User:Zeta: Difference between revisions

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{| class="wikitable" style="width:85%"
|+ Stand OFF Combos
|-
! Position !! Notation !! Damage !! Details
|-
| style="width:10%" | pos || not || style="width:10%"| dmg || style="width:10%"| det
|-
| colspan = 4 | <div class="mw-collapsible mw-collapsed;" style="white-space:normal; margin-left: 4px; max-width:100%">
{{ComboCard
{{ComboCard
   |title=S-Bullet 50/50
   |title=S-Bullet 50/50
Line 47: Line 54:
   {{!}}}
   {{!}}}
}}
}}
</div>
|-
| style="width:10%" | pos || not || style="width:10%"| dmg || style="width:10%"| det
|-
| colspan = 4 | <div class="mw-collapsible mw-collapsed">
{{ComboCard
  |title=S-Bullet 50/50
  |subtitle=Matchup-defining setup
  |notation=(Knockdown) meaty 5S(416) > (d.)5C / 2C
  |position=Okizeme
  |difficulty={{DifficultyText|Intermediate}}
  |content=Character specific, but very strong against the characters it works on. Abuses the fact that S-Bullet spawns behind the opponent if Hoingo is in point-blank range, allowing certain patterns to cross up. In this setup, the bullet's trajectory allows it to hit either sameside or crossup depending on if it's delayed or not, making it incredibly ambiguous.
  {{{!}} class="mw-collapsible mw-collapsed wikitable sortable" style="white-space:nowrap; margin-left: 4px; margin-right: auto; max-width: 10%; text-align: left"
    {{!}}+ Character Chart
    ! style="width:33%" {{!}} {{Tooltip | text=Character | hovertext=The character this setup is being used on.}}
    ! style="width:33%" {{!}} {{Tooltip | text=Sameside | hovertext=Whether this character will be hit meaty sameside.}}
    ! style="width:33%" {{!}} {{Tooltip | text=Crossup | hovertext=Whether this character will be hit meaty crossup.}}
    {{!}}-
    {{!}} {{CharacterLabel-HFTF|Jotaro}}
    {{!}} Yes
    {{!}} PB
    {{!}}-
    {{!}} {{CharacterLabel-HFTF|Dio}}
    {{!}} Yes
    {{!}} Yes
    {{!}}-
    {{!}} {{CharacterLabel-HFTF|Shadow Dio}}
    {{!}} Yes
    {{!}} Yes
    {{!}}-
    {{!}} {{CharacterLabel-HFTF|Alessi}}
    {{!}} No
    {{!}} Yes
    {{!}}-
    {{!}} {{CharacterLabel-HFTF|Old Joseph}}
    {{!}} Yes
    {{!}} Yes
    {{!}}-
    {{!}}{{CharacterLabel-HFTF|Young Joseph}}
    {{!}} Yes
    {{!}} Yes
    {{!}}-
    {{!}} {{CharacterLabel-HFTF|Vanilla Ice}}
    {{!}} Yes (5C)
    {{!}} Yes (5C)
    {{!}}-
    {{!}} {{CharacterLabel-HFTF|Devo}}
    {{!}} Yes
    {{!}} No
    {{!}}-
  {{!}}}
}}
</div>
|}

Revision as of 07:53, 25 January 2025

Stand OFF Combos
Position Notation Damage Details
pos not dmg det

S-Bullet 50/50 Matchup-defining setup Intermediate

Okizeme (Knockdown) meaty 5S(416) > (d.)5C / 2C
Character specific, but very strong against the characters it works on. Abuses the fact that S-Bullet spawns behind the opponent if Hoingo is in point-blank range, allowing certain patterns to cross up. In this setup, the bullet's trajectory allows it to hit either sameside or crossup depending on if it's delayed or not, making it incredibly ambiguous.
Character Chart
Character Sameside Crossup
text-middle Jotaro Yes PB
text-middle Dio Yes Yes
text-middle Shadow Dio Yes Yes
text-middle Alessi No Yes
text-middle Old Joseph Yes Yes
text-middle Young Joseph Yes Yes
text-middle Vanilla Ice Yes (5C) Yes (5C)
text-middle Devo Yes No


pos not dmg det

S-Bullet 50/50 Matchup-defining setup Intermediate

Okizeme (Knockdown) meaty 5S(416) > (d.)5C / 2C
Character specific, but very strong against the characters it works on. Abuses the fact that S-Bullet spawns behind the opponent if Hoingo is in point-blank range, allowing certain patterns to cross up. In this setup, the bullet's trajectory allows it to hit either sameside or crossup depending on if it's delayed or not, making it incredibly ambiguous.
Character Chart
Character Sameside Crossup
text-middle Jotaro Yes PB
text-middle Dio Yes Yes
text-middle Shadow Dio Yes Yes
text-middle Alessi No Yes
text-middle Old Joseph Yes Yes
text-middle Young Joseph Yes Yes
text-middle Vanilla Ice Yes (5C) Yes (5C)
text-middle Devo Yes No