Aggressors of Dark Kombat/Kisarah Westfield: Difference between revisions

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(Multiple Kisarah's edits. Maybe someday Ill find some time to make this more full.)
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{{ ProConTable
{{ ProConTable
| pros=
| pros=
* Very Fast normal
* Very Fast normalы
* Small so a bit more harder to touch than other
* Small model so a bit more harder to touch than other
* Some good and easy to do combos
* Some good and easy to do combos
* Best Aerials moves of the games , aerial A is a spamable move , and aerial B is safe on guard + you can do a second b after hitting the guard.
* Best Aerials moves of the games, aerial A is a spamable move, and aerial B is safe on guard + you can do a second b after hitting the guard.
* Can do some isane combo on a jumping opponent or with the help of molotov.
* Can do some insane combo on a jumping opponent or with the help of molotov.
* Strongs Throws
* Strong Throws
* Special with fast starting frames
* Special with fast starting frames


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* Bad Back Dash
* Bad Back Dash
* Range a bit short
* Range a bit short
* GANGAN is very slow , theorically should only work on Getup Stun or as an Okizeme
* Despite being fast to launch , all her specials have huge endlag
* Despite being fast to launch , all her specials have huge endlag
}}
}}
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| '''Move Name''' || '''Motion'''
| '''Move Name''' || '''Motion'''
|-
|-
| Spparow Hop ||  (air) {{d}} +  {{kof.lk}}  || Safe on guard , can cross up or being chain with himself. Very hard move to anti air if just above the opponent head. PLUS you can do a dive kick in the other way by pressing again B and you can do this kind of cancel as soon as the move is of so you can do fake approach with it. A tool you have to master||
| Spparow Hop ||  (air) {{d}} +  {{kof.lk}}  || Safe on guard, can cross up or chain into itself. Very hard move to anti air if just above the opponent head, but pretty easy to punish if you mash this mindlessly. It automatically cancels into a sliding kick if near the wall, almost as if the devs knew something was wrong. A tool you have to master.||
|-
|-
| Sweep Leg ||  (close) {{f}} + hold {{kof.lk}}  || classic sweep leg. Not a big range but is a hard knockdown ||
| Sweep Leg ||  (close) {{f}} + hold {{kof.lk}}  || Classic sweep leg. Not a big range but is a hard knockdown. ||
|-
|-
| Wheel Kick ||  (far) {{f}} + hold {{kof.lk}}  || A decent go in option ||
| Wheel Kick ||  (far) {{f}} + hold {{kof.lk}}  || A mediocre way to go in, but it works. ||
|-
|-
| Double punch ||  (close) {{f}} + hold {{kof.lp}}  || awful , i don't know what it suppose to do. Not a great move.||
| Double punch ||  (close) {{f}} + hold {{kof.lp}}  || Awful. Looks like it should be plus but not really. Not a great move.||
|-
|-
| Karate Chop ||  (far) {{f}} + hold {{kof.lp}}  || your longest reaching normal. Multi Hit and Knockdown. Can also OTG||
| Karate Chop ||  (far) {{f}} + hold {{kof.lp}}  || It's your longest reaching normal. Multi Hit and Knockdown. Can also OTG.||
|-
|-
|}
|}
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| '''Move Name''' || '''Motion'''
| '''Move Name''' || '''Motion'''
|-
|-
| Hip Bazooka ||  {{qcf}} +  {{kof.lk}}  || Very fast move , good for whiff punish and can be combo from light kick. but very punishable if whiff. ||
| Hip Bazooka ||  {{qcf}} +  {{kof.lk}}  || Very fast move, good for whiff punish and can combo from light kick. Very punishable on whiff and block. ||
|-
|-
| Cheerleader Kick ||  {{qcb}} + {{kof.lk}}  || Weird Anti air , can caught off guard an unaware opponent on okizeme / getup but very punishable. Also this move deconnect offenly , and don't knowdown if last hit doesn't touch||
| Cheerleader Kick ||  {{qcb}} + {{kof.lk}}  || Very awkward move. Weird Anti Air, can be used to catch off guard an unaware opponent on Okizeme. Punishable on whiff and block too. Can be used in combos, but keep in mind that it disconnects often and deals knockdown only on last hit.||
|-
|-
| Cutie Rainbow || {{kof.lp}}{{kof.lk}}{{kof.sp}}  || Very good range to go in. A decent option to use to surprse your opponent. Also can be combo from light.||
| Cutie Rainbow || {{kof.lp}}{{kof.lk}}{{kof.sp}}  || Very good range to go in. A decent option to use to surprise your opponent. Also can be combo from light. Punishable on whiff and block, but sometimes you will be able to fly away far enough to avoid enemy attacks.||
|-
|-
| Elbow Combo || {{db}}{{ub}}{{df}}{{uf}} + {{kof.lp}}{{kof.lk}} || This move can catch opponent off guard while doing solid damage||
| Elbow Combo || {{db}}{{ub}}{{df}}{{uf}} + {{kof.lp}}{{kof.lk}} || Great range and damage, but extremely negative on whiff and block. Full sequence plays only on hit or clash. Can be used as a punish tool as well as powerful combo ender.||
|-
|-
|}
|}
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|-
|-
| Judo throw || (front) {{b}} + {{kof.lp}}
| Judo throw || (front) {{b}} + {{kof.lp}}
Decent for mix up
Decent for mix up.
|-
|-
| Sutemi waza || (front) {{b}} + {{kof.lk}}
| Sutemi waza || (front) {{b}} + {{kof.lk}}
Good for resetting the neutral
Good for resetting the neutral.
|-
|-
| Nut cracker || (front) {{d}} + {{kof.lk}}
| Inverted Atomic Drop || (front) {{d}} + {{kof.lk}}
Occasionally stuns, but initial damage is low.
Occasionally stuns, but initial damage is low.
|-
|-
| Head lock || (back) {{d}} + {{kof.lp}}
| Knee Strangle || (back) {{d}} + {{kof.lp}}
Commentator said "what an happy end" if kill with it. Joke aside , good damage.
Dev's poorly disguised fetish right here. This move has a smaller window for counter than any other throw in the game(!!)! It will catch almost any opponent off guard, but due to the low damage it can only be effectively used to finish off low HP enemies or to squeeze out a bit of health before time runs out. This move also triggers unique voice line if kills.
|-
|-
| Hip Toss || (back) {{b}} + {{kof.lk}}
| Hip Toss || (back) {{b}} + {{kof.lk}}
Big damage, big stun.
Big damage, great stun value.
|-
|-
| Supreme Inferno || (back) {{qcf}} {{uf}} {{u}} + {{kof.lk}}
| Supreme Inferno || (back) {{qcf}} {{uf}} {{u}} + {{kof.lk}}
Apparently, it deals more damage if opponent is on low HP.
|-
|-
|}
|}
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|-
|-
| Jealousy Bomber ||  {{hcf}} + {{kof.lp}}
| Jealousy Bomber ||  {{hcf}} + {{kof.lp}}
Unblockable projectile that instakills on hit. Can become unavoidable if used as an Okizeme and timed right.
|-
|-
|}
|}
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===BnB Combos===
===BnB Combos===
Honestly this character might have like a ton of veriations. Here some examples and basic but feel free to try by yourself.
Honestly this character might have like a ton of variations. Here some examples and basic but feel free to try by yourself.


close light A  x3
close light A  x3

Revision as of 19:25, 7 January 2025

Introduction

Kisarah Westfield is the girlfriend of Joe Kusanagi. She is the most iconic character of this game , mainely due to her appearance in Neo Geo Battle Collosum and also for her "Jealousy Bomber". This character might have a great potentiel , thanks to her great light and juggle potential. A very fun character only flaws are on the defensive side who is weaker than most of the character.

Strengths Weaknesses
  • Very Fast normalы
  • Small model so a bit more harder to touch than other
  • Some good and easy to do combos
  • Best Aerials moves of the games, aerial A is a spamable move, and aerial B is safe on guard + you can do a second b after hitting the guard.
  • Can do some insane combo on a jumping opponent or with the help of molotov.
  • Strong Throws
  • Special with fast starting frames
  • Bad Side Step
  • Bad Back Dash
  • Range a bit short
  • Despite being fast to launch , all her specials have huge endlag

Command Move

Move Name Motion
Spparow Hop (air) D.png + Kof.lk.png Safe on guard, can cross up or chain into itself. Very hard move to anti air if just above the opponent head, but pretty easy to punish if you mash this mindlessly. It automatically cancels into a sliding kick if near the wall, almost as if the devs knew something was wrong. A tool you have to master.
Sweep Leg (close) F.png + hold Kof.lk.png Classic sweep leg. Not a big range but is a hard knockdown.
Wheel Kick (far) F.png + hold Kof.lk.png A mediocre way to go in, but it works.
Double punch (close) F.png + hold Kof.lp.png Awful. Looks like it should be plus but not really. Not a great move.
Karate Chop (far) F.png + hold Kof.lp.png It's your longest reaching normal. Multi Hit and Knockdown. Can also OTG.

Special Moves

Move Name Motion
Hip Bazooka Qcf.png + Kof.lk.png Very fast move, good for whiff punish and can combo from light kick. Very punishable on whiff and block.
Cheerleader Kick Qcb.png + Kof.lk.png Very awkward move. Weird Anti Air, can be used to catch off guard an unaware opponent on Okizeme. Punishable on whiff and block too. Can be used in combos, but keep in mind that it disconnects often and deals knockdown only on last hit.
Cutie Rainbow Kof.lp.pngKof.lk.pngKof.sp.png Very good range to go in. A decent option to use to surprise your opponent. Also can be combo from light. Punishable on whiff and block, but sometimes you will be able to fly away far enough to avoid enemy attacks.
Elbow Combo Db.pngUb.pngDf.pngUf.png + Kof.lp.pngKof.lk.png Great range and damage, but extremely negative on whiff and block. Full sequence plays only on hit or clash. Can be used as a punish tool as well as powerful combo ender.

Command Throw

Move Name Motion
Judo throw (front) B.png + Kof.lp.png

Decent for mix up.

Sutemi waza (front) B.png + Kof.lk.png

Good for resetting the neutral.

Inverted Atomic Drop (front) D.png + Kof.lk.png

Occasionally stuns, but initial damage is low.

Knee Strangle (back) D.png + Kof.lp.png

Dev's poorly disguised fetish right here. This move has a smaller window for counter than any other throw in the game(!!)! It will catch almost any opponent off guard, but due to the low damage it can only be effectively used to finish off low HP enemies or to squeeze out a bit of health before time runs out. This move also triggers unique voice line if kills.

Hip Toss (back) B.png + Kof.lk.png

Big damage, great stun value.

Supreme Inferno (back) Qcf.png Uf.png U.png + Kof.lk.png

Apparently, it deals more damage if opponent is on low HP.

GANGAN Move

Move Name Motion
Jealousy Bomber Hcf.png + Kof.lp.png

Unblockable projectile that instakills on hit. Can become unavoidable if used as an Okizeme and timed right.


BnB Combos

Honestly this character might have like a ton of variations. Here some examples and basic but feel free to try by yourself.

close light A x3

aerial A x2 > Close light A x3

(on air born opponent) aerial A x2 > ground light a > cheerleader kick

light B x2 > Hip bazooka / Cutie Rainbow

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Characters
Kisarah Westfield
Fuuma Kotaroh
Goh Kidokoro
Leonhalt Domador
Sheen Genus
Joe Kusanagi
Lee Hae Gwon
Bobby Nelson