BizarroMask (talk | contribs) |
|||
(11 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
==Introduction== | ==Introduction== | ||
Bobby Nelson is an american basketballer , he want to use the tournament in japan to become famous. He is one the most original character in the game. the core gameplay of Nelson is being | Bobby Nelson is an american basketballer, he want to use the tournament in japan to become famous. He is one the most original character in the game. the core gameplay of Nelson is being always in movement, with his great normal movement option or with his Zig Zag dash making him pretty hard to touch and being very frustrating for the opponent while (litteraly some times) style on him. | ||
{{ ProConTable | {{ ProConTable | ||
| pros= | | pros= | ||
* Perhaps Best mobility of the game | * Perhaps Best mobility of the game | ||
* Small so hard to touch | * Small, he is so hard to touch | ||
* Very good anti air | * Very good anti air | ||
* His zig zag dash make him naturally evade most of the special and even most of the gangan in the game. | * His zig zag dash make him naturally evade most of the special and even most of the gangan in the game. | ||
* Fast normal kit. | * Fast normal kit. | ||
* His GANGAN start up can be mistake for a normal attack so you can suprise your opponent | * His GANGAN start up can be a mistake for a normal attack so you can suprise your opponent | ||
| cons= | | cons= | ||
* Smallest Range | * Smallest Range | ||
* Worst Damage output of the game , can be reverse | * Worst Damage output of the game, can be reverse easily | ||
* Is almost impossible to win on chip damage | * Is almost impossible to win on chip damage | ||
* Maybe the hardest character of the game , needed to be focus all the time. | * Maybe the hardest character of the game, needed to be focus all the time. | ||
* Several Motions Inputs are tricky to pull | |||
}} | }} | ||
Line 25: | Line 26: | ||
| '''Move Name''' || '''Motion''' | | '''Move Name''' || '''Motion''' | ||
|- | |- | ||
| zig zag dash || {{kof.lk}} + {{kof.sp}} || THE MOST IMPORTANT MOVE OF YOUR KIT | | zig zag dash || {{kof.lk}} + {{kof.sp}} || THE MOST IMPORTANT MOVE OF YOUR KIT. the trajectory is allways the same, press {{kof.lp}} to do an anti air or press {{kof.lk}} to do a roll who can poke your opponent. The roll do very little damage so you won't win by doing this all the time but that's definitely your main answer to a lot of situation, use it wisely don't spam it and don't forget other movement options. || | ||
|- | |- | ||
| Spining Attack || {{hcf}} + {{kof.lp}} || Your "Strongest attack" | | Spining Attack || {{hcf}} + {{kof.lp}} || Your "Strongest attack". Kinda unsafe and despite the number of hit don't do hit on guard it's useless. otherwise it's a good option to punish dash back or stunned opponent || | ||
|- | |- | ||
| Flying Triple Kick || {{hcf}} + {{kof.lk}} || Good punish option. Also the end lag is very small so you use it safely even if you whiff|| | | Flying Triple Kick || {{hcf}} + {{kof.lk}} || Good punish option. Also the end lag is very small so you use it safely even if you whiff || | ||
|- | |- | ||
|- | |- | ||
| Jet Uppercut || {{F}}{{db}}{{d}}{{df}} + {{kof.lp}} || Maybe the slowest anti air of his kit | | Jet Uppercut || {{F}}{{db}}{{d}}{{df}} + {{kof.lp}} || Maybe the slowest anti air of his kit. At least their is two hit so it "can" be interesting. don't use it on reaction, or maybe use it to lure your opponent || | ||
|- | |- | ||
|} | |} | ||
Line 42: | Line 43: | ||
| '''Move Name''' || '''Motion''' | | '''Move Name''' || '''Motion''' | ||
|- | |- | ||
| Bobby Dance|| ( | | Judo throw || (front) {{b}} + {{kof.lp}} | ||
|- | |||
| Huricanrana || (front) {{f}} + {{kof.lk}} | |||
low damage , but can be usefull to reset neutral from corner position | |||
|- | |||
| Bobby Dance|| (back) {{u}}{{db}}{{df}}{{ub}}{{uf}}{{d}} + {{kof.lk}} | |||
Not worth it | |||
|- | |- | ||
Line 53: | Line 60: | ||
| '''Move Name''' || '''Motion''' | | '''Move Name''' || '''Motion''' | ||
|- | |- | ||
| | | Big bang attack || {{qcb}}{{ub}}{{u}}{{d}} + {{kof.lk}} | ||
|- | |- | ||
|} | |} | ||
===BnB Combos=== | |||
Light B > Light B | |||
Close Light A x2 > Light B | |||
Close Strong A > Flying Triple kick | |||
Close Strong A > Spinning Attack | |||
{{Navbox-ADK}} |
Latest revision as of 21:16, 7 January 2025
Introduction
Bobby Nelson is an american basketballer, he want to use the tournament in japan to become famous. He is one the most original character in the game. the core gameplay of Nelson is being always in movement, with his great normal movement option or with his Zig Zag dash making him pretty hard to touch and being very frustrating for the opponent while (litteraly some times) style on him.
Strengths | Weaknesses |
---|---|
|
|
Special Moves
Move Name | Motion | ||
zig zag dash | ![]() ![]() |
THE MOST IMPORTANT MOVE OF YOUR KIT. the trajectory is allways the same, press ![]() ![]() |
|
Spining Attack | ![]() ![]() |
Your "Strongest attack". Kinda unsafe and despite the number of hit don't do hit on guard it's useless. otherwise it's a good option to punish dash back or stunned opponent | |
Flying Triple Kick | ![]() ![]() |
Good punish option. Also the end lag is very small so you use it safely even if you whiff | |
Jet Uppercut | ![]() ![]() ![]() ![]() ![]() |
Maybe the slowest anti air of his kit. At least their is two hit so it "can" be interesting. don't use it on reaction, or maybe use it to lure your opponent |
Command Throw
Move Name | Motion |
Judo throw | (front) ![]() ![]() |
Huricanrana | (front) ![]() ![]() low damage , but can be usefull to reset neutral from corner position |
Bobby Dance | (back) ![]() ![]() ![]() ![]() ![]() ![]() ![]() Not worth it |
GANGAN Move
Move Name | Motion |
Big bang attack | ![]() ![]() ![]() ![]() ![]() |
BnB Combos
Light B > Light B
Close Light A x2 > Light B
Close Strong A > Flying Triple kick
Close Strong A > Spinning Attack