Aggressors of Dark Kombat/Bobby Nelson: Difference between revisions

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==Introduction==
==Introduction==
Bobby Nelson is an american basketballer , he want to use the tournament in japan to become famous. He is one the most original character in the game. the core gameplay of Nelson is being allways in movement , with his great normal movement option or with his Zig Zag dash making him pretty hard to touch and being very frustrating for the opponent while (litteraly some times) style on him.
Bobby Nelson is an american basketballer, he want to use the tournament in japan to become famous. He is one the most original character in the game. the core gameplay of Nelson is being always in movement, with his great normal movement option or with his Zig Zag dash making him pretty hard to touch and being very frustrating for the opponent while (litteraly some times) style on him.


{{ ProConTable
{{ ProConTable
| pros=
| pros=
* Perhaps Best mobility of the game
* Perhaps Best mobility of the game
* Small so hard to touch  
* Small, he is so hard to touch  
* Very good anti air
* Very good anti air
* His zig zag dash make him naturally evade most of the special and even most of the gangan in the game.
* His zig zag dash make him naturally evade most of the special and even most of the gangan in the game.
* Fast normal kit.
* Fast normal kit.
* His GANGAN start up can be mistake for a normal attack so you can suprise your opponent
* His GANGAN start up can be a mistake for a normal attack so you can suprise your opponent


| cons=
| cons=
* Smallest Range
* Smallest Range
* Worst Damage output of the game , can be reverse easly
* Worst Damage output of the game, can be reverse easily
* Is almost impossible to win on chip damage
* Is almost impossible to win on chip damage
* Maybe the hardest character of the game , needed to be focus all the time.
* Maybe the hardest character of the game, needed to be focus all the time.
* Several Motions Input are tricky to pull
* Several Motions Inputs are tricky to pull
}}
}}


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| '''Move Name''' || '''Motion'''
| '''Move Name''' || '''Motion'''
|-
|-
| zig zag dash ||  {{kof.lk}} + {{kof.sp}}  || THE MOST IMPORTANT MOVE OF YOUR KIT , the trajectory is allways the same , press {{kof.lp}} to do an anti air or press {{kof.lk}} to do a roll who can poke your opponent. The roll do very little damage so you won't win by doing this all the time but that's definitely your main anwser to a lot of situation , use it wisely don't spam it and don't forget other movement option.||
| zig zag dash ||  {{kof.lk}} + {{kof.sp}}  || THE MOST IMPORTANT MOVE OF YOUR KIT. the trajectory is allways the same, press {{kof.lp}} to do an anti air or press {{kof.lk}} to do a roll who can poke your opponent. The roll do very little damage so you won't win by doing this all the time but that's definitely your main answer to a lot of situation, use it wisely don't spam it and don't forget other movement options. ||
|-
|-
| Spining Attack ||  {{hcf}} + {{kof.lp}}  || Your "Strongest attack" kindda unsafe and despite the nomber of hit don't do hit on guard it's useless. otherwiser it's a good option to punish dash back or Stuned opposant ||
| Spining Attack ||  {{hcf}} + {{kof.lp}}  || Your "Strongest attack". Kinda unsafe and despite the number of hit don't do hit on guard it's useless. otherwise it's a good option to punish dash back or stunned opponent ||
|-
|-
| Flying Triple Kick ||  {{hcf}} + {{kof.lk}}  || Good punish option. Also the end lag is very small so you use it safely even if you whiff||
| Flying Triple Kick ||  {{hcf}} + {{kof.lk}}  || Good punish option. Also the end lag is very small so you use it safely even if you whiff ||
|-
|-
|-
|-
| Jet Uppercut ||  {{F}}{{db}}{{d}}{{df}} + {{kof.lp}}  || Maybe the slowest anti air of his kit. At least their is two hit so it "can" be intressting. don't use it on reaction, or maybe use it to lure your opponent||
| Jet Uppercut ||  {{F}}{{db}}{{d}}{{df}} + {{kof.lp}}  || Maybe the slowest anti air of his kit. At least their is two hit so it "can" be interesting. don't use it on reaction, or maybe use it to lure your opponent ||
|-
|-
|}
|}
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| '''Move Name''' || '''Motion'''
| '''Move Name''' || '''Motion'''
|-
|-
| Bobby Dance|| (front) {{u}}{{db}}{{df}}{{ub}}{{uf}}{{d}} + {{kof.lk}}
| Judo throw || (front) {{b}} + {{kof.lp}}
|-
| Huricanrana  || (front) {{f}} + {{kof.lk}}
low damage , but can be usefull to reset neutral from corner position
|-
| Bobby Dance|| (back) {{u}}{{db}}{{df}}{{ub}}{{uf}}{{d}} + {{kof.lk}}
Not worth it
|-
|-


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Close Strong A > Spinning Attack
Close Strong A > Spinning Attack


=The Others Characters=
{{Navbox-ADK}}
{|
|-
|[[File:ADKKisarah.png|thumb|Kisarah Westfield|link=https://wiki.supercombo.gg/w/Kisarah_Westfield]]
|[[File:ADK Fuma.png|thumb|Fuuma Kotaroh|link=https://wiki.supercombo.gg/w/Fuuma_Kotaroh]]
|[[File:ADK Go.png|thumb|Goh Kidokoro| link=https://wiki.supercombo.gg/w/Goh_Kidokoro]]
|[[File:ADK Leonhalt.png|thumb|Leonhalt Domador|link=https://wiki.supercombo.gg/w/Leonhalt_Domador]]
|[[File:ADK Sheen.png|thumb|Sheen Genus|link=https://wiki.supercombo.gg/w/Sheen_Genus]]
|[[File:ADK Jo.png|thumb|Joe Kusanagi|link= https://wiki.supercombo.gg/w/Joe_Kusanagi]]
|[[File:ADK Lee.png|thumb|Lee Hae Gwon|link=https://wiki.supercombo.gg/w/Lee_Hae_Gwon]]
|-
|}

Latest revision as of 21:16, 7 January 2025

Introduction

Bobby Nelson is an american basketballer, he want to use the tournament in japan to become famous. He is one the most original character in the game. the core gameplay of Nelson is being always in movement, with his great normal movement option or with his Zig Zag dash making him pretty hard to touch and being very frustrating for the opponent while (litteraly some times) style on him.

Strengths Weaknesses
  • Perhaps Best mobility of the game
  • Small, he is so hard to touch
  • Very good anti air
  • His zig zag dash make him naturally evade most of the special and even most of the gangan in the game.
  • Fast normal kit.
  • His GANGAN start up can be a mistake for a normal attack so you can suprise your opponent
  • Smallest Range
  • Worst Damage output of the game, can be reverse easily
  • Is almost impossible to win on chip damage
  • Maybe the hardest character of the game, needed to be focus all the time.
  • Several Motions Inputs are tricky to pull


Special Moves

Move Name Motion
zig zag dash Kof.lk.png + Kof.sp.png THE MOST IMPORTANT MOVE OF YOUR KIT. the trajectory is allways the same, press Kof.lp.png to do an anti air or press Kof.lk.png to do a roll who can poke your opponent. The roll do very little damage so you won't win by doing this all the time but that's definitely your main answer to a lot of situation, use it wisely don't spam it and don't forget other movement options.
Spining Attack Hcf.png + Kof.lp.png Your "Strongest attack". Kinda unsafe and despite the number of hit don't do hit on guard it's useless. otherwise it's a good option to punish dash back or stunned opponent
Flying Triple Kick Hcf.png + Kof.lk.png Good punish option. Also the end lag is very small so you use it safely even if you whiff
Jet Uppercut F.pngDb.pngD.pngDf.png + Kof.lp.png Maybe the slowest anti air of his kit. At least their is two hit so it "can" be interesting. don't use it on reaction, or maybe use it to lure your opponent

Command Throw

Move Name Motion
Judo throw (front) B.png + Kof.lp.png
Huricanrana (front) F.png + Kof.lk.png

low damage , but can be usefull to reset neutral from corner position

Bobby Dance (back) U.pngDb.pngDf.pngUb.pngUf.pngD.png + Kof.lk.png

Not worth it

GANGAN Move

Move Name Motion
Big bang attack Qcb.pngUb.pngU.pngD.png + Kof.lk.png

BnB Combos

Light B > Light B

Close Light A x2 > Light B

Close Strong A > Flying Triple kick

Close Strong A > Spinning Attack

ADK Navigation

Characters
Kisarah Westfield
Fuuma Kotaroh
Goh Kidokoro
Leonhalt Domador
Sheen Genus
Joe Kusanagi
Lee Hae Gwon
Bobby Nelson