ||
| | |||
| | {| class="wikitable" style="text-align:center;" | ||
| | |- | ||
! Class | |||
! Frame Adv. | |||
! Notes | |||
|- | |||
| '''P''' | |||
| {{sf6-adv|P|≥ +1}} | |||
| style="text-align:left;" | Plus / Positive | |||
|- | |||
| '''E''' | |||
| {{sf6-adv|E|±0}} | |||
| style="text-align:left;" | Even | |||
|- | |||
| '''M''' | |||
| {{sf6-adv|M|-1 to -6}} | |||
| style="text-align:left;" | Minus (Not punishable) | |||
|- | |||
| '''I7''' | |||
| {{sf6-adv|I7|-7}} | |||
| style="text-align:left;" | Minus (Matchup specific punishes only) | |||
|- | |||
| '''VM''' | |||
| {{sf6-adv|VM|≤ -8}} | |||
| style="text-align:left;" | Very Minus (Punishable by attacks with 8f of startup or less) | |||
|} | |||
</noinclude> | |||
{| class="wikitable" | |||
|+ Damage Scaling Levels | |||
|- | |||
* ''' | ! Percent Value !! Attack Type | ||
** '' | |- | ||
** '' | | '''-20%''' || | ||
** '' | * Fatal Blow | ||
* | |- | ||
* | | '''0%''' || | ||
* | * Slow cancels (cancels that do not extend combos) | ||
* | * Damage aver time | ||
* Hits during a Throw animation | |||
* Attacks interrupting a Throw | |||
|- | |||
| '''5%''' || | |||
* Fast cancels (cancels which extend combos) | |||
* Air strings (intermediate hits) | |||
* Grounded moves (normals, strings, projectiles and specials you can't combo off of without Kameo) | |||
|- | |||
| '''10%''' || | |||
* Air normals (against Airborne opponents) | |||
|- | |||
| '''15%''' || | |||
* Air normals (against Grounded opponents) | |||
* Krumples | |||
* Grounded combo extenders | |||
* Knockback moves | |||
* Launching moves (normals, strings, projectiles, and specials) | |||
|- | |||
| '''20%''' || | |||
* Uppercut Cancels | |||
* Stun Moves (eg., Spear, Ice Ball, Corpse Taunt) | |||
|- | |||
| '''25%''' || | |||
* Sweeps | |||
* Command grabs (uninterrupted) | |||
* Move that interrupts a Command Grab (overrides the move's natural scaling) | |||
|- | |||
| '''33%''' || | |||
* Hard Knockdowns | |||
|- | |||
| '''50%''' || | |||
* Uppercuts | |||
* Throws (uninterrupted) | |||
* Move that interrupts a Throw (overrides the move's natural scaling) | |||
|} |
Latest revision as of 22:51, 28 January 2025
Usage: {{mk1-adv|class|text}}
Class | Frame Adv. | Notes |
---|---|---|
P | ≥ +1 | Plus / Positive |
E | ±0 | Even |
M | -1 to -6 | Minus (Not punishable) |
I7 | -7 | Minus (Matchup specific punishes only) |
VM | ≤ -8 | Very Minus (Punishable by attacks with 8f of startup or less) |
Percent Value | Attack Type |
---|---|
-20% |
|
0% |
|
5% |
|
10% |
|
15% |
|
20% |
|
25% |
|
33% |
|
50% |
|