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| '''Move Name''' || '''Motion''' | | '''Move Name''' || '''Motion''' | ||
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| zig zag dash || {{kof.lk}} + {{kof.sp}} || THE MOST IMPORTANT MOVE OF YOUR KIT | | zig zag dash || {{kof.lk}} + {{kof.sp}} || THE MOST IMPORTANT MOVE OF YOUR KIT. the trajectory is allways the same, press {{kof.lp}} to do an anti air or press {{kof.lk}} to do a roll who can poke your opponent. The roll do very little damage so you won't win by doing this all the time but that's definitely your main answer to a lot of situation, use it wisely don't spam it and don't forget other movement options. || | ||
|- | |- | ||
| Spining Attack || {{hcf}} + {{kof.lp}} || Your "Strongest attack" | | Spining Attack || {{hcf}} + {{kof.lp}} || Your "Strongest attack". Kinda unsafe and despite the number of hit don't do hit on guard it's useless. otherwise it's a good option to punish dash back or stunned opponent || | ||
|- | |- | ||
| Flying Triple Kick || {{hcf}} + {{kof.lk}} || Good punish option. Also the end lag is very small so you use it safely even if you whiff|| | | Flying Triple Kick || {{hcf}} + {{kof.lk}} || Good punish option. Also the end lag is very small so you use it safely even if you whiff || | ||
|- | |- | ||
|- | |- | ||
| Jet Uppercut || {{F}}{{db}}{{d}}{{df}} + {{kof.lp}} || Maybe the slowest anti air of his kit. At least their is two hit so it "can" be | | Jet Uppercut || {{F}}{{db}}{{d}}{{df}} + {{kof.lp}} || Maybe the slowest anti air of his kit. At least their is two hit so it "can" be interesting. don't use it on reaction, or maybe use it to lure your opponent || | ||
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Latest revision as of 21:16, 7 January 2025
Introduction
Bobby Nelson is an american basketballer, he want to use the tournament in japan to become famous. He is one the most original character in the game. the core gameplay of Nelson is being always in movement, with his great normal movement option or with his Zig Zag dash making him pretty hard to touch and being very frustrating for the opponent while (litteraly some times) style on him.
Strengths | Weaknesses |
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Special Moves
Move Name | Motion | ||
zig zag dash | ![]() ![]() |
THE MOST IMPORTANT MOVE OF YOUR KIT. the trajectory is allways the same, press ![]() ![]() |
|
Spining Attack | ![]() ![]() |
Your "Strongest attack". Kinda unsafe and despite the number of hit don't do hit on guard it's useless. otherwise it's a good option to punish dash back or stunned opponent | |
Flying Triple Kick | ![]() ![]() |
Good punish option. Also the end lag is very small so you use it safely even if you whiff | |
Jet Uppercut | ![]() ![]() ![]() ![]() ![]() |
Maybe the slowest anti air of his kit. At least their is two hit so it "can" be interesting. don't use it on reaction, or maybe use it to lure your opponent |
Command Throw
Move Name | Motion |
Judo throw | (front) ![]() ![]() |
Huricanrana | (front) ![]() ![]() low damage , but can be usefull to reset neutral from corner position |
Bobby Dance | (back) ![]() ![]() ![]() ![]() ![]() ![]() ![]() Not worth it |
GANGAN Move
Move Name | Motion |
Big bang attack | ![]() ![]() ![]() ![]() ![]() |
BnB Combos
Light B > Light B
Close Light A x2 > Light B
Close Strong A > Flying Triple kick
Close Strong A > Spinning Attack