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<br> | <br> | ||
<div class="srkbox" style="image-align: left; text-align: center; padding-left: 120px; padding-right:120px;"> | <div class="srkbox" style="image-align: left; text-align: center; padding-left: 120px; padding-right:120px;"> | ||
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<span style="font-size:1.2em;"> | <span style="font-size:1.2em;"> | ||
-Select from below to jump to each section- | -Select from below to jump to each section- | ||
[[Image:PJ_Kyoko_Face.png|center|50px|link=]] | |||
[[#Grounded Normals| Grounded Normals]] | [[#Air Normals| Air Normals]] | [[#Specials| Specials]] | [[#Team-Up & Party-Up| Team-Up & Party-Up]] | [[#Throws & Universals| Throws & Universals]]</span> | [[#Grounded Normals| Grounded Normals]] | [[#Air Normals| Air Normals]] | [[#Specials| Specials]] | [[#Team-Up & Party-Up| Team-Up & Party-Up]] | [[#Throws & Universals| Throws & Universals]]</span> | ||
Line 23: | Line 20: | ||
---- | ---- | ||
==Grounded Normals== | ==Grounded Normals== | ||
<br> | <br> | ||
Line 160: | Line 155: | ||
|Guard=Low | |Guard=Low | ||
|Adv. Guard=-16 | |Adv. Guard=-16 | ||
|Launcher Type= | |||
|Special Property=Knockdown | |||
|Description= | |||
}} | }} | ||
}} | }} | ||
</div></div> | </div></div> | ||
---- | ---- | ||
==Air Normals== | ==Air Normals== | ||
<br> | <br> | ||
=====<font style="visibility:hidden; float:right">j5lp</font>===== | =====<font style="visibility:hidden; float:right">j5lp</font>===== | ||
Line 231: | Line 227: | ||
}} | }} | ||
</div></div> | </div></div> | ||
---- | ---- | ||
==Command Normals== | ==Command Normals== | ||
<br> | <br> | ||
Line 253: | Line 247: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-16 | |Adv. Guard=-16 | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 269: | Line 266: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-34 | |Adv. Guard=-34 | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 286: | Line 286: | ||
|Adv. Hit=2 | |Adv. Hit=2 | ||
|Adv. Guard=-6 | |Adv. Guard=-6 | ||
|Launcher Type= | |||
|Special Property=Overhead | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 302: | Line 305: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-16 | |Adv. Guard=-16 | ||
|Launcher Type=Rival | |||
|Special Property= | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 317: | Line 323: | ||
|Recovery=1 after landing | |Recovery=1 after landing | ||
|Guard=High | |Guard=High | ||
|Launcher Type= | |||
|Special Property=Slam | |||
|Description= | |||
}} | }} | ||
}} | }} | ||
</div></div> | </div></div> | ||
---- | ---- | ||
==Specials== | ==Specials== | ||
<br> | <br> | ||
Line 340: | Line 347: | ||
|Startup=11 | |Startup=11 | ||
|Recovery=47/45 | |Recovery=47/45 | ||
|Description=Command Grab: {{lp}} will grab crouching opponents, while {{hp}} will grab standing opponents. Mash {{k}} to continue the sequence post-grab, regardless of using {{lp}} or {{hp}}! | |Special Property=Blowback<br>(6th Hit) | ||
|Description=Command Grab: {{lp}} will grab crouching opponents, while {{hp}} will grab standing opponents. Mash {{k}} to continue the sequence post-grab, regardless of using {{lp}} or {{hp}}! Mashing {{k}} can add up to 6 additional hits. | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 357: | Line 365: | ||
|Guard=Low | |Guard=Low | ||
|Adv. Guard=-17 | |Adv. Guard=-17 | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
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|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-18 | |Adv. Guard=-18 | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 389: | Line 403: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-12 | |Adv. Guard=-12 | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description=Can be repeated up to twice. | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 405: | Line 422: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-16 | |Adv. Guard=-16 | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description=Can be repeated up to twice. | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 420: | Line 440: | ||
|Recovery=21 after landing | |Recovery=21 after landing | ||
|Guard=Mid | |Guard=Mid | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description=Can be repeated up to twice. | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 436: | Line 459: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-15 | |Adv. Guard=-15 | ||
|Launcher Type=Mini | |||
|Special Property= | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 452: | Line 478: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-15 | |Adv. Guard=-15 | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 468: | Line 497: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=7 | |Adv. Guard=7 | ||
|Launcher Type= | |||
|Special Property=Slam | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 483: | Line 515: | ||
|Recovery=13 after landing | |Recovery=13 after landing | ||
|Guard=Mid | |Guard=Mid | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 498: | Line 533: | ||
|Recovery=13 after landing | |Recovery=13 after landing | ||
|Guard=Mid | |Guard=Mid | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 514: | Line 552: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=10 | |Adv. Guard=10 | ||
|Launcher Type= | |||
|Special Property=Slam | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 529: | Line 570: | ||
|Recovery=34 | |Recovery=34 | ||
|Guard=Mid | |Guard=Mid | ||
|Launcher Type= | |||
|Special Property=Counter, Blowback | |||
|Description=Counter is active between frames 19-58. | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 544: | Line 588: | ||
|Recovery=27 | |Recovery=27 | ||
|Guard=Mid | |Guard=Mid | ||
|Launcher Type= | |||
|Special Property=Counter, Blowback | |||
|Description=Counter is active between frames 19-78. | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 560: | Line 607: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=18 | |Adv. Guard=18 | ||
|Launcher Type= | |||
|Special Property=Slam | |||
|Description= | |||
}} | }} | ||
}} | }} | ||
</div></div> | </div></div> | ||
---- | ---- | ||
==Supers== | ==Supers== | ||
<br> | <br> | ||
Line 618: | Line 666: | ||
}} | }} | ||
</div></div> | </div></div> | ||
---- | ---- | ||
==Team-Up & Party-Up== | ==Team-Up & Party-Up== | ||
<br> | <br> | ||
Line 661: | Line 707: | ||
}} | }} | ||
</div></div> | </div></div> | ||
---- | ---- | ||
==Throws & Universals== | ==Throws & Universals== | ||
<br> | <br> | ||
=====<font style="visibility:hidden; float:right">5Throw</font>===== | =====<font style="visibility:hidden; float:right">5Throw</font>===== | ||
Line 753: | Line 797: | ||
|Guard=Mid | |Guard=Mid | ||
|Adv. Guard=-13 | |Adv. Guard=-13 | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 769: | Line 816: | ||
|Guard=High | |Guard=High | ||
|Adv. Guard=-7 | |Adv. Guard=-7 | ||
|Launcher Type= | |||
|Special Property=Overhead, Blowback | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 785: | Line 835: | ||
|Guard=Low | |Guard=Low | ||
|Adv. Guard=-6 | |Adv. Guard=-6 | ||
|Launcher Type= | |||
|Special Property=Blowback | |||
|Description= | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 801: | Line 854: | ||
|Guard=High | |Guard=High | ||
|Adv. Guard=-8 | |Adv. Guard=-8 | ||
|Launcher Type= | |||
|Special Property=Overhead, Blowback | |||
|Description= | |||
}} | }} | ||
}} | }} | ||
</div></div> | </div></div> | ||
{{Project Justice}} | |||
__NOTOC__ | __NOTOC__ | ||
[[Category:Project Justice]] | [[Category:Project Justice]] | ||
[[Category:Kyoko Minazuki]] | [[Category:Kyoko Minazuki]] |
Latest revision as of 16:57, 22 December 2024
-Select from below to jump to each section-

Grounded Normals | Air Normals | Specials | Team-Up & Party-Up | Throws & Universals
PJ Frame Data Glossary | |
---|---|
Damage |
Attack damage on hit in terms of life points. Each attack/move may deal a specific amount of damage per interaction. |
Startup |
After inputting a command: The total number of frames of animation a move must first cycle through before it can begin dealing damage- i.e. "become Active". |
Active |
After Startup: The total number of frames a move is able to hit an opponent if it collides with them. The window where an attack, on hit, will deal damage. |
Recovery |
After Active: The total number of frames that must complete before a character reverts to their default/neutral stance. |
Guard |
The direction in which the Attack/Move must be blocked.
|
Special Properties |
Denotes any Special Properties that an Attack/Move applies to the opponent on-hit.
|
Launcher Type |
Denotes the type of Launch:
|
Hit Advantage |
Upon successfully connecting an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully hit.
|
Guard Advantage |
Upon blocking an Attack: The difference in the number of frames between when both characters will return to neutral stance after an attack has successfully been blocked
|
PJ Acronym Glossary | |
---|---|
BV |
"Burning Vigor" Attacks. Project Justices' nickname for traditional "Super" moves. |
JS | |
WBO |
While Behind Opponent. |
WBT |
While Back Turned. (Turned around/Not facing the opponent) |
WR |
While Running. |
OTG |
"Off the Ground". i.e: An attack or technique that lifts the opponent up and out of a Knockdown state. May be used in or to make true combos, even if the combo-counter/hit-count reads otherwise. |
Letter & Number Notation |
(
|
Grounded Normals
5lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 7 | - | 14 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | 10 |
5hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 11 | - | 40 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 1 | -16 |
2lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 8 | - | 21 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | -2 | 1 |
2hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 14 | - | 27 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | 2 | -5 |
5lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 10 | - | 25 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 4 | -1 |
5hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 14 | - | 46 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 3 | -22 |
2lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 12 | - | 29 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | - | - | 8 | -7 |
2hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
14 | 17 | - | 38 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | Knockdown | - | - | -16 |
Air Normals
j5lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
4 | 12 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j5hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 13 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j5lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 13 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
j5hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 17 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | - | - | - | - |
Command Normals
6hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
13 | 15 | - | 40 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -16 |
6hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
17 | 14 | - | 58 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -34 |
4hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
16 | 22 | - | 30 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Overhead | - | 2 | -6 |
3hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 16 | - | 40 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | Rival | - | -16 |
j6hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
16 | 19 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Slam | - | - | - |
Specials
236p
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
8-48 | 11 | - | 47/45 | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
- | Blowback (6th Hit) |
- | - | - | |
Command Grab: |
214lp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
23 | 33 | - | 39 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | Blowback | - | - | -17 |
214hp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
29 | 33 | - | 42 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -18 |
214lk
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
8 | 21 | - | 21 after landing | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | Blowback | - | - | -12 | |
Can be repeated up to twice. |
214hk
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
8 | 21 | - | 21 after landing | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | Blowback | - | - | -16 | |
Can be repeated up to twice. |
j214k
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
8 | 20 | - | 21 after landing | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | Blowback | - | - | - | |
Can be repeated up to twice. |
623lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 14 | - | 13 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | Mini | - | -15 |
632hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 14 | - | 13 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -15 |
623hkfu1
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
17 | 13 | - | 13 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Slam | - | - | 7 |
j623lk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 9 | - | 13 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | - |
j632hk
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 9 | - | 13 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | - |
j632hkfu1
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
11 | 13 | - | 13 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Slam | - | - | 10 |
236lk
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
32 | 19 | - | 34 | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | Counter, Blowback | - | - | - | |
Counter is active between frames 19-58. |
236hk
Damage | Startup | Active | Recovery | ||
---|---|---|---|---|---|
43 | 19 | - | 27 | ||
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard | |
Mid | Counter, Blowback | - | - | - | |
Counter is active between frames 19-78. |
Stretching
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
14 | 29 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Slam | - | - | 18 |
Supers
236236p
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
52 | 16 | - | 70 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | - |
236236k
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
39 | 12 | - | 1 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | - |
214214k
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
58 | 19 | - | 13 after landing | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -18 |
Team-Up & Party-Up
TeamUp
PartyUp
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
100 | 21 | - | 61 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | - | -37 |
Throws & Universals
5Throw
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
30 | 7 | - | 46 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
2Throw
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
37 | 7 | - | 46 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
Throw_Behind
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
41 | 19 | - | 36 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
jThrow
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
35 | 1 | - | - | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
- | - | - | - | - |
PTurned
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 10 | - | 16 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | - | - | 2 | 8 |
KTurned
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
10 | 9 | - | 37 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Mid | Blowback | - | - | -13 |
PRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
8 | 12 | - | 31 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Overhead, Blowback | - | - | -7 |
lkRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
5 | 12 | - | 28 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
Low | Blowback | - | - | -6 |
hkRunning
Damage | Startup | Active | Recovery | |
---|---|---|---|---|
7 | 12 | - | 32 | |
Guard | Special Property | Launcher Type | Adv. Hit | Adv. Guard |
High | Overhead, Blowback | - | - | -8 |