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| == 1.13 | November 1st, 2024 ==
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| https://nickelodeonallstarbrawl.com/patch-1-13/
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| Google Docs Link: https://docs.google.com/document/d/1WKFEFByIdpSX7xBhDCCEMER_sK8s2RcNvkjX8twin6Q/edit?tab=t.0
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| <big>'''General'''</big>
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| * Balance adjustments on all characters
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| Weight reduced on the following characters:
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| * Jimmy
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| * Jenny
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| * G.Gertie
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| * Garfield
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| * Raphael
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| * Korra
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| * Iroh
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|
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| <big>'''Bug fixes'''</big>
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| * Fixed certain power-ups causing crashes on Campaign mode
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| * Fixed a bug on Conch Street stage where doodlebob hazard would not spawn correctly
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| * Fixed crash on Timeless Stardial if 2 or more players were KOd consecutively on the side blastzones
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| * Fixed characters turning around while transitioning to Idle Air after performing certain special moves while airborne
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| * Fixed an issue where characters were able to Slime Cancel during hitstun while in the Land Hard state under certain circumstances
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| <big>'''Balance Changes'''</big>
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| <big>Spongebob</big>
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|
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| Charge Down
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| * Added weak hitbox after first spin
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| Charge Air Down Slime
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| * Fixed a bug where the move would go through platforms
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| Special Up
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| * Fixed an issue where the player could land with no landing lag while rising
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| <big>Patrick</big>
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|
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| General
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| * Removed ability to Slime Cancel Special Up on land
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|
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| Grab Throw Back
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| * Damage increased: (15 → 18)
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| Grab Throw Down
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| * Damage increased: (10 → 15)
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| Grab Throw Forward
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| * Damage increased: (8 → 16)
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|
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| Grab Throw Up
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| * Damage increased: (10 → 15)
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|
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| Special Up Launch
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| * Damage increased: (15 → 16)
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| Special Forward Slime
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| * Added super armor throughout the entirety of the move if Patrick successfully grabbed an opponent
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| <big>Squidward</big>
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|
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| General
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| * Slime gain reduced by 20%
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|
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| Charge Air Up
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| * Current momentum reduced on startup
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| * Can no longer fast fall start up
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|
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| Charge Air Down
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| * Current momentum reduced on startup
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|
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| Charge Down
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| * Improved multihit consistency
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| Light Air Down
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| * Spike angle changed from -80° to -90°
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|
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| Light Air Forward
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| * Improved multihit consistency
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|
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| Special Up
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| * Fixed an issue where if performed close enough to the ground Squidward could bypass all landing lag
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| * Initial velocity reduced
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| * End hitbox damage decreased: (12 → 8)
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|
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| Special Neutral
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| * Landing lag increased by 5 frames per note charge
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| * Lifetime of Squidward note 2 decreased
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| * Slime note double hit reworked, and launch angle changed
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|
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| Special Down
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| * Increased start up
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| * Can no longer fast fall
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| * Slime version startup greatly decreased
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|
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| Special Forward
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| * Greatly increased endlag
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| * Reworked all paintings
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| Special Forward – Crit
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| * BaseKnockback increased: (27.5 → 28.5)
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| * KnockbackGain increased: (15 → 16)
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| * HitStunMinimum increased: (5 → 40)
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| * BlockDamage increased: (20 → 25)
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|
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| Special Forward – Damage
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| * BaseKnockback increased: (13.2 → 14.5)
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| * KnockbackGain decreased: (15.6 → 14)
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| * HitStunMinimum increased: (5 → 140)
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| * BlockPush increased: (2 → 3)
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| * BlockStun decreased: (18 → 10)
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| * DirectionalInfluenceMultiplier increased: (0.5 → 1)
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| * Damage decreased: (24 → 21)
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| * BlockDamage decreased: (18 → 14)
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| * Angle changed: (45° → 38°)
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|
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| Special Forward – Weak
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| * BaseKnockback decreased: (17 → 7)
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| * KnockbackGain decreased: (14.4 → 7)
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| * HitStunMinimum increased: (5 → 35)
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| * BlockStun decreased: (22 → 7)
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| * InstigatorAdvantageOnBlock decreased: (10 → 7)
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| * DirectionalInfluenceMultiplier increased: (0.5 → 1)
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| * Damage decreased: (18 → 7)
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| * BlockDamage decreased: (14 → 7)
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| * Angle changed: (65° → 45°)
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| <big>MechaPlankton</big>
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|
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| General
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| * Removed ability to recover Light Air Up stall when grabbing the ledge, now it is only received when landing
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|
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| Charge Air Up Finisher
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| * BaseKnockback increased: (14 → 14.6)
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| * KnockbackGain decreased: (16.3 → 14.5)
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|
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| Charge Air Forward
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| * Slightly increased landing lag
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| Light Air Neutral
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| * Start up increased by 1 frame.
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| * Blockstun reduced
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| * Increased Landing Lag
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| Light Up
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| * BaseKnockback decreased: (18.4 → 16.4)
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| * KnockbackGain increased: (10.95 → 11.2)
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| * HitStunMinimum decreased: (12 → 10)
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| Light Air Up
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| * Angle changed: (67 → 62)
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| Special Neutral
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| * Hover Speed reduced
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| * Fixed an issue where the move would come out faster than intended after certain grounded actions
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|
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| Special Up
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| * Height bonus is now retained as long as Light Air Up was performed before landing
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| <big>Ren & Stimpy</big>
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| General
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| * Weight decreased from 1.09 to 1.06
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| * Increased hitstun fall speed and hitstun gravity to be more susceptible to combos
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| * Fixed an issue where intangibility was not applied on the correct hitboxes on Light Up
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|
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| Charge Air Down
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| * Late hit knockback reworked to be much weaker, now sends at 45° instead
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|
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| Charge Air Down Land
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| * BlockPush decreased: (0.6 → 0.2)
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|
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| Charge Air Down
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| * BlockPush decreased: (1.6 → 1)
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|
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| Charge Down
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| * Added a weak hitbox after the first spin
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|
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| Light Neutral
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| * BlockStun decreased: (15 → 11)
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| Light Up
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| * Intangibility adjustments.
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| Special Neutral Slime
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| * Log hurtbox adjusted
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| Special Down
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| * Hitlag is now always overwritten to 23 frames when counter is successful
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| * Slightly decreased meter gain on counter
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| * Added a glow effect on Ren and Stimpy when their Bar is full
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| * Improved input buffering out of the counter state to be more consistent
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|
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| Special Forward
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| * Reduced height gain and speed on Slime version
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| * Car projectile hitbox now comes out until frame 9 when jumping out of the car
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| * Increased jump height out of the car
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| * Increased earliest actionable frame after jumping out of the car to 16
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| <big>Aang</big>
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| Light Air Neutral
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| * Hitstun set to 7 frames
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| Special Up
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| * Decreased Knockback if done in the air
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| <big>Korra</big>
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|
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| General
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| * Weight decreased from 0.97 to 0.92
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| * Fall speed slightly decreased
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| * Removed blind spot on Edge Attack
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| * Special Forward can now only be done once per airtime and are only recovered until Korra lands
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| Special Forward
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| * Reworked to be able to be held for longer in the air
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| * Grounded version now lunges further forwards
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| Special Up (Grounded)
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| * Can now only airdodge until frame 25, other moves remain actionable on frame 13
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|
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| Charge Air Up
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| * Changed angle on projectile to travel further forwards
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| * Limited to one rock on screen at a time
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|
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| Charge Air Forward – Sweetspot
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| * KnockbackGain decreased: (21.1 → 16.7)
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|
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| Charge Air Forward
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| * KnockbackGain decreased: (18.8 → 10.8)
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|
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| Charge Air Down
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| * Can now only be performed once per airtime
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| * Can be recovered upon being hurt
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|
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| Light Dash – Projectile
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| * KnockbackGain increased: (12 → 15)
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|
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| Light Air Down
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| * Distance to spawn hazard greatly reduced so Korra needs to be closer to the ground
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| * BlockPush decreased: (1.5 → 0.6)
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| * BlockStun decreased: (14 → 12)
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| Light Air Forward – Fire
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| * Made -2 frames worse on block
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| Light Air Neutral
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| * Earth is now -3 frames worse on block
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| * Fire is now Made -2 frames worse on block
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| * Water is now -4 frames worse on block
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| <big>Azula</big>
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| Grab
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| * Added new lower hitbox
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| Charge Air Forward
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| * Total frames increased from 45 to 50
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|
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| Light Air Down Sourspot
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| * BlockStun decreased: (11 → 9)
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|
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| Light Air Down Spike
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| * BlockStun decreased: (14 → 12)
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| <big>April</big>
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| General
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| * Fixed an issue where April could gain meter by hitting her camera with Special Neutral
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|
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| Charge Air Down
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| * Hitboxes size reduced
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|
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| Light Air Up
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| * Removed lower hitbox
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| * Hitstun set to 4 frames on multihit
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| * Multihit blockStun decreased: (6 → 4)
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|
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| Special Neutral
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| * No longer gives ratings on hits.
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| * KnockbackGain decreased: (10 → 8)
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| * Max KnockbackGain decreased: (40 → 23)
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|
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| Special Neutral Slime
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| * Max Damage decreased: (25 → 15)
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| * Max BlockDamage decreased: (25 → 15)
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| * Max Base Knockback decreased: (17 → 15)
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| * Max KnockbackGain decreased: (46 → 30)
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|
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| Special Forward
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| * Grounded startup decreased by 5 frames
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| * Aerial startup increased by 11 frames
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| <big>Donatello</big>
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|
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| Special Down
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| * Now overrides hit lag when hit to 19 frames
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|
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| Special Forward Teleport Slime
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| * Can now act faster out of it
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| * Can only be triggered if there is already a smoke bomb setup
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|
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| Special Neutral
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| * No longer wastes an additional slime bar if the slime button is held during state transitions
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|
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| Charge Air Down
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| * Decreased momentum retained while holding the attack
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| * Can no longer stall more than once before touching the ground
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| <big>Raphael</big>
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|
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| General
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| * Weight decreased from 0.95 to 0.91
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|
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| Special Up
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| * Slightly increased upwards velocity after the final kick
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|
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| Light Air Down
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| * Improved Multi Hit consistency
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|
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| Finisher
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| * BaseKnockback increased: (8.7 → 10.5)
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| * Angle changed: (70° → 50°)
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|
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| Light Air Forward
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| * KnockbackGain decreased: (16.2 → 15)
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|
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| Light Air Neutral – Autolink
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| * HitStunMinimum increased: (13 → 16)
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|
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| Light Air Up – Strong
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| * DI multiplier decreased: (2 → 1.8)
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|
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| Light Air Up – Weak
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| * DI Multiplier decreased: (2 → 1)
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| * Angle changed: (90° → 60°)
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|
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| Light Up
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| * Adjusted hitboxes to better match VFX
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| * Added intangibility to leg during hitbox active frames
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| * BaseKnockback increased: (9.4 → 12.4)
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| * KnockbackGain decreased: (18.45 → 17)
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| * Slightly decreased ending lag
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|
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|
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| <big>Jimmy</big>
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|
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| General
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| * Can no longer act out of Special Up
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| * When using taunt to Self-destruct Goddard, Jimmy can now move Goddard during the Pre-Explosion state. Jimmy can also go back to controlling himself during this state using the Taunt button again
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| * Special Down can no longer trigger a Slime Attack if Goddard is already out or unavailable
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| * Ledge grabbox adjusted
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|
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| Special Forward
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| * Added block push to all wind projectiles
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|
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| Charge Air Up
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| * Late hitbox KnockbackGain decreased: (16.5 → 14.5)
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| * Sourspot KnockbackGain decreased: (17 → 15)
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| * Sweetspot KnockbackGain decreased: (16 → 14)
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|
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| Charge Air Down
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| * Reduced hitbox size
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|
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| Charge Down
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| * KnockbackGain decreased: (25.5 → 23.5)
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| * Removed freeze status effect
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|
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| Grab Throw Up
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| * Slightly increased end lag
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| * BaseKnockback increased: (10 → 14.5)
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| * DI Multiplier increased: (1 → 1.5)
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|
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| Light Air Neutral
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| * BlockStun decreased: (6 → 2)
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|
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| Light Forward
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| * Increased startup
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| * Sweetspot BlockPush decreased: (0.7 → 0.6)
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| * Sourspot BaseKnockback decreased: (6.5 → 6)
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| * Sourspot KnockbackGain decreased: (16 → 15)
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| * Sourspot BlockPush decreased: (0.3 → 0.2)
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| * Sourspot BlockStun decreased: (5 → 4)
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|
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| Light Down
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| * Reduced active frames from 4 to 2
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| Light Neutral
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| * KnockbackGain decreased: (13 → 10)
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| * BlockStun decreased: (6 → 2)
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| * Damage decreased: (3 → 1)
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| * Angle changed: (28° → 40°)
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|
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| Light Up Launch
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| * Damage decreased: (6 → 2)
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|
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| Light Neutral Laser Finisher
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| * BlockStun decreased: (6 → 3)
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|
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| Light Neutral Laser
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| * BlockStun decreased: (3 → 2)
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|
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| Light Dash
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| * Reduced endlag.
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|
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| Special Forward
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| * Can no longer waste slime meters if Goddard is out or unavailable.
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|
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|
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| <big>Danny</big>
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|
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| General
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| * Increased hitstun gravity
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| * Added hand hurtbox during Edge Hold
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| * Fixed collision issues during Ultimate Attack
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| * Removed ability to Slime Cancel Special Up and Charge Air Down on land
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|
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| Special Neutral
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| * Projectile priority removed
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|
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| Special Up
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| * Decreased distance traveled. Added a small impulse upwards at the end
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| * Decreased window to slime cancel endlag after teleporting
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|
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| Special Forward
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| * Adjusted the transition frame to the uppercut follow up
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|
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| Special Down Slime
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| * Fixed an issue where super armor would remain active throughout the whole state, adjusted to only be active from frame 7 through 12
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|
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| Charge Air Down
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| * Can no longer fast fall while holding the move
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| * Added 10 frames of endlag
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| * Clamped velocity out of slime cancel
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|
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| Charge Air Up
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| * Drift reduced during charge
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|
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| Charge Up
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| * Removed intangibility on start up
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|
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| Dash Attack – Late
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| * BaseKnockback decreased: (8.5 → 7.5)
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| * KnockbackGain decreased: (12 → 8)
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| * Angle changed: (47° → 38°)
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| * Intangibility removed from start up
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| * Increased endlag
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|
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| Grab Throw Back
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| * BaseKnockback increased: (8.5 → 12)
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| * KnockbackGain decreased: (16.4 → 13)
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|
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| Grab Throw Down
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| * KnockbackGain decreased: (15 → 12)
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| * Angle changed: (40° → 38°)
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|
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| Grab Throw Forward
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| * BaseKnockback increased: (15 → 16)
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| * KnockbackGain decreased: (13 → 9.5)
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| * Angle changed: (36° → 37°)
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|
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| Grab Throw Up
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| * KnockbackGain decreased: (16 → 13)
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|
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| Light Air Neutral
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| * Strong hit BlockStun decreased: (5 → 1)
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| * Weak hit BlockStun decreased: (3 → 1)
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|
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| Light Neutral 2
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| * Improved consistency into Light Neutral 3
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|
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|
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| <big>Ember</big>
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|
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| Special Neutral
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| * Now goes through landing lag instead of transitioning to ground version
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| * Projectile can no longer increase Cheer Meter
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|
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| Light Neutral
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| * Adjusted hitstun, cancel windows and hitbox position to make it more consistent.
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|
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| Special Up
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| * Fixed an issue where players could get the instant edge snap of the cheer version during a Slime Special Up.
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| * Added a small stalling impulse at the end of the non slime version
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|
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| Charge Air Up
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| * Greatly reduced air drift during this state
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| * Matched the VFX with the hitbox
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|
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| Charge Air Down
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| * The Projectile can no longer increase Cheer Meter
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| * Slightly decreased hitstun
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| * BlockPush decreased: (1.6 → 1)
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| * BlockStun decreased: (12 → 7)
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|
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| Second Strum Hit
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| * BlockPush decreased: (1.6 → 1.3)
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| * BlockStun decreased: (12 → 10)
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|
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| Charge Up
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| * Greatly decreased hitstun on multihits
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|
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| Light Finisher
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| * KnockbackGain increased: (15 → 15.5)
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|
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| Light Neutral
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| * HitStunMinimum increased: (13 → 18)
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|
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|
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| <big>Lucy</big>
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|
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| General
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| * Removed ability to Slime Cancel Charge Air Down on land
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| * Fixed collision issued during Ultimate Attack
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|
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| Light Down
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| * Improved consistency between hits
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|
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| Special Neutral – Ghost
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| * Reworked as a combo tool, opponents are now sent upwards
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| * Increased ending lag
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| * Decreased first actionable frame on hit to frame 29
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| * Removed slowdown status effect
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|
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|
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| <big>Zim</big>
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|
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| General
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| * GIR health reduced to 20 on normal version and 30 on Slime Version
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| * Increased Knockback taken by GIR
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| * Fixed an issue where GIR could cancel hitstun by inputting Special Forward
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| * Fixed an issue where GIR could sometimes spawn flying on a different direction
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| * Fixed visual issues on his face during airdodge on certain alternate costumes
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| * Special Forward can no longer trigger a Slime Attack if GIR is already out or unavailable.
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|
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| Edge Attack
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| * The can is no longer a projectile
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|
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| Special Up (Rocket)
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| * Zim is now always airborne while starting this move
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| * Reduced momentum retained after slime cancel
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| * Increased frame to act after bounce on the ground from 0 to 13, earliest frame to airdodge is 18
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| * Fixed a bug where if neutral was held during the slime version it would not travel anywhere
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|
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| Special Down “ExpSlowsion” Bomb
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| * Decreased block stun on all variations
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|
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| Charge Air Up – Explosion
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| * BlockDamage increased: (12 → 14)
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|
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| Charge Air Up – Bomb
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| * BlockDamage decreased: (12 → 1)
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|
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| Charge Air Down
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| * Now reduces horizontal velocity on startup
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|
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| Grab Throw Back
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| * BaseKnockback increased: (12 → 13)
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| * KnockbackGain decreased: (18 → 12)
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| * Angle changed: (140° → 125°)
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|
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| Grab Throw Forward – Bomb
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| * BaseKnockback increased: (12 → 13)
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| * KnockbackGain decreased: (14 → 13)
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|
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| Light Air Up – Launch
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| * InstigatorAdvantageOnHit decreased: (7 → 2)
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|
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| Light Air Up – Pull
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| * KnockbackGain increased: (6 → 7)
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| * InstigatorAdvantageOnHit decreased: (5 → 1)
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|
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|
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| <big>Garfield</big>
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|
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| General
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| * Weight decreased from 0.95 to 0.92
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| * Removed ability to Slime Cancel Special Up on land.
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|
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| Light Air Back
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| * Increased landing lag
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| * Fixed an issue where Garfield could auto cancel the landing lag before he was supposed to
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|
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| Special Forward
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| * Base Knockback increased slightly on all pie variations
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| * Hitbox and hurtbox size increased
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|
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| Charge Air Forward
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| * Food gain increased
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|
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| Special Up
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| * Slime version goes farther horizontally.
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|
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|
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| <big>Reptar</big>
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|
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| Light Air Down – Weak
| |
| * Damage decreased: (15 → 13)
| |
|
| |
| Light Air Down
| |
| * Damage decreased: (16 → 15)
| |
|
| |
| Special Forward
| |
| * Increased active frames by +1
| |
|
| |
| Special Forward Down
| |
| * Now stalls for a moment after throwing the opponent
| |
|
| |
| Special Forward – Down Slime
| |
| * FixedKnockback increased: (15 → 16)
| |
| * Angle changed: (-90° → -45°)
| |
|
| |
|
| |
| <big>Nigel</big>
| |
|
| |
| Special Down
| |
| * Can now be Slime Canceled
| |
|
| |
| Special Neutral
| |
| * Reworked to only be one hit to improve consistency
| |
|
| |
| Grab Throw Forward
| |
| * Nigel now jumps up and forwards while throwing his opponent, leaving him airborne
| |
| * Angle changed: (24° → 30°)
| |
|
| |
| Charge Up
| |
| * Added intangibility in upper hurt boxes on startup
| |
| * KnockbackGain increased: (19 → 21)
| |
| * Damage increased: (15 → 16)
| |
|
| |
| Charge Air Up 1
| |
| * BaseKnockback increased: (12 → 14)
| |
| * KnockbackGain increased: (17 → 19)
| |
| * Angle changed: (115° → 105°)
| |
|
| |
| Charge Air Up 2
| |
| * KnockbackGain increased: (19 → 20)
| |
|
| |
|
| |
| <big>Rocko</big>
| |
|
| |
| General
| |
| * Fixed an issue where Spunky would not become available again after interacting with Jack Hammer during certain circumstances
| |
| * Removed windboxes from both Charge Forward and Charge Air Forward
| |
| * Fixed an issue where the Light Air Neutral VFX would show up incorrectly on some of his alternate costumes
| |
| * Removed ability to Slime Cancel Special Up on land
| |
|
| |
| Special Up
| |
| * Capped velocity after slime canceling
| |
| * Slightly adjusted height on both normal and slime versions
| |
| * Can no longer cancel the move on the way down.
| |
|
| |
| Special Down
| |
| * Increased startup
| |
|
| |
| Special Forward Slime
| |
| * Fixed an issue where the inner hitbox would not go through block
| |
|
| |
| Charge Forward
| |
| * Slightly increased ending lag
| |
|
| |
| Charge Air Forward
| |
| * Slightly increased ending lag
| |
|
| |
| Charge Air Down
| |
| * Increased ending lag
| |
| * Can now choose to get the impulse upwards or not depending on if down is still held
| |
| * KnockbackGain increased: (18 → 20)
| |
|
| |
| Charge Up
| |
| * Added new hurtboxes during this state
| |
| * KnockbackGain decreased: (21.3 → 16)
| |
| * Can no longer cause rebound.
| |
| * Added end lag when going down.
| |
|
| |
| Light Air Up
| |
| * BlockPush decreased: (0.6 → 0.1)
| |
|
| |
| Light Down Spunky
| |
| * Increased total duration
| |
| * KnockbackGain increased: (10 → 12)
| |
| * HitStunMinimum increased: (1 → 18)
| |
| * Angle changed: (80° → 38°)
| |
|
| |
| Light Down
| |
| * HitStunMinimum increased: (1 → 18)
| |
| * BlockStun decreased: (6 → 4)
| |
| * Angle changed: (60° → 75°)
| |
| * Increased total duration.
| |
|
| |
| Light Up
| |
| * BlockStun decreased: (6 → 3)
| |
|
| |
|
| |
| <big>Gerald </big>
| |
|
| |
| General
| |
| * Total amount of watches per stock reduced to 3 from 5
| |
|
| |
| Edge Attack
| |
| * Basketball is no longer a projectile
| |
| * Adjusted invincibility frames
| |
|
| |
| Charge Air Up
| |
| * BaseKnockback decreased: (15 → 12)
| |
| * Increased landing lag
| |
|
| |
| Charge Air Forward
| |
| * Sweetspot hitbox size slightly reduced
| |
| * Sourspot now has higher priority than the sweetspot
| |
|
| |
| Special Down – Basketball
| |
| * BlockPush decreased: (1 → 0.3)
| |
|
| |
| Special Down – Watch
| |
| * Watch throw ending lag increased
| |
| * KnockbackGain decreased: (19 → 18)
| |
| * BlockPush decreased: (1 → 0.4)
| |
| * BlockStun increased: (3 → 4)
| |
| * CannotRebound toggle enabled
| |
| * Damage decreased: (20 → 18)
| |
| * BlockDamage decreased: (20 → 18)
| |
| * Angle changed: (45° → 40°)
| |
|
| |
| Light Air Back – Football
| |
| * BlockPush decreased: (0.6 → 0.2)
| |
| * BlockStun decreased: (2 → 1)
| |
|
| |
| Light Air Back Strong Part
| |
| * BlockStun decreased: (6 → 3)
| |
|
| |
| Light Air Forward 2
| |
| * BlockStun decreased: (8 → 5)
| |
|
| |
| Light Air Neutral
| |
| * Strong hit BlockStun decreased: (8 → 6)
| |
| * Weak hit BlockStun decreased: (7 → 4)
| |
|
| |
| Light Dash
| |
| * Increased end lag
| |
|
| |
|
| |
| <big>Grandma Gertie</big>
| |
|
| |
| General
| |
| * Weight decreased from 0.95 to 0.87
| |
| * Slime gain reduced by 20%
| |
|
| |
| Light Neutral
| |
| * Start Up increased.
| |
|
| |
| Light Down
| |
| * Increased end lag
| |
|
| |
| Light Air Down
| |
| * Increased landing lag: (11 → 13)
| |
|
| |
| Charge Air Forward – Late
| |
| * KnockbackGain decreased: (13 → 12)
| |
| * BlockStun decreased: (11 → 8)
| |
| * Velocity clamped on slime cancel
| |
|
| |
| Charge Air Down
| |
| * Velocity clamped on slime cancel
| |
|
| |
| Charge Down – Clean
| |
| * KnockbackGain decreased: (24 → 18)
| |
| * BlockPush decreased: (1.4 → 1)
| |
|
| |
| Charge Down – Late
| |
| * Increased its priority
| |
| * KnockbackGain decreased: (24 → 14.5)
| |
| * BlockPush decreased: (1.2 → 0.8)
| |
| * Damage decreased: (13 → 12)
| |
| * Angle changed: (50° → 45°)
| |
|
| |
| Special Down
| |
| * Increased start up
| |
|
| |
| Special Up
| |
| * Edge detection range reduced
| |
|
| |
|
| |
| <big>El Tigre</big>
| |
|
| |
| General
| |
| * Fixed an issue where Tech Roll forward did not have the correct amount of vulnerability frames
| |
| * Removed ability to Slime Cancel Charge Air Down on land
| |
|
| |
| Special Neutral
| |
| * Removed ability to fast fall on hit
| |
|
| |
| Special Forward
| |
| * Can now only be done once per airtime
| |
|
| |
| Special Down
| |
| * Slightly increased distance traveled on normal version
| |
| * Reassigned which hurtboxes have intangibility
| |
| * Slightly increased size on startup hitbox to redirect projectiles
| |
| * Fixed a bug where El Tigre would be sent flying if he touched the floor during certain frames
| |
|
| |
| Charge Air Forward
| |
| * Added a hurtbox on his spinning claws
| |
|
| |
| Light Air Down – Air
| |
| * Made -1 frame worse on block
| |
|
| |
| Light Air Down
| |
| * Made -1 frame worse on block
| |
|
| |
| Light Air Forward – Weak
| |
| * Made -1 frame worse on block
| |
|
| |
| Light Air Forward
| |
| * Made -1 frame worse on block
| |
|
| |
| Light Air Neutral – Weak
| |
| * Made -2 frames worse on block
| |
|
| |
| Light Air Neutral
| |
| * Made -2 frames worse on block
| |
|
| |
| Light Air Up – Weak
| |
| * Made -1 frame worse on block
| |
|
| |
|
| |
| <big>Angry Beavers</big>
| |
| * Slime Gain reduced by 20%
| |
|
| |
|
| |
| <big>*Dagget</big>
| |
|
| |
| Charge Air Down – Early
| |
| * BaseKnockback increased: (8 → 11)
| |
| * KnockbackGain increased: (7,5 → 8)
| |
| * Angle changed: (-25° → 45°)
| |
|
| |
| Charge Air Down Tipper
| |
| * KnockbackGain decreased: (10 → 6,5)
| |
| * BlockPush decreased: (1,2 → 1)
| |
| * BlockStun decreased: (9 → 7)
| |
| * Angle changed: (20° → -85°)
| |
|
| |
| Charge Air Down – Late
| |
| * BaseKnockback increased: (7 → 12)
| |
| * KnockbackGain increased: (5 → 8)
| |
| * Angle changed: (20° → 38°)
| |
|
| |
| Charge Air Forward
| |
| * BlockStun decreased
| |
| * Momentum reduced after slime cancel
| |
| * Landing lag increased from 12 to 16 frames
| |
|
| |
| Charge Air Up – Back
| |
| * KnockbackGain decreased: (14 → 13)
| |
|
| |
| Charge Air Up – Rising
| |
| * KnockbackGain decreased: (16,8 → 13)
| |
|
| |
| Charge Down – Last Hit
| |
| * BlockPush decreased: (1 → 0,8)
| |
|
| |
| Charge Forward – Clean
| |
| * BlockPush decreased: (2 → 0,8)
| |
|
| |
| Charge Forward – Late
| |
| * BlockPush decreased: (2 → 0,6)
| |
|
| |
| Grab Throw Back
| |
| * KnockbackGain decreased: (16 → 10,4)
| |
|
| |
| Grab Throw Forward
| |
| * KnockbackGain decreased: (16 → 12)
| |
|
| |
| Grab Throw Up
| |
| * BaseKnockback increased: (9 → 12)
| |
| * KnockbackGain decreased: (17 → 12,5)
| |
|
| |
| Light Air Back – Final
| |
| * BlockStun decreased: (7 → 6)
| |
|
| |
| Light Air Down – End
| |
| * BlockStun decreased: (11 → 9)
| |
|
| |
| Light Air Down
| |
| * BlockStun decreased: (11 → 9)
| |
|
| |
| Light Air Forward
| |
| * BlockStun decreased: (7 → 5)
| |
|
| |
| Light Air Neutral – Clean
| |
| * BlockStun decreased: (7 → 6)
| |
|
| |
| Light Air Neutral – Late
| |
| * BlockStun decreased: (6 → 4)
| |
|
| |
| Light Air Neutral
| |
| * BlockStun decreased: (6 → 4)
| |
|
| |
| Light Air Up – Falling
| |
| * BlockStun decreased: (6 → 5)
| |
|
| |
| Light Air Up – Rising
| |
| * BlockStun decreased: (6 → 5)
| |
|
| |
| Light Air Up
| |
| * BlockStun decreased: (6 → 5)
| |
|
| |
| Light Down
| |
| * Angle changed: (70° → 80°)
| |
|
| |
| Light Up
| |
| * BaseKnockback increased: (11 → 13)
| |
| * KnockbackGain decreased: (17 → 15)
| |
|
| |
|
| |
| <big>Norbert</big>
| |
|
| |
| Charge Air Up
| |
| * BaseKnockback increased: (15 → 15,2)
| |
| * KnockbackGain decreased: (16,8 → 15,5)
| |
|
| |
| Charge Air Forward
| |
| * Increased Start Up and Endlag
| |
|
| |
| Grab Throw Back
| |
| * KnockbackGain increased: (16 → 17)
| |
|
| |
| Grab Throw Up
| |
| * KnockbackGain decreased: (18,5 → 17,5)
| |
|
| |
| Light Air Neutral – Clean
| |
| * BlockStun decreased: (7 → 6)
| |
|
| |
| Light Air Neutral – Early
| |
| * BlockStun decreased: (7 → 5)
| |
|
| |
| Light Air Neutral – Late
| |
| * BlockStun decreased: (7 → 4)
| |
|
| |
| Light Air Up – Center
| |
| * BlockStun increased: (7 → 8)
| |
|
| |
| Light Air Up – Close
| |
| * BlockStun increased: (7 → 8)
| |
|
| |
| Light Air Up – Tip
| |
| * BlockStun increased: (7 → 8)
| |
|
| |
| Special Forward – Projectile
| |
| * BaseKnockback increased: (8 → 9)
| |
| * KnockbackGain increased: (5 → 6,5)
| |
| * Damage decreased: (5 → 3)
| |
| * Angle changed: (60° → 80°)
| |
|
| |
|
| |
| <big>Jenny</big>
| |
|
| |
| General:
| |
| * Weight decreased from 1 to 0.9
| |
| * Special Up fuel recovery speed is now half as quick
| |
| * Amount of fuel recovered on land decreased by 60%
| |
| * Jenny now has a VFX that represents the fuel is full again
| |
| * Removed ability to Slime Cancel Special Up on land
| |
|
| |
| Light Neutral String
| |
| * Improved consistency after the second hit
| |
|
| |
| Light Up
| |
| * Improved consistency on multihit
| |
|
| |
| Light Down
| |
| * Increased impulse forwards on first stomp
| |
|
| |
| Light Air Up
| |
| * Can now only be held for a total of 100 frames before performing it again
| |
|
| |
| Charge Air Down
| |
| * Slightly increased hitbox size
| |
|
| |
|
| |
| <big>Mr. Krabs</big>
| |
|
| |
| General
| |
| * Added intangibility on the upper body for ledge hang while rising during recovery
| |
|
| |
| Light Air Forward
| |
| * Endlag increased. Total duration is now 37 frames
| |
| * Landing lag increased from 14 to 16 on whiff
| |
| * Landing lag increased from 12 to 14 on hit
| |
|
| |
| Charge Up Finisher
| |
| * Improved multihit consistency
| |
| * Fixed an issue where final hit could hit twice
| |
| * Damage decreased: (5 → 3)
| |
|
| |
| Charge Air Forward
| |
| * Momentum out of slime cancel reduced
| |
|
| |
| Special Forward
| |
| * Can no longer trigger the third follow up on whiff
| |
| * 2nd follow up on hit cancel window with block increased from frame 25 to 39
| |
|
| |
| Special Neutral
| |
| * Made it easier to contest coin explosions as if they were projectiles
| |
|
| |
| Special Up
| |
| * Added upper body intangibility to hanging
| |
|
| |
| Grab
| |
| * Start up increase to frame 7
| |
|
| |
|
| |
| <big>Zuko</big>
| |
|
| |
| General
| |
| * Fixed an issue where Zuko would lose his swords if he was hit during hit item throw animations
| |
| * Fixed an issue where if Zuko left the ground during Special Forward he would perform the action again automatically, this was changed to ledge cancel normally and transition into Idle Air
| |
| * Adjusted bottom collision to prevent early landing on platforms on Light Air Back, Light Air Down and Light Air Forward
| |
|
| |
| Special Up
| |
| * Earliest edge snap frame reduced
| |
|
| |
| Charge Forward Strong
| |
| * BaseKnockback increased: (12 → 12,5)
| |
| * KnockbackGain increased: (21 → 25,5)
| |
|
| |
| Charge Forward Weak
| |
| * BaseKnockback increased: (10 → 11)
| |
| * KnockbackGain increased: (16 → 20)
| |
|
| |
| Light Down
| |
| * Increased range
| |
| * BaseKnockback increased: (7,8 → 13)
| |
| * KnockbackGain increased: (12,2 → 16,3)
| |
| * Angle changed: (35° → 70°)
| |
|
| |
| Light Air Neutral
| |
| * Bottom collision slightly raised so it can be performed closer to the ground
| |
| * Added new center hitboxes near his leg
| |
|
| |
|
| |
| <big>Rocksteady</big>
| |
|
| |
| General
| |
| * Fixed an issue where Rocksteady would not climb the ledge correctly on the Tremorton Joyride stage
| |
| * Fixed an issue where if Rocksteady got pushed off a platform he would not be able to act unless he landed
| |
| * Fixed Ultimate startup frames issues
| |
| * Fixed an issue where Slime Special Down Bombs would not explode upon touching the ground
| |
| * Fixed an issue where the opponent would sometimes not explode on impact against the Back Throw grenades
| |
| * Adjusted slime burst hitbox position
| |
|
| |
| Special Forward
| |
| * Special Forward is now recovered on hurt
| |
| * Fixed an issue where the slime version of Special Forward could occur without triggering a Slime Attack initially
| |
|
| |
| Special Up
| |
| * Can now snap to the edge 10 frames earlier
| |
|
| |
| Special Neutral Slime
| |
| * Decreased startup frame from 26 to 19
| |
|
| |
| Charge Forward
| |
| * Can now be canceled into Special Neutral earlier in order to increase the window to explode barrels
| |
| * KnockbackGain increased: (22.6 → 23)
| |
| * Slightly increased hitbox size on barrel explosion
| |
|
| |
| Charge Up
| |
| * Hitboxes reworked
| |
| * Startup decreased by 1 frame
| |
| * KnockbackGain increased: (22.31 → 24)
| |
|
| |
| Light Dash
| |
| * Startup decreased by 1 frame
| |
|
| |
| Light Forward
| |
| * Added a new hitbox closer to Rocksteady’s leg
| |
| * BlockPush increased: (0.6 → 0.9)
| |
| * BlockStun increased: (6 → 8)
| |
|
| |
| Light Air Forward
| |
| * BlockStun increased: (15 → 16)
| |
|
| |
| Light Air Neutral
| |
| * BlockStun increased: (9 → 10)
| |
|
| |
| Light Up
| |
| * Decreased ending lag if the player only shoots one round of blasts
| |
|
| |
|
| |
| <big>Iroh</big>
| |
|
| |
| General
| |
| * Weight decreased from 1.05 to 1
| |
| * Fixed an issue where he couldn’t regain intangibility on the ledge
| |
| * Fixed some props spawning at the wrong time
| |
| * Fixed an issue where the Special Forward hitbox could come out earlier when transitioning from the air to ground version.
| |
| * Resized Block hurtbox and VFX
| |
| * Removed ability to Slime Cancel Special Up Downwards on land
| |
| * Fixed the color of some fire explosion effects.
| |
| * Fixed Ultimate startup frames issues
| |
|
| |
| Charge Down
| |
| * Added a small impulse forwards during the move
| |
|
| |
| Charge Air Up
| |
| * Reduced drift during charge
| |
|
| |
| Charge Air Down
| |
| * Reduced drift during charge
| |
|
| |
| Charge Up
| |
| * Improved multihit consistency
| |
|
| |
| Charge Up
| |
| * BaseKnockback increased: (8 → 9)
| |
| * Angle changed: (135° → 140°)
| |
| * Added late weaker hitbox
| |
|
| |
| Light Air Back – Weak
| |
| * Angle changed: (50° → 130°)
| |
|
| |
| Light Air Neutral
| |
| * Body Hitbox removed
| |
| * Block Damage decreased
| |
|
| |
| Light Air Up
| |
| * Reduced hitbox size
| |
|
| |
| Light Forward – Extended
| |
| * BlockStun decreased: (20 → 12)
| |
|
| |
| Light Forward
| |
| * BlockStun decreased: (20 → 12)
| |
| * Added hitbox in between hand and fire
| |
|
| |
| Light Up – Early Extended
| |
| * BaseKnockback increased: (10 → 14)
| |
|
| |
| Light Up – Early
| |
| * BaseKnockback increased: (10 → 14)
| |
|
| |
| Light Up – Late Extended
| |
| * BaseKnockback increased: (8 → 12)
| |
|
| |
| Light Up – Late
| |
| * BaseKnockback increased: (8 → 12)
| |
| * Angle changed: (65° → 45°)
| |
|
| |
| Light Up – Mid Extended
| |
| * BaseKnockback increased: (9 → 11)
| |
| * Angle changed: (75° → 55°)
| |
|
| |
| Light Up – Mid
| |
| * BaseKnockback increased: (9 → 11)
| |
| * Angle changed: (75° → 55°)
| |
|
| |
| Special Forward Air
| |
| * Startup frame increased to frame 21
| |
| * Now halts your momentum
| |
| * Reduced hitboxes size during Jasmine Buff
| |
|
| |
| Special Forward
| |
| * Startup frame increased to frame 21
| |
| * Damage decreased
| |
| * Greatly decreased shield damage per hit
| |
|
| |
| Special Forward Slime
| |
| * Reduced momentum out of slime cancel
| |
|
| |
| Special Neutral
| |
| * Now stops momentum upon use
| |
| * Can no longer cancel on landing
| |
|
| |
| Special Neutral
| |
| * Counter can no longer rebound
| |
|
| |
| Special Up
| |
| * Can no longer leave platform edges
| |
|
| |
| Grab Throw Up
| |
| * BaseKnockback increased: (14.6 → 15.2)
| |
| * KnockbackGain decreased: (17.6 → 14.5)
| |
|
| |
|
| |
| ----
| |
|
| |
|
| |
| <big>'''Undocumented Changes'''</big>
| |
| * Placeholder
| |
|
| |
|
| |
| ----
| |
|
| |
|
| |
| == 1.12 | August 16th, 2024 | Iroh Release ==
| |
| https://nickelodeonallstarbrawl.com/patch-1-12-iroh-release/
| |
|
| |
|
| |
| <big>'''NEW BRAWLER: UNCLE IROH!'''</big>
| |
|
| |
| Play as the mighty dragon of the west, and counter all your opponents with the wisdom of the Fire Nation’s finest general. Drink your favorite Jasmine tea to buff your fire powers and teach them a lesson they will never forget!
| |
|
| |
|
| |
| <big>'''New Stages!'''</big>
| |
|
| |
| * Timeless Stardial + Competitive Variants
| |
| * Conch Street
| |
|
| |
|
| |
| <big>'''General'''</big>
| |
|
| |
| Fixed an issue on all characters where under certain circumstances they were able to Block while airborne, which resulted in the character instantly entering into tumble and crash land.
| |
| Ranked stage list has been updated to the following stages:
| |
|
| |
| * Rooftop (Clean)
| |
| * Timeless Stardial (Double Platform)
| |
| * Tremorton Joyride (Double Platform)
| |
| * Food Dreams (Moving Platform)
| |
| * Jellyfish Fields (Triangle Platform)
| |
| * Pariah’s Keep (Triangle Platform)
| |
| * Irken Armada (Double Platform)
| |
| * Miracle City Volcano (Triangle Platform)
| |
| * Technodrome (Moving Platform)
| |
|
| |
|
| |
| <big>'''Character Balance'''</big>
| |
|
| |
| <big>Squidward</big>
| |
|
| |
| * Fixed an issue where Squidward’s rage from Special Down was not resetting properly after being KOd.
| |
|
| |
|
| |
| <big>Raphael</big>
| |
|
| |
| Ultimate Attack
| |
| * Fixed an issue under certain circumstances, players could block during Raphael Ultimate Attack.
| |
|
| |
|
| |
| <big>Reptar</big>
| |
|
| |
| Special Down
| |
| * Fixed an issue where the hitbox on Special Down Fireballs was not disappearing.
| |
|
| |
|
| |
| <big>Garfield</big>
| |
|
| |
| Light Air Back
| |
| * Adjusted auto-cancel window to happen after the hitbox is gone.
| |
|
| |
|
| |
| <big>Zim</big>
| |
|
| |
| Forward Throw
| |
| * Removed player tracking properties from Zims Bomb after throwing an opponent.
| |
| * Adjusted Bomb Physics.
| |
|
| |
|
| |
| <big>Rocksteady</big>
| |
|
| |
| Special Forward
| |
| * Reduced startup from frame: (25 → 20)
| |
|
| |
| Charge Forward
| |
| * KnockbackGain increased: (22.6 → 23)
| |
|
| |
| Charge Up
| |
| * KnockbackGain increased: (22.31 → 24)
| |
|
| |
| Light Air Forward
| |
| * BlockStun increased: (15 → 16)
| |
|
| |
| Light Air Neutral
| |
| * BlockStun increased: (9 → 10)
| |
|
| |
|
| |
| ----
| |
|
| |
|
| |
| <big>'''Undocumented Changes'''</big>
| |
| * Placeholder
| |
|
| |
|
| |
| ----
| |
|
| |
|
| |
| == 1.11 | July 3rd, 2024 | Rocksteady Release ==
| |
| https://nickelodeonallstarbrawl.com/patch-1-11-rocksteady-release/
| |
|
| |
|
| |
| <big>'''NEW BRAWLER: ROCKSTEADY!'''</big>
| |
|
| |
| Play as a big body trapper who excels at controlling space with weapons and projectiles, force opponents into bad positions then punish them with brute force!
| |
|
| |
|
| |
| <big>'''New Single Player Mode: Gauntlet Run!'''</big>
| |
|
| |
| Experience an intense challenge in a gauntlet full of All-Stars! Fight against every single brawler with only 1 stock and a limited amount of heals.
| |
|
| |
|
| |
| <big>'''New Stages!'''</big>
| |
|
| |
| The following stages now have a full set of variants! (Triangle Platform, Double Platform, Moving Platform and Clean)
| |
|
| |
| * Tremorton Joyride
| |
| * Pariah’s Keep
| |
| * Rooftops
| |
| * Cemetery
| |
|
| |
|
| |
| <big>'''General'''</big>
| |
|
| |
| * Fixed an issue where characters could get hit during their entrance animation in certain boss fights.
| |
|
| |
|
| |
| <big>'''Character Balance'''</big>
| |
|
| |
| <big>Gerald</big>
| |
|
| |
| Up Throw
| |
| * Adjusted the launch angle.
| |
|
| |
|
| |
| <big>Garfield</big>
| |
|
| |
| Charge Air Down
| |
| * Fixed an issue with the recovery animation not playing properly.
| |
|
| |
|
| |
| <big>Nigel</big>
| |
|
| |
| Fixed an issue where his head hurtbox would be displaced in certain states.
| |
|
| |
|
| |
| <big>El Tigre</big>
| |
|
| |
| Fixed an issue where his head hurtbox would be displaced in certain states.
| |
|
| |
| Special Down
| |
| * No longer lose slime for holding down the Slime button during the Slime version.
| |
|
| |
|
| |
| <big>April</big>
| |
| Special Neutral
| |
| * Now resets meter on clash.
| |
|
| |
|
| |
| <big>Ember</big>
| |
|
| |
| Light Up
| |
| * Improve consistency issues with the back hitbox multihit.
| |
|
| |
|
| |
| ----
| |
|
| |
|
| |
| <big>'''Undocumented Changes'''</big>
| |
| * Placeholder
| |
|
| |
|
| |
| ----
| |
|
| |
|
| |
| == 1.10 | June 27th, 2024 | Pre Rocksteady Patch ==
| |
| https://nickelodeonallstarbrawl.com/patch-1-10-pre-rocksteady-patch/
| |
|
| |
| <big>'''General'''</big>
| |
| * Fixed an issue where characters were able to perform an Item Swing attack instead of a normal Get Up Attack while Down if they were holding a swingable item, this happened most commonly with Grandma Gertie, but was fixed for all characters.
| |
|
| |
|
| |
| <big>SpongeBob</big>
| |
|
| |
| Special Neutral
| |
| * Fixed the air stalling being consumed when performed on the ground
| |
|
| |
| Charge Air Down
| |
| * Removed Slime multipliers
| |
|
| |
|
| |
| <big>Patrick</big>
| |
|
| |
| Special Neutral
| |
| * Fixed the air stalling being consumed when performed on the ground
| |
|
| |
| Special Down
| |
| * There was an issue where if Patrick successfully landed a Slime Special Down, Slime Attack properties would be retained every time Patrick performed a Special Down from there on, even if it was not using slime, this was fixed.
| |
|
| |
|
| |
| <big>Squidward</big>
| |
|
| |
| Charge Air Down Land
| |
| * Fixed an issue where the collision did not reset properly
| |
|
| |
|
| |
| <big>Aang</big>
| |
|
| |
| Light Air Up
| |
| * BlockStun decreased: (8 → 6)
| |
|
| |
| Special Neutral Air
| |
| * Added landing lag frames from 0 to 12
| |
|
| |
| Special Down Air
| |
| * Fixed an issue where Aang Special Down End state would cancel on land making it really safe on block.
| |
|
| |
|
| |
| <big>Korra</big>
| |
|
| |
| Grab
| |
| * Increase the size of lower grab box to affect small characters
| |
|
| |
|
| |
| <big>Danny</big>
| |
| * Fixed a bug where Danny’s collision detection would offset after performing his Ultimate.
| |
| * Slime Meter gain across all his attacks decreased by 20%
| |
|
| |
| Light Neutral
| |
| * Hitboxes adjusted
| |
|
| |
| Light Air Back
| |
| * Reduced the momentum retained after canceling the start up into other attacks.
| |
|
| |
| Light Air Neutral
| |
| * Reduced Blockstun on Sweetspot (7 → 5) and sourspot (5 → 3)
| |
|
| |
| Special Neutral
| |
| * Punch hitbox reduced blockstun (12 → 7)
| |
|
| |
| Charge Air Forward
| |
| * Reduced the recovery cancel window on hit
| |
|
| |
|
| |
| <big>April</big>
| |
|
| |
| Special Neutral
| |
| * Fixed an issue where players could loop Special Up followed by Special Neutral indefinitely.
| |
|
| |
|
| |
| <big>Zim</big>
| |
|
| |
| Charge Air Up and Charge Air Up Explosion
| |
| * Hitlag decreased on block: (10 → 3)
| |
|
| |
|
| |
| <big>GIR</big>
| |
| * Increased the Knockback received
| |
| * Reduced stamina on Slime version
| |
|
| |
|
| |
| <big>Rocko</big>
| |
| * Fixed an issue where Rocko became unable to turn around Spunky after the Jackhammer despawned.
| |
|
| |
|
| |
| <big>Jimmy</big>
| |
|
| |
| Special Up
| |
| * Fixed an issue where Jimmy could perform 2 Special Up if the first one was on the ground.
| |
|
| |
| Light Neutral and Light Air Neutral
| |
| * Adjusted hitboxes to better match visuals
| |
| * Fixed hitbox blindspots on aerial and walking states.
| |
|
| |
| Light Up
| |
| * Implemented as multihit
| |
| * KnockbackGain decreased: (15.5 → 14.5)
| |
| * BlockPush decreased: (0.6 → 0.2)
| |
| * Hitlag decreased on hit: (9 → 6)
| |
| * Hitlag decreased on block: (9 → 6)
| |
| * Damage decreased: (8 → 3)
| |
| * BlockDamage decreased: (8 → 3)
| |
| * Increase the effect of DI on launch
| |
|
| |
| Charge Air Up
| |
| * KnockbackGain decreased: (17.5 → 16)
| |
|
| |
| Light Forward Sweetspot
| |
| * BlockPush decreased: (1.5 → 0.7)
| |
|
| |
| Light Forward
| |
| * BlockPush decreased: (1.2 → 0.3)
| |
|
| |
| Charge Air Down
| |
| * Hitbox size reduced
| |
|
| |
|
| |
| <big>Goddard</big>
| |
| * Fixed Right Stick input detection while using Goddard so it properly performs an action depending on the direction the stick was pressed.
| |
|
| |
|
| |
| <big>Gerald</big>
| |
|
| |
| Special Forward
| |
| * Fixed an issue where Gerald was able to immediately perform grounded moves when landing during skateboard
| |
|
| |
| Charge Air Up Finisher
| |
| * KnockbackGain decreased: (16.8 → 15.8)/span>
| |
|
| |
| Grab Throw Up
| |
| * KnockbackGain increased: (14 → 16)/span>
| |
| * Total frames increased from 50 frames to 64 frames./span>
| |
|
| |
| Light Air Up
| |
| * Multihit hitstun frames are now set to a maximum of 18./span>
| |
|
| |
| Light Up
| |
| * Added intangibility to Head hurtboxes/span>
| |
|
| |
|
| |
| <big>El Tigre</big>
| |
|
| |
| Special Neutral
| |
| * BlockStun decreased: (6 → 4)
| |
|
| |
|
| |
| <big>Jenny</big>
| |
|
| |
| Light Forward Front
| |
| * BaseKnockback increased: (6.55 → 10)
| |
| * Angle changed: (47° → 80°)
| |
|
| |
| Special Down
| |
| * Reworked Slime Attack: now shoots a bigger single projectile diagonally downwards
| |
|
| |
| Special Forward
| |
| * Reworked Slime Attack: no longer shoots projectiles, increased startup, greatly increased damage, knockback and block damage
| |
|
| |
| Special Up
| |
| * Fixed an issue where Jenny was able to land on the edge while going upwards, this lead to a bug where she was unable to perform Special Up again, this has been fixed as well
| |
|
| |
|
| |
| <big>Lucy</big>
| |
|
| |
| Charge Forward Ghost
| |
| * BlockStun decreased: (4 → 2)
| |
| * Hitlag decreased on block: (5 → 1)
| |
| * Damage decreased: (13 → 9)
| |
| * BlockDamage decreased: (13 → 9)
| |
| * Total Frames increased from 48 to 56
| |
| * Can act as soon as frame 14 on hit
| |
|
| |
|
| |
| <big>Nigel</big>
| |
|
| |
| Charge Forward
| |
| * Improved multihit consistency
| |
|
| |
|
| |
| <big>Dagget</big>
| |
|
| |
| Charge Air Forward
| |
| * Limited to 1 per air time
| |
|
| |
|
| |
| <big>Norbert</big>
| |
|
| |
| Grab Throw Down
| |
| * Angle changed from -30° to 115°
| |
|
| |
|
| |
| <big>Reptar</big>
| |
|
| |
| Special Down
| |
| * Increased minimum hitstun
| |
|
| |
| Special Forward
| |
| * Fixed an issue where the down throw follow up always caused burn effect
| |
|
| |
|
| |
| <big>Gertie</big>
| |
|
| |
| Light Air Neutral
| |
| * Fixed an issue where some hitboxes were reflecting projectiles which was not intended.
| |
|
| |
|
| |
| <big>Mr. Krabs</big>
| |
| * General Speed at Level 1 increased
| |
| * General Speed at Level 3 decreased
| |
|
| |
| Grab
| |
| * Start up decreased
| |
|
| |
| Light Air Forward
| |
| * VFX adjusted
| |
|
| |
| Light Air Back Strong
| |
| * KnockbackGain increased: (14.2 → 17)
| |
| * Hitlag increased on hit: (11 → 13)
| |
| * Hitlag decreased on block: (9 → 8)
| |
|
| |
| Light Air Back Weak
| |
| * BaseKnockback increased: (14.5 → 15)
| |
| * KnockbackGain increased: (10.2 → 15.5)
| |
| * Hitlag increased on hit: (7 → 8)
| |
|
| |
| Light Air Neutral
| |
| * Added Intangibility on the claw hurtbox
| |
|
| |
| Light Down
| |
| * Added Intangibility on the claw hurtbox
| |
|
| |
| Light Up
| |
| * Added Intangibility on the claw hurtbox
| |
|
| |
| Charge Down
| |
| * Added Intangibility on the claw hurtbox
| |
|
| |
| Charge Up
| |
| * KnockbackGain increased on finisher: (15.5 → 17.8)
| |
|
| |
| Special Forward
| |
| * Can no longer perform follow ups on Block
| |
|
| |
|
| |
| <big>Zuko</big>
| |
| * Fixed an issue where Zuko would get stuck in tumble longer than other characters after being block pushed
| |
|
| |
| Light Neutral
| |
| * Improved consistency between hits
| |
|
| |
| Light Forward
| |
| * Improved consistency between hits
| |
|
| |
| Special Air Neutral
| |
| * Fixed a bug where hitboxes would deactivate during the aerial Slime version of the attack.
| |
|
| |
| Light Air Up
| |
| * Fixed an issue where Light Air Up was reflecting projectiles which was not intended.
| |
|
| |
|
| |
| ----
| |
|
| |
|
| |
| <big>'''Undocumented Changes'''</big>
| |
| * Placeholder
| |
|
| |
|
| |
| ----
| |
|
| |
|
| |
| == 1.9 | June 26th, 2024 | Post-Zuko Patch ==
| |
| https://nickelodeonallstarbrawl.com/update-1-9-post-zuko-patch/
| |
|
| |
|
| |
| <big>'''New content!'''</big>
| |
|
| |
| * New Squads Mode: Form a Squad by choosing your 3 favorite Brawlers and engage in a dynamic fight against your opponent’s Squad! Once a character is KOd, the next will take their place in battle!
| |
| * New Game+: Repeat the story with all unlocked perks and cosmetics. Added an increased difficulty, stage, rule variants and new cosmetic rewards.
| |
|
| |
|
| |
| <big>'''General'''</big>
| |
|
| |
| * Weight reduced on the following characters (Gertie, Korra, Krabs, Patrick, Reptar, MechaPlankton)
| |
| * Improved height at which Gun items projectiles are shot for Azula, Donatello, Ember, Gerald, Grandma Gertie, Korra, Raphael, Reptar, Squidward and Zuko.
| |
|
| |
|
| |
| <big>'''New Stages'''</big>
| |
|
| |
| * Added new legal layouts for Clockwork Lair!
| |
|
| |
|
| |
| <big>'''Bug Fixes'''</big>
| |
|
| |
| * Companion Bug: Fixed an issue where players were not able to control their companion while another companion was spawning for the first time. (This used to affect Jimmy+Goddard, Zim+GIR and Rocko+Spunky).
| |
|
| |
|
| |
| <big>'''Balance Changes'''</big>
| |
|
| |
| <big>Patrick</big>
| |
|
| |
| * Weight Reduced from 1.17 to 1.08
| |
|
| |
| Special Up
| |
| * Removed Hand Hitboxes
| |
| * Adjusted how fast Patrick lunged to match the aerial version of the move.
| |
|
| |
|
| |
| <big>Squidward</big>
| |
|
| |
| Special Up
| |
| * Adjusted hitboxes priority and reduced multihit rate.
| |
|
| |
|
| |
| <big>MechaPlankton</big>
| |
|
| |
| * Weight Reduced from 1.18 to 1.1
| |
|
| |
| Light Air Back Early
| |
| * BaseKnockback decreased on sweet spot: (16.7 → 15.5)
| |
| * KnockbackGain increased on sweet spot: (13.8 → 16)
| |
| * Damage increased on sweet spot: (13 → 14)
| |
| * KnockbackGain increased on sour spot hit: (9.8 → 16)
| |
| * Damage increased on sour spot hit: (9 → 10)
| |
|
| |
| Light Air Neutral MultiHit
| |
| * Start Up Reduced
| |
| * Improved multihit consistency
| |
|
| |
| Light Finisher
| |
| * BaseKnockback increased: (9.5 → 11)
| |
| * HitStunMinimum increased: (10 → 18)
| |
|
| |
| Light Neutral 1 (Anti Air)
| |
| * HitStunMinimum increased: (7 → 9)
| |
| * Damage increased: (5 → 7)
| |
|
| |
| Special Neutral
| |
| * Increased Air Speed and Acceleration while shooting sauce
| |
|
| |
|
| |
| <big>Aang</big>
| |
|
| |
| Charge Air Up Finisher
| |
| * BlockPush decreased: (1.2 → 0.6)
| |
|
| |
| Charge Air Up
| |
| * Decreased hitboxes and VFX
| |
| * BaseKnockback increased: (5 → 10)
| |
| * Improved multihit consistency
| |
| * Increased landing lag from 15 to 17
| |
|
| |
| Charge Up
| |
| * Increased ending lag: (41 → 55)
| |
|
| |
| Charge Forward
| |
| * Increased ending lag: (40 → 53)
| |
|
| |
| Light Air Up
| |
| * Adjusted hitboxes position
| |
|
| |
| Light Air Back
| |
| * Slightly reduced hitboxes size
| |
|
| |
| Light Air Neutral
| |
| * Improved multihit consistency size
| |
|
| |
| Light Air Up
| |
| * BlockStun decreased: (8 → 6)
| |
| * Now Reversible
| |
|
| |
| Special Up
| |
| * Reduced momentum kept after slime canceling
| |
| * Increased hit lag while rising both on hit and on block
| |
| * Slightly increased startup on Dive
| |
| * Decreased BlockPush on Dive (1 → 0.7)
| |
|
| |
|
| |
| <big>Korra</big>
| |
|
| |
| * Weight Reduced from 1.05 to 0.97
| |
|
| |
| Special Forward
| |
| * Can no longer be held to travel further, it has been reworked to a short burst forwards
| |
| * First actionable frame is now frame 17
| |
|
| |
| Light Air Down
| |
| * Greatly increased the floor detection distance to spawn the Earth Bending hazard
| |
| * Korra now has a slight impulse upwards when spawning rocks below, this is bypassed if down is still being held
| |
|
| |
| Charge Air Down
| |
| * Fixed an issue where the airstall limit was not refreshing on land
| |
| * Hitlag increased on hit: (6 → 16)
| |
|
| |
| Charge Air Up 2
| |
| * Now Reversible
| |
|
| |
| Light Air Forward – Fire
| |
| * BaseKnockback increased: (11.5 → 12.5)
| |
| * KnockbackGain decreased: (18 → 16)
| |
|
| |
| Light Air Forward
| |
| * BaseKnockback increased: (9 → 10)
| |
| * KnockbackGain decreased: (17.5 → 16)
| |
| * Angle changed: (35° → 40°)
| |
|
| |
| Light Dash
| |
| * Improved consistency between hits
| |
|
| |
| Light Dash – Projectile Finisher
| |
| * KnockbackGain increased: (2 → 12)
| |
| * BlockPush decreased: (1.5 → 0.3)
| |
| * Hitlag increased on hit: (0 → 4)
| |
| * Hitlag increased on block: (0 → 1)
| |
|
| |
| Light Down
| |
| * KnockbackGain decreased: (16.2 → 13.5)
| |
| * Hitlag increased on hit: (5 → 11)
| |
| * Hitlag increased on block: (5 → 11)
| |
| * Hitlag increased on hit on Hazard: (3 → 16)
| |
| * Damage decreased on Hazard: (10 → 7)
| |
| * BlockDamage decreased on Hazard: (10 → 7)
| |
|
| |
| Light Forward
| |
| * Hitlag increased on hit: (9 → 10)
| |
| * Hitlag increased on block: (9 → 10)
| |
|
| |
|
| |
| <big>April</big>
| |
|
| |
| Light Air Up
| |
| * Now has reversible hitboxes
| |
|
| |
|
| |
| <big>Donatello</big>
| |
|
| |
| * Improved Special Down Counter functionality
| |
|
| |
|
| |
| <big>Jimmy</big>
| |
|
| |
| General
| |
| * Fixed an issue on Charge Air Down where the bubble would disappear ahead of time
| |
| * Changed glow on Special Forward from purple to blue, fixed an issue where the glow would not appear if the charge was full upon landing
| |
| * Fixed visual issues while grabbing the edge
| |
| * Jimmy can now act out of Special Up without jumping
| |
| * Fixed an issue where the Slime version did not increase damage on Charge Up and Charge Forward
| |
|
| |
| Light Neutral
| |
| * Adjusted hitboxes to match visuals better on Light Neutral and its variations.
| |
|
| |
| Charge Down
| |
| * Improved consistency between hits
| |
|
| |
| Ultimate Attack
| |
| * Fixed collision interactions with platforms on exit
| |
|
| |
|
| |
| <big>Goddard</big>
| |
|
| |
| * Fixed an issue where Goddard fell during Jimmy’s Ultimate.
| |
| * Fixed an issue that caused a phantom explosion to appear after Jimmy was KOed.
| |
| * Fixed an issue where the swirling VFX would stay during his attacks.
| |
| * Fixed an issue where Goddard was not exploding on Block during his run state.
| |
| * Goddard now resets debuffs if KOed.
| |
| * Reworked Goddard’s Explosion when Jimmy Taunts, Goddard now takes 44 frames to explode, hitbox size slightly increased.
| |
|
| |
|
| |
| <big>Danny</big>
| |
|
| |
| Light Air Down – Initial Spike
| |
| * Hitbox radius reduced.
| |
|
| |
| Light Air Down – Ice Projectile
| |
| * BaseKnockback increased: (7.5 → 11.5)
| |
| * HitStunMinimum increased: (1 → 8)
| |
| * Angle changed: (-60° → 65°)
| |
|
| |
| Light Air Forward 1
| |
| * HitStunMinimum increased: (10 → 11)
| |
|
| |
| Light Air Forward 2
| |
| * HitStunMinimum increased: (10 → 13)
| |
|
| |
| Light Air Neutral Sweet
| |
| * BlockStun decreased: (7 → 5)
| |
|
| |
| Light Air Neutral
| |
| * BlockStun decreased: (5 → 3)
| |
|
| |
| Charge Air Forward
| |
| * Reduced On Hit Cancel Window
| |
|
| |
| Special Neutral – Punch
| |
| * BlockStun decreased: (12 → 7)
| |
|
| |
|
| |
| <big>Ember</big>
| |
|
| |
| Charge Air Forward
| |
| * Fixed BlockPush issues
| |
|
| |
|
| |
| <big>Zim</big>
| |
|
| |
| * Increased recovery distance for Special Up with and without GIR
| |
| * Added ability to hold or tap B to briefly hover during Special Up without GIR
| |
| * Fixed an issue where Zim and GIR would grab the opponent at the same time and cause them to lose a stock.
| |
| * Made ExpSlowsion Bomb (Special Down Bomb) Physics slightly heavier.
| |
|
| |
| Charge Air Forward
| |
| * Hitboxes slightly decreased
| |
| * Can no longer reverse hit
| |
|
| |
| Charge Air Up
| |
| * Increased hitbox size when exploding.
| |
|
| |
| Charge Forward – Final
| |
| * Can no longer reverse hit
| |
|
| |
| Charge Down – Gnome
| |
| * Increased range
| |
| * Increase distance traveled after charging the attack
| |
|
| |
| Grab Throw Forward – Bomb
| |
| * Can now reverse hit
| |
|
| |
| Light Air Back
| |
| * Damage decreased on sweet spot: (16 → 13)
| |
| * Damage decreased on sour spot: (14 → 11)
| |
| * BlockDamage decreased on sour spot: (12 → 11)
| |
|
| |
| Light Air Down
| |
| * Hitlag On Hit and On Block increased: (4 → 8) Late Hit: (4 → 6)
| |
|
| |
| Light Air Up
| |
| * Improved consistency between hits
| |
|
| |
| Light Up
| |
| * KnockbackGain increased on sour spot: (10.5 → 15.5)
| |
| * Damage decreased on sour spot: (8 → 5)
| |
| * BlockDamage decreased on sour spot: (8 → 5)
| |
| * BaseKnockback increased on sweet spot: (9.5 → 10.5)
| |
| * Damage decreased on sweet spot: (10 → 7)
| |
| * BlockDamage decreased on sweet spot: (9 → 7)
| |
|
| |
|
| |
| <big>GIR</big>
| |
|
| |
| * GIR now receives knockback when hit
| |
| * Knockback received is x1.3 higher than average
| |
| * Increased stamina to compensate
| |
|
| |
|
| |
| <big>Reptar</big>
| |
|
| |
| * Weight Reduced from 1.18 to 1.09
| |
|
| |
| Special Down
| |
| * Reptar is no longer negative on hit for this move.
| |
|
| |
| Charge Up Fall
| |
| * BlockPush decreased: (1 → 0.3)
| |
| * Hitlag decreased on hit: (13 → 9)
| |
| * Hitlag decreased on block: (13 → 9)
| |
|
| |
| Charge Up Land
| |
| * BlockPush decreased: (1 → 0.2)
| |
| * BlockStun decreased: (6 → 2)
| |
| * Hitlag decreased on hit: (6 → 4)
| |
| * Hitlag decreased on block: (6 → 4)
| |
|
| |
| Charge Up
| |
| * BlockPush decreased: (1.7 → 0.6)
| |
| * BlockStun decreased: (12 → 8)
| |
|
| |
|
| |
| <big>Gerald</big>
| |
|
| |
| * Fixed an issue where Gerald was not able to perform his Skateboard Forward Special if he started Skateboarding in the air.
| |
|
| |
|
| |
| <big>Grandma Gertie</big>
| |
|
| |
| * Weight Reduced from 1.03 to 0.95
| |
| * Fixed an issue where Gertie was able to act earlier than intended on the following moves: Charge Air Forward, Charge Air Down, Charge Air Up, Light Air Back, Light Air Down, Light Air Up, Light Air Forward, Light Air Neutral.
| |
|
| |
| Special Down
| |
| * Gertie is now able to have 2 active items out at once.
| |
| * Gertie has a 0% chance to pull holdable items if she already has one in her hand.
| |
| * Visual on paper when there are 2 items out has been improved.
| |
| * Balloon movement has been changed to rise slower
| |
|
| |
| Special Up
| |
| * Hook snap range has been increased on both normal and Slime versions.
| |
|
| |
| Charge Forward
| |
| * Start Up Increased: (17 → 23)
| |
|
| |
| Charge Down
| |
| * Damage decreased on sweet spot: (17 → 15)
| |
| * Damage decreased on sour spot: (14 → 13)
| |
|
| |
| Light Air Back
| |
| * Damage decreased on sweet spot: (14 → 12)
| |
|
| |
| Light Air Down – Left
| |
| * Damage increased: (4 → 6)
| |
| * BlockDamage increased: (4 → 6)
| |
|
| |
| Light Air Down – Right
| |
| * Damage increased: (4 → 6)
| |
| * BlockDamage increased: (4 → 6)
| |
|
| |
| Light Air Forward
| |
| * Damage decreased on sweet spot: (18 → 16)
| |
| * BlockDamage decreased on sweet spot: (18 → 16)
| |
|
| |
| Light Air Up
| |
| * BaseKnockback increased on sweet spot: (9.7 → 11.7)
| |
| * KnockbackGain decreased on sweet spot: (18.2 → 17.2)
| |
| * Damage decreased on sweet spot: (11 → 10)
| |
| * BlockDamage decreased on sweet spot: (11 → 10)
| |
|
| |
| Light Forward
| |
| * Damage decreased on sour spot: (10 → 9)
| |
| * BlockDamage decreased on our spot: (10 → 9)
| |
| * Damage decreased on sweet spot: (13 → 12)
| |
| * BlockDamage decreased on sweet spot: (13 → 12)
| |
|
| |
| Light Up – Base Air
| |
| * BaseKnockback increased: (5 → 8.6)
| |
| * KnockbackGain increased: (12 → 15.5)
| |
| * Damage decreased: (11 → 9)
| |
| * BlockDamage decreased: (11 → 9)
| |
| * Angle changed: (-85° → 65.01°)
| |
|
| |
| Light Up – Base Ground
| |
| * Damage decreased: (11 → 9)
| |
| * BlockDamage decreased: (11 → 9)
| |
|
| |
| Light Up – Tip Air
| |
| * Damage decreased: (13 → 11)
| |
| * BlockDamage decreased: (13 → 11)
| |
|
| |
| Light Up – Tip Ground
| |
| * Damage decreased: (13 → 11)
| |
| * BlockDamage decreased: (13 → 11)
| |
|
| |
|
| |
| <big>El Tigre</big>
| |
|
| |
| Adjusted grounded physics for Walk and Run
| |
|
| |
| * Walk speed: (1.48 → 1.28)
| |
| * Run speed: (1.42 → 1.3)
| |
|
| |
| Light Air Forward
| |
| * Reworked hitboxes to have a weaker hit on the last active frames.
| |
| * KnockbackGain increased: (17 → 19)
| |
| * BlockPush decreased: (0.6 → 0.4)
| |
| * BlockStun decreased: (7 → 5)
| |
|
| |
| Light Air Back – Sweetspot
| |
| * BlockPush decreased: (0.8 → 0.4)
| |
| * BlockStun decreased: (7 → 4)
| |
| * Can no longer be reversible
| |
|
| |
| Light Air Back – Weak
| |
| * BlockPush decreased on sour spot: (0.5 → 0.2)
| |
| * BlockStun decreased on sour spot: (6 → 3)
| |
| * Can now be reversible
| |
| * Angle changed: (145° → 35°)
| |
|
| |
| Light Air Back
| |
| * BlockPush decreased on sweet spot: (0.8 → 0.3)
| |
| * Can now be reversible
| |
| * Angle changed: (140° → 40°)
| |
|
| |
| Light Air Down – Air
| |
| * BlockPush decreased: (1.2 → 0.6)
| |
| * BlockStun decreased: (13 → 10)
| |
|
| |
| Light Air Down
| |
| * BaseKnockback increased: (7 → 12.5)
| |
| * BlockPush decreased: (1.2 → 0.6)
| |
| * BlockStun decreased: (13 → 10)
| |
| * Sound changed: (HitPunchBig → HitStabBig)
| |
|
| |
| Light Air Neutral
| |
| * Slightly decreased hitboxes size
| |
| * BlockPush decreased on sweet spot: (0.6 → 0.4)
| |
| * BlockPush decreased on sourspot: (0.6 → 0.2)
| |
|
| |
| Light Air Up
| |
| * Adjusted outer hitboxes to be less disjointed to the sides
| |
| * BlockPush decreased: (0.5 → 0.4)
| |
| * BlockStun decreased: (7 → 6)
| |
| * Damage decreased: (12 → 10)
| |
| * BlockDamage decreased: (12 → 10)
| |
|
| |
| Light Air Up Side Hits
| |
| * BlockPush decreased: (0.5 → 0.2)
| |
| * BlockStun decreased: (6 → 5)
| |
|
| |
| Light Down
| |
| * KnockbackGain increased: (9 → 13)
| |
|
| |
| Light Up – Weak
| |
| * BlockStun decreased: (6 → 4)
| |
|
| |
| Light Up
| |
| * BlockStun decreased: (6 → 5)
| |
|
| |
| Special Neutral
| |
| * Fixed an issue where Special Neutral would retain a lot of upwards momentum.
| |
| * BlockStun decreased: (6 → 4)
| |
| * InstigatorAdvantageOnBlock decreased: (0 → -2)
| |
|
| |
| Special Down
| |
| * Added a hitbox during startup to redirect projectiles
| |
|
| |
| Special Up
| |
| * Added a small impulse upwards after the recovery is finished.
| |
|
| |
|
| |
| <big>Garfield</big>
| |
|
| |
| * Fixed an issue where Special Neutral would retain a lot of upwards momentum.
| |
|
| |
|
| |
| <big>Angry Beavers</big>
| |
|
| |
| * Cooldowns have been increased across the board.
| |
|
| |
|
| |
| <big>Dagget</big>
| |
|
| |
| * Adjusted Hurt boxes during Special Up and Charge Down
| |
|
| |
|
| |
| <big>Norbert</big>
| |
|
| |
| Charge Air Down – Tip
| |
| * HitStunMinimum increased: (5 → 25)
| |
|
| |
| Charge Air Down
| |
| * HitStunMinimum increased: (5 → 25)
| |
|
| |
| Charge Air Forward – Tip
| |
| * HitStunMinimum increased: (5 → 50)
| |
| * Reversible toggle disabled
| |
|
| |
| Charge Air Forward
| |
| * BaseKnockback increased: (8.5 → 10.5)
| |
| * KnockbackGain increased: (15 → 17)
| |
| * HitStunMinimum increased: (0 → 50)
| |
| * Can no longer be reversible
| |
| * Angle changed: (51° → 43°)
| |
|
| |
| Charge Down – Last
| |
| * Can no longer be reversible
| |
|
| |
| Charge Down
| |
| * Can no longer be reversible
| |
| * Angle changed: (135° → 45°)
| |
|
| |
| Charge Forward – Clean
| |
| * Can no longer be reversible
| |
|
| |
| Charge Forward – Late
| |
| * Can no longer be reversible
| |
|
| |
| Light Air Forward – Center
| |
| * Can no longer be reversible
| |
|
| |
| Light Air Forward – Tip
| |
| * Can no longer be reversible
| |
|
| |
| Light Air Forward
| |
| * Can no longer be reversible
| |
|
| |
| Light Air Up – Center
| |
|
| |
| * BaseKnockback increased: (8 → 12)
| |
| * KnockbackGain increased: (13.5 → 15)
| |
|
| |
| Light Air Up – Close
| |
|
| |
| * BaseKnockback increased: (7 → 10)
| |
| * KnockbackGain increased: (12.5 → 15)
| |
|
| |
| Light Up
| |
| * KnockbackGain increased: (15 → 17)
| |
| * Angle changed: (45° → 75°)
| |
|
| |
|
| |
| <big>Jenny</big>
| |
|
| |
| * Reworked Slime Special Forward: Special Forward
| |
| * Fixed Ponytails hurtbox Intangibility during Light Up
| |
|
| |
|
| |
| <big>Mr. Krabs</big>
| |
|
| |
| * Weight Reduced from 1.13 to 1.04
| |
| * Fixed visual issues when affected by Cheese status effect
| |
|
| |
|
| |
| <big>Zuko</big>
| |
|
| |
| Charge Air Up
| |
| * Angle changed: (90° → 78°)
| |
| * Improved multihit consistency
| |
|
| |
| Light Air Forward
| |
| * BaseKnockback increased: (10 → 11)
| |
| * KnockbackGain increased: (13 → 14)
| |
| * Angle changed: (70° → 72°)
| |
|
| |
| Light Air Neutral Sour – Fire
| |
| * KnockbackGain decreased on sour spot: (10 → 8)
| |
| * Angle changed: (45° → 38°)
| |
|
| |
| Light Air Neutral Sour
| |
| * KnockbackGain decreased on sour spot: (10 → 8)
| |
| * Angle changed: (45° → 38°)
| |
|
| |
| Light Air Up
| |
| * BaseKnockback decreased: (8 → 7)
| |
| * InstigatorAdvantageOnHit increased: (0 → 2)
| |
|
| |
| Light Finisher
| |
| * BaseKnockback increased: (11 → 13)
| |
|
| |
| Light Up
| |
| * BaseKnockback increased: (11 → 13)
| |
| * KnockbackGain decreased: (18 → 17)
| |
| * Angle changed: (80° → 90°)
| |
|
| |
| Special Forward
| |
| * BaseKnockback increased: (8.7 → 13)
| |
| * KnockbackGain decreased: (10 → 8)
| |
| * Angle changed: (50° → 80°)
| |
|
| |
| Special Neutral Slime
| |
| * BaseKnockback increased: (22 → 27)
| |
| * KnockbackGain increased: (17.5 → 22.5)
| |
|
| |
| Special Neutral
| |
| * KnockbackGain increased: (19.5 → 22.5)
| |
| * StatusEffect added: Burn
| |
|
| |
| Sword Launched
| |
| * Can now be reversible
| |
|
| |
| Throw Up
| |
| * BaseKnockback decreased: (15.5 → 13.5)
| |
|
| |
|
| |
| ----
| |
|
| |
|
| |
| <big>'''Undocumented Changes'''</big>
| |
| * Placeholder
| |
|
| |
|
| |
| ----
| |
|
| |
|
| |
| == 1.8 | April 24th, 2024 | Zuko Now Available ==
| |
| https://nickelodeonallstarbrawl.com/update-1-8-zuko-now-available/
| |
|
| |
|
| |
| * NEW CHARACTER ADDED: ZUKO!
| |
| * Fixed Get Up In Place state for Gertie, Angry Beavers and April to match the length of the other characters.
| |
| * Fixed a slowdown animation problem for Rebound state after Grab Hold.
| |
| * Fixed Visualization options in Training.
| |
|
| |
|
| |
| <big>'''BALANCE CHANGES'''</big>
| |
|
| |
| <big>'''REN & STIMPY'''</big>
| |
|
| |
| * Fixed hitbox priority on Charge Air Up so Sweetspot does come out first instead of last.
| |
|
| |
|
| |
| <big>'''KORRA'''</big>
| |
|
| |
| * Fixed a visual issue on the Grab Hold VFX.
| |
|
| |
|
| |
| <big>'''NIGEL'''</big>
| |
|
| |
| * Fixed an issue where Nigel would clip on the ground during his Charge Air Down animation.
| |
|
| |
|
| |
| <big>'''MR. KRABS'''</big>
| |
|
| |
| * Added Invincibility to all Throw attack states.
| |
| * Increased Knockback gain for Charge Down.
| |
|
| |
|
| |
| ----
| |
|
| |
|
| |
| <big>'''Undocumented Changes'''</big>
| |
| * Placeholder
| |
|
| |
|
| |
| ----
| |
|
| |
|
| |
| == 1.7 | March 1st, 2024 | Rotation Mode, New Stage Layouts, Items and More ==
| |
| https://nickelodeonallstarbrawl.com/update-1-7-rotation-mode-new-stage-layouts-items-and-more/
| |
|
| |
|
| |
| '''NEW CONTENT'''
| |
| * New Game Mode – Rotation: 3 to 4 players can play in a King of the Hill 1v1 style of gameplay, where anytime a player is KO’d it goes to the waiting list, and the next player enters the fight. All seamless during the match. It can be played with Stocks or Timed variants.
| |
| * New Stage: Added Clean, Double, and Triangle layouts for Food Dreams.
| |
|
| |
|
| |
| New Campaign power-up pack!
| |
|
| |
| * Ring of Rage and Crown of Fire: When both are obtained, all attacks ignore Block and Super Armor.
| |
| * The Secret Formula and Krabby Patty Ingredients: When both are obtained it enables the chance for The Perfect Krabby Patty to appear.
| |
| * The Perfect Krabby Patty: Ignores debuffs and a % of damage.
| |
|
| |
|
| |
| New items!
| |
|
| |
| * '''Jellyfish Jelly:''' Throw to spawn 3 jellyfish that try to shock your nearest opponent until they disappear.
| |
| * '''Fenton Thermos:''' Throw the thermos and watch how ghosts appear to haunt your opponents.
| |
| * '''Electrified Glove:''' Grab it to stun your opponents on your next hit.
| |
| * '''Lawn Gnome:''' Throw the gnome and watch it follow you as it creates an electrical field in between you and him, electrifying opponents.
| |
| * '''Ultra Snowzooka:''' Grab and shoot different sized snowballs depending on how long you hold the Light Attack button.
| |
|
| |
|
| |
| '''BUG FIXES'''
| |
| * Fixed an issue where Projectiles and Items hitboxes would trade against character hitboxes where they were supposed to be destroyed instead.
| |
| * Fixed an issue where Projectiles got stuck on platforms as they traveled through them.
| |
| * Fixed an issue where the match would softlock if a player taunted with a certain timing during the “Finish!” screen.
| |
| * Fixed an issue where GIR was crashing the game shortly after being deployed.
| |
|
| |
|
| |
| '''GENERAL'''
| |
| * Reduced attacks clank damage range from 7 to 3.
| |
|
| |
|
| |
| <big>'''BALANCE CHANGES'''</big>
| |
|
| |
| '''PATRICK'''
| |
|
| |
| Special Up
| |
| * Decreased the amount of momentum retained after edge canceling Special Up to half his speed.
| |
|
| |
|
| |
| '''SQUIDWARD'''
| |
|
| |
| Special Up
| |
| * Improved multi-hit consistency into the finisher.
| |
|
| |
|
| |
| '''MECHA PLANKTON'''
| |
|
| |
| Light Air Up
| |
| * Improved multi-hit consistency.
| |
|
| |
|
| |
| '''EL TIGRE'''
| |
|
| |
| Light Air Forward
| |
| * KnockbackGain decreased: (17,45 → 17)
| |
|
| |
|
| |
| '''ROCKO'''
| |
|
| |
| Special Neutral Spunky
| |
| * Increased cooldown from 2s to 2.9s
| |
|
| |
| Charge Air Down
| |
| * Damage decreased: (10 → 7)
| |
|
| |
|
| |
| '''LUCY'''
| |
|
| |
| Charge Forward Ghost
| |
| * Damage increased: (8 → 13)
| |
| * BlockDamage increased: (8 → 13)
| |
|
| |
|
| |
| '''DAGGET'''
| |
|
| |
| Light Air Back – Final
| |
| * Angle changed: (45° → 135°)
| |
|
| |
| Light Air Neutral – Late
| |
| * KnockbackGain decreased: (13 → 11)
| |
|
| |
| Light Air Neutral
| |
| * KnockbackGain decreased: (16 → 13.5)
| |
|
| |
| Light Air Up
| |
| * Reworked Light Air Up hitboxes priority and position.
| |
|
| |
| Light Air Up – Falling
| |
| * KnockbackGain decreased: (14.5 → 11.5)
| |
| * Damage decreased: (6 → 4)
| |
| * BlockDamage decreased: (6 → 4)
| |
| * Angle changed: (130° → 45°)
| |
|
| |
| Light Air Up – Rising
| |
| * BaseKnockback increased: (6 → 11)
| |
| * Damage decreased: (6 → 5)
| |
| * BlockDamage decreased: (6 → 5)
| |
|
| |
|
| |
| '''AANG'''
| |
|
| |
| Light Air Up Late
| |
| * KnockbackGain increased: (10 → 12)
| |
|
| |
| Light Air Up
| |
| * KnockbackGain increased: (10 → 13)
| |
|
| |
|
| |
| '''KORRA'''
| |
|
| |
| Special Up Ground
| |
| * Increased knockback gain on the initial hit box and adjusted the angle
| |
|
| |
|
| |
| '''AZULA'''
| |
|
| |
| Special Neutral Fireball
| |
| * Damage increased: (8 → 9)
| |
| * BlockDamage increased: (8 → 9)
| |
|
| |
|
| |
| '''RAPHAEL'''
| |
|
| |
| Light Air Neutral – Autolink
| |
| * HitStunMinimum increased: (11 → 13)
| |
|
| |
| Special Neutral Shuriken Slime
| |
| * Damage decreased: (6 → 5)
| |
| * BlockDamage decreased: (6 → 5)
| |
|
| |
|
| |
| '''DONATELLO'''
| |
|
| |
| Charge Forward 1 and 2
| |
| * Reworked hitboxes to match visuals better and for more consistency on the hammer hit
| |
|
| |
| Charge Forward – Reverse
| |
| * KnockbackGain decreased: (25.8 → 23)
| |
| * BlockStun decreased: (15 → 8)
| |
|
| |
| Charge Forward
| |
| * BaseKnockback increased: (10 → 13.5)
| |
| * BlockStun increased: (8 → 10)
| |
| * HitlagOnHit increased: (7 → 20)
| |
| * HitlagBaseOnBlock increased: (14 → 20)
| |
|
| |
| Charge Air Forward
| |
| * HitlagBaseOnHit increased: (6 → 16)
| |
| * HitlagBaseOnBlock increased: (6 → 16)
| |
|
| |
|
| |
| '''APRIL'''
| |
|
| |
| Light Air Up
| |
| * Reworked hit boxes to improve consistency of the multi hit.
| |
|
| |
|
| |
| '''DANNY'''
| |
|
| |
| Light Down
| |
| * Decreased range of attack
| |
|
| |
| Special Up
| |
| * Increased landing lag
| |
|
| |
|
| |
| '''EMBER'''
| |
|
| |
| Charge Air Forward
| |
| * Reworked hitboxes so only the tip of her hair pulls opponents inwards and the rest of hitboxes send opponents outwards.
| |
|
| |
| Charge Air Up
| |
| * Decreased hitboxes size
| |
|
| |
| Light Up
| |
| * Improved multi-hit consistency.
| |
|
| |
|
| |
| '''GRANDMA GERTIE'''
| |
|
| |
| Light Air Back – Clean Base
| |
| * BlockPush decreased: (1.2 → 0.7)
| |
|
| |
| Light Air Back – Clean Tip
| |
| * BlockPush decreased: (1.2 → 0.8)
| |
|
| |
| Light Air Back – Late Base
| |
| * BlockPush decreased: (0.95 → 0.5)
| |
|
| |
| Light Air Back – Late Tip
| |
| * BlockPush decreased: (0.95 → 0.5)
| |
|
| |
| Light Air Neutral – Kick Autolink
| |
| * BlockPush decreased: (0.8 → 0.5)
| |
|
| |
| Light Air Neutral – Kick
| |
| * BlockPush decreased: (0.8 → 0.6)
| |
|
| |
| Light Air Neutral – Punch
| |
| * BlockPush decreased: (0.8 → 0.6)
| |
|
| |
| Light Air Up – Clean
| |
| * BlockPush decreased: (0.8 → 0.7)
| |
|
| |
| Light Air Up – Late
| |
| * BlockPush decreased: (0.6 → 0.5)
| |
|
| |
| Light Down – Clean
| |
| * BlockPush decreased: (0.8 → 0.6)
| |
|
| |
| Light Down – Early
| |
| * BlockPush decreased: (0.8 → 0.6)
| |
|
| |
| Light Down – Late
| |
| * BlockPush decreased: (0.8 → 0.6)
| |
|
| |
| Light Forward – Body
| |
| * BlockPush decreased: (0.8 → 0.6)
| |
|
| |
| Light Forward – Hand
| |
| * BlockPush decreased: (1.35 → 1.1)
| |
|
| |
| Light Neutral – Combo
| |
| * BlockStun decreased: (12 → 5)
| |
| * Damage decreased: (3 → 2)
| |
|
| |
| Light Neutral – Finisher
| |
| * BlockPush decreased: (0.8 → 0.4)
| |
| * Damage decreased: (7 → 5)
| |
|
| |
| Light Neutral – Late
| |
| * BlockPush decreased: (0.4 → 0.1)
| |
| * BlockStun decreased: (6 → 4)
| |
| * Damage decreased: (3 → 2)
| |
|
| |
| Light Neutral
| |
| * BlockPush decreased: (0.4 → 0.2)
| |
|
| |
|
| |
| '''GERALD'''
| |
|
| |
| Light Air Up
| |
| * Improved multi-hit consistency.
| |
|
| |
| Special Up
| |
| * Improved multi-hit consistency.
| |
|
| |
| Grab Throw Up
| |
| * KnockbackBase increased: (12 → 14)
| |
|
| |
|
| |
| '''NIGEL'''
| |
|
| |
| Special Neutral
| |
| * Reworked hitboxes to be one single hit instead of two part attack to increase consistency.
| |
| * Now goes through Run Brake State to serve as endlag.
| |
|
| |
| Charge Forward 1
| |
| * BlockPush decreased: (1.6 → 0.6)
| |
|
| |
| Special Neutral Release – No Charge
| |
| * BaseKnockback decreased: (13.2 → 12)
| |
| * KnockbackGain decreased: (13.5 → 10)
| |
| * DirectionalInfluenceMultiplier increased: (1 → 2)
| |
| * Angle changed: (112° → 95°)
| |
|
| |
| Special Neutral Release – Low Charge
| |
| * Angle changed: (116° → 95°)
| |
|
| |
| Special Neutral Release – Mid Charge
| |
| * KnockbackGain increased: (19 → 21)
| |
| * Angle changed: (116° → 95°)
| |
|
| |
| Special Neutral Release – Max Charge
| |
| * Angle changed: (118° → 95°)
| |
|
| |
|
| |
| '''JENNY'''
| |
|
| |
| Charge Forward 1
| |
| * BlockStun decreased: (6 → 5)
| |
|
| |
| Special Neutral Rocket
| |
| * Angle changed: (58° → 60°)
| |
|
| |
| Special Down
| |
| * Changed the angle at which the lasers are shot to travel a bit more horizontally.
| |
|
| |
|
| |
| '''REPTAR'''
| |
|
| |
| Fixed an issue where Reptar would clip in stages during his Charge Air Up startup.
| |
|
| |
| Special Down Air
| |
| * Can now be canceled with air jump earlier than before, removed super armor.
| |
|
| |
| Charge Air Down
| |
| * Damage decreased: (23 → 20)
| |
|
| |
| Charge Down
| |
| * Reworked hit boxes and added late weak hit box
| |
|
| |
| Charge Forward
| |
| * Damage decreased: (20 → 18)
| |
|
| |
| Charge Up – Fire
| |
| * Damage decreased: (22 → 20)
| |
|
| |
| Special Down Ground
| |
| * Damage decreased: (25 → 20)
| |
| * Removed late cancel window
| |
|
| |
| Light Air Down
| |
| * Damage decreased: (18 → 16)
| |
|
| |
|
| |
| '''REN & STIMPY'''
| |
|
| |
| Charge Air Up
| |
| * Reworked hitboxes to no longer be a multi-hit, instead they now have an initial strong attack and a lingering weak attack.
| |
|
| |
| Light Air Back – Late
| |
| * BaseKnockback increased: (6 → 6.5)
| |
| * KnockbackGain decreased: (19 → 17)
| |
| * BlockStun decreased: (10 → 6)
| |
| * HitlagBaseOnHit decreased: (15 → 11)
| |
| * HitlagBaseOnBlock decreased: (15 → 11)
| |
|
| |
| Light Air Back – Mid
| |
| * BaseKnockback decreased: (10.5 → 7.5)
| |
| * KnockbackGain increased: (17.5 → 18)
| |
| * BlockStun decreased: (10 → 8)
| |
| * HitlagBaseOnHit decreased: (15 → 13)
| |
| * HitlagBaseOnBlock decreased: (15 → 13)
| |
|
| |
|
| |
| '''MR. KRABS'''
| |
|
| |
| Money meter gain values increased for coins and bills.
| |
|
| |
| Special Forward Air and Charge Air Forward can be done independently of one another.
| |
|
| |
| Special Up Air
| |
| * Increased landing lag
| |
|
| |
| Charge Air Forward
| |
| * Reduced velocity when slime canceled
| |
|
| |
| Special Forward Follow up
| |
| * Longer jump cancel window on Special Forward follow up.
| |
|
| |
| Special Neutral
| |
| * Decreased ending lag
| |
|
| |
| Special Forward “Playtime’s over” finisher.
| |
| * Improved multi-hit consistency.
| |
|
| |
| Charge Up
| |
| * Improved multi-hit consistency.
| |
|
| |
| Charge Forward Near
| |
| * KnockbackGain increased: (14.8 → 19)
| |
| * Damage increased: (11 → 13)
| |
|
| |
| Charge Forward
| |
| * KnockbackGain increased: (16.5 → 19)
| |
| * Damage increased: (16 → 18)
| |
|
| |
| Dash Attack
| |
| * KnockbackGain decreased: (18 → 16)
| |
|
| |
| Light Air Forward
| |
| * Adjusted hurtboxes
| |
|
| |
| Light Air Forward LV1
| |
| * KnockbackGain decreased: (8.5 → 6)
| |
|
| |
| Light Air Forward LV3
| |
| * KnockbackGain decreased: (9 → 7)
| |
|
| |
| Light Air Neutral Body
| |
| * HitStunMultiplier decreased: (1.05 → 1)
| |
|
| |
| Light Air Up (If Grounded)
| |
| * KnockbackGain increased: (7.5 → 12.5)
| |
| * HitStunMinimum decreased: (10 → 5)
| |
|
| |
| Light Air Up 2
| |
| * HitStunMultiplier decreased: (1.2 → 1)
| |
| * HitStunMinimum decreased: (10 → 8)
| |
|
| |
| Light Down Far
| |
| * HitStunMultiplier decreased: (1.2 → 1)
| |
| * HitStunMinimum increased: (15 → 26)
| |
|
| |
| Light Down Near
| |
| * HitStunMinimum increased: (17 → 22)
| |
|
| |
| Light Neutral 1
| |
| * HitStunMultiplier decreased: (1.8 → 1)
| |
| * Angle changed: (25° → 31°)
| |
|
| |
| Light Neutral 2
| |
| * KnockbackGain decreased: (1 → 0.1)
| |
| * HitStunMultiplier decreased: (1.8 → 1)
| |
| * Angle changed: (25° → 41°)
| |
|
| |
| Light Up Body
| |
| * KnockbackGain increased: (8.5 → 11.5)
| |
| * HitStunMultiplier decreased: (1.1 → 1)
| |
| * DirectionalInfluenceMultiplier increased: (1.8 → 2)
| |
|
| |
| Light Up Claws
| |
| * HitStunMultiplier decreased: (1.1 → 1)
| |
| * HitStunMinimum decreased: (13 → 11)
| |
| * DirectionalInfluenceMultiplier increased: (1.8 → 2)
| |
|
| |
| Light Up Lingering
| |
| * KnockbackGain increased: (7.5 → 11.5)
| |
| * HitStunMultiplier decreased: (1.1 → 1)
| |
| * HitStunMinimum decreased: (13 → 8)
| |
| * DirectionalInfluenceMultiplier increased: (1.8 → 2)
| |
|
| |
| Special Up Throw LV3
| |
| * BaseKnockback decreased: (28 → 24)
| |
| * KnockbackGain decreased: (14.5 → 12.5)
| |
|
| |
|
| |
| ----
| |
|
| |
|
| |
| <big>'''Undocumented Changes'''</big>
| |
| * Placeholder
| |
|
| |
|
| |
| ----
| |
|
| |
|
| |
| == 1.6 | February 15th, 2024 | Mr. Krabs Now Available ==
| |
| https://nickelodeonallstarbrawl.com/update-1-6-mr-krabs-now-available/
| |
|
| |
|
| |
| * NEW CHARACTER ADDED: Mr Krabs!
| |
| * Fixed an issue where characters would become airborne when standing on the edge of a moving platform when it started to move to the opposite direction. This also fixed an issue where if timed correctly, players could Roll or Tech Roll in order to fly away from the platform.
| |
| * Adjusted Collisions on Aquarium Stage
| |
| * Fixed an issue where some store pop ups would appear without text in Campaign.
| |
|
| |
|
| |
| <big>'''GRANDMA GERTIE'''</big>
| |
|
| |
| Fixed an issue where Grandma Gertie would repeatedly get stuck in the edge while going up.
| |
|
| |
|
| |
| <big>'''SQUIDWARD'''</big>
| |
|
| |
| Fixed an issue where he could act earlier than intended for his Light Air Down
| |
|
| |
|
| |
| <big>'''REN & STIMPY'''</big>
| |
|
| |
| Slightly Adjusted Light Air Back Hitboxes
| |
|
| |
|
| |
| <big>'''DONATELLO'''</big>
| |
|
| |
| Fixed an issue where Donatello could act earlier than intended for his Light Up
| |
|
| |
|
| |
| <big>'''NORBERT'''</big>
| |
|
| |
| Charge Air Forward – Tip
| |
| * BaseKnockback increased: (10 → 12)
| |
| * KnockbackGain increased: (12 → 17.6)
| |
| * Angle changed: (70° → 43°)
| |
|
| |
|
| |
| Charge Air Forward
| |
| * BaseKnockback increased: (8 → 8.5)
| |
| * KnockbackGain increased: (11 → 15)
| |
| * Angle changed: (50° → 51°)
| |
|
| |
|
| |
| Grab Throw Up
| |
| * KnockbackGain increased: (17 → 18.5)
| |
|
| |
|
| |
| Light Air Forward – Tip
| |
| * KnockbackGain increased: (12 → 15.5)
| |
|
| |
|
| |
| ----
| |
|
| |
|
| |
| <big>'''Undocumented Changes'''</big>
| |
| * Placeholder
| |
|
| |
|
| |
| ----
| |
|
| |
|
| |
| == 1.5 | February 9th, 2024 | Controller Updates, General Fixes and Recoveries ==
| |
| https://nickelodeonallstarbrawl.com/update-1-5-controller-updates-general-fixes-and-recoveries/
| |
|
| |
| <big>'''GENERAL'''</big>
| |
| * Fixed projectiles getting destroyed when hitting the vertical sides of thin platforms
| |
| * Can no longer Slime Cancel Landing lag from Fall Helpless state
| |
| * Fixed dash attack getting buffered out of tech situations instead of Light Attacks
| |
| * Fix for grab pummel giving slime points to incorrect character
| |
| * Fixes to quick play/ranked matchmaking
| |
| * Characters can now wall jump with their backs towards the wall.
| |
| * Rebound state no longer makes the character leave edge
| |
| * Fixed issue in which a character would enter an aerial state after tech in place causing roll distance issues
| |
| * Fixed an issue where movement buffs affected the way characters during ledge getups
| |
| * Fixed an issue where Gamecube Controllers started using Xbox Layout, making certain buttons swap between each other.
| |
| * Fixed an instability issue with Gamecube Controllers where they would get disconnected and added as extra controllers internally, causing several issues.
| |
|
| |
|
| |
| <big>'''STAGES'''</big>
| |
| * Adjusted height of shark and palm platforms in Aquarium
| |
| * Food Dreams alternate layouts added
| |
|
| |
|
| |
| <big>'''JIMMY'''</big>
| |
|
| |
| Fixed an issue where Jimmy would hit himself with a Tommy Ball when throwing it forwards or upwards
| |
|
| |
| Recovery adjustments:
| |
| * Special Up edge grab size reduction, can be canceled with air dodge, reduced floatiness on recovery
| |
| * Charge Air Down Air can only stall once per airtime (bounce resets stall)
| |
|
| |
|
| |
| <big>'''GERALD'''</big>
| |
|
| |
| Fixed an issue where Gerald would not recover his Up Special after grabbing the edge.
| |
|
| |
| Recovery adjustments:
| |
| * Charge Air Up can only stall once per airtime
| |
| * Special Forward can only be used once per airtime
| |
|
| |
|
| |
| <big>'''GARFIELD'''</big>
| |
|
| |
| Fixed an issue where Sugar Rush mode was never deactivated.
| |
|
| |
| Garfield is now unable to perform Down Special or Slime Down Special while in Sugar Rush Mode.
| |
|
| |
| Recovery adjustments:
| |
| * Up Special reduced height for all versions
| |
| * Special Neutral can only stall once per airtime
| |
|
| |
|
| |
| <big>'''APRIL'''</big>
| |
|
| |
| Fixed an issue where April’s aerial back jump would play the forwards air jump animation, while using the air jump back hurt boxes.
| |
|
| |
| Fixed an issue where Camera flashes were applying a little bit hitstun
| |
|
| |
| Recovery adjustments:
| |
| * Special Down can not be recovered on hurt while in the air
| |
| * Special Up edge grab size reduction
| |
|
| |
|
| |
| <big>'''SQUIDWARD'''</big>
| |
|
| |
| Fixed a visual bug on Charge Air Down Land, this makes squidward jump slightly higher up out of this state.
| |
|
| |
| Since movement buffs no longer affect the way characters behave during ledge getups, Squidward no longer overshoots the edge when in rage mode
| |
|
| |
| Recovery adjustments:
| |
| * Special Up start up increased
| |
| * Special Down can only be done once per airtime
| |
| * Charge Air Up can only be done once per airtime
| |
|
| |
|
| |
| <big>'''DANNY'''</big>
| |
|
| |
| Recovery adjustments:
| |
| * Special Up range increased
| |
| * Special Forward airtime use refreshes on hurt but without invulnerability frames
| |
| * Charge Air Up can only stall once per airtime
| |
| * Charge Air Down can only stall once per airtime
| |
|
| |
|
| |
| <big>'''AANG'''</big>
| |
|
| |
| Recovery adjustments:
| |
| * Special Up edge grab size reduction, and Dive follow up damage reduced
| |
| * Special Neutral Air drift reduced while charging
| |
| * Charge Air Down can only stall once per airtime
| |
|
| |
|
| |
| <big>'''KORRA'''</big>
| |
|
| |
| Recovery adjustments:
| |
| * Fixed transition after Special Forward when done in the air
| |
| * Special Up edge grab size reduction
| |
| * Charge Air Down can only stall once per airtime
| |
|
| |
|
| |
| <big>'''RAPHAEL'''</big>
| |
|
| |
| Recovery adjustments:
| |
| * Special Down can only be done once per airtime
| |
| * Special Up edge grab size reduction
| |
|
| |
|
| |
| <big>'''DONATELLO'''</big>
| |
|
| |
| Recovery adjustments:
| |
| * Charge Air Down can only stall once per airtime
| |
|
| |
|
| |
| <big>'''REPTAR'''</big>
| |
|
| |
| Get Up In Place recovery frames increased to 30 to match the other characters
| |
|
| |
| Recovery adjustments:
| |
| * Special Up increased start up before the start of the fall
| |
| * Special Forward can only stall once per airtime
| |
| * Charge Air Down reduced stall time
| |
| * Charge Air Up reduced stall time
| |
|
| |
|
| |
| <big>'''MECHA PLANKTON'''</big>
| |
|
| |
| Fixed a bug where recovery frames increased with each subsequent press of the attack on hit of Light Down and follow ups
| |
|
| |
| Plankton can act out of Get Up In Place on frame 30 to match the other characters
| |
|
| |
| Fixed poses of characters hit by ultimate
| |
|
| |
| Recovery adjustments:
| |
| * All air options that require the rocket boots to hover now share the same fuel supply (reset of land)
| |
|
| |
|
| |
| <big>'''EMBER'''</big>
| |
|
| |
| Recovery adjustments:
| |
| * Charge Air Down can only stall once per airtime
| |
| * Charge Air Up can only stall once per airtime
| |
| * Special Up edge grab size increased
| |
|
| |
|
| |
| <big>'''JENNY'''</big>
| |
|
| |
| Light Up: Ponytails are now also intangible
| |
|
| |
| Recovery adjustments:
| |
| * Special Forward can only stall once per airtime
| |
| * Charge Air Down can only stall once per airtime
| |
| * Charge Air Up can only stall once per airtime
| |
|
| |
|
| |
| <big>'''REN & STIMPY'''</big>
| |
|
| |
| Recovery adjustments:
| |
| * Charge Air Down can only stall once per airtime
| |
|
| |
|
| |
| <big>'''INVADER ZIM'''</big>
| |
|
| |
| Fixed a bug that prevented him from landing on some stages after using Edge Attack
| |
|
| |
| Recovery adjustments:
| |
| * Charge Air Down reduced air drift on hold
| |
| * Special Up increased horizontal drift
| |
|
| |
|
| |
| <big>'''EL TIGRE'''</big>
| |
|
| |
| Recovery adjustments
| |
| * Adjusted the window he can grab to the edge during special up
| |
| * Charge Air Up stall does not come back on hit
| |
|
| |
|
| |
| <big>'''DAGGET'''</big>
| |
|
| |
| Fixed a bug that prevented the assist to be called with the Slime Version
| |
|
| |
| Recovery adjustments:
| |
| * Special Up reduced size on upper hitbox, reduced vertical movement on Slime version, and hurtbox adjusted
| |
|
| |
|
| |
| <big>'''NORBERT'''</big>
| |
|
| |
| Fixed a bug that prevented the assist to be called with the Slime Version
| |
|
| |
| Recovery adjustments:
| |
| * Special Up increased height
| |
|
| |
|
| |
| <big>'''NIGEL'''</big>
| |
|
| |
| Recovery adjustments:
| |
| * Special Up increased height on the Slime version
| |
| * Charge Air Down can only stall once per airtime
| |
| * Charge Air Up can only stall once per airtime
| |
|
| |
|
| |
| <big>'''SPONGEBOB'''</big>
| |
|
| |
| Recovery adjustments:
| |
| * Special Neutral can only stall once per airtime
| |
| * Special Up increased recovery and adjusted the window when he can grab to the edge
| |
|
| |
|
| |
| <big>'''PATRICK'''</big>
| |
|
| |
| Recovery adjustments:
| |
| * Special Up increased start up
| |
| * Charge Air Up can only stall once per airtime
| |
|
| |
|
| |
| <big>'''AZULA'''</big>
| |
|
| |
| Adjusted Special Forward late hitboxes position and size for both aerial and grounded versions.
| |
|
| |
| Recovery adjustments:
| |
| * Reduced speed and height of Slime Special Up
| |
|
| |
|
| |
| <big>'''GRANDMA GERTIE'''</big>
| |
|
| |
| Adjustments to Special Down items and projectiles sound effects.
| |
|
| |
| Recovery adjustments:
| |
| * Tether behavior improvements
| |
|
| |
|
| |
| <big>'''ROCKO'''</big>
| |
|
| |
| Recovery adjustments:
| |
| * Special Forward can only be done once per airtime
| |
|
| |
| Special Up hitbox rework, increased speed when going up, added a delay with no hitbox before starting to fall downwards, and adjusted the window when he can grab to the edge.
| |
|
| |
|
| |
| ----
| |
|
| |
|
| |
| <big>'''Undocumented Changes'''</big>
| |
| * Placeholder
| |
|
| |
|
| |
| ----
| |
|
| |
|
| |
| == 1.4 | December 22nd, 2023 | Team Attack, Share Stocks and Fixes ==
| |
| https://nickelodeonallstarbrawl.com/update-1-4-preview-team-attack-share-stocks-and-fixes/
| |
|
| |
| <big>'''NEW'''</big>
| |
| * Added team attack to rulesets.
| |
| * Added Steal Stock Mode in team battles
| |
| ** You can steal your teammates’ stocks when you run out of stocks.
| |
| * Added Stock Pool in team battles
| |
| ** All teammates share a stock pool, if any players die on the last stock, the game ends.
| |
|
| |
|
| |
| <big>'''GENERAL'''</big>
| |
| * Competitive players can’t kick players on competitive lobbies anymore
| |
| * Fixed timed mode ending at 1 instead of 0.
| |
| * Fixed an issue where CPUs would get stuck on the edge
| |
|
| |
|
| |
| <big>'''CAMPAIGN'''</big>
| |
| * Fix the bug that some bosses were dying at half health
| |
| * Added offscreen indicator to arena’s mobs.
| |
| * Fixed bosses ending at phase change when continuing a run in progress from the main menu.
| |
| * Added power up category icon to NPCs in campaign.
| |
| * Fixed new interaction indicator not working properly at first.
| |
| * Fixed Clockwork and Vlad Plasmius idle animation in hub.
| |
| * Fixed CPUs starting at incorrect difficulty when training with Splinter in the hub.
| |
|
| |
|
| |
| <big>'''PATRICK'''</big>
| |
| * Fixed the issue where slime canceling after command grab glued the character to patrick
| |
| * Fixed Patrick’s rolls and spot dodge being actionable before they should
| |
| * Fixed Charge Air Up Hold having super armor if executed with slime.
| |
| * Neutral special landing recovery increased from 4 frames to 18.
| |
|
| |
|
| |
| <big>'''SQUIDWARD'''</big>
| |
| * Fixed an issue that made Light Air Back always send in a reversed direction.
| |
|
| |
|
| |
| <big>'''REN & STIMPY'''</big>
| |
| * No longer recovers Special Forward Car when hurt offstage
| |
| * Light Air Back landing lag increased from 16 to 17
| |
| * Adjusted knockback on Back Throw to prevent chain grabs
| |
|
| |
|
| |
| <big>'''RAPHAEL'''</big>
| |
| * Can only stall once per airtime with Charge Air Up
| |
| * Removed Charge Air Up head intangibility
| |
| * Reduced the size of hitboxes on special Up
| |
| * Slightly raised the lower hitboxes on Charge Forward Release
| |
|
| |
|
| |
| <big>'''DONATELLO'''</big>
| |
| * Light Neutral 1, Light Neutral 2, Light Combo and Light Finisher block pushback reduced.
| |
| * First active frame hitbox positions adjusted on Light Finisher.
| |
|
| |
|
| |
| <big>'''APRIL'''</big>
| |
| * April’s down light movement glitch was fixed.
| |
| * Fixed Neutral Special Slime Cancel glitch recovering the charge.
| |
| * Light Forward Air
| |
| ** Auto cancel from frame 7 to frame 4
| |
| ** Body Hitbox
| |
| *** Base Knockback decreased (11->9)
| |
| *** Angle changed (45->48)
| |
| ** Pen Hitbox
| |
| *** Base Knockback decreased (12->10)
| |
| *** Angle changed (25->35)
| |
| * Charge Air Forward SourSpot
| |
| ** BaseKnockback decreased: (12 → 10.8)
| |
| ** KnockbackGain increased: (15 → 16)
| |
| ** Angle changed: (50° → 52°)
| |
| * Charge Air Forward
| |
| ** BaseKnockback decreased: (12.25 → 11.5)
| |
| ** KnockbackGain increased: (17.75 → 18)
| |
| ** Angle changed: (36° → 42°)
| |
|
| |
|
| |
| <big>'''DANNY PHANTOM'''</big>
| |
| * Fixed an issue with the hurt boxes on the special Up Landing state
| |
| * Light down
| |
| ** Removed First Actionable Frame on Hit
| |
| ** Added +7 Frames of recovery
| |
| * Neutral Special
| |
| ** Landing Lag from 12 to 15 Frames
| |
| ** Punch Hitbox 45 -> 55 angle
| |
| * Special Up
| |
| ** Reduced the special up hitbox in air size by a 50% percent
| |
| ** Reduced 2 invulnerability frames
| |
| ** Reduced Ledge Grab Box size (Harder to snap)
| |
| ** Reduced landing hitbox size by 25 percent.
| |
|
| |
|
| |
| <big>'''AANG'''</big>
| |
| * Can no longer Block immediately out of Air Ball (Special Down), Blocking during this state transitions into Air Ball Dismount.
| |
| * Can only Air Ball once per airtime, does not recover on hurt
| |
| * Air Ball hitbox size reduced.
| |
| * Hitstun Gravity increased from 0.76 to 0.98.
| |
| * Hitstun Fall Speed increased from 0.95 to 0.98.
| |
| * Up Special dive now lasts until landing.
| |
|
| |
|
| |
| <big>'''KORRA'''</big>
| |
| * Light Neutral 3 on hit cancel delayed from frame 30 to 32.
| |
| * Charge Forward range was somewhat reduced.
| |
| * Slime Side Special changed in a number of ways.
| |
| ** Time before attack cancel becomes available was reduced from 23 frames to 19.
| |
| ** Jump cancel is possible from frame 21 forward.
| |
| ** Time before take of reduced by 2 frames.
| |
| * Aerial Up Special horizontal velocity changed in a number of ways. It is more affected by the direction of the control stick but maintains less of the existing momentum.
| |
| * Ground collision point during the helpless fall state was lowered by 0.45 units, making it easier to land faster and preventing issues where Korra snaps to the edge when you try to land close to the edge.
| |
|
| |
|
| |
| <big>'''AZULA'''</big>
| |
| * Reduced base knockback and knockback gain on Slime Special Down projectile
| |
|
| |
|
| |
| <big>'''NIGEL'''</big>
| |
| * Added a hitbox in up special while falling down.
| |
|
| |
|
| |
| <big>'''GARFIELD'''</big>
| |
| * Fixed an issue that applied sugar rush state without using meter if it was interrupted by a hit.
| |
|
| |
|
| |
| <big>'''JIMMY'''</big>
| |
| * Special Down Slime
| |
| ** Fixed an Issue where you could not move Jimmy nor Goddard when performing a Slime Down Special until Goddard was destroyed.
| |
| * Charge Air Forward
| |
| ** BaseKnockback increased: (8.5 → 10)
| |
| ** KnockbackGain increased: (10 → 24)
| |
| ** HitlagBaseOnHit decreased: (18 → 15)
| |
| ** HitlagBaseOnBlock decreased: (18 → 15)
| |
| * Special Neutral – Rocket
| |
| ** Now reverse hits
| |
| * Toast Projectile
| |
| ** BaseKnockback decreased: (12 → 10)
| |
| ** KnockbackGain increased: (12 → 19)
| |
| ** Angle changed: (65° → 60°)
| |
|
| |
|
| |
| <big>'''GERALD'''</big>
| |
| * Fixed an issue where he was unable to Special Up after performing a Skateboard Special Up.
| |
| * Charge Air Forward – Sweetspot
| |
| ** BaseKnockback decreased: (14.75 → 13.5)
| |
| ** KnockbackGain decreased: (22.2 → 20)
| |
| * Charge Air Forward
| |
| ** BaseKnockback decreased: (11.5 → 10.5)
| |
| ** KnockbackGain decreased: (18.8 → 17.8)
| |
| * Grab Throw Down
| |
| ** BaseKnockback decreased: (16.5 → 16)
| |
| ** KnockbackGain increased: (4 → 9.5)
| |
| * Light Finisher
| |
| ** BlockDamage decreased: (4 → 1)
| |
| * Light Neutral
| |
| ** HitStunMinimum decreased: (10 → 0.01)
| |
| ** BlockStun decreased: (10 → 9)
| |
|
| |
|
| |
| <big>'''GRANDMA GERTIE'''</big>
| |
| * Fixed Neutral Special Slime Cancel glitch recovering the charge.
| |
| * Reduced distance traveled on aerial special forward
| |
| * New attack data created for aerial special forward sweetspot with less knockback and damage compared to ground version and launches at an angle of 40°
| |
| * Light Air Forward – Clean
| |
| ** BaseKnockback decreased: (13 → 12)
| |
| ** KnockbackGain decreased: (18 → 17)
| |
| * Special Forward – Base
| |
| ** BaseKnockback decreased: (15 → 8)
| |
| ** KnockbackGain decreased: (13 → 10)
| |
| ** BlockPush decreased: (1,2 → 0,8)
| |
| ** HitlagBaseOnHit decreased: (16 → 10)
| |
| ** HitlagBaseOnBlock decreased: (16 → 10)
| |
| ** Damage decreased: (14 → 8)
| |
| ** BlockDamage decreased: (12 → 6)
| |
| ** Angle changed: (38° → 40°)
| |
|
| |
|
| |
| <big>'''ANGRY BEAVERS'''</big>
| |
|
| |
| '''DAGGET'''
| |
| * Light Air Back is no longer reversible
| |
|
| |
| '''NORBERT'''
| |
| * Light Air Back is no longer reversible
| |
| * Fixed Special Up Slime Cancel Fly
| |
| * Charge Up
| |
| ** Now it has a total of 26 Recovery Frames
| |
| * Charge Air Up
| |
| ** DI multiplier from 1 to 1.5
| |
| * Light Air Up
| |
| ** Recovery frames reduced from 33 to 26
| |
|
| |
|
| |
| <big>'''ZIM'''</big>
| |
| * Special Forward
| |
| ** Gir Spawn cooldown if destroyed from 5 seconds to 7 seconds.
| |
|
| |
|
| |
| <big>'''EL TIGRE'''</big>
| |
| * El Tigre doesn’t recover his stall on Charge Air Up after being hit anymore. Recovers it by grabbing the edge or landing.
| |
| * Tweaked his Diamond Collision in order to prevent him from clipping under some stages.
| |
| * Removed all FAF (First actionable Frames) from his attacks
| |
| ** Fair +4 Endlag frames
| |
| ** Dair +3 Endlag frames
| |
| ** Dash Attack + 4 Endlag frames
| |
| ** Light Up +3 Endlag Frames
| |
| ** Light Down +4 Endlag Frames
| |
|
| |
|
| |
| <big>'''EMBER'''</big>
| |
| * Fixed projectile decay on Special Neutral
| |
|
| |
|
| |
| <big>'''JENNY'''</big>
| |
| * Light Air Back Sourspot is now reversible
| |
| * Fixed an issue where Forward Special Projectile would stay in place after it was reflected
| |
| * Fixed an issue where Special Up Slime would not reset her fuel properly
| |
| * Fixed an issue where if you landed during Light Air Up Loop, the next Light Air Up you did would immediately trigger the loop, skipping any startup.
| |
| * Fixed an issue where Light Air Down Land did not have any hurtboxes
| |
| * Fixed an issue where Light Air Down Land could not edge cancel
| |
| * Increased Block Damage Values to match Damage Values on the following moves:
| |
| ** Charge Down
| |
| ** Charge Up
| |
| ** Dash Attack
| |
| ** Light Air Back
| |
| ** Light Air Forward
| |
| ** Light Air Neutral
| |
| ** Light Air Up
| |
| ** Light Down
| |
| ** Light Neutral/Finisher
| |
| ** Light Up
| |
| ** Special Forward (Hammer and Projectile)
| |
|
| |
|
| |
| <big>'''MECHA PLANKTON'''</big>
| |
| * Fixed the issue where slime cancelling after command grab glued the character to Mecha Plankton
| |
|
| |
|
| |
| <big>'''ROCKO'''</big>
| |
| * Fixed an issue where Spunky didn’t enter his Hurt state when he was hit while turning or falling.
| |
| * Spunky now has an additional 120 frames cooldown after he despawns.
| |
| * After Spawning a JackHammer, Rocko now needs to wait at least 400 frames to spawn the next one, independently of if it was destroyed or not during its lifetime.
| |
| * Charge Up Land total frames increased from 19 to 26
| |
|
| |
|
| |
| ----
| |
|
| |
|
| |
| <big>'''Undocumented Changes'''</big>
| |
| * Placeholder
| |
|
| |
|
| |
| ----
| |
|
| |
|
| |
| == 1.3 v1 | December 5, 2023 | Steam Only ==
| |
| https://store.steampowered.com/news/app/2017080/view/3886106208621343535?l=english
| |
|
| |
| * Small bug fixes
| |
| * Steam Deck support completed
| |
|
| |
|
| |
| ----
| |
|
| |
|
| |
| == 1.3 | December 1st, 2023 | New Features, Gameplay Feel and Balance Updates ==
| |
| https://nickelodeonallstarbrawl.com/update-1-3-patch-notes/
| |
|
| |
| <big>'''GENERAL GAMEPLAY'''</big>
| |
| * The knockback soft cap after slime cancel was changed. The threshold was lowered from 30 to 25 and reduction raised from 50% to 65%.
| |
| * Wall techs now take 9 frames and grant 14 frames of intangibility. You can also hold up to do a wall jump after the tech.
| |
| * Ceiling techs intangibility increased from 26 frames (the duration of the state) to 34 frames.
| |
| * Jump back now overrides horizontal run/dash momentum.
| |
| * The maximum shield health, as well as the depletion and regeneration rates have been decreased by 10%.
| |
| * Tech roll intangibility duration reduced from 28 frames to 20.
| |
| * Perfect block is no longer bufferable.
| |
| * The block VFX now changes color during the perfect block window.
| |
| * Turnaround specials buffer increased to 15 frames.
| |
| * Ultimate attacks end lag is not intangible anymore.
| |
| * Decreased slime block per-frame cost from 0.8 to 0.4.
| |
| * Attacks clanking with grabs and putting the grabbed player in the air has been fixed.
| |
| * Fixed bug that made it impossible to DI slime charge moves.
| |
| * Time out now happens when counter is at 0 instead of 1.
| |
| * Slime cancel freeze frames no longer affect characters who are in Land Hard state.
| |
| * Fixes to ultimates SFX.
| |
| * Rematch option after selecting random stage in stage select now keeps going into random stages instead of the first randomly selected stage.
| |
| * Rematch option after selecting random character in character select keeps randomizing characters instead of keeping the same character that was randomly selected at first.
| |
| * Lowered base knockback and raised knockback growth in moves across the cast so those moves are more effective at killing at higher damage values.
| |
| * Reversible toggle added to multiple hitboxes across the cast.
| |
| * Directional Influence (DI) Multiplier on attacks that send downwards increased from 1 to 1.5
| |
| * Edge Actions can no longer be bufferable while holding the Edge.
| |
|
| |
|
| |
| <big>'''CONTROLS'''</big>
| |
| * The D pad can now be set to movement on controllers.
| |
| * C stick implementation for keyboard players.
| |
| * Ability to separately modify if C stick does charge or light moves on ground or in air.
| |
| * TRAINING MODE
| |
| * Training mode DI visualizer and CPU DI Options.
| |
| * Training mode Hitstun visualizer.
| |
| * Training mode now saves settings when exiting to switch characters.
| |
|
| |
|
| |
| <big>'''ONLINE'''</big>
| |
| * Ranked mode is now best of three matches.
| |
| * Ranked rating can now go above 1000.
| |
| * Can now see the opponent’s rank in the character select screen and loading screen in Ranked mode.
| |
| * Rematch button is now at the top of the menu options in lobby matches.
| |
| * Added AFK detection to results screen.
| |
| * Added ability to boot people from an online lobby.
| |
| * Added descriptions/unlock conditions for unlockable banners/icons in the profile menu.
| |
|
| |
|
| |
| <big>'''OPTIONS'''</big>
| |
| * Crossplay options no longer reset whenever the game is closed.
| |
| * Added option to disable Screen Shakes.
| |
|
| |
|
| |
| <big>'''CAMPAIGN'''</big>
| |
| * Added all 6 difficulties to the difficulty selector of the campaign, and added a difficulty selector to the pause menu in the campaign hub.
| |
| * Blimps are now given to the player if they skip the power-up selection in a power-up stage.
| |
| * Added campaign save slots.
| |
| * Quitting in the middle of a campaign run no longer changes the controls profile.
| |
|
| |
|
| |
| <big>'''AUDIO'''</big>
| |
| * Items SFX volume is now controlled by the SFX slider.
| |
| * Harmonic Convergence stage volume fixes.
| |
| * Ultimates Hits and SFX are now working properly.
| |
|
| |
|
| |
| <big>'''SPONGEBOB'''</big>
| |
| * Following moves can now reverse hit:
| |
| ** Light Air Down
| |
| ** Light Air Forward
| |
|
| |
|
| |
| * Charge Air Down Late
| |
| ** KnockbackGain decreased: (22,5 → 17)
| |
|
| |
|
| |
| * Charge Air Down
| |
| ** DirectionalInfluenceMultiplier increased: (1,4 → 1,5)
| |
| ** SmashDirectionalInfluenceMultiplier increased: (1,4 → 1,5)
| |
|
| |
|
| |
| * Charge Air Forward
| |
| ** BaseKnockback decreased: (12 → 11,5)
| |
| ** KnockbackGain increased: (17 → 18,8)
| |
|
| |
|
| |
| * Charge Air Up
| |
| ** BaseKnockback decreased: (13,5 → 11)
| |
| ** KnockbackGain increased: (12 → 16,5)
| |
| ** Angle changed: (69° → 70°)
| |
|
| |
|
| |
| * Charge Down
| |
| ** BaseKnockback increased: (9 → 10)
| |
| ** KnockbackGain increased: (20 → 22,6)
| |
| ** BlockDamage decreased: (12 → 11)
| |
| ** Angle changed: (38,5° → 40°)
| |
|
| |
|
| |
| * Charge Forward
| |
| ** BaseKnockback decreased: (12,5 → 11)
| |
| ** KnockbackGain increased: (23,5 → 23,8)
| |
| ** CanReflectProjectiles toggle enabled
| |
| ** BlockDamage decreased: (18 → 14)
| |
|
| |
|
| |
| ** Charge Up – Clean
| |
| ** KnockbackGain increased: (20 → 20,5)
| |
|
| |
|
| |
| * Grab Throw Up
| |
| ** Implementation changes to increase consistency (should not make opponents land on platforms anymore)
| |
|
| |
|
| |
| * Light Air Down – Air
| |
| ** DirectionalInfluenceMultiplier increased: (1 → 1,5)
| |
| ** SmashDirectionalInfluenceMultiplier increased: (1 → 1,5)
| |
| ** Angle changed: (290° → -70°)
| |
|
| |
|
| |
| * Light Air Down – Lingering Inner
| |
| ** Damage increased: (4 → 5)
| |
| ** BlockDamage increased: (4 → 5)
| |
|
| |
|
| |
| * Light Air Down – Lingering Outer
| |
| ** Damage increased: (4 → 5)
| |
| ** BlockDamage increased: (4 → 5)
| |
|
| |
|
| |
| * Light Air Down
| |
| ** DirectionalInfluenceMultiplier increased: (1 → 1,5)
| |
| ** SmashDirectionalInfluenceMultiplier increased: (1 → 1,5)
| |
| ** Angle changed: (290° → -70°)
| |
|
| |
|
| |
| * Light Air Forward
| |
| ** Hitboxes tweaked so spike is not present in all of the move’s range.
| |
|
| |
|
| |
| '''Attack data changes:'''
| |
| * Light Air Forward – Sourspot
| |
| ** HitlagBaseOnHit increased: (6 → 10)
| |
| ** HitlagBaseOnBlock increased: (6 → 10)
| |
| ** Damage increased: (1 → 5)
| |
| ** BlockDamage increased: (1 → 5)
| |
|
| |
|
| |
| * Light Air Forward
| |
| ** DirectionalInfluenceMultiplier increased: (1,4 → 1,5)
| |
| ** SmashDirectionalInfluenceMultiplier increased: (1,4 → 1,5)
| |
| ** BlockDamage decreased: (14 → 13)
| |
|
| |
|
| |
| * Light Air Neutral
| |
| ** Startup increased by 1 frame and aerial endlag increased by 2 frames.
| |
|
| |
|
| |
| * Light Dash
| |
| ** BaseKnockback decreased: (14,5 → 12)
| |
| ** KnockbackGain increased: (10 → 15)
| |
|
| |
|
| |
| * Light Finisher
| |
| ** BaseKnockback decreased: (14 → 10)
| |
| ** KnockbackGain increased: (8 → 12)
| |
|
| |
|
| |
| * Light Forward
| |
| ** BlockPush decreased: (1,25 → 0,8)
| |
|
| |
|
| |
| * Light Up – Late
| |
| ** BaseKnockback decreased: (12 → 11)
| |
| ** KnockbackGain increased: (12 → 13)
| |
| ** Angle changed: (107° → 95°)
| |
|
| |
|
| |
| * Light Up
| |
| ** KnockbackGain increased: (13,5 → 15,5)
| |
|
| |
|
| |
| * Special Down Slime
| |
| ** BlockDamage increased: (6 → 7)
| |
|
| |
|
| |
| * Special Down
| |
| ** BlockDamage increased: (4 → 5)
| |
|
| |
|
| |
| <big>'''PATRICK'''</big>
| |
| * Following moves can now reverse hit:
| |
| ** Charge Up
| |
| ** Charge Air Up
| |
| ** Charge Air Forward
| |
| ** Light Air Back
| |
| ** Light Forward
| |
|
| |
|
| |
| * Charge Air Down
| |
| ** Charge Air Down fall speed increased.
| |
| ** DirectionalInfluenceMultiplier increased: (1 → 1.5)
| |
| ** SmashDirectionalInfluenceMultiplier increased: (1 → 1.5)
| |
| ** Angle changed: (300° → -60°)
| |
|
| |
|
| |
| * Charge Air Down – Landing
| |
| ** BlockDamage decreased: (12 → 11)
| |
|
| |
|
| |
| * Charge Air Forward
| |
| ** BaseKnockback increased: (8.45 → 12.2)
| |
| ** KnockbackGain decreased: (21.5 → 17.6)
| |
| ** Angle changed: (30° → 35°)
| |
|
| |
|
| |
| * Charge Air Up – Finisher
| |
| ** BaseKnockback increased: (11 → 15)
| |
| ** KnockbackGain increased: (17 → 17.5)
| |
| ** Damage decreased: (12 → 6)
| |
| ** BlockDamage decreased: (9 → 6)
| |
|
| |
|
| |
| * Charge Air Up
| |
| ** BlockDamage decreased: (2 → 1)
| |
|
| |
|
| |
| * Charge Down – Landing
| |
| ** BaseKnockback decreased: (17 → 12.5)
| |
| ** KnockbackGain increased: (18 → 24.6)
| |
| ** BlockDamage decreased: (15 → 13)
| |
|
| |
|
| |
| * Charge Forward
| |
| ** Charge Forward hitbox increased, mostly vertically.
| |
| ** Active frames extended from ending at 18 to 19.
| |
|
| |
|
| |
| * Initial Hit
| |
| ** BaseKnockback decreased: (12 → 11.5)
| |
| ** KnockbackGain increased: (24 → 24.4)
| |
| ** Angle changed: (25° → 29°)
| |
|
| |
|
| |
| * Late Hit
| |
| ** BaseKnockback decreased: (12 → 11.5)
| |
| ** KnockbackGain increased: (24 → 24.4)
| |
|
| |
|
| |
| * Charge Up
| |
| ** BaseKnockback increased: (13.5 → 15)
| |
| ** KnockbackGain increased: (20 → 22.3)
| |
|
| |
|
| |
| * Light Air Back
| |
| ** Startup reduced from 9 to 8.
| |
| ** Hitboxes are larger on both sides.
| |
| ** BlockPush increased: (0.6 → 1.3)
| |
| ** Angle changed: (110° → 70°)
| |
|
| |
|
| |
| * Light Air Down – Weak
| |
| ** HitlagBaseOnHit increased: (3 → 6)
| |
| ** HitlagBaseOnBlock increased: (3 → 6)
| |
| ** Aerial toggle enabled
| |
|
| |
|
| |
| * Light Air Down
| |
| ** HitlagBaseOnHit increased: (6 → 15)
| |
| ** HitlagBaseOnBlock increased: (6 → 15)
| |
| ** Aerial toggle enabled
| |
| ** BlockDamage decreased: (12 → 11)
| |
|
| |
|
| |
| * Light Air Forward
| |
| ** Hitbox range slightly increased.
| |
|
| |
|
| |
| * Light Air Neutral
| |
| ** Lingering hitboxes moved back and upward, overall reducing range.
| |
|
| |
|
| |
| * Light Air Neutral – Sweetspot
| |
| ** HitlagBaseOnHit increased: (7 → 12)
| |
| ** HitlagBaseOnBlock increased: (7 → 12)
| |
|
| |
|
| |
| * Light Air Neutral – Weak
| |
| ** Damage increased: (11 → 12)
| |
|
| |
|
| |
| * Light Air Up
| |
| ** Landing recovery reduced from 14 to 13 frames.
| |
|
| |
|
| |
| * Dash Attack
| |
| ** Initial speed was increased but it also slows down quicker. Slight distance increase.
| |
| ** BlockDamage increased on strong hit: (9 → 10)
| |
| ** BlockDamage increased on weak hit: (8 → 9)
| |
|
| |
|
| |
| * Light Down
| |
| ** HitlagBaseOnHit increased: (3 → 6)
| |
| ** HitlagBaseOnBlock increased: (3 → 6)
| |
| ** BlockDamage increased: (8 → 11)
| |
|
| |
|
| |
| * Light Forward
| |
| ** Movement very slightly increased.
| |
| ** BaseKnockback decreased: (12 → 11)
| |
| ** KnockbackGain increased: (15 → 17)
| |
| ** BlockPush increased: (1.2 → 1.7)
| |
| ** HitlagBaseOnHit increased: (7 → 12)
| |
| ** HitlagBaseOnBlock increased: (7 → 12)
| |
| ** BlockDamage increased: (12 → 13)
| |
|
| |
|
| |
| * Light Forward – Medium
| |
| ** BlockPush increased: (1.1 → 1.6)
| |
| ** HitlagBaseOnHit increased: (7 → 10)
| |
| ** HitlagBaseOnBlock increased: (7 → 10)
| |
| ** BlockDamage increased: (10 → 12)
| |
|
| |
|
| |
| * Light Forward – Weak
| |
| ** BlockPush increased: (1 → 1.5)
| |
| ** BlockDamage increased: (9 → 11)
| |
|
| |
|
| |
| * Light Up
| |
| ** KnockbackGain increased: (16 → 17)
| |
| ** HitlagBaseOnHit increased: (6 → 12)
| |
| ** HitlagBaseOnBlock increased: (6 → 12)
| |
|
| |
|
| |
| * Special Down
| |
| ** Start up reduced from 5 to 4.
| |
| ** Counter duration reduced from ending on frame 36 to 31.
| |
| ** Total duration reduced from 64 to 54.
| |
| ** The lunge physics were changed on the grab, reaching a bit further on the ground.
| |
|
| |
|
| |
| * Special Down Launch Slime
| |
| ** BlockDamage increased: (1 → 17)
| |
|
| |
|
| |
| * Special Forward
| |
| ** HitlagBaseOnHit increased: (8 → 15)
| |
| ** HitlagBaseOnBlock increased: (8 → 15)
| |
| ** Damage increased: (15 → 24)
| |
| ** BlockDamage increased: (15 → 17)
| |
| ** Angle changed: (52° → 35°)
| |
|
| |
|
| |
| * Special Forward Slime
| |
| ** Hitbox is now slightly larger.
| |
| ** Velocity and friction reduced. The range is overall shorter if used while stationary but goes further if you’re moving.
| |
| ** Now spins upon grabbing
| |
| ** BaseKnockback increased: (12 → 15)
| |
| ** Damage increased: (20 → 36)
| |
| ** BlockDamage increased: (20 → 23)
| |
|
| |
|
| |
| * Special Neutral
| |
| ** Land cancel now works even if you don’t hit an enemy
| |
| ** First Actionable Frame On Hit decreased from frame 35 to frame 32.
| |
| ** Now reflects projectiles.
| |
| ** BaseKnockback decreased: (10 → 9)
| |
| ** KnockbackGain increased: (15.75 → 18)
| |
| ** HitlagBaseOnHit decreased: (17 → 14)
| |
| ** HitlagBaseOnBlock decreased: (17 → 14)
| |
| ** BlockDamage increased: (9 → 11)
| |
|
| |
|
| |
| * Special Neutral Slime
| |
| ** BlockDamage decreased: (15 → 13)
| |
|
| |
|
| |
| * Special Up
| |
| ** Startup reduced from frame 15 to 14.
| |
| ** Hitboxes slightly reduced
| |
| ** Hitbox is bigger for the first frames but smaller for the rest of the move.
| |
| ** Minimum time before landing without moving down increased from 25 to 27 frames.
| |
| ** Landing recovery from hitting the ground was reduced from 40 to 35 frames.
| |
| ** Velocity reduced after edge canceling.
| |
| ** Now maintains a tiny bit of velocity of the grab connects.
| |
| ** Lunges slightly forward when launching an opponent.
| |
| ** Damage increased: (12 → 15)
| |
| ** BlockDamage increased: (11 → 13)
| |
|
| |
|
| |
| * Throw Up
| |
| ** BKB was reduced from 20 to 14.
| |
| ** KBG increased from 11 to 17.
| |
| ** Total frames reduced from 56 to 52.
| |
| ** Angle increased from 80° to 85°.
| |
|
| |
|
| |
| <big>'''SQUIDWARD'''</big>
| |
| * Following moves can now reverse hit:
| |
| ** Charge Air Down
| |
| ** Light Air Back
| |
| ** Light Air Down
| |
| ** Light Air Forward
| |
| ** Light Air Up
| |
| ** Light Forward (Towards aerial opponents)
| |
| ** Light Up
| |
|
| |
|
| |
| * Charge Air Down – Fall Slow
| |
| ** BlockDamage increased: (1 → 12)
| |
|
| |
|
| |
| * Charge Air Forward – Close
| |
| ** BaseKnockback decreased: (12.5 → 10)
| |
| ** KnockbackGain increased: (12.5 → 17.6)
| |
| ** BlockDamage increased: (10 → 11)
| |
| ** Angle changed: (38° → 40°)
| |
|
| |
|
| |
| * Charge Air Forward
| |
| ** Damage decreased: (12 → 10)
| |
|
| |
|
| |
| * Charge Air Up
| |
| ** Weak hit comes out 4 frames sooner
| |
| ** Total active frames: -4
| |
| * Initial Hit
| |
| ** BaseKnockback decreased: (13.8 → 12)
| |
| ** KnockbackGain increased: (9.6 → 14.4)
| |
|
| |
|
| |
| * Late Hit
| |
| ** KnockbackGain decreased: (10 → 8)
| |
|
| |
|
| |
| * Charge Air Up
| |
| ** BaseKnockback decreased: (11.4 → 11)
| |
|
| |
|
| |
| * Charge Down – Finisher
| |
| ** BaseKnockback decreased: (12.5 → 10)
| |
| ** KnockbackGain increased: (16 → 20)
| |
| ** BlockDamage increased: (1 → 7)
| |
|
| |
|
| |
| * Charge Forward – Strong
| |
| ** BaseKnockback decreased: (13 → 10)
| |
| ** KnockbackGain increased: (18.5 → 22.5)
| |
| ** BlockDamage increased: (12 → 13)
| |
| ** Angle changed: (32° → 35°)
| |
|
| |
|
| |
| * Charge Forward – Weak
| |
| ** KnockbackGain increased: (12 → 16)
| |
| ** Angle changed: (37° → 40°)
| |
|
| |
|
| |
| * Charge Up – Strong
| |
| ** BaseKnockback decreased: (14 → 13)
| |
| ** KnockbackGain decreased: (19.5 → 19.3)
| |
| ** BlockPush decreased: (1.4 → 1)
| |
|
| |
|
| |
| * Light Air Back
| |
| ** Landing recovery increased from 9 frames to 11.
| |
| ** Block stun increased from 8 frames to 10.
| |
|
| |
|
| |
| * Light Air Back – Feet
| |
| ** BlockDamage increased: (1 → 8)
| |
|
| |
|
| |
| * Light Air Back Sweet Spot
| |
| ** BlockDamage decreased: (12 → 11)
| |
|
| |
|
| |
| * Light Air Down
| |
| ** Increased endlag by 5 frames.
| |
|
| |
|
| |
| * Feet Late Hitbox
| |
| ** Angle changed: (165° → 15°)
| |
|
| |
|
| |
| * Feet Hitbox
| |
| ** Angle changed: (165° → 15°)
| |
|
| |
|
| |
| * Hands Late Hitbox
| |
| ** DirectionalInfluenceMultiplier increased: (1 → 1.5)
| |
| ** SmashDirectionalInfluenceMultiplier increased: (1 → 1.5)
| |
|
| |
|
| |
| * Hands Hitbox
| |
| ** DirectionalInfluenceMultiplier increased: (1 → 1.5)
| |
| ** SmashDirectionalInfluenceMultiplier increased: (1 → 1.5)
| |
|
| |
|
| |
| * Light Air Forward – Finisher
| |
| ** KnockbackGain increased: (11.5 → 14.5)
| |
|
| |
|
| |
| * Light Down – Slap
| |
| ** KnockbackIgnoreDownState toggle enabled
| |
|
| |
|
| |
| * Light Forward (Towards aerial opponents)
| |
| ** BaseKnockback increased: (1 → 13)
| |
| ** KnockbackGain increased: (1 → 12)
| |
| ** Damage increased: (1 → 12)
| |
| ** BlockDamage increased: (1 → 11)
| |
| ** Angle changed: (0° → 80°)
| |
|
| |
|
| |
| * Light Forward 2
| |
| ** BlockDamage increased: (10 → 11)
| |
|
| |
|
| |
| * Light Forward Early
| |
| ** BlockDamage increased: (10 → 11)
| |
|
| |
|
| |
| * Light Neutral 4
| |
| ** BaseKnockback decreased: (11.2 → 9.2)
| |
| ** KnockbackGain increased: (14 → 16)
| |
|
| |
|
| |
| <big>'''MECHA PLANKTON'''</big>
| |
| * General
| |
| ** Moved sides environment collision borders from his hands to his elbows.
| |
| ** Run Speed increased by 15%
| |
|
| |
|
| |
| * Following moves can now reverse hit:
| |
| ** Charge Air Down
| |
| ** Charge Down
| |
| ** Charge Forward
| |
| ** Light Air Down Chum Stick
| |
| ** Light Air Back
| |
| ** Light Air Forward
| |
| ** Light Air Neutral
| |
| ** Light Finisher
| |
| ** Light Forward
| |
| ** Special Down Chumbucket
| |
|
| |
|
| |
| * Charge Air Down
| |
| ** DirectionalInfluenceMultiplier increased: (1 → 1.5)
| |
| ** SmashDirectionalInfluenceMultiplier increased: (1 → 1.5)
| |
| ** BlockDamage increased: (12 → 13)
| |
| ** Angle changed: (273° → -87°)
| |
|
| |
|
| |
| * Charge Air Forward Weak Hit
| |
| ** BaseKnockback decreased: (19 → 10)
| |
| ** KnockbackGain increased: (5 → 10)
| |
|
| |
|
| |
| * Charge Air Forward
| |
| ** It now takes longer before he can grab edges.
| |
| ** BaseKnockback decreased: (18.5 → 11)
| |
| ** KnockbackGain increased: (15.8 → 17.4)
| |
|
| |
|
| |
| * Charge Air Up Finisher
| |
| ** BaseKnockback decreased: (15 → 14)
| |
| ** KnockbackGain increased: (10.5 → 16.3)
| |
|
| |
|
| |
| * Charge Air Up Multi Hit
| |
| ** BlockDamage decreased: (3 → 1)
| |
|
| |
|
| |
| * Charge Down
| |
| ** BaseKnockback decreased: (12.4 → 12)
| |
| ** KnockbackGain increased: (11 → 23.2)
| |
| ** BlockDamage decreased: (15 → 13)
| |
|
| |
|
| |
| * Charge Forward Strong
| |
| ** BaseKnockback decreased: (18 → 9.5)
| |
| ** KnockbackGain increased: (13.5 → 22)
| |
| ** BlockDamage increased: (12 → 14)
| |
|
| |
|
| |
| * Charge Forward Weak
| |
| ** KnockbackGain increased: (12.2 → 14)
| |
| ** BlockDamage increased: (6 → 10)
| |
| ** Angle changed: (31° → 32°)
| |
|
| |
|
| |
| * Chumbucket
| |
| ** BlockDamage increased: (3 → 6)
| |
|
| |
|
| |
| Chumstick
| |
|
| |
| ** KnockbackGain increased: (12 → 12)
| |
| ** Aerial toggle enabled
| |
| ** BlockDamage increased: (3 → 6)
| |
|
| |
|
| |
| * Light Air Back Early
| |
| ** BlockDamage decreased: (15 → 12)
| |
|
| |
|
| |
| * Light Air Forward
| |
| ** Damage increased: (9 → 10)
| |
| ** BlockDamage increased: (9 → 10)
| |
|
| |
|
| |
| * Light Air Neutral Finisher
| |
| ** BlockDamage decreased: (8 → 7)
| |
| ** Angle changed: (38° → 42°)
| |
|
| |
|
| |
| * Light Air Up Launch
| |
| ** BlockDamage decreased: (5 → 1)
| |
|
| |
|
| |
| * Light Air Up Upper Left
| |
| ** Angle changed: (225° → -135°)
| |
|
| |
|
| |
| * Light Air Up Upper Right
| |
| ** Angle changed: (315° → -45°)
| |
|
| |
|
| |
| * Light Combo
| |
| ** KnockbackIgnoreDownState toggle disabled
| |
|
| |
|
| |
| * Light Dash
| |
| ** BlockDamage decreased: (9 → 8)
| |
|
| |
|
| |
| * Light Down
| |
| ** Reduced recovery on whiff for both hits
| |
| ** Cancel Window into itself reduced
| |
| ** Can cancel on hit
| |
|
| |
|
| |
| * 1st Hit
| |
| ** DirectionalInfluenceMultiplier increased: (0.85 → 2)
| |
| ** SmashDirectionalInfluenceMultiplier increased: (0 → 1)
| |
| ** KnockbackIgnoreDownState toggle disabled
| |
| ** Angle changed: (85° → 83°)
| |
| ** SlimeMultiplier increased: (0.14 → 0.2)
| |
|
| |
|
| |
| * 2nd Hit
| |
| ** DirectionalInfluenceMultiplier increased: (2.1 → 3)
| |
| ** SmashDirectionalInfluenceMultiplier increased: (0 → 1)
| |
| ** Angle changed: (80° → 81°)
| |
| ** SlimeMultiplier increased: (0.13 → 0.2)
| |
|
| |
|
| |
| * Light Down Back Hit
| |
| ** DirectionalInfluenceMultiplier increased: (1 → 2)
| |
| ** SmashDirectionalInfluenceMultiplier increased: (0 → 1)
| |
|
| |
|
| |
| * Light Finisher
| |
| ** BaseKnockback decreased: (10.5 → 9.5)
| |
| ** KnockbackGain increased: (13.67 → 14.5)
| |
| ** KnockbackIgnoreDownState toggle disabled
| |
|
| |
|
| |
| * Light Forward
| |
| ** BaseKnockback decreased: (17 → 10)
| |
| ** KnockbackGain increased: (9.2 → 19)
| |
| ** HitStunMinimum increased: (1 → 22)
| |
| ** Damage increased: (10 → 12)
| |
| ** BlockDamage increased: (10 → 11)
| |
|
| |
|
| |
| * Light Neutral 1 (Anti Air)
| |
| ** HitStunMinimum increased: (5 → 7)
| |
| ** DirectionalInfluenceMultiplier increased: (1.4 → 2.5)
| |
| ** SmashDirectionalInfluenceMultiplier increased: (0 → 1)
| |
| ** KnockbackIgnoreDownState toggle enabled
| |
|
| |
|
| |
| * Light Neutral 2
| |
| ** KnockbackIgnoreDownState toggle enabled
| |
|
| |
|
| |
| * Light Up
| |
| ** HitStunMinimum increased: (1 → 12)
| |
| ** BlockDamage increased: (9 → 10)
| |
| ** Angle changed: (85° → 87°)
| |
|
| |
|
| |
| * Special Forward
| |
| ** Recovery reduced if done in the air
| |
|
| |
|
| |
| * Special Neutral Slime
| |
| ** Startup increased from frame 16 to 17
| |
| ** BaseKnockback decreased: (18.5 → 12.5)
| |
| ** KnockbackGain increased: (9.5 → 15.5)
| |
| ** Damage decreased: (10 → 8)
| |
| ** Angle changed: (38° → 42°)
| |
|
| |
|
| |
| * Special Up Start Slime
| |
| ** KnockbackGain decreased: (1 → 0.5)
| |
| ** DirectionalInfluenceMultiplier decreased: (0.5 → 0)
| |
| ** SmashDirectionalInfluenceMultiplier decreased: (0.5 → 0)
| |
|
| |
|
| |
| <big>'''REN & STIMPY'''</big>
| |
| * General:
| |
| ** Fixed Light Combo, Back Throw and Forward Throw not having hit SFX.
| |
|
| |
|
| |
| * Charge Air Down Land Slide
| |
| ** Reversible
| |
|
| |
|
| |
| * Charge Air Down Land
| |
| ** Reversible
| |
|
| |
|
| |
| * Charge Air Down
| |
| ** DirectionalInfluenceMultiplier increased: (1 → 1,5)
| |
| ** SmashDirectionalInfluenceMultiplier increased: (1 → 1,5)
| |
| ** Reversible
| |
|
| |
|
| |
| * Charge Air Forward
| |
| ** BaseKnockback decreased: (15 → 13)
| |
| ** KnockbackGain increased: (16 → 19)
| |
|
| |
|
| |
| * Charge Air Up
| |
| ** KnockbackGain increased: (15 → 17,4)
| |
|
| |
|
| |
| * Charge Down
| |
| ** KnockbackGain increased: (14 → 20,9)
| |
| ** Angle changed: (31° → 30°)
| |
|
| |
|
| |
| * Charge Forward Ren
| |
| ** BaseKnockback decreased: (12 → 11)
| |
| ** KnockbackGain increased: (18 → 23,5)
| |
| ** Reversible
| |
| ** Angle changed: (137° → 40°)
| |
|
| |
|
| |
| * Charge Forward
| |
| ** BaseKnockback decreased: (13 → 11)
| |
| ** KnockbackGain increased: (19,5 → 23,5)
| |
| ** Reversible
| |
| ** Angle changed: (43° → 45°)
| |
|
| |
|
| |
| * Charge Up
| |
| ** BaseKnockback increased: (12 → 15)
| |
| ** KnockbackGain increased: (22 → 22,7)
| |
|
| |
|
| |
| * Light Air Back
| |
| ** First actionable frame removed
| |
|
| |
|
| |
| * Light Air Back – Early
| |
| ** HitStunMinimum decreased: (1 → 0)
| |
| ** Reversible
| |
| ** Angle changed: (150° → 30°)
| |
|
| |
|
| |
| * Light Air Back – Late
| |
| ** HitStunMinimum decreased: (1 → 0)
| |
| ** Reversible
| |
| ** Angle changed: (142° → 38°)
| |
|
| |
|
| |
| * Light Air Back – Mid
| |
| ** HitStunMinimum decreased: (1 → 0)
| |
| ** Reversible
| |
| ** Angle changed: (145° → 35°)
| |
|
| |
|
| |
| * Light Air Down – Multi Hit
| |
| ** BlockDamage decreased: (2 → 1)
| |
|
| |
|
| |
| * Light Air Forward – Clean
| |
| ** BaseKnockback decreased: (13 → 12,3)
| |
| ** KnockbackGain increased: (14 → 16)
| |
|
| |
|
| |
| * Light Air Forward – Late
| |
| ** BaseKnockback increased: (6,6 → 7,2)
| |
|
| |
|
| |
| * Light Air Up – Ren
| |
| ** Reversible
| |
| ** Angle changed: (-110° → 290°)
| |
|
| |
|
| |
| * Light Air Up Hit
| |
| ** Reversible
| |
| ** BlockDamage decreased: (7 → 5)
| |
|
| |
|
| |
| * Light Air Up
| |
| ** BlockDamage decreased: (3 → 2)
| |
|
| |
|
| |
| * Light Down Sweet
| |
| ** BlockDamage decreased: (11 → 10)
| |
|
| |
|
| |
| * Light Down
| |
| ** Reversible
| |
|
| |
|
| |
| * Light Finisher
| |
| ** Reversible
| |
|
| |
|
| |
| * Light Forward – Air Hit
| |
| ** Angle changed: (130° → 120°)
| |
|
| |
|
| |
| * Light Forward
| |
| ** Total Duration decreased from 28 Frames to 32 Frames
| |
| ** BaseKnockback increased: (2,5 → 3,5)
| |
| ** KnockbackGain increased: (11 → 12)
| |
| ** Angle changed: (155° → 130°)
| |
|
| |
|
| |
| * Light Up Ren
| |
| ** Reversible
| |
| ** Angle changed: (135° → 45°)
| |
|
| |
|
| |
| * Light Up
| |
| ** Reversible
| |
|
| |
|
| |
| * Special Down Attack
| |
| ** BaseKnockback decreased: (12 → 10)
| |
| ** KnockbackGain decreased: (12 → 10)
| |
| ** HitlagBaseOnHit decreased: (15 → 10)
| |
| ** HitlagBaseOnBlock decreased: (15 → 10)
| |
| ** AttackMultiplierType removed: CharacterMeterMultiplier
| |
| ** AttackMultiplierType added: CharacterMeterLerp
| |
| ** Reversible
| |
| ** Can not Redirect Projectiles
| |
| ** Damage decreased: (16 → 10)
| |
| ** BlockDamage decreased: (16 → 10)
| |
| ** Angle changed: (56° → 45°)
| |
|
| |
|
| |
| * Special Up
| |
| ** Hitbox size reduced
| |
|
| |
|
| |
| <big>'''AANG'''</big>
| |
| * Following moves can now reverse hit:
| |
| ** Charge Air Down
| |
| ** Charge AIr Forward
| |
| ** Charge Forward
| |
| ** Charge Up
| |
| ** Light Air Down
| |
| ** Light Down
| |
| ** Light Forward
| |
|
| |
|
| |
| * Charge Air Down Spike
| |
| ** DirectionalInfluenceMultiplier increased: (1 → 1,5)
| |
| ** SmashDirectionalInfluenceMultiplier increased: (1 → 1,5)
| |
| ** Angle changed: (285° → -75°)
| |
|
| |
|
| |
| * Charge Air Forward SourSpot
| |
| ** KnockbackGain increased: (14,3 → 15)
| |
| ** BlockDamage decreased: (14 → 12)
| |
|
| |
|
| |
| * Charge Air Forward SweetSpot
| |
| ** BaseKnockback decreased: (17,3 → 11,5)
| |
| ** KnockbackGain increased: (13,5 → 18,8)
| |
| ** BlockDamage decreased: (19 → 14)
| |
|
| |
|
| |
| * Charge Air Up Finisher
| |
| ** BaseKnockback decreased: (16 → 12)
| |
| ** KnockbackGain increased: (12 → 17,3)
| |
| ** Angle changed: (65° → 68°)
| |
|
| |
|
| |
| * Charge Down Rocks
| |
| ** BaseKnockback decreased: (17 → 16)
| |
| ** KnockbackGain increased: (16,5 → 23,5)
| |
| ** BlockDamage decreased: (16 → 13)
| |
| ** Angle changed: (75° → 61°)
| |
|
| |
|
| |
| * Charge Forward SourSpot
| |
| ** BaseKnockback increased: (10 → 10,5)
| |
| ** KnockbackGain increased: (18,5 → 23,4)
| |
| ** BlockDamage decreased: (14 → 12)
| |
|
| |
|
| |
| * Charge Forward SweetSpot
| |
| ** BaseKnockback decreased: (17,3 → 11,5)
| |
| ** KnockbackGain increased: (17 → 24,7)
| |
| ** BlockDamage decreased: (19 → 15)
| |
|
| |
|
| |
| * Charge Up Finisher
| |
| ** BaseKnockback decreased: (18 → 12,3)
| |
| ** KnockbackGain increased: (16 → 19,5)
| |
|
| |
|
| |
| * Light Air Back Wind Gale Weak
| |
| ** BaseKnockback decreased: (9 → 7)
| |
| ** KnockbackGain increased: (10 → 12)
| |
|
| |
|
| |
| * Light Air Back Wind Gale
| |
| ** BaseKnockback decreased: (13,6 → 10)
| |
| ** KnockbackGain increased: (14 → 19)
| |
|
| |
|
| |
| * Light Air Back
| |
| ** KnockbackGain increased: (12,5 → 18)
| |
|
| |
|
| |
| * Light Air Forward
| |
| ** BaseKnockback decreased: (9,6 → 9)
| |
| ** KnockbackGain increased: (14 → 15,5)
| |
| ** BlockDamage decreased: (12 → 11)
| |
|
| |
|
| |
| * Light Air Neutral Land
| |
| ** BaseKnockback decreased: (10 → 9)
| |
|
| |
|
| |
| * Light Dash Late
| |
| ** BaseKnockback decreased: (15 → 10)
| |
| ** KnockbackGain increased: (11 → 16)
| |
|
| |
|
| |
| * Light Dash
| |
| ** BaseKnockback decreased: (19,5 → 12)
| |
| ** KnockbackGain increased: (12 → 19,5)
| |
|
| |
|
| |
| * Light Down Near
| |
| ** BlockDamage increased: (1 → 5)
| |
|
| |
|
| |
| * Light Down Tip
| |
| ** BlockDamage increased: (1 → 5)
| |
|
| |
|
| |
| * Light Finisher
| |
| ** BaseKnockback decreased: (14,5 → 9)
| |
| ** KnockbackGain increased: (9,5 → 15,5)
| |
|
| |
|
| |
| * Light Forward
| |
| ** BaseKnockback decreased: (12,3 → 7)
| |
| ** KnockbackGain increased: (13 → 19)
| |
| ** HitlagBaseOnBlock increased: (6 → 10)
| |
|
| |
|
| |
| * Light Up Wind Gale
| |
| ** BaseKnockback decreased: (17 → 15)
| |
| ** KnockbackGain increased: (8,5 → 14)
| |
|
| |
|
| |
| * Light Up
| |
| ** BaseKnockback decreased: (17 → 15)
| |
| ** KnockbackGain increased: (8,5 → 16)
| |
|
| |
|
| |
| * Special Down
| |
| ** Physics slightly changed to have slower acceleration on start but higher speed.
| |
|
| |
|
| |
| <big>'''KORRA'''</big>
| |
| * General
| |
| ** Weight decreased: (1.09 → 1.05)
| |
|
| |
|
| |
| * Charge Air Down – Late
| |
| ** Can now reverse hit.
| |
| ** Late hits can no longer redirect projectiles.
| |
|
| |
|
| |
| * Charge Air Forward – Sweetspot
| |
| ** BaseKnockback increased: (12 → 14.5)
| |
| ** KnockbackGain increased: (19.8 → 21.1)
| |
|
| |
|
| |
| * Charge Air Forward
| |
| ** BaseKnockback increased: (9.9 → 11.5)
| |
| ** KnockbackGain increased: (18 → 18.8)
| |
|
| |
|
| |
| * Charge Air Up
| |
| ** Angle changed: (75° → 61°)
| |
|
| |
|
| |
| * Charge Down – Hazard Reversed
| |
| ** BaseKnockback increased: (12.96 → 15)
| |
| ** KnockbackGain increased: (21.6 → 22)
| |
| ** Angle changed: (103° → 98°)
| |
|
| |
|
| |
| * Charge Down – Hazard
| |
| ** BaseKnockback increased: (9.6 → 15)
| |
| ** KnockbackGain decreased: (25.2 → 22)
| |
| ** Angle changed: (77° → 82°)
| |
|
| |
|
| |
| * Charge Down
| |
| ** BaseKnockback increased: (9.6 → 10)
| |
| ** KnockbackGain increased: (11 → 14)
| |
| ** Angle changed: (-62° → -75°)
| |
|
| |
|
| |
| * Charge Forward
| |
| ** Hitbox slightly reduced. The tip now has a weaker hit.
| |
| ** BaseKnockback increased: (10.8 → 11.5)
| |
| ** KnockbackGain increased: (23.5 → 24.4)
| |
| ** BlockPush decreased: (2 → 1)
| |
| ** Priority changed: (Low → High)
| |
| ** BlockDamage increased: (11 → 12)
| |
|
| |
|
| |
| * Charge Forward – Late
| |
| ** BlockPush decreased: (2 → 0.6)
| |
| ** Damage decreased: (14 → 12)
| |
|
| |
|
| |
| * Charge Up – Late
| |
| ** KnockbackGain increased: (12 → 20)
| |
| ** CanRedirectProjectiles toggle disabled
| |
|
| |
|
| |
| * Charge Up
| |
| ** BaseKnockback increased: (13 → 14)
| |
| ** KnockbackGain decreased: (22 → 21.3)
| |
|
| |
|
| |
| * Light Air Down
| |
| ** DirectionalInfluenceMultiplier increased: (1 → 1.5)
| |
| ** SmashDirectionalInfluenceMultiplier increased: (1 → 1.5)
| |
|
| |
|
| |
| * Light Air Forward
| |
| ** Hitbox size slightly reduced in all directions.
| |
| ** Forearms are now intangible on the first active frame.
| |
|
| |
|
| |
| * Light Air Forward – Fire
| |
| ** KnockbackGain increased: (17.5 → 18)
| |
|
| |
|
| |
| * Special Forward
| |
| ** Window to attack after the ground version increased from 21 to 23.
| |
| ** Window before being allowed to jump after the jump version increased from 28 to 30.
| |
|
| |
|
| |
| <big>'''AZULA'''</big>
| |
| * Following moves can now reverse hit:
| |
| ** Charge Air Down Land
| |
| ** Charge Air Down
| |
| ** Charge Air Forward
| |
| ** Charge Down
| |
| ** Charge Forward
| |
| ** Charge Up
| |
| ** Light Air Down
| |
| ** Light Air Forward
| |
| ** Light Down
| |
| ** Light Forward
| |
|
| |
|
| |
| * Charge Air Down Spike
| |
| ** DirectionalInfluenceMultiplier increased: (1 → 1,5)
| |
| ** SmashDirectionalInfluenceMultiplier increased: (1 → 1,5)
| |
| ** Angle changed: (270° → -90°)
| |
|
| |
|
| |
| * Charge Air Forward Fireball
| |
| ** BlockDamage decreased: (12 → 11)
| |
|
| |
|
| |
| * Charge Air Forward
| |
| ** BaseKnockback decreased: (16 → 13)
| |
| ** KnockbackGain increased: (14,5 → 19)
| |
| ** BlockDamage decreased: (16 → 13)
| |
|
| |
|
| |
| * Charge Air Up Sourspot
| |
| ** BlockDamage decreased: (12 → 11)
| |
|
| |
|
| |
| * Charge Air Up Sweetspot
| |
| ** BaseKnockback decreased: (19 → 13)
| |
| ** KnockbackGain increased: (13 → 18,2)
| |
| ** BlockDamage decreased: (16 → 13)
| |
| ** Angle changed: (70° → 67°)
| |
|
| |
|
| |
| * Charge Down Back Lock
| |
| ** BaseKnockback decreased: (13 → 4)
| |
| ** HitStunMinimum increased: (1 → 9)
| |
| ** Angle changed: (30° → 100°)
| |
|
| |
|
| |
| * Charge Down Front Launcher
| |
| ** BaseKnockback decreased: (14,7 → 11)
| |
| ** KnockbackGain increased: (17 → 24,05)
| |
|
| |
|
| |
| * Charge Down Front Lock
| |
| ** BaseKnockback decreased: (13 → 8)
| |
| ** HitStunMinimum increased: (1 → 9)
| |
|
| |
|
| |
| * Charge Forward Sourspot
| |
| ** BaseKnockback decreased: (16 → 10,5)
| |
| ** KnockbackGain increased: (12,6 → 23,2)
| |
|
| |
|
| |
| * Charge Forward Sweetspot
| |
| ** BaseKnockback decreased: (19,2 → 11,5)
| |
| ** KnockbackGain increased: (16 → 24,4)
| |
| ** BlockDamage decreased: (18 → 14)
| |
|
| |
|
| |
| * Charge Up Autolink
| |
| ** BlockPush decreased: (1 → 0,1)
| |
|
| |
|
| |
| * Charge Up Explosion
| |
| ** BaseKnockback decreased: (18 → 12,3)
| |
| ** KnockbackGain increased: (16 → 19,5)
| |
| ** BlockDamage decreased: (12 → 11)
| |
|
| |
|
| |
| * Charge Up Pull Back Down
| |
| ** BlockPush decreased: (1 → 0,1)
| |
|
| |
|
| |
| * Charge Up Pull Back
| |
| ** BlockPush decreased: (1 → 0,1)
| |
|
| |
|
| |
| * Charge Up Pull Down
| |
| ** BlockPush decreased: (1 → 0,1)
| |
|
| |
|
| |
| * Charge Up Pull Forward Down
| |
| ** BlockPush decreased: (1 → 0,1)
| |
|
| |
|
| |
| * Charge Up Pull Forward
| |
| ** BlockPush decreased: (1 → 0,1)
| |
|
| |
|
| |
| * Charge Up Scoop Back
| |
| ** BlockPush decreased: (1 → 0,1)
| |
|
| |
|
| |
| * Charge Up Scoop Front
| |
| ** BlockPush decreased: (1 → 0,1)
| |
|
| |
|
| |
| * Light Air Back Sourspot
| |
| ** BaseKnockback decreased: (12 → 7)
| |
| ** KnockbackGain increased: (12,5 → 17,5)
| |
|
| |
|
| |
| * Light Air Back Sweetspot
| |
| ** BaseKnockback decreased: (14,5 → 11)
| |
| ** KnockbackGain increased: (16 → 19,45)
| |
|
| |
|
| |
| * Light Air Down Spike
| |
| ** DirectionalInfluenceMultiplier increased: (1 → 1,5)
| |
| ** SmashDirectionalInfluenceMultiplier increased: (1 → 1,5)
| |
| ** BlockDamage decreased: (12 → 11)
| |
|
| |
|
| |
| * Light Air Neutral Early
| |
| ** BaseKnockback decreased: (9 → 7)
| |
| ** KnockbackGain increased: (13,5 → 15,5)
| |
|
| |
|
| |
| * Light Air Neutral Late
| |
| ** BaseKnockback decreased: (7 → 6)
| |
| ** KnockbackGain increased: (7,5 → 8,5)
| |
|
| |
|
| |
| * Light Dash 2
| |
| ** BaseKnockback decreased: (14 → 7)
| |
| ** KnockbackGain increased: (11 → 18)
| |
|
| |
|
| |
| * Light Dash Early
| |
| ** KnockbackGain increased: (10 → 11)
| |
|
| |
|
| |
| * Light Finisher
| |
| ** BaseKnockback decreased: (14,4 → 11)
| |
| ** KnockbackGain increased: (10,6 → 14)
| |
|
| |
|
| |
| * Light Forward Sourspot
| |
| ** BaseKnockback decreased: (15,3 → 8)
| |
| ** KnockbackGain increased: (11 → 18,3)
| |
|
| |
|
| |
| * Light Forward Sweetspot
| |
| ** BaseKnockback decreased: (16,8 → 12)
| |
| ** KnockbackGain increased: (15,5 → 20,3)
| |
|
| |
|
| |
| * Special Down
| |
| ** BaseKnockback decreased: (21,4 → 14)
| |
| ** KnockbackGain increased: (11,8 → 18)
| |
|
| |
|
| |
| * Special Forward Air Land
| |
| ** BaseKnockback decreased: (15,5 → 10)
| |
| ** KnockbackGain increased: (8 → 13,5)
| |
|
| |
|
| |
| * Special Forward Air Strong
| |
| ** BaseKnockback decreased: (18 → 11)
| |
| ** Priority changed: (Low → High)
| |
| ** Damage decreased: (17 → 13)
| |
| ** BlockDamage decreased: (17 → 13)
| |
|
| |
|
| |
| * Special Forward Air Weak
| |
| ** BaseKnockback decreased: (14 → 7)
| |
| ** KnockbackGain increased: (11 → 15)
| |
|
| |
|
| |
| * Special Forward Strong
| |
| ** BaseKnockback decreased: (14 → 11)
| |
| ** KnockbackGain increased: (14 → 17)
| |
| ** Priority changed: (Low → High)
| |
| ** Damage decreased: (17 → 13)
| |
| ** BlockDamage decreased: (17 → 13)
| |
|
| |
|
| |
| * Special Forward Weak
| |
| ** BaseKnockback decreased: (14 → 7)
| |
| ** KnockbackGain increased: (11 → 15)
| |
|
| |
|
| |
| <big>'''APRIL'''</big>
| |
| * Following moves can now reverse hit:
| |
| ** Charge Air Down
| |
| ** Charge Air Up
| |
| ** Charge Up
| |
| ** Special Up
| |
|
| |
|
| |
| * Charge Air Forward
| |
| ** BaseKnockback decreased: (15 → 12,25)
| |
| ** KnockbackGain increased: (17 → 17,75)
| |
|
| |
|
| |
| * Charge Air Up – Weaker
| |
| ** BaseKnockback increased: (9,5 → 12)
| |
| ** KnockbackGain decreased: (16 → 15)
| |
| ** Angle changed: (65° → 75°)
| |
|
| |
|
| |
| * Charge Air Up
| |
| ** BaseKnockback decreased: (14 → 13)
| |
| ** KnockbackGain decreased: (16 → 15,8)
| |
|
| |
|
| |
| * Charge Down 3
| |
| ** BaseKnockback decreased: (16,5 → 10)
| |
| ** KnockbackGain increased: (10 → 21)
| |
|
| |
|
| |
| * Charge Forward – Weak
| |
| ** BaseKnockback decreased: (12,5 → 10,5)
| |
| ** KnockbackGain increased: (18 → 22,5)
| |
|
| |
|
| |
| * Charge Forward Sweet Spot
| |
| ** BaseKnockback decreased: (15,5 → 10,5)
| |
| ** KnockbackGain increased: (23 → 24)
| |
| ** Angle changed: (36° → 35°)
| |
|
| |
|
| |
| * Charge Forward
| |
| ** BaseKnockback decreased: (12,5 → 11)
| |
| ** KnockbackGain increased: (20 → 24)
| |
|
| |
|
| |
| * Charge Up – Setup
| |
| ** BaseKnockback decreased: (21 → 19)
| |
|
| |
|
| |
| * Charge Up
| |
| ** BaseKnockback decreased: (14 → 13)
| |
| ** KnockbackGain increased: (17 → 20,5)
| |
| ** BlockDamage increased: (1 → 13)
| |
|
| |
|
| |
| * Light Air Back 2 – Body
| |
| ** BaseKnockback decreased: (11,5 → 10,5)
| |
| ** KnockbackGain increased: (13 → 14)
| |
|
| |
|
| |
| * Light Air Back 2 – Foot
| |
| ** BaseKnockback decreased: (12,5 → 12)
| |
| ** KnockbackGain increased: (13 → 16)
| |
|
| |
|
| |
| * Light Air Down Final – Body
| |
| ** DirectionalInfluenceMultiplier increased: (1 → 1,5)
| |
| ** SmashDirectionalInfluenceMultiplier increased: (1 → 1,5)
| |
|
| |
|
| |
| * Light Air Down Final – Foot
| |
| ** BaseKnockback decreased: (10 → 9)
| |
| ** KnockbackGain increased: (7 → 9)
| |
| ** DirectionalInfluenceMultiplier increased: (1 → 1,5)
| |
| ** SmashDirectionalInfluenceMultiplier increased: (1 → 1,5)
| |
|
| |
|
| |
| * Light Air Down Final – Grounded
| |
| ** BaseKnockback decreased: (15,1 → 13)
| |
| ** KnockbackGain increased: (16 → 18)
| |
| ** Damage decreased: (15 → 12)
| |
|
| |
|
| |
| * Light Air Forward – Body
| |
| ** BaseKnockback decreased: (14 → 11)
| |
| ** KnockbackGain increased: (12 → 15,5)
| |
|
| |
|
| |
| * Light Air Forward – Pen
| |
| ** BaseKnockback decreased: (14 → 12)
| |
| ** KnockbackGain increased: (12 → 16,5)
| |
|
| |
|
| |
| * Light Air Neutral – Initial
| |
| ** BlockStun increased: (8 → 9)
| |
|
| |
|
| |
| * Light Air Neutral – Late
| |
| ** BlockStun increased: (7 → 8)
| |
|
| |
|
| |
| * Light Air Neutral – Lingering
| |
| ** BlockStun increased: (7 → 8)
| |
|
| |
|
| |
| * Light Air Up – Finisher
| |
| ** BaseKnockback decreased: (12,5 → 10,5)
| |
| ** KnockbackGain increased: (11 → 14,2)
| |
|
| |
|
| |
| * Light Finisher
| |
| ** BaseKnockback decreased: (12,5 → 10,5)
| |
| ** KnockbackGain increased: (15 → 17,4)
| |
|
| |
|
| |
| * Light Forward – Foot
| |
| ** KnockbackGain increased: (14,5 → 15,2)
| |
|
| |
|
| |
| * Light Up – Foot
| |
| ** KnockbackGain increased: (14 → 15,5)
| |
|
| |
|
| |
| * Light Down
| |
| ** Can be cancelled into the second hit between 12 and 25 frames
| |
| ** +5 recovery frames on light down
| |
|
| |
|
| |
| * Special Up Slime
| |
| ** BaseKnockback increased: (3,5 → 5)
| |
| ** Damage increased: (2 → 5)
| |
| ** BlockDamage increased: (1 → 3)
| |
| ** Angle changed: (110° → 65°)
| |
| ** SlimeAttackCheck changed: (OnlyExecuteWithSlimeAttack → None)
| |
| ** The hitbox of the Ex version now comes out faster but doesn’t last nearly as long. The movement physics were also changed a bit, granting a short burst of speed.
| |
|
| |
|
| |
| * Special Neutral
| |
| ** On Hit Cancel added on frame 30.
| |
| ** Now longer prevents April from air drifting.
| |
| ** Hitting an opponent with less than one bar of ratings now generates a bar of ratings.
| |
|
| |
|
| |
| * Special Down
| |
| ** Special Down Bhop tech removed
| |
|
| |
|
| |
| <big>'''DONATELLO'''</big>
| |
| * General
| |
| ** Weight Increased: (0.9 → 0.95)
| |
| ** Fixed Special Up not having hit SFX.
| |
|
| |
|
| |
| * Following moves can now reverse hit:
| |
| ** Charge Air Down
| |
| ** Charge Air Forward
| |
| ** Charge Down
| |
| ** Light Air Forward
| |
| ** Light Down
| |
|
| |
|
| |
| * Charge Air Forward
| |
| ** BaseKnockback increased: (11 → 13)
| |
| ** KnockbackGain increased: (17 → 18)
| |
|
| |
|
| |
| * Charge Air Up
| |
| ** BaseKnockback decreased: (13.5 → 13)
| |
| ** KnockbackGain increased: (14.75 → 16.5)
| |
| ** BlockDamage increased: (5 → 12)
| |
|
| |
|
| |
| * Charge Down – Reverse
| |
| ** BaseKnockback decreased: (12 → 10)
| |
| ** Damage decreased: (17 → 13)
| |
| ** BlockDamage decreased: (15 → 12)
| |
| ** Angle changed: (110° → 70°)
| |
|
| |
|
| |
| * Charge Down
| |
| ** BaseKnockback decreased: (12 → 10)
| |
| ** KnockbackGain increased: (16.2 → 22)
| |
| ** BlockDamage decreased: (15 → 12)
| |
|
| |
|
| |
| * Charge Forward – Reverse
| |
| ** BaseKnockback decreased: (13.75 → 11.5)
| |
| ** KnockbackGain increased: (24 → 25.8)
| |
|
| |
|
| |
| * Charge Forward 2
| |
| ** BaseKnockback decreased: (13.75 → 11)
| |
| ** KnockbackGain increased: (22 → 23.8)
| |
|
| |
|
| |
| * Charge Up – Clean Hit
| |
| ** BaseKnockback increased: (13 → 14)
| |
| ** KnockbackGain increased: (19.5 → 21.3)
| |
|
| |
|
| |
| * Charge Up – Late
| |
| ** BlockDamage increased: (9 → 10)
| |
|
| |
|
| |
| * Charge Up
| |
| ** BlockDamage increased: (8 → 12)
| |
|
| |
|
| |
| * Light Air Back – Tip
| |
| ** BaseKnockback decreased: (13.75 → 10.7)
| |
| ** KnockbackGain increased: (16.5 → 20.3)
| |
| ** BlockPush decreased: (1.6 → 0.7)
| |
| ** BlockStun increased: (7 → 10)
| |
|
| |
|
| |
| * Light Air Back – Weak
| |
| ** BaseKnockback decreased: (8.75 → 7.75)
| |
| ** KnockbackGain increased: (12 → 13.3)
| |
| ** BlockPush decreased: (0.6 → 0.5)
| |
| ** BlockStun increased: (7 → 9)
| |
|
| |
|
| |
| * Light Air Back
| |
| ** BaseKnockback decreased: (10 → 8.7)
| |
| ** KnockbackGain increased: (13.5 → 15.7)
| |
| ** BlockPush decreased: (0.8 → 0.6)
| |
| ** BlockStun increased: (7 → 9)
| |
|
| |
|
| |
| * Light Air Down – Tip
| |
| ** BaseKnockback decreased: (9 → 7.5)
| |
| ** KnockbackGain increased: (10 → 11.5)
| |
|
| |
|
| |
| * Light Air Down
| |
| ** BaseKnockback decreased: (9 → 8.2)
| |
| ** KnockbackGain increased: (13 → 14)
| |
|
| |
|
| |
| * Light Air Forward
| |
| ** BaseKnockback decreased: (11 → 8.7)
| |
| ** KnockbackGain increased: (17 → 19.5)
| |
| ** BlockPush decreased: (0.8 → 0.6)
| |
| ** BlockStun increased: (10 → 11)
| |
| ** Damage increased: (11 → 12)
| |
|
| |
|
| |
| * Light Air Up – Weak
| |
| ** BaseKnockback decreased: (9.6 → 8.6)
| |
| ** KnockbackGain increased: (9.6 → 11)
| |
|
| |
|
| |
| * Light Air Up
| |
| ** BaseKnockback decreased: (14 → 9.7)
| |
| ** KnockbackGain increased: (13 → 17.5)
| |
|
| |
|
| |
| * Light Down
| |
| ** Light down can only be canceled into Land down 2 from frame 12 to frame 25
| |
|
| |
|
| |
| * Light Down – Slide
| |
| ** BaseKnockback decreased: (14.38 → 7.9)
| |
| ** KnockbackGain increased: (6.25 → 12.87)
| |
|
| |
|
| |
| * Light Down 2
| |
| ** BaseKnockback decreased: (12.5 → 7.8)
| |
| ** KnockbackGain increased: (6.25 → 11)
| |
|
| |
|
| |
| * Light Forward – Back Hit (Ground)
| |
| ** BaseKnockback decreased: (11.25 → 9.3)
| |
| ** KnockbackGain increased: (15 → 17)
| |
|
| |
|
| |
| * Light Forward – Back Hit
| |
| ** BaseKnockback decreased: (10.5 → 7.8)
| |
| ** KnockbackGain increased: (11 → 13.7)
| |
|
| |
|
| |
| * Light Forward – Forward Hit
| |
| ** BaseKnockback decreased: (11 → 8.7)
| |
| ** KnockbackGain increased: (18.75 → 21)
| |
|
| |
|
| |
| * Light Forward – Upper Hit
| |
| ** BaseKnockback decreased: (11 → 8.4)
| |
| ** KnockbackGain increased: (17 → 19.7)
| |
|
| |
|
| |
| * Light Neutral – Finisher
| |
| ** BaseKnockback decreased: (11.5 → 8.98)
| |
| ** KnockbackGain increased: (15.7 → 18.2)
| |
|
| |
|
| |
| * Light Up
| |
| ** Added hitbox that allows the attack to hit shorter characters.
| |
| ** BaseKnockback decreased: (17 → 10.4)
| |
| ** KnockbackGain increased: (15.4 → 22)
| |
|
| |
|
| |
| * Special Neutral Staff
| |
| ** Now reflects instead of redirecting projectiles
| |
|
| |
|
| |
| * Special Forward Slime
| |
| ** The smoke bomb throw has faster startup and recovery.
| |
|
| |
|
| |
| * Grab
| |
| ** Range increased from 1.2 to 1.25.
| |
|
| |
|
| |
| * Grab Run
| |
| ** Total duration reduced from 42 to 39. Lunge speed slightly increased.
| |
|
| |
|
| |
| <big>'''RAPHAEL'''</big>
| |
| * General
| |
| ** Fixed an issue where Raphael could kick and grab opponents at the same time during Special Down, making them stuck to his body.
| |
| ** Weight decreased: (1.05 → 0.95)
| |
|
| |
|
| |
| * Following moves can now reverse hit:
| |
| ** Light Down
| |
| ** Charge Air Forward
| |
| ** Charge Up
| |
| ** Light Air Forward
| |
| ** Charge Forward
| |
| ** Charge Air Down
| |
|
| |
|
| |
| * Light Neutral 1 and 2
| |
| ** Removed jump cancel window on first frames.
| |
|
| |
|
| |
| * Special Neutral
| |
| ** Landing Lag increased from 5 to 10 frames.
| |
| ** Can’t be canceled with air dodge during the first frames anymore.
| |
|
| |
|
| |
| * Charge Air Down Spike
| |
| ** DirectionalInfluenceMultiplier increased: (1 → 1,5)
| |
| ** SmashDirectionalInfluenceMultiplier increased: (1 → 1,5)
| |
| ** BlockDamage decreased: (18 → 14)
| |
| ** Angle changed: (270° → -90°)
| |
|
| |
|
| |
| * Charge Air Down
| |
| ** BlockDamage decreased: (12 → 11)
| |
|
| |
|
| |
| * Charge Air Forward – Sourspot
| |
| ** BaseKnockback increased: (7,5 → 10)
| |
| ** KnockbackGain increased: (18 → 18,5)
| |
| ** Damage increased: (10 → 12)
| |
| ** BlockDamage increased: (10 → 11)
| |
|
| |
|
| |
| * Charge Air Forward
| |
| ** BaseKnockback decreased: (13,5 → 13)
| |
| ** KnockbackGain increased: (18 → 19)
| |
| ** BlockDamage decreased: (17 → 13)
| |
|
| |
|
| |
| * Charge Air Up
| |
| ** BlockDamage decreased: (17 → 13)
| |
|
| |
|
| |
| * Charge Down Back
| |
| ** BaseKnockback decreased: (13 → 11)
| |
| ** KnockbackGain increased: (14 → 22,6)
| |
| ** BlockDamage decreased: (13 → 11)
| |
|
| |
|
| |
| * Charge Down
| |
| ** BaseKnockback decreased: (14,8 → 11,5)
| |
| ** KnockbackGain increased: (15,4 → 23,3)
| |
| ** BlockDamage decreased: (15 → 12)
| |
|
| |
|
| |
| * Charge Forward Release
| |
| ** BaseKnockback decreased: (17,5 → 11,5)
| |
| ** KnockbackGain increased: (18,3 → 24,7)
| |
|
| |
|
| |
| * Charge Up
| |
| ** BaseKnockback decreased: (14 → 12)
| |
| ** KnockbackGain increased: (14 → 19,1)
| |
|
| |
|
| |
| * Light Air Back – Sweetspot
| |
| ** BaseKnockback decreased: (12 → 11,2)
| |
| ** KnockbackGain increased: (19,5 → 20,7)
| |
|
| |
|
| |
| * Light Air Down – Finisher
| |
| ** BaseKnockback decreased: (9,7 → 8,7)
| |
| ** KnockbackGain increased: (15 → 16)
| |
|
| |
|
| |
| * Light Air Forward
| |
| ** BaseKnockback decreased: (13,5 → 7,9)
| |
| ** KnockbackGain increased: (10,6 → 16,2)
| |
|
| |
|
| |
| * Light Air Neutral
| |
| ** BaseKnockback decreased: (12 → 8,2)
| |
| ** KnockbackGain increased: (12,6 → 16,3)
| |
|
| |
|
| |
| * Light Air Up – Strong
| |
| ** BaseKnockback decreased: (12,6 → 8,3)
| |
| ** KnockbackGain increased: (10 → 14,2)
| |
|
| |
|
| |
| * Light Air Up – Weak
| |
| ** BaseKnockback decreased: (10,6 → 6,4)
| |
| ** KnockbackGain increased: (10 → 13,6)
| |
|
| |
|
| |
| * Light Dash – Strong
| |
| ** BaseKnockback decreased: (18,5 → 10,8)
| |
| ** KnockbackGain increased: (9 → 16,8)
| |
|
| |
|
| |
| * Light Dash – Weak
| |
| ** BaseKnockback decreased: (12,5 → 8,2)
| |
| ** KnockbackGain increased: (9 → 13,2)
| |
|
| |
|
| |
| * Light Down – Spin
| |
| ** BaseKnockback decreased: (15,1 → 8,6)
| |
| ** KnockbackGain increased: (7,2 → 13,93)
| |
|
| |
|
| |
| * Light Down – Stab
| |
| ** BaseKnockback decreased: (12 → 7,8)
| |
| ** KnockbackGain increased: (7,8 → 12,2)
| |
|
| |
|
| |
| * Light Finisher
| |
| ** BaseKnockback decreased: (10,5 → 9,3)
| |
| ** KnockbackGain increased: (14,6 → 15,83)
| |
|
| |
|
| |
| * Light Forward 3
| |
| ** BaseKnockback decreased: (13,3 → 8,3)
| |
| ** KnockbackGain increased: (15,6 → 19,5)
| |
|
| |
|
| |
| * Light Up
| |
| ** BaseKnockback decreased: (14,6 → 9,4)
| |
| ** KnockbackGain increased: (13 → 18,45)
| |
|
| |
|
| |
| * Special Neutral Shuriken Slime
| |
| ** KnockbackGain decreased: (11,5 → 9)
| |
|
| |
|
| |
| <big>'''JIMMY NEUTRON'''</big>
| |
| * General
| |
| ** Weight increased: (0.92 → 1)
| |
|
| |
|
| |
| * Following moves can now reverse hit:
| |
| ** Light Down
| |
| ** Light Air Forward
| |
| ** Light Air Down
| |
| ** Charge Up
| |
| ** Charge Forward
| |
| ** Charge Air Up
| |
|
| |
|
| |
| * Charge Air Down
| |
| ** BlockDamage increased: (1 → 8)
| |
|
| |
|
| |
| * Charge Air Forward
| |
| ** BaseKnockback decreased: (16 → 8,5)
| |
| ** KnockbackGain decreased: (18 → 10)
| |
| ** Damage increased: (4 → 8)
| |
| ** BlockDamage increased: (1 → 8)
| |
|
| |
|
| |
| * Charge Air Up – Late
| |
| ** BaseKnockback increased: (12 → 13)
| |
| ** KnockbackGain increased: (15 → 16,5)
| |
| ** BlockDamage increased: (1 → 10)
| |
| ** Angle changed: (70° → 75°)
| |
|
| |
|
| |
| * Charge Air Up – Sourspot
| |
| ** BaseKnockback increased: (12 → 14)
| |
| ** KnockbackGain increased: (12 → 17)
| |
| ** BlockDamage increased: (1 → 11)
| |
| ** Angle changed: (70° → 75°)
| |
|
| |
|
| |
| * Charge Air Up
| |
| ** BaseKnockback increased: (13 → 16)
| |
| ** KnockbackGain decreased: (18 → 17,5)
| |
| ** BlockDamage increased: (1 → 12)
| |
| ** Angle changed: (70° → 80°)
| |
|
| |
|
| |
| * Charge Down 3
| |
| ** BaseKnockback decreased: (16 → 11)
| |
| ** KnockbackGain increased: (18 → 25,5)
| |
|
| |
|
| |
| * Charge Forward
| |
| ** BaseKnockback decreased: (14 → 11)
| |
| ** KnockbackGain increased: (18 → 23,4)
| |
|
| |
|
| |
| * Charge Up
| |
| ** BaseKnockback increased: (14,5 → 15)
| |
| ** KnockbackGain increased: (19 → 21,2)
| |
|
| |
|
| |
| * Light Air Down
| |
| ** DirectionalInfluenceMultiplier increased: (1 → 1,5)
| |
| ** SmashDirectionalInfluenceMultiplier increased: (1 → 1,5)
| |
| ** BlockDamage increased: (1 → 8)
| |
| ** Angle changed: (277° → -83°)
| |
|
| |
|
| |
| * Light Air Forward
| |
| ** HitStunMinimum increased: (1 → 13)
| |
| ** BlockDamage increased: (1 → 9)
| |
|
| |
|
| |
| * Light Air Up
| |
| ** BaseKnockback decreased: (13,5 → 12,5)
| |
| ** KnockbackGain increased: (15 → 16,75)
| |
|
| |
|
| |
| * Light Down
| |
| ** BaseKnockback decreased: (14 → 9)
| |
| ** KnockbackGain increased: (4,6 → 16)
| |
| ** HitStunMinimum increased: (1 → 13)
| |
| ** BlockDamage increased: (1 → 6)
| |
|
| |
|
| |
| * Light Forward Sweetspot
| |
| ** HitStunMinimum increased: (1 → 15)
| |
| ** BlockPush increased: (1 → 1,5)
| |
|
| |
|
| |
| * Light Forward
| |
| ** BaseKnockback increased: (5,5 → 6,5)
| |
| ** KnockbackGain increased: (8 → 16)
| |
| ** HitStunMinimum increased: (1 → 15)
| |
| ** BlockPush increased: (1 → 1,2)
| |
| ** BlockStun increased: (4 → 5)
| |
|
| |
|
| |
| * Light Neutral
| |
| ** KnockbackGain increased: (12 → 13)
| |
|
| |
|
| |
| * Light Up Final
| |
| ** BaseKnockback increased: (8,2 → 11)
| |
| ** KnockbackGain increased: (12,3 → 15,5)
| |
| ** BlockPush increased: (0,2 → 0,6)
| |
| ** HitlagBaseOnHit increased: (0 → 9)
| |
| ** HitlagBaseOnBlock increased: (0 → 9)
| |
| ** BlockDamage increased: (1 → 8)
| |
|
| |
|
| |
| * Light Up Weak
| |
| ** HitlagBaseOnHit increased: (0 → 2)
| |
| ** HitlagBaseOnBlock increased: (0 → 2)
| |
|
| |
|
| |
| * Special Forward 2
| |
| ** BlockPush decreased: (1 → 0)
| |
| ** BlockStun decreased: (6 → 0)
| |
|
| |
|
| |
| * Special Forward 3
| |
| ** BlockPush decreased: (1 → 0)
| |
| ** BlockStun decreased: (6 → 0)
| |
|
| |
|
| |
| * Special Forward 4
| |
| ** BlockPush decreased: (1 → 0)
| |
| ** BlockStun decreased: (6 → 0)
| |
|
| |
|
| |
| * Special Forward 5
| |
| ** BlockPush decreased: (1 → 0)
| |
| ** BlockStun decreased: (6 → 0)
| |
|
| |
|
| |
| * Special Forward 6
| |
| ** BaseKnockback decreased: (18 → 17)
| |
| ** BlockPush decreased: (1 → 0)
| |
| ** BlockStun decreased: (6 → 0)
| |
|
| |
|
| |
| * Special Forward
| |
| ** BlockPush decreased: (1 → 0)
| |
| ** BlockStun decreased: (6 → 0)
| |
|
| |
|
| |
| * Special Neutral – Rocket
| |
| ** CannotRebound toggle enabled
| |
|
| |
|
| |
| * Dash Grab
| |
| ** Dash grab total duration from 60 → 50
| |
| ** +2 Active frames
| |
|
| |
|
| |
| <big>'''DANNY PHANTOM'''</big>
| |
| * General
| |
| ** Fix to Danny losing respawn invincibility after wavedashing
| |
| ** Fixed Danny’s jump anticipation being 6 frames instead of 4 frames.
| |
| ** Fixed Danny going through landing lag frames of his Special Up land while in hitlag
| |
| ** Fixed physics when exiting Special Up and going into Helpless Fall
| |
|
| |
|
| |
| * Following moves can now reverse hit:
| |
| ** Charge Air Down
| |
| ** Charge Air Forward
| |
| ** Light Air Down
| |
| ** Light Air Forward
| |
| ** Light Down
| |
| ** Special Up Land
| |
|
| |
|
| |
| * Charge Air Down Turn
| |
| ** DirectionalInfluenceMultiplier increased: (1 → 1.5)
| |
| ** SmashDirectionalInfluenceMultiplier increased: (1 → 1.5)
| |
|
| |
|
| |
| * Charge Air Forward
| |
| ** Fixed an issue that made the attack hit 3 times instead of 2.
| |
|
| |
|
| |
| * Initial Hit
| |
| ** SmashDirectionalInfluenceMultiplier decreased: (1 → 0.3)
| |
|
| |
|
| |
| * Second Hit
| |
| ** BaseKnockback decreased: (14 → 8.75)
| |
| ** KnockbackGain increased: (13 → 17)
| |
| ** HitlagBaseOnHit increased: (6 → 10)
| |
| ** HitlagBaseOnBlock increased: (6 → 10)
| |
| ** Angle changed: (31° → 50°)
| |
|
| |
|
| |
| * Charge Air Up
| |
| ** BaseKnockback decreased: (14 → 13)
| |
| ** KnockbackGain increased: (13.5 → 17)
| |
| ** Angle changed: (45° → 60°)
| |
|
| |
|
| |
| * Charge Down Release
| |
| ** BaseKnockback decreased: (14.4 → 11.5)
| |
| ** KnockbackGain increased: (16.3 → 22.8)
| |
|
| |
|
| |
| * Charge Forward Sweet Spot
| |
| ** BaseKnockback increased: (9 → 10)
| |
| ** KnockbackGain increased: (19.5 → 21.7)
| |
| ** HitlagBaseOnHit increased: (6 → 12)
| |
| ** HitlagBaseOnBlock increased: (6 → 12)
| |
|
| |
|
| |
| * Charge Forward
| |
| ** BaseKnockback increased: (8.25 → 10)
| |
| ** KnockbackGain increased: (17.5 → 20)
| |
| ** HitlagBaseOnHit decreased: (20 → 12)
| |
| ** HitlagBaseOnBlock decreased: (20 → 12)
| |
| ** BlockDamage increased: (10 → 11)
| |
| ** Angle changed: (40° → 35°)
| |
|
| |
|
| |
| * Charge Up Sour
| |
| ** KnockbackGain decreased: (20.5 → 20)
| |
| ** BlockDamage increased: (8 → 10)
| |
|
| |
|
| |
| * Charge Up Sweet
| |
| ** BaseKnockback increased: (11.88 → 14.2)
| |
| ** KnockbackGain increased: (20 → 22)
| |
|
| |
|
| |
| * Light Air Back Sweet
| |
| ** KnockbackGain increased: (16 → 17.5)
| |
|
| |
|
| |
| Light Air Back
| |
| ** BaseKnockback decreased: (13 → 12)
| |
| ** KnockbackGain increased: (14 → 15.5)
| |
|
| |
|
| |
| * Light Air Down – Ice Projectile
| |
| ** DirectionalInfluenceMultiplier increased: (1 → 1.5)
| |
| ** SmashDirectionalInfluenceMultiplier increased: (1 → 1.5)
| |
| ** BlockDamage increased: (8 → 10)
| |
|
| |
|
| |
| * Light Air Down
| |
| ** DirectionalInfluenceMultiplier increased: (1 → 1.5)
| |
| ** SmashDirectionalInfluenceMultiplier increased: (1 → 1.5)
| |
| ** BlockDamage increased: (8 → 10)
| |
|
| |
|
| |
| * Light Air Forward 1
| |
| ** Hitbox size slightly reduced
| |
| ** Damage increased: (3 → 5)
| |
| ** BlockDamage increased: (3 → 5)
| |
|
| |
|
| |
| * Light Air Neutral
| |
| ** BaseKnockback decreased: (6.25 → 5.5)
| |
| ** KnockbackGain increased: (9 → 12.5)
| |
|
| |
|
| |
| * Light Air Up
| |
| ** BaseKnockback decreased: (13 → 11)
| |
| ** KnockbackGain increased: (13.3 → 16)
| |
|
| |
|
| |
| * Light Down
| |
| ** BaseKnockback decreased: (12.5 → 10)
| |
| ** KnockbackGain increased: (11.25 → 13)
| |
| ** HitStunMinimum increased: (1 → 10)
| |
|
| |
|
| |
| * Light Finisher
| |
| ** BaseKnockback decreased: (10.63 → 8.5)
| |
| ** KnockbackGain increased: (15.5 → 17)
| |
|
| |
|
| |
| * Light Forward 2
| |
| ** BlockDamage increased: (6 → 8)
| |
|
| |
|
| |
| * Light Forward
| |
| ** BaseKnockback decreased: (10 → 6.55)
| |
| ** KnockbackGain increased: (16 → 16.75)
| |
| ** HitStunMinimum increased: (1 → 6)
| |
| ** BlockDamage increased: (8 → 10)
| |
|
| |
|
| |
| * Light Up – Late
| |
| ** KnockbackGain increased: (12 → 13.5)
| |
|
| |
|
| |
| * Light Up – Weak
| |
| ** KnockbackGain increased: (10 → 12.5)
| |
|
| |
|
| |
| * Light Up
| |
| ** BaseKnockback decreased: (14 → 11)
| |
| ** KnockbackGain increased: (13 → 16)
| |
|
| |
|
| |
| * Special Down
| |
| ** Is now unblockable on both Normal and Slime versions.
| |
|
| |
|
| |
| * Special_Up
| |
| ** BaseKnockback decreased: (15 → 9)
| |
| ** KnockbackGain decreased: (11.5 → 9)
| |
| ** BlockPush decreased: (2 → 0.6)
| |
| ** DirectionalInfluenceMultiplier decreased: (1.05 → 1)
| |
| ** Damage decreased: (15 → 7)
| |
| ** BlockDamage decreased: (13 → 7)
| |
|
| |
|
| |
| * Special Up Land
| |
| ** BaseKnockback decreased: (12 → 9)
| |
| ** KnockbackGain decreased: (10 → 5)
| |
| ** HitStunMultiplier decreased: (1.5 → 1)
| |
| ** HitStunMinimum decreased: (2.5 → 1)
| |
| ** BlockPush decreased: (2 → 0.3)
| |
| ** BlockStun decreased: (9 → 7)
| |
| ** HitlagBaseOnHit decreased: (11 → 7)
| |
| ** HitlagBaseOnBlock decreased: (11 → 7)
| |
| ** DirectionalInfluenceMultiplier decreased: (1.3 → 1)
| |
| ** CannotRebound toggle disabled
| |
| ** Damage decreased: (13 → 6)
| |
| ** BlockDamage decreased: (13 → 6)
| |
| ** Angle changed: (50° → 70°)
| |
|
| |
|
| |
| * Special Down
| |
| ** Can no longer be blocked
| |
|
| |
|
| |
| <big>'''EMBER'''</big>
| |
| * General:
| |
| ** Weight increased: (0.95 → 1)
| |
| ** Rebalanced Cheer Meter gain on all attacks. She also now gains Cheer Meter when hitting
| |
| ** Fixes:
| |
| *** Fixed issue in which some of Ember’s attacks stopped working in the middle of a match.
| |
| *** Fixed Light Combo putting opponents in double the amount of intended hitstun frames.
| |
| *** blocking opponents (less gain than connecting hits).
| |
| *** Fixed Slime Special Up not having the multihit hitboxes
| |
| *** Improved consistency on Light Neutral String
| |
| *** Fixed issue in which pressing special up during certain frames of special forward made it not possible to use special up afterwards
| |
|
| |
|
| |
| * Following moves can now reverse hit:
| |
| ** Charge Air Up
| |
| ** Charge Air Down
| |
| ** Charge Forward
| |
| ** Light Air Down
| |
| ** Light Air Forward
| |
| ** Light Down
| |
|
| |
|
| |
| * Charge Air Down
| |
| ** BlockDamage decreased: (15 → 13)
| |
|
| |
|
| |
| * Charge Air Forward
| |
| ** BaseKnockback decreased: (16 → 14)
| |
| ** KnockbackGain increased: (4 → 17)
| |
| ** BlockPush decreased: (1,6 → -0,8)
| |
| ** BlockStun increased: (12 → 14)
| |
| ** Damage increased: (9 → 15)
| |
| ** BlockDamage increased: (9 → 13)
| |
| ** Angle changed: (135° → 130°)
| |
|
| |
|
| |
| * Charge Air Up – Second Strum
| |
| ** BaseKnockback increased: (12 → 13)
| |
| ** KnockbackGain decreased: (18 → 16,5)
| |
|
| |
|
| |
| * Charge Down – Sound Waves
| |
| ** BaseKnockback increased: (7 → 11,5)
| |
| ** KnockbackGain increased: (20 → 25)
| |
| ** BlockDamage decreased: (12 → 11)
| |
|
| |
|
| |
| * Charge Down – Stomp
| |
| ** BaseKnockback increased: (10 → 12)
| |
| ** KnockbackGain increased: (20 → 27)
| |
| ** BlockDamage decreased: (12 → 11)
| |
|
| |
|
| |
| * Charge Forward
| |
| ** BaseKnockback decreased: (18 → 12,5)
| |
| ** KnockbackGain increased: (19 → 26)
| |
| ** AnimatorBooleanCondition removed: CheerHitbox
| |
|
| |
|
| |
| * Charge Up – Finisher
| |
| ** BaseKnockback decreased: (15 → 13)
| |
| ** KnockbackGain increased: (20 → 20,5)
| |
| ** BlockDamage decreased: (13 → 12)
| |
|
| |
|
| |
| * Light Air Down – Spike
| |
| ** DirectionalInfluenceMultiplier increased: (1 → 1,5)
| |
| ** SmashDirectionalInfluenceMultiplier increased: (1 → 1,5)
| |
| ** BlockDamage decreased: (14 → 12)
| |
| ** Angle changed: (290° → -70°)
| |
|
| |
|
| |
| * Light Air Forward – Spike
| |
| ** BlockDamage decreased: (16 → 13)
| |
|
| |
|
| |
| * Light Air Forward
| |
| ** KnockbackGain increased: (20 → 21)
| |
|
| |
|
| |
| * Light Air Up
| |
| ** KnockbackGain increased: (10 → 12)
| |
| ** On hit SFX change
| |
|
| |
|
| |
| * Light Combo
| |
| ** BaseKnockback decreased: (3 → 2,5)
| |
| ** HitStunMultiplier decreased: (2 → 1)
| |
| ** HitStunMinimum increased: (15 → 16)
| |
| ** BlockStun decreased: (15 → 10)
| |
| ** HitlagBaseOnBlock decreased: (7 → 6)
| |
| ** InstigatorAdvantageOnHit decreased: (0 → -2)
| |
| ** DirectionalInfluenceMultiplier decreased: (1 → 0,01)
| |
| ** SmashDirectionalInfluenceMultiplier decreased: (1 → 0,01)
| |
| ** FixedKnockback increased: (0 → 5)
| |
| ** Damage decreased: (4 → 3)
| |
| ** BlockDamage decreased: (3 → 1)
| |
| ** Angle changed: (170° → 145°)
| |
|
| |
|
| |
| * Light Dash
| |
| ** BaseKnockback decreased: (18,5 → 12)
| |
| ** KnockbackGain increased: (10 → 17)
| |
|
| |
|
| |
| * Light Finisher
| |
| ** BaseKnockback decreased: (17 → 9)
| |
| ** KnockbackGain increased: (4 → 15)
| |
|
| |
|
| |
| * Light Forward
| |
| ** BaseKnockback increased: (9 → 11)
| |
| ** KnockbackGain increased: (18 → 19)
| |
| ** BlockDamage decreased: (13 → 12)
| |
|
| |
|
| |
| * Light Neutral
| |
| ** KnockbackGain decreased: (4 → 0,01)
| |
| ** DirectionalInfluenceMultiplier decreased: (1 → 0,01)
| |
| ** SmashDirectionalInfluenceMultiplier decreased: (1 → 0,01)
| |
| ** Angle changed: (85° → 145°)
| |
| ** On Hit SFX changed
| |
|
| |
|
| |
| * Light Up
| |
| ** Now cancelable on frame 46
| |
|
| |
|
| |
| * Light Up – Finisher
| |
| ** BaseKnockback decreased: (20 → 13)
| |
| ** KnockbackGain increased: (11 → 18)
| |
|
| |
|
| |
| * Special Down
| |
| ** SpecialAngle changed: (Sakurai_361 → None)
| |
| ** Angle changed: (45° → 90°)
| |
|
| |
|
| |
| * Special Neutral – Cheer Boosted
| |
| ** BaseKnockback increased: (14 → 15)
| |
| ** KnockbackGain increased: (15 → 17)
| |
| ** HitlagBaseOnHit increased: (9 → 14)
| |
| ** SpecialAngle changed: (Sakurai_361 → None)
| |
| ** Projectile size increased
| |
|
| |
|
| |
| * Special Up Cheer Booster
| |
| ** Increased vertical height and starts grabbing edge at frame 18.
| |
|
| |
|
| |
| <big>'''LUCY LOUD'''</big>
| |
| * General:
| |
| ** Lucy’s Landing lag values are now different on her Light Aerials depending on Stance:
| |
| ** Crowd push radius reduced from 1 to 0.7.
| |
| ** Made follow ups more difficult during normal mode.
| |
| ** Added different landing lag values for light aerials depending on stance.
| |
|
| |
|
| |
| * Light Air Back
| |
| ** Ghost (4 → 7)
| |
| ** Normal (4 → 8)
| |
| ** Vampire (4 → 9)
| |
|
| |
|
| |
| * Light Air Down
| |
| ** Ghost (10)
| |
| ** Normal (10 → 12)
| |
| ** Vampire (10 → 13)
| |
|
| |
|
| |
| * Light Air Forward
| |
| ** Ghost (9)
| |
| ** Normal (9 → 11)
| |
| ** Vampire (9 → 12)
| |
|
| |
|
| |
| * Light Air Neutral
| |
| ** Ghost (7)
| |
| ** Normal (7 → 8)
| |
| ** Vampire (7 → 9)
| |
|
| |
|
| |
| * Light Air Up
| |
| ** Ghost (6)
| |
| ** Normal (6 → 8)
| |
| ** Vampire (6 → 10)
| |
|
| |
|
| |
| * Following moves can now reverse hit:
| |
| ** Charge Air Down (Normal, Ghost, Vampire)
| |
| ** Charge Air Forward (Normal, Ghost, Vampire)
| |
| ** Charge Air Up (Normal, Ghost, Vampire)
| |
| ** Charge Down (Normal, Ghost, Vampire)
| |
| ** Charge Up (Normal, Ghost, Vampire)
| |
| ** Light Air Down – Spike (Vampire)
| |
| ** Light Forward (Normal, Ghost, Vampire)
| |
|
| |
|
| |
| * Charge Air Down Tipper – Normal
| |
| ** DirectionalInfluenceMultiplier increased: (1 → 1.5)
| |
| ** SmashDirectionalInfluenceMultiplier increased: (1 → 1.5)
| |
| ** Angle changed: (285° → -75°)
| |
|
| |
|
| |
| * Charge Air Down Tipper – Vampire
| |
| ** DirectionalInfluenceMultiplier increased: (1 → 1.5)
| |
| ** SmashDirectionalInfluenceMultiplier increased: (1 → 1.5)
| |
| ** Angle changed: (285° → -75°)
| |
|
| |
|
| |
| * Charge Air Forward
| |
| ** Now has less range in vampire mode.
| |
|
| |
|
| |
| * Charge Air Forward Strong – Ghost
| |
| ** BlockDamage decreased: (12 → 11)
| |
|
| |
|
| |
| * Charge Air Forward Strong – Normal
| |
| ** BaseKnockback decreased: (14 → 10)
| |
| ** KnockbackGain decreased: (20 → 18.5)
| |
| ** BlockDamage decreased: (15 → 12)
| |
|
| |
|
| |
| * Charge Air Forward Vampire
| |
| ** Hitboxes reduced and new smaller VFX
| |
|
| |
|
| |
| * Strong Hit
| |
| ** BaseKnockback decreased: (18.2 → 14.5)
| |
| ** KnockbackGain increased: (20 → 21.1)
| |
| ** BlockDamage decreased: (15 → 12)
| |
|
| |
|
| |
| * Charge Air Up
| |
| ** Can stall only once per airtime.
| |
| ** Air Speed is now multiplied by x0.5
| |
| ** Total duration increased from 35 to 49
| |
| ** Landing lag increased from 15 to 17
| |
|
| |
|
| |
| * Charge Air Up – Finisher – Ghost
| |
| ** BaseKnockback decreased: (18 → 12)
| |
| ** KnockbackGain increased: (8 → 14)
| |
| ** Angle changed: (55° → 60°)
| |
|
| |
|
| |
| * Charge Air Up – Finisher – Normal
| |
| ** BaseKnockback increased: (10 → 17)
| |
| ** KnockbackGain decreased: (16.8 → 12)
| |
| ** Angle changed: (65° → 55°)
| |
|
| |
|
| |
| * Charge Air Up – Finisher – Vampire
| |
| ** BaseKnockback increased: (12 → 14)
| |
| ** KnockbackGain decreased: (16.8 → 16)
| |
| ** DirectionalInfluenceMultiplier increased: (1 → 2)
| |
| ** Angle changed: (65° → 88°)
| |
|
| |
|
| |
| * Charge Down – Ghost
| |
| ** BaseKnockback increased: (9.6 → 10.5)
| |
| ** KnockbackGain increased: (14 → 23)
| |
| ** BlockDamage decreased: (15 → 12)
| |
|
| |
|
| |
| * Charge Down – Normal
| |
| ** BaseKnockback decreased: (12 → 11)
| |
| ** KnockbackGain increased: (17.4 → 23.4)
| |
| ** BlockDamage decreased: (17 → 13)
| |
|
| |
|
| |
| * Charge Down – Vampire
| |
| ** BaseKnockback decreased: (14.4 → 11.5)
| |
| ** KnockbackGain increased: (18.4 → 24.1)
| |
| ** BlockDamage decreased: (18 → 14)
| |
|
| |
|
| |
| * Charge Forward Vampire
| |
| ** BaseKnockback decreased: (14.4 → 11)
| |
| ** KnockbackGain increased: (18.8 → 25.6)
| |
| ** Damage increased: (10 → 16)
| |
| ** BlockDamage increased: (10 → 13)
| |
|
| |
|
| |
| * Charge Up – Normal
| |
| ** BaseKnockback increased: (10.8 → 13)
| |
| ** KnockbackGain decreased: (21.4 → 20.4)
| |
| ** BlockDamage decreased: (17 → 13)
| |
| ** Angle changed: (80.2° → 80°)
| |
|
| |
|
| |
| * Charge Up – Vampire
| |
| ** BaseKnockback increased: (13.5 → 15)
| |
| ** KnockbackGain increased: (21.4 → 22.3)
| |
| ** Angle changed: (80.2° → 80°)
| |
|
| |
|
| |
| * Grab Throw Down – Normal
| |
| ** BaseKnockback increased: (12.6 → 21)
| |
| ** KnockbackGain decreased: (15 → 9)
| |
|
| |
|
| |
| * Grab Throw Up – Normal
| |
| ** BaseKnockback increased: (21 → 23.5)
| |
| ** Angle changed: (105° → 90°)
| |
|
| |
|
| |
| * Light Air Down
| |
| ** Removed Spike Hitbox on Normal version
| |
| ** Vampire now only spikes on the first frame, spike is now only on the bottom hitbox.
| |
|
| |
|
| |
| * Light Air Down – Normal
| |
| ** BaseKnockback increased: (12.5 → 18.7)
| |
| ** KnockbackGain decreased: (13 → 9)
| |
| ** DirectionalInfluenceMultiplier increased: (1 → 1.5)
| |
| ** Angle changed: (68° → 55°)
| |
|
| |
|
| |
| * Light Air Down – Spike Tip – Vampire
| |
| ** BaseKnockback increased: (6 → 10)
| |
| ** KnockbackGain increased: (5 → 9.5)
| |
| ** DirectionalInfluenceMultiplier increased: (1 → 1.5)
| |
| ** SmashDirectionalInfluenceMultiplier increased: (1 → 1.5)
| |
| ** BlockDamage decreased: (8 → 3)
| |
| ** Angle changed: (300° → -60°)
| |
|
| |
|
| |
| * Light Forward Air
| |
| ** Increased Startup: (7 → 8)
| |
| ** Increased total duration from: (31 → 37)
| |
|
| |
|
| |
| * Light Air Forward – Ghost
| |
| ** KnockbackGain decreased: (14 → 13)
| |
| ** Damage decreased: (8 → 6)
| |
| ** BlockDamage decreased: (8 → 6)
| |
|
| |
|
| |
| * Light Air Forward – Normal
| |
| ** BaseKnockback increased: (13 → 16.5)
| |
| ** KnockbackGain decreased: (15 → 11)
| |
| ** Damage decreased: (8 → 7)
| |
| ** BlockDamage decreased: (8 → 7)
| |
| ** Angle changed: (40° → 58.61°)
| |
|
| |
|
| |
| * Light Air Up – Normal
| |
| ** BaseKnockback increased: (10 → 14.4)
| |
| ** KnockbackGain decreased: (15 → 13)
| |
| ** DirectionalInfluenceMultiplier increased: (1 → 2)
| |
| ** Angle changed: (70° → 75°)
| |
|
| |
|
| |
| * Light Air Up – Vampire
| |
| ** DirectionalInfluenceMultiplier increased: (1 → 2)
| |
| ** Angle changed: (70° → 75°)
| |
|
| |
|
| |
| * Light Neutral
| |
| ** Can no longer jump cancel during this state
| |
|
| |
|
| |
| * Light Forward – Ghost
| |
| ** KnockbackGain decreased: (16 → 14.1)
| |
|
| |
|
| |
| * Light Forward – Normal
| |
| ** BaseKnockback decreased: (12 → 11)
| |
| ** KnockbackGain decreased: (16 → 13.6)
| |
|
| |
|
| |
| * Light Forward – Vampire
| |
| ** BaseKnockback decreased: (14.4 → 13.4)
| |
| ** KnockbackGain decreased: (16 → 13.2)
| |
|
| |
|
| |
| * Special Neutral
| |
| ** Physics changed to match Ghost and Vampire versions.
| |
|
| |
|
| |
| * Special Forward Normal – Finisher
| |
| ** Damage increased: (9 → 13)
| |
| ** BlockDamage increased: (9 → 13)
| |
|
| |
|
| |
| * Special Forward Normal – Startup
| |
| ** Damage increased: (4 → 6)
| |
| ** BlockDamage increased: (1 → 6)
| |
|
| |
|
| |
| * Special Up Vampire – Startup Slime
| |
| ** Angle changed: (290° → -70°)
| |
|
| |
|
| |
| <big>'''GARFIELD'''</big>
| |
| * General
| |
| ** Initial impulse force was decreased from 10 to 6.5 when starting a Dash
| |
| ** Initial dash speed reduced from 10 to 6.5.
| |
| ** Fixed an issue that made it possible to air dodge out of the first frame of jump anticipation when jumping out of Neutral Special.
| |
| ** Max Acceleration reduced from 32 to 28.
| |
| ** Ground Friction increased (1.2 → 1.5)
| |
| ** Run Speed Decreased from (1.1 → 0.9)
| |
| ** Air Acceleration from (1.55 → 1.3)
| |
| ** Air Friction (0.6 → 0.7)
| |
| ** Air Speed (1.2 → 1.17)
| |
| ** Weight increased: (0.9 → 0.95)
| |
|
| |
|
| |
| * Sugar Rush
| |
| ** Initial dash during the sugar rush is now 1.1
| |
| ** Bonus speed increased from 20% to 35%
| |
|
| |
|
| |
| * Grab Pummel
| |
| ** Food meter gain increased from 3% to 4%.
| |
|
| |
|
| |
| * Following moves can now reverse hit:
| |
| ** Charge Air Forward
| |
| ** Charge Down
| |
|
| |
|
| |
| * Charge Air Down
| |
| ** KnockbackGain decreased: (12 → 11)
| |
|
| |
|
| |
| * Charge Air Forward
| |
| ** BaseKnockback decreased: (16.5 → 11.5)
| |
| ** KnockbackGain increased: (16 → 18.8)
| |
| ** Now fills up the food meter by 16% on hit.
| |
|
| |
|
| |
| * Charge Air Up – Finisher
| |
| ** BaseKnockback increased: (13 → 14)
| |
| ** KnockbackGain increased: (15 → 15.6)
| |
|
| |
|
| |
| * Charge Down – Tipper
| |
| ** BaseKnockback decreased: (16 → 10)
| |
| ** KnockbackGain increased: (18.7 → 23)
| |
| ** BlockDamage decreased: (13 → 11)
| |
| ** Angle changed: (46° → 45°)
| |
|
| |
|
| |
| * Charge Down – Weak
| |
| ** Angle changed: (56° → 55°)
| |
|
| |
|
| |
| * Charge Forward – Sweetspot
| |
| ** BaseKnockback decreased: (15.6 → 10)
| |
| ** KnockbackGain increased: (14.5 → 22.6)
| |
|
| |
|
| |
| * Charge Up – Sweetspot
| |
| ** BaseKnockback decreased: (14.2 → 13)
| |
| ** KnockbackGain decreased: (22 → 20.5)
| |
| ** Angle changed: (110° → 100°)
| |
|
| |
|
| |
| * Charge Up – Weak
| |
| ** Angle changed: (100° → 95°)
| |
|
| |
|
| |
| * Light Air Back – Initial
| |
| ** BaseKnockback decreased: (11 → 9)
| |
| ** KnockbackGain increased: (15 → 17)
| |
| ** Landing Lag increased: (10 → 12)
| |
| ** Auto-cancel window before landing increased: (Frame 30 → Frame 32)
| |
|
| |
|
| |
| * Light Air Back – Lingering
| |
| ** BaseKnockback decreased: (9 → 8)
| |
| ** KnockbackGain increased: (9 → 10)
| |
|
| |
|
| |
| * Light Air Down
| |
| ** Landing Lag increased: (10 → 11)
| |
|
| |
|
| |
| * Light Air Forward
| |
| ** BaseKnockback increased: (11 → 12)
| |
| ** KnockbackGain increased: (9 → 13)
| |
| ** Damage decreased: (11 → 7)
| |
| ** BlockDamage decreased: (10 → 7)
| |
| ** Angle changed: (55° → 50°)
| |
|
| |
|
| |
| * Light Air Neutral – Initial
| |
| ** BaseKnockback decreased: (11 → 8)
| |
| ** KnockbackGain increased: (8 → 11)
| |
| ** Damage increased: (6 → 7)
| |
| ** BlockDamage increased: (6 → 7)
| |
|
| |
|
| |
| * Light Neutral – Finisher
| |
| ** KnockbackGain decreased: (11 → 9.5)
| |
|
| |
|
| |
| * Light Forward
| |
| ** Now has an additional hitbox allowing it to hit lower on the first active frame
| |
| ** The outermost hitbox was slightly expanded, giving the move a bit more range and height
| |
| ** Added very slight forward movement
| |
|
| |
|
| |
| * Light Dash
| |
| ** Hitbox size reduced on both Sweetspot and Sourspot to prevent hitting ledge hanging opponents
| |
|
| |
|
| |
| * Light Up – Late
| |
| ** BaseKnockback increased: (1 → 8)
| |
| ** KnockbackGain increased: (1 → 14)
| |
| ** BlockPush decreased: (1 → 0.6)
| |
| ** BlockStun increased: (1 → 8)
| |
| ** Hitlag Base Hit increased: (1 → 6)
| |
| ** HitlagBaseOnBlock increased: (1 → 6)
| |
| ** InstigatorAdvantageOnHit decreased: (1 → 0)
| |
| ** InstigatorAdvantageOnBlock decreased: (1 → 0)
| |
| ** DirectionalInfluenceMultiplier increased: (1 → 2)
| |
| ** Angle changed: (0° → 85°)
| |
|
| |
|
| |
| * Special Neutral
| |
| ** HitStunMinimum decreased: (24 → 22)
| |
| ** Hitlag Base Hit decreased: (4 → 3)
| |
| ** HitlagBaseOnBlock decreased: (4 → 3)
| |
| ** Hitstop reduced from 4 to 3.
| |
| ** Hitstun changed from 24 to 22 without sugar rush and 25 with sugar rush.
| |
| ** Food meter gained on hit increased from 5% to 8%.
| |
|
| |
|
| |
| * Special Down
| |
| ** Fixed an issue where the Ex version didn’t activate sugar rush if Garfield’s food meter was completely empty.
| |
|
| |
|
| |
| <big>'''GERALD'''</big>
| |
| * Crowd push radius reduced from 1 to 0.65.
| |
| ** Fixed an issue where Charge Forward was ignoring knockback when opponents were on the Down State
| |
|
| |
|
| |
| * Following moves can now reverse hit:
| |
| ** Charge Air Down
| |
| ** Charge Air Forward
| |
| ** Charge Air Up
| |
| ** Charge Down
| |
| ** Charge Forward
| |
| ** Charge Up
| |
| ** Light Air Forward
| |
| ** Light Down
| |
|
| |
|
| |
| * Charge Air Down Finisher
| |
| ** DirectionalInfluenceMultiplier increased: (1 → 1.5)
| |
| ** SmashDirectionalInfluenceMultiplier increased: (1 → 1.5)
| |
| ** Angle changed: (300° → -60°)
| |
|
| |
|
| |
| * Charge Air Forward – Sweetspot
| |
| ** BaseKnockback decreased: (15 → 14.75)
| |
| ** KnockbackGain increased: (18 → 22.2)
| |
| ** BlockDamage decreased: (14 → 12)
| |
|
| |
|
| |
| * Charge Air Forward
| |
| ** BaseKnockback decreased: (14.5 → 11.5)
| |
| ** KnockbackGain increased: (6.7 → 18.8)
| |
| ** Damage increased: (10 → 12)
| |
| ** BlockDamage increased: (10 → 11)
| |
| ** Angle changed: (75° → 55°)
| |
| ** Start up reduced by 1 frame.
| |
| ** Active frames increased by 1 frame.
| |
| ** Hitboxes adjusted, slightly extending the range.
| |
|
| |
|
| |
| * Charge Air Up – Setup Left
| |
| ** BaseKnockback increased: (7 → 13)
| |
| ** Angle changed: (40° → 30°)
| |
|
| |
|
| |
| * Charge Air Up – Setup Right
| |
| ** BaseKnockback increased: (7 → 13)
| |
| ** Angle changed: (140° → 120°)
| |
|
| |
|
| |
| * Charge Air Up – Setup Up
| |
| ** BaseKnockback increased: (7 → 13)
| |
|
| |
|
| |
| * Charge Air Up Finisher
| |
| ** Final hit now has a larger hitbox to make it connect more consistently.
| |
| ** BaseKnockback decreased: (17.5 → 15)
| |
| ** KnockbackGain increased: (9 → 16.8)
| |
| ** Angle changed: (67° → 80°)
| |
|
| |
|
| |
| * Charge Down Finisher
| |
| ** BaseKnockback decreased: (18 → 11.5)
| |
| ** KnockbackGain increased: (15 → 24.7)
| |
| ** BlockStun increased: (6 → 10)
| |
|
| |
|
| |
| * Charge Down MultiHit
| |
| ** BlockStun increased: (6 → 10)
| |
| ** HitBoxSpecialBehaviour changed: (Attract → None)
| |
| ** Angle changed: (60° → 120°)
| |
|
| |
|
| |
| * Charge Forward – Strong
| |
| ** BaseKnockback decreased: (16 → 11)
| |
| ** KnockbackGain increased: (18 → 23)
| |
| ** BlockDamage decreased: (23 → 17)
| |
|
| |
|
| |
| * Charge Forward
| |
| ** BaseKnockback decreased: (14.9 → 10.5)
| |
| ** KnockbackGain increased: (18 → 22)
| |
| ** KnockbackIgnoreDownState toggle disabled
| |
| ** Angle changed: (38° → 35°)
| |
|
| |
|
| |
| * Charge Up – Soundwaves
| |
| ** Angle changed: (79° → 80°)
| |
|
| |
|
| |
| * Charge Up Start
| |
| ** BaseKnockback decreased: (17 → 12.3)
| |
| ** KnockbackGain increased: (15 → 20.5)
| |
| ** BlockDamage decreased: (12 → 11)
| |
|
| |
|
| |
| * Grab Throw Up
| |
| ** KnockbackGain increased: (6 → 12)
| |
|
| |
|
| |
| * Light Air Down
| |
| ** KnockbackGain increased: (7.7 → 16)
| |
| ** Damage increased: (7 → 8)
| |
| ** BlockDamage increased: (7 → 8)
| |
| ** Angle changed: (50° → 51°)
| |
|
| |
|
| |
| * Light Air Forward 1
| |
| ** 1st hit now pops people up instead of using auto-link angle.
| |
| ** BKB decreased from 14.4 to 12.5.
| |
| ** HitStunMultiplier decreased: (0.27 → 0.01)
| |
| ** FixedKnockback decreased: (12.9 → 0)
| |
| ** Damage increased: (4 → 5)
| |
| ** BlockDamage increased: (4 → 5)
| |
| ** changed: (Autolink_367 → Autolink_366)
| |
| ** Angle changed: (45° → 50°)
| |
|
| |
|
| |
| * Light Air Forward 2
| |
| ** BlockStun decreased: (9 → 8)
| |
| ** Damage increased: (6 → 7)
| |
| ** BlockDamage increased: (6 → 7)
| |
| ** Angle changed: (55° → 48°)
| |
|
| |
|
| |
| * Light Air Neutral Lingering
| |
| ** Damage increased: (7 → 8)
| |
| ** BlockDamage increased: (7 → 8)
| |
|
| |
|
| |
| * Light Air Neutral Strong
| |
| ** KnockbackGain increased: (16.5 → 18)
| |
| ** Damage increased: (10 → 12)
| |
| ** BlockDamage increased: (10 → 12)
| |
|
| |
|
| |
| * Light Air Up Finisher
| |
| ** BaseKnockback decreased: (15.5 → 11.5)
| |
| ** KnockbackGain increased: (9.8 → 15.8)
| |
|
| |
|
| |
| * Light Dash Normal
| |
| ** KnockbackGain decreased: (1 → 0)
| |
| ** HitStunMinimum increased: (15 → 16)
| |
| ** FixedKnockback decreased: (12.5 → 7.5)
| |
| ** Damage decreased: (7 → 5)
| |
| ** BlockDamage decreased: (7 → 5)
| |
|
| |
|
| |
| * Light Dash Touch Down
| |
| ** BaseKnockback decreased: (15 → 9)
| |
| ** KnockbackGain increased: (9 → 15)
| |
| ** KnockbackIgnoreDownState toggle disabled
| |
| ** Damage increased: (10 → 11)
| |
| ** BlockDamage increased: (10 → 11)
| |
|
| |
|
| |
| * Light Down
| |
| ** First Actionable Frame increased: (25 → 30).
| |
| ** Frame 25 is still actionable On Hit.
| |
|
| |
|
| |
| * Light Forward
| |
| ** Total duration increased from 24 frames to 26.
| |
| ** BaseKnockback decreased: (16 → 10)
| |
| ** KnockbackGain increased: (5.4 → 18)
| |
| ** Damage increased: (7 → 9)
| |
| ** BlockDamage increased: (7 → 9)
| |
| ** Angle changed: (35° → 40°)
| |
|
| |
|
| |
| * Light Up
| |
| ** Hitbox and hurtbox adjusted to anti-air more consistently
| |
| ** KnockbackGain increased: (8.9 → 12)
| |
|
| |
|
| |
| * Special Forward Slime
| |
| ** Reduced velocity while airborne to match that of the grounded version
| |
| ** Lowered Gravity while airborne
| |
|
| |
|
| |
| * Special Forward Down MultiHit
| |
| ** HitStunMinimum increased: (1 → 6)
| |
| ** SpecialAngle changed: (Autolink_366 → Autolink_367)
| |
|
| |
|
| |
| * Special Forward Up
| |
| ** Decreased First Actionable Frame: (50 → 40)
| |
| ** Added Intangibility on left arm, legs and body from frame 6 to frame 27.
| |
|
| |
|
| |
| * Special Up Finisher
| |
| ** Angle changed: (325° → -35°)
| |
|
| |
|
| |
| <big>'''JENNY'''</big>
| |
| * General
| |
| ** Weight decreased: (1.05 → 1)
| |
|
| |
|
| |
| * Following moves can now reverse hit:
| |
| ** Charge Air Down
| |
| ** Charge Down
| |
| ** Charge Forward
| |
| ** Charge Up
| |
| ** Light Down
| |
| ** Special Neutral
| |
|
| |
|
| |
| * Charge Air Down
| |
| ** DirectionalInfluenceMultiplier increased: (1 → 1.5)
| |
| ** SmashDirectionalInfluenceMultiplier increased: (1 → 1.5)
| |
| ** Angle changed: (285° → -75°)
| |
|
| |
|
| |
| * Charge Air Forward
| |
| ** BlockStun increased: (9 → 15)
| |
| ** Damage increased: (18 → 20)
| |
| ** BlockDamage decreased: (18 → 15)
| |
|
| |
|
| |
| * Charge Air Up Finisher
| |
| ** BaseKnockback increased: (15.7 → 16)
| |
| ** KnockbackGain increased: (16.5 → 16.8)
| |
|
| |
|
| |
| * Charge Down 1st
| |
| ** BlockDamage increased: (1 → 4)
| |
|
| |
|
| |
| * Charge Down
| |
| ** BaseKnockback decreased: (14 → 12.5)
| |
| ** KnockbackGain increased: (17 → 27.9)
| |
| ** BlockDamage increased: (1 → 8)
| |
|
| |
|
| |
| * Charge Forward 1
| |
| ** HitStunMinimum increased: (9 → 10)
| |
| ** InstigatorAdvantageOnHit decreased: (0 → -2)
| |
| ** DirectionalInfluenceMultiplier decreased: (1 → 0)
| |
| ** SmashDirectionalInfluenceMultiplier decreased: (1 → 0)
| |
| ** FixedKnockback increased: (0.5 → 7)
| |
| ** BlockDamage increased: (1 → 4)
| |
| ** Angle changed: (90° → 89°)
| |
| ** VictimDirection changed: (FaceAway → Unchanged)
| |
|
| |
|
| |
| * Charge Forward 2
| |
| ** BaseKnockback decreased: (15 → 10.5)
| |
| ** KnockbackGain increased: (21 → 23.5)
| |
| ** BlockDamage increased: (1 → 7)
| |
|
| |
|
| |
| * Charge Up Back 2nd Part
| |
| ** BaseKnockback decreased: (13 → 12)
| |
| ** KnockbackGain increased: (17 → 20.1)
| |
| ** BlockDamage increased: (1 → 11)
| |
|
| |
|
| |
| * Charge Up
| |
| ** BaseKnockback decreased: (15 → 14)
| |
| ** KnockbackGain increased: (19 → 21.6)
| |
| ** BlockDamage decreased: (12 → 11)
| |
|
| |
|
| |
| * Grab Throw Back
| |
| ** KnockbackGain decreased: (17.5 → 14.8)
| |
|
| |
|
| |
| * Light Air Back
| |
| ** Light Back Air Landing Lag increased from 11 to 13
| |
|
| |
|
| |
| * Sweetspot
| |
| ** BlockStun increased: (6 → 8)
| |
|
| |
|
| |
| * Sourspot
| |
| ** BaseKnockback increased: (11 → 12)
| |
| ** BlockStun decreased: (12 → 8)
| |
| ** Angle changed: (48.8° → 60°)
| |
|
| |
|
| |
| * Light Air Down Center
| |
| ** BlockPush decreased: (0.5 → 0.35)
| |
|
| |
|
| |
| * Light Air Down Land
| |
| ** Fixed an issue where landing lag was consumed during hitlag.
| |
| ** BlockPush decreased: (1 → 0.6)
| |
| ** BlockStun increased: (3 → 7)
| |
|
| |
|
| |
| * Light Air Down Launcher
| |
| ** KnockbackGain increased: (12 → 14.5)
| |
| ** HitStunMinimum increased: (1 → 10)
| |
|
| |
|
| |
| * Light Air Down Left
| |
| ** BlockPush decreased: (0.6 → 0.35)
| |
|
| |
|
| |
| * Light Air Down Right
| |
| ** BlockPush decreased: (0.6 → 0.35)
| |
|
| |
|
| |
| * Light Air Forward Launcher
| |
| ** BaseKnockback decreased: (12.6 → 12)
| |
| ** KnockbackGain increased: (12.4 → 14.2)
| |
|
| |
|
| |
| * Light Air Neutral – Late
| |
| ** BaseKnockback decreased: (7.7 → 6.8)
| |
| ** KnockbackGain increased: (10 → 13)
| |
| ** HitStunMinimum increased: (1 → 10)
| |
|
| |
|
| |
| * Light Air Neutral
| |
| ** BaseKnockback decreased: (10.6 → 9.6)
| |
| ** KnockbackGain increased: (15.6 → 17.6)
| |
|
| |
|
| |
| * Light Air Up
| |
| ** BaseKnockback decreased: (11.8 → 11.4)
| |
| ** KnockbackGain increased: (12.5 → 14)
| |
|
| |
|
| |
| * Light Down
| |
| ** BaseKnockback decreased: (10.2 → 9)
| |
| ** KnockbackGain increased: (10.5 → 16.75)
| |
| ** HitStunMinimum increased: (1 → 18)
| |
| ** BlockDamage increased: (2 → 3)
| |
|
| |
|
| |
| * Light Finisher High
| |
| ** BaseKnockback decreased: (12.5 → 10.5)
| |
| ** KnockbackGain increased: (10.8 → 13.5)
| |
|
| |
|
| |
| * Light Finisher Low
| |
| ** BaseKnockback decreased: (12.5 → 9.5)
| |
| ** KnockbackGain decreased: (4 → 2)
| |
| ** HitlagBaseOnHit increased: (8 → 13)
| |
| ** HitlagBaseOnBlock increased: (8 → 13)
| |
|
| |
|
| |
| * Light Finisher
| |
| ** BaseKnockback decreased: (12.5 → 10.2)
| |
| ** KnockbackGain increased: (10.8 → 13.5)
| |
|
| |
|
| |
| * Light Forward Back
| |
| ** BlockDamage increased: (1 → 6)
| |
|
| |
|
| |
| * Light Forward Front
| |
| ** BaseKnockback decreased: (14 → 6.55)
| |
| ** KnockbackGain increased: (8.2 → 17.5)
| |
| ** HitStunMinimum increased: (1 → 20)
| |
| ** BlockDamage increased: (1 → 8)
| |
|
| |
|
| |
| * Light Neutral 2
| |
| ** KnockbackGain decreased: (6.7 → 0)
| |
| ** SpecialAngle changed: (Autolink_366 → None)
| |
| ** Angle changed: (89° → 85°)
| |
| ** VictimDirection changed: (FaceAway → FaceTowards)
| |
|
| |
|
| |
| * Light Neutral
| |
| ** KnockbackGain decreased: (1 → 0)
| |
| ** InstigatorAdvantageOnHit decreased: (0 → -2)
| |
| ** FixedKnockback increased: (0 → 5)
| |
| ** SpecialAngle changed: (Autolink_366 → None)
| |
| ** HitBoxSpecialBehaviour changed: (None → Attract)
| |
| ** Angle changed: (89° → 145°)
| |
|
| |
|
| |
| * Light Up – Launch
| |
| ** BaseKnockback decreased: (13.8 → 10.5)
| |
| ** KnockbackGain increased: (8.5 → 17.5)
| |
| ** HitStunMinimum increased: (1 → 10)
| |
|
| |
|
| |
| * Special Forward Air
| |
| ** KnockbackGain increased: (14.8 → 16.8)
| |
| ** InstigatorAdvantageOnHit decreased: (0 → -8)
| |
|
| |
|
| |
| * Special Forward
| |
| ** KnockbackGain increased: (15.3 → 17.3)
| |
| ** InstigatorAdvantageOnHit decreased: (0 → -5)
| |
|
| |
|
| |
| <big>'''NIGEL'''</big>
| |
| * General
| |
| ** Weight Increased: (0.7 → 0.75)
| |
|
| |
|
| |
| * Following moves can now reverse hit:
| |
| ** Charge Air Forward
| |
| ** Charge Down
| |
| ** Charge Forward
| |
| ** Light Air Forward
| |
| ** Charge Air Down
| |
|
| |
|
| |
| * Charge Air Down -Weak
| |
| ** Can no longer redirect projectiles on late hits.
| |
| ** Hitbox significantly reduced. Especially on the later frames
| |
| ** BlockStun decreased: (10 → 5)
| |
| ** Total First Actionable Frame increased from Frame 42 to Frame 47
| |
|
| |
|
| |
| * Charge Air Forward Tipper
| |
| ** BaseKnockback decreased: (14 → 9.75)
| |
| ** KnockbackGain increased: (15 → 18)
| |
|
| |
|
| |
| * Charge Air Forward
| |
| ** BaseKnockback decreased: (13 → 8.5)
| |
| ** KnockbackGain decreased: (11 → 10)
| |
|
| |
|
| |
| * Charge Down Body
| |
| ** BaseKnockback decreased: (10.5 → 10)
| |
| ** KnockbackGain increased: (12.5 → 21.8)
| |
|
| |
|
| |
| * Charge Down Gravel Back
| |
| ** BaseKnockback decreased: (11 → 10)
| |
| ** KnockbackGain increased: (9 → 15)
| |
| ** Angle changed: (162° → 20°)
| |
|
| |
|
| |
| * Charge Down Gravel Forward
| |
| ** BaseKnockback decreased: (11 → 10)
| |
| ** KnockbackGain increased: (8.38 → 15)
| |
| ** Angle changed: (19° → 20°)
| |
|
| |
|
| |
| * Charge Forward 1
| |
| ** BaseKnockback increased: (3 → 5)
| |
| ** KnockbackGain decreased: (1.3 → 0)
| |
| ** HitStunMinimum increased: (1 → 10)
| |
| ** BlockPush increased: (1 → 1.6)
| |
| ** BlockStun decreased: (14 → 6)
| |
| ** Hitlag Base Hit decreased: (16 → 15)
| |
| ** HitlagBaseOnBlock decreased: (16 → 15)
| |
| ** InstigatorAdvantageOnHit decreased: (0 → -2)
| |
| ** DirectionalInfluenceMultiplier decreased: (1 → 0)
| |
| ** SmashDirectionalInfluenceMultiplier decreased: (1 → 0)
| |
| ** FixedKnockback increased: (0 → 7)
| |
| ** ChargeAttack.BaseKnockback increased: (1 → 1.55)
| |
| ** ChargeAttack.KnockbackGain increased: (1 → 1.2)
| |
| ** Improved consistency to connect into Finisher Hit
| |
| ** Damage decreased: (6 → 4)
| |
| ** BlockDamage decreased: (3 → 1)
| |
| ** Angle changed: (80° → 89°)
| |
|
| |
|
| |
| * Charge Forward 2
| |
| ** BaseKnockback decreased: (13 → 10.7)
| |
| ** KnockbackGain increased: (19 → 22)
| |
|
| |
|
| |
| * Charge Up
| |
| ** Angle changed: (75° → 80°)
| |
|
| |
|
| |
| * Light Air Back – Weak
| |
| ** BlockPush decreased: (1 → 0.5)
| |
|
| |
|
| |
| * Light Air Back
| |
| ** KnockbackGain increased: (16.5 → 18.5)
| |
| ** BlockPush decreased: (1 → 0.7)
| |
|
| |
|
| |
| * Light Air Down 1
| |
| ** KnockbackGain increased: (7 → 13)
| |
| ** BlockPush decreased: (1 → 0.4)
| |
|
| |
|
| |
| * Light Air Down 2
| |
| ** BlockPush decreased: (1 → 0.3)
| |
|
| |
|
| |
| * Light Air Forward Finisher
| |
| ** BaseKnockback decreased: (14 → 12)
| |
| ** KnockbackGain increased: (15 → 17)
| |
| ** BlockDamage increased: (1 → 2)
| |
|
| |
|
| |
| * Light Air Forward MultiHit Ground
| |
| ** BlockPush decreased: (0.2 → 0.1)
| |
|
| |
|
| |
| * Light Air Forward MultiHit
| |
| ** BlockPush decreased: (0.2 → 0.1)
| |
|
| |
|
| |
| * Light Air Neutral Strong
| |
| ** BaseKnockback decreased: (10 → 8)
| |
| ** KnockbackGain increased: (13.5 → 15.5)
| |
| ** BlockPush decreased: (1 → 0.6)
| |
| ** Damage decreased: (12 → 11)
| |
| ** Angle changed: (47° → 45°)
| |
|
| |
|
| |
| * Light Air Neutral Weak
| |
| ** BaseKnockback decreased: (9.7 → 7.7)
| |
| ** KnockbackGain increased: (8.38 → 12)
| |
| ** BlockPush decreased: (1 → 0.35)
| |
| ** Damage decreased: (9 → 7)
| |
| ** BlockDamage decreased: (9 → 7)
| |
| ** Angle changed: (47° → 45°)
| |
|
| |
|
| |
| * Light Air Up
| |
| ** BlockPush decreased: (1 → 0.5)
| |
|
| |
|
| |
| * Light Dash Strong Hit
| |
| ** BaseKnockback decreased: (14 → 10)
| |
| ** KnockbackGain increased: (13 → 17)
| |
| ** Angle changed: (28° → 42°)
| |
|
| |
|
| |
| * Light Down Tipper
| |
| ** BaseKnockback decreased: (12 → 10)
| |
| ** KnockbackGain increased: (5.5 → 14)
| |
| ** HitlagBaseOnHit increased: (10 → 17)
| |
| ** HitlagBaseOnBlock increased: (6 → 13)
| |
|
| |
|
| |
| * Light Down
| |
| ** KnockbackGain increased: (6.75 → 10.75)
| |
|
| |
|
| |
| * Light Forward – Late
| |
| ** Angle changed: (45° → 55°)
| |
|
| |
|
| |
| * Light Forward
| |
| ** BaseKnockback decreased: (12.5 → 10.5)
| |
| ** KnockbackGain increased: (8 → 14)
| |
|
| |
|
| |
| * Light Up Start
| |
| ** BaseKnockback decreased: (12.5 → 10.5)
| |
| ** KnockbackGain increased: (11.5 → 14.5)
| |
|
| |
|
| |
| * Light Dash
| |
| ** Initial lunge force reduced from 13 to 11. Slower movement and less total distance
| |
|
| |
|
| |
| * Special Down
| |
| ** BaseKnockback decreased: (27 → 26)
| |
|
| |
|
| |
| <big>'''EL TIGRE'''</big>
| |
| * General
| |
| ** Weight decreased: (0.78 → 0.75)
| |
| ** Helpless fall adjustments
| |
|
| |
|
| |
| * Following moves can now reverse hit:
| |
| ** Charge Air Forward
| |
| ** Charge Forward
| |
| ** Light Air Down
| |
| ** Light Air Forward
| |
| ** Light Down
| |
|
| |
|
| |
| * Charge Air Down – Spike
| |
| ** DirectionalInfluenceMultiplier increased: (1 → 1,5)
| |
| ** SmashDirectionalInfluenceMultiplier increased: (1 → 1,5)
| |
| ** Angle changed: (285° → -75°)
| |
|
| |
|
| |
| * Charge Air Forward
| |
| ** BaseKnockback decreased: (13,6 → 10)
| |
| ** KnockbackGain increased: (17,5 → 18,5)
| |
| ** BlockPush decreased: (1,6 → 1,2)
| |
| ** BlockDamage increased: (1 → 8)
| |
|
| |
|
| |
| * Charge Air Up – Head
| |
| ** BaseKnockback increased: (8 → 9)
| |
| ** KnockbackGain decreased: (17,5 → 16,5)
| |
| ** BlockDamage decreased: (12 → 11)
| |
|
| |
|
| |
| * Charge Air Up Strong
| |
| ** BaseKnockback increased: (10 → 13)
| |
| ** KnockbackGain decreased: (19 → 16,5)
| |
| ** BlockDamage decreased: (12 → 11)
| |
|
| |
|
| |
| * Charge Down Back
| |
| ** BaseKnockback decreased: (13 → 11)
| |
| ** KnockbackGain increased: (18 → 20,9)
| |
| ** BlockDamage decreased: (15 → 12)
| |
|
| |
|
| |
| * Charge Down Front
| |
| ** BaseKnockback decreased: (13 → 11)
| |
| ** KnockbackGain increased: (18 → 20,9)
| |
| ** BlockDamage decreased: (15 → 12)
| |
|
| |
|
| |
| * Charge Forward
| |
| ** BaseKnockback decreased: (12,4 → 10,5)
| |
| ** KnockbackGain increased: (20 → 23,2)
| |
| ** BlockDamage decreased: (17 → 13)
| |
|
| |
|
| |
| * Charge Up – Late
| |
| ** BaseKnockback increased: (11,6 → 12,5)
| |
| ** KnockbackGain increased: (5 → 19)
| |
|
| |
|
| |
| * Charge Up
| |
| ** BaseKnockback increased: (13 → 15)
| |
| ** KnockbackGain decreased: (21,6 → 21)
| |
| ** BlockDamage decreased: (17 → 14)
| |
|
| |
|
| |
| * Grab Throw Back
| |
| ** KnockbackGain increased: (9,1 → 10)
| |
| ** Increased total frames from 58 to 67
| |
|
| |
|
| |
| * Grab Throw Up – Claws
| |
| ** KnockbackGain increased: (5,7 → 8)
| |
| ** Reversible toggle disabled
| |
| ** Angle changed: (70° → 110°)
| |
|
| |
|
| |
| * Helpless Fall
| |
| ** Adjusted floatiness at the start of the state
| |
|
| |
|
| |
| * Light Air Back – Sweetspot
| |
| ** BaseKnockback increased: (10 → 11)
| |
| ** KnockbackGain increased: (14 → 17,5)
| |
|
| |
|
| |
| * Light Air Back – Weak
| |
| ** KnockbackGain increased: (6,9 → 10,9)
| |
|
| |
|
| |
| * Light Air Back
| |
| ** KnockbackGain increased: (15 → 17,5)
| |
|
| |
|
| |
| * Light Air Down – Air
| |
| ** DirectionalInfluenceMultiplier increased: (1 → 1,5)
| |
| ** SmashDirectionalInfluenceMultiplier increased: (1 → 1,5)
| |
| ** Damage decreased: (18 → 14)
| |
| ** BlockDamage decreased: (18 → 12)
| |
|
| |
|
| |
| * Light Air Forward
| |
| ** BaseKnockback decreased: (13 → 10)
| |
| ** KnockbackGain increased: (13 → 18)
| |
| ** Angle changed: (62° → 55°)
| |
| ** Hitboxes size slightly decreased
| |
|
| |
|
| |
| * Light Finisher
| |
| ** KnockbackGain decreased: (10 → 9)
| |
|
| |
|
| |
| * Light Forward
| |
| ** BaseKnockback decreased: (14,5 → 9)
| |
| ** KnockbackGain increased: (13 → 18)
| |
|
| |
|
| |
| * Light Up
| |
| ** BaseKnockback decreased: (12 → 10)
| |
| ** KnockbackGain increased: (13 → 15)
| |
| ** HitlagBaseOnHit increased: (9 → 10)
| |
| ** HitlagBaseOnBlock increased: (9 → 10)
| |
|
| |
|
| |
| * Special Up
| |
| ** Now travels less distance and goes into Helpless Fall quicker
| |
|
| |
|
| |
| * Slime Special Up
| |
| ** Travels less distance and goes into Helpless Fall quicker
| |
|
| |
|
| |
| <big>'''GRANDMA GERTIE'''</big>
| |
| * General
| |
| ** Fixed low-res sky during ultimate attack.
| |
| ** Added additional VFX to her items.
| |
|
| |
|
| |
| * Charge Air Forward – Clean
| |
| ** BaseKnockback decreased: (13 → 12)
| |
| ** BlockDamage decreased: (15 → 12)
| |
| ** Angle changed: (29° → 32°)
| |
|
| |
|
| |
| * Charge Air Forward – Early
| |
| ** BaseKnockback decreased: (12 → 11)
| |
| ** BlockDamage decreased: (13 → 11)
| |
| ** Angle changed: (35° → 38°)
| |
|
| |
|
| |
| * Charge Air Forward – Late
| |
| ** BaseKnockback decreased: (11 → 10)
| |
| ** Damage decreased: (13 → 11)
| |
| ** BlockDamage decreased: (13 → 10)
| |
| ** Angle changed: (43° → 44°)
| |
|
| |
|
| |
| * Charge Air Up – Base
| |
| ** BaseKnockback decreased: (18 → 14)
| |
| ** Angle changed: (63° → 65°)
| |
|
| |
|
| |
| * Charge Air Up – Late
| |
| ** BaseKnockback decreased: (17 → 12)
| |
| ** KnockbackGain increased: (14 → 17)
| |
|
| |
|
| |
| * Charge Air Up – Wave
| |
| ** BaseKnockback decreased: (16.25 → 13)
| |
| ** KnockbackGain increased: (14 → 16)
| |
|
| |
|
| |
| * Charge Air Down
| |
| ** Start Up From 6 to 8 Frames
| |
| ** Impulse reduced on the last frames on release
| |
| ** +2 recovery frames
| |
|
| |
|
| |
| * Charge Down – Clean
| |
| ** BaseKnockback decreased: (15 → 11)
| |
| ** KnockbackGain increased: (19 → 24)
| |
| ** Angle changed: (68° → 65°)
| |
|
| |
|
| |
| * Charge Down – Late
| |
| ** BaseKnockback decreased: (13 → 10.5)
| |
| ** KnockbackGain increased: (18 → 24)
| |
| ** Angle changed: (52° → 50°)
| |
|
| |
|
| |
| * Charge Forward – Base
| |
| ** BaseKnockback decreased: (12 → 9)
| |
| ** KnockbackGain increased: (18 → 23.2)
| |
| ** BlockPush decreased: (1 → 0.8)
| |
| ** Angle changed: (42° → 43°)
| |
|
| |
|
| |
| * Charge Forward – Middle
| |
| ** BaseKnockback decreased: (12.6 → 10)
| |
| ** KnockbackGain increased: (19.8 → 24.4)
| |
| ** BlockPush decreased: (1.2 → 1)
| |
|
| |
|
| |
| * Charge Forward – Tip
| |
| ** BaseKnockback decreased: (15.6 → 11)
| |
| ** KnockbackGain increased: (19 → 25.6)
| |
| ** BlockPush decreased: (1.4 → 1.2)
| |
|
| |
|
| |
| * Charge Up – Base
| |
| ** BaseKnockback increased: (13.2 → 14)
| |
| ** KnockbackGain increased: (15.6 → 21.3)
| |
| ** Angle changed: (70° → 80°)
| |
|
| |
|
| |
| * Charge Up – Middle
| |
| ** BaseKnockback increased: (14 → 15)
| |
| ** KnockbackGain increased: (18 → 22.3)
| |
| ** Angle changed: (71° → 80°)
| |
|
| |
|
| |
| * Charge Up – Tip
| |
| ** KnockbackGain increased: (18 → 23.5)
| |
| ** Angle changed: (71° → 80°)
| |
|
| |
|
| |
| * Light Air Back – Clean Base
| |
| ** BaseKnockback decreased: (14 → 10.3)
| |
| ** KnockbackGain increased: (19 → 22.7)
| |
|
| |
|
| |
| * Light Air Back – Clean Tip
| |
| ** BaseKnockback decreased: (13 → 8.9)
| |
| ** KnockbackGain increased: (19 → 23.2)
| |
|
| |
|
| |
| * Light Air Back – Late Base
| |
| ** BaseKnockback decreased: (9 → 7.9)
| |
| ** KnockbackGain increased: (10 → 11.2)
| |
|
| |
|
| |
| * Light Air Back – Late Tip
| |
| ** BaseKnockback decreased: (9 → 8.65)
| |
| ** KnockbackGain increased: (13 → 13.4)
| |
|
| |
|
| |
| * Light Air Down
| |
| ** Landing lag (10 → 11)
| |
|
| |
|
| |
| * Light Air Down – Left
| |
| ** BaseKnockback decreased: (12 → 8.4)
| |
| ** KnockbackGain increased: (8 → 11.8)
| |
| ** Reversible
| |
|
| |
|
| |
| * Light Air Down – Right
| |
| ** BaseKnockback decreased: (12 → 8.4)
| |
| ** KnockbackGain increased: (8 → 11.8)
| |
| ** Reversible
| |
|
| |
|
| |
| * Light Air Forward – Clean
| |
| ** BaseKnockback decreased: (15 → 13)
| |
| ** KnockbackGain increased: (19 → 21)
| |
| ** Hitlag Base Hit decreased: (30 → 25)
| |
| ** HitlagBaseOnBlock increased: (24 → 25)
| |
| ** InstigatorAdvantageOnHit increased: (0 → 4)
| |
|
| |
|
| |
| * Light Air Forward – Late
| |
| ** BaseKnockback decreased: (12 → 10.3)
| |
| ** KnockbackGain increased: (13.2 → 14.85)
| |
|
| |
|
| |
| * Light Air Neutral – Kick
| |
| ** BaseKnockback decreased: (10 → 6.2)
| |
| ** KnockbackGain increased: (2 → 5.9)
| |
|
| |
|
| |
| * Light Air Neutral – Punch
| |
| ** BaseKnockback decreased: (12 → 8.7)
| |
| ** KnockbackGain increased: (18 → 21.5)
| |
|
| |
|
| |
| * Light Air Up – Clean
| |
| ** BaseKnockback decreased: (15 → 9.7)
| |
| ** KnockbackGain increased: (12.6 → 18.2)
| |
|
| |
|
| |
| * Light Air Up – Late
| |
| ** BaseKnockback decreased: (10 → 6.2)
| |
| ** KnockbackGain increased: (6 → 9.7)
| |
|
| |
|
| |
| * Light Down – Clean
| |
| ** BaseKnockback decreased: (10 → 8.1)
| |
| ** KnockbackGain increased: (16 → 17.2)
| |
| ** BlockStun decreased: (11 → 8)
| |
| ** Angle changed: (78.9° → 76.5°)
| |
|
| |
|
| |
| * Light Down – Early
| |
| ** BaseKnockback decreased: (11 → 8.3)
| |
| ** KnockbackGain increased: (10 → 12.7)
| |
| ** Angle changed: (69.4° → 58°)
| |
|
| |
|
| |
| * Light Down – Late
| |
| ** BaseKnockback decreased: (8 → 6.8)
| |
| ** KnockbackGain increased: (9 → 10.4)
| |
| ** Angle changed: (61.7° → 45°)
| |
|
| |
|
| |
| * Light Forward – Body
| |
| ** BaseKnockback decreased: (10 → 7.5)
| |
| ** KnockbackGain increased: (14 → 16)
| |
| ** Damage decreased: (11 → 10)
| |
| ** BlockDamage decreased: (11 → 10)
| |
|
| |
|
| |
| * Light Forward – Hand
| |
| ** BaseKnockback decreased: (15 → 9)
| |
| ** KnockbackGain increased: (15 → 19.8)
| |
|
| |
|
| |
| * Light Up – Base Ground
| |
| ** BaseKnockback decreased: (10 → 8.6)
| |
| ** KnockbackGain increased: (14 → 15.5)
| |
|
| |
|
| |
| * Light Up – Tip Ground
| |
| ** BaseKnockback decreased: (9.5 → 8.6)
| |
| ** KnockbackGain increased: (16 → 17)
| |
|
| |
|
| |
| * Special Forward
| |
| ** Land cancel ground friction increased
| |
| ** Grounded Version from 60 to 40 X velocity
| |
| ** Air Version X Velocity decreased: (40 → 30)
| |
| ** No longer cancellable while airborne.
| |
|
| |
|
| |
| * Special Forward
| |
| ** Autocancel landing side special without recovery fixed.
| |
|
| |
|
| |
| * Special Up
| |
| ** Gertie now takes more time to reel in after grabbing the ledge, more punishable
| |
| ** After reaching the ledge when a character is hogging the ledge, she will have a 30 frames recovery
| |
| ** You can define the direction, to go after reeling in, out of stage, straight up and into stage
| |
|
| |
|
| |
| <big>'''INVADER ZIM'''</big>
| |
| * General:
| |
| ** Zim Taunt is now cancellable on frame 8
| |
|
| |
|
| |
| * GIR Changes:
| |
| ** You can now explode GIR with Taunt, a hitbox was added to this explosion.
| |
| ** GIR respawns faster if it’s exploded by the player.
| |
| ** GIR regular health increased: (6 → 9), Slime version health increased: (12 → 15)
| |
| ** While GIR is grabbed, Zim can now Taunt in order to store GIR without any cooldown to spawn him again.
| |
|
| |
|
| |
| * Charge Air Down – Moose
| |
| ** DirectionalInfluenceMultiplier increased: (1 → 1.5)
| |
| ** SmashDirectionalInfluenceMultiplier increased: (1 → 1.5)
| |
| ** BlockDamage increased: (10 → 11)
| |
|
| |
|
| |
| * Charge Air Forward – Sweetspot
| |
| ** BaseKnockback decreased: (17 → 14.5)
| |
| ** KnockbackGain increased: (19 → 19.6)
| |
| ** BlockDamage decreased: (16 → 15)
| |
|
| |
|
| |
| * Charge Air Forward – Weak
| |
| ** BlockDamage increased: (9 → 10)
| |
|
| |
|
| |
| * Charge Air Forward
| |
| ** BaseKnockback decreased: (16 → 14.5)
| |
| ** Damage decreased: (20 → 18)
| |
| ** BlockDamage decreased: (16 → 14)
| |
|
| |
|
| |
| * Charge Air Up – Explosion
| |
| ** BaseKnockback decreased: (14 → 13)
| |
| ** KnockbackGain increased: (10 → 17.4)
| |
| ** Angle changed: (45° → 70°)
| |
|
| |
|
| |
| * Charge Down – Gnome Slide
| |
| ** BaseKnockback decreased: (11 → 10.5)
| |
| ** KnockbackGain increased: (17 → 20)
| |
|
| |
|
| |
| * Charge Down – Swing
| |
| ** BaseKnockback decreased: (11.5 → 11)
| |
| ** KnockbackGain increased: (18 → 22.3)
| |
|
| |
|
| |
| * Charge Forward – Final
| |
| ** BaseKnockback decreased: (15 → 11.3)
| |
| ** KnockbackGain increased: (19 → 24)
| |
|
| |
|
| |
| * Charge Up
| |
| ** Can now reverse hit.
| |
|
| |
|
| |
| * Charge Up – Point Blank
| |
| ** BaseKnockback increased: (12 → 16)
| |
| ** KnockbackGain increased: (20 → 22.2)
| |
| ** Priority changed: (Medium → High)
| |
| ** Angle changed: (55° → 60°)
| |
|
| |
|
| |
| * Light Air Back – Sweetspot
| |
| ** BaseKnockback decreased: (15 → 11)
| |
| ** KnockbackGain increased: (17 → 21.4)
| |
|
| |
|
| |
| * Light Air Back
| |
| ** BaseKnockback decreased: (12 → 9)
| |
| ** KnockbackGain increased: (16 → 19)
| |
|
| |
|
| |
| * Light Air Down – Late
| |
| ** BaseKnockback decreased: (11 → 6.8)
| |
| ** KnockbackGain increased: (7 → 11.5)
| |
|
| |
|
| |
| * Light Air Down
| |
| ** BaseKnockback decreased: (10.5 → 8.2)
| |
| ** KnockbackGain increased: (9 → 11.6)
| |
|
| |
|
| |
| * Light Air Forward – Tip
| |
| ** BaseKnockback decreased: (13 → 9.3)
| |
| ** KnockbackGain increased: (13.5 → 17.5)
| |
|
| |
|
| |
| * Light Air Forward
| |
| ** BaseKnockback decreased: (11 → 7.8)
| |
| ** KnockbackGain increased: (14 → 17.5)
| |
|
| |
|
| |
| * Light Air Neutral – Finisher
| |
| ** KnockbackGain increased: (13 → 14)
| |
|
| |
|
| |
| * Light Air Neutral – Penultimate
| |
| ** BaseKnockback decreased: (11 → 8.3)
| |
| ** KnockbackGain increased: (10 → 12.85)
| |
|
| |
|
| |
| * Light Air Up – Launch
| |
| ** BaseKnockback decreased: (12.02 → 8.4)
| |
| ** KnockbackGain increased: (10 → 14.3)
| |
|
| |
|
| |
| * Light Air Up – Pull
| |
| ** BaseKnockback decreased: (9 → 6)
| |
| ** KnockbackGain increased: (4 → 7)
| |
|
| |
|
| |
| * Light Down – Late
| |
| ** BaseKnockback decreased: (10 → 6)
| |
| ** KnockbackGain increased: (8 → 12)
| |
|
| |
|
| |
| * Light Down
| |
| ** BaseKnockback decreased: (10 → 7.8)
| |
| ** KnockbackGain increased: (15 → 17.5)
| |
|
| |
|
| |
| * Light Forward – 2nd Late
| |
| ** BaseKnockback decreased: (10 → 7.2)
| |
| ** KnockbackGain increased: (9 → 11.9)
| |
|
| |
|
| |
| * Light Forward – 2nd
| |
| ** BaseKnockback decreased: (12 → 8.3)
| |
| ** KnockbackGain increased: (13 → 16.8)
| |
|
| |
|
| |
| * Light Forward – Late
| |
| ** BaseKnockback decreased: (7 → 5.9)
| |
| ** KnockbackGain increased: (3 → 5)
| |
|
| |
|
| |
| * Light Forward
| |
| ** BaseKnockback decreased: (8 → 6.58)
| |
| ** KnockbackGain increased: (3 → 16.75)
| |
|
| |
|
| |
| * Light Neutral – Finisher
| |
| ** BaseKnockback decreased: (12 → 8.3)
| |
| ** KnockbackGain increased: (14 → 18)
| |
|
| |
|
| |
| * Light Up – Weak
| |
| ** BaseKnockback decreased: (9 → 7.5)
| |
| ** KnockbackGain increased: (8 → 10.5)
| |
|
| |
|
| |
| * Light Up
| |
| ** BaseKnockback decreased: (18 → 9.5)
| |
| ** KnockbackGain increased: (7.8 → 17)
| |
|
| |
|
| |
| * Special up Girless
| |
| ** Now Girless Up B grabs the ledge easier and has more impulse than before
| |
|
| |
|
| |
| * Special Down Bomb
| |
| ** Bomb Physics where slightly changed
| |
| ** If Zim is close enough to the ground when Z-Dropping the bomb, it will not explode and lay on the ground.
| |
| ** Bomb now has a timer of 7 seconds after spawning, if zim keeps holding it it will explode dealing damage to zim
| |
| ** Zim can now destroy his own bomb and deal damage to him, you can use it to refresh your up special
| |
|
| |
|
| |
| * Gir
| |
| ** You can now explode Gir while using taunt, it has a hitbox and also respawns faster
| |
| ** If you’re holding Gir and you use taunt, Zim stores Gir, making him immediately deployable.
| |
|
| |
|
| |
| <big>'''REPTAR'''</big>
| |
| * General
| |
| ** Weight decreased: (1.21 → 1.18)
| |
| ** Fixed ability to slime cancel during the frame grab is detected in the Special Forward state.
| |
|
| |
|
| |
| * Charge Air Down
| |
| ** DirectionalInfluenceMultiplier increased: (1 → 1,5)
| |
| ** SmashDirectionalInfluenceMultiplier increased: (1 → 1,5)
| |
|
| |
|
| |
| * Charge Air Forward – Fire
| |
| ** BaseKnockback decreased: (15 → 13)
| |
| ** KnockbackGain increased: (16 → 18)
| |
|
| |
|
| |
| * Charge Air Forward
| |
| ** BaseKnockback decreased: (14 → 11,5)
| |
| ** KnockbackGain increased: (14,5 → 17,7)
| |
|
| |
|
| |
| * Charge Air Up – Fire
| |
| ** BaseKnockback decreased: (20 → 16)
| |
| ** KnockbackGain increased: (9 → 18,5)
| |
| ** Hitlag Base Hit increased: (0 → 9)
| |
| ** HitlagBaseOnBlock increased: (0 → 9)
| |
| ** BlockDamage decreased: (16 → 15)
| |
| ** Angle changed: (80° → 70°)
| |
|
| |
|
| |
| * Charge Air Up – Head
| |
| ** BaseKnockback increased: (15 → 16)
| |
| ** KnockbackGain increased: (13 → 18,5)
| |
| ** BlockDamage decreased: (16 → 14)
| |
| ** Angle changed: (80° → 70°)
| |
|
| |
|
| |
| * Charge Down – Shockwave
| |
| ** BaseKnockback decreased: (12 → 11,5)
| |
| ** KnockbackGain increased: (21 → 23,3)
| |
|
| |
|
| |
| * Charge Down – Stomp
| |
| ** BaseKnockback increased: (11 → 13)
| |
| ** KnockbackGain increased: (10 → 20)
| |
|
| |
|
| |
| * Charge Forward
| |
| ** BaseKnockback decreased: (18 → 11,5)
| |
| ** KnockbackGain increased: (15,5 → 25)
| |
|
| |
|
| |
| * Charge Up – Fire
| |
| ** BaseKnockback decreased: (18 → 14)
| |
| ** KnockbackGain increased: (12 → 21,3)
| |
| ** Angle changed: (85° → 80°)
| |
|
| |
|
| |
| * Charge Up – Head
| |
| ** KnockbackGain increased: (18 → 21,3)
| |
| ** Angle changed: (75° → 80°)
| |
|
| |
|
| |
| * Light Air Down
| |
| ** DirectionalInfluenceMultiplier increased: (1,4 → 1,5)
| |
| ** SmashDirectionalInfluenceMultiplier increased: (1,4 → 1,5)
| |
|
| |
|
| |
| * Light Air Forward – Tip
| |
| ** BlockStun increased: (11 → 12)
| |
|
| |
|
| |
| * Light Air Forward
| |
| ** BlockStun increased: (10 → 11)
| |
| ** Landing recovery increased from 12 frames to 13.
| |
|
| |
|
| |
| * Light Air Neutral – 2nd
| |
| ** KnockbackGain increased: (10 → 12)
| |
|
| |
|
| |
| * Light Air Neutral
| |
| ** KnockbackGain increased: (15 → 16)
| |
|
| |
|
| |
| * Light Air Up – Top
| |
| ** BlockPush decreased: (1,75 → 1,45)
| |
| ** Angle changed: (85° → 82°)
| |
|
| |
|
| |
| * Light Air Back
| |
| ** Landing recovery increased from 14 frames to 15
| |
|
| |
|
| |
| * Light Air Up
| |
| ** BlockPush decreased: (1,75 → 1,3)
| |
|
| |
|
| |
| * Light Forward
| |
| ** BaseKnockback decreased: (13 → 12)
| |
| ** KnockbackGain increased: (16 → 17)
| |
|
| |
|
| |
| * Special Forward
| |
| ** No longer costs fire on hit.
| |
| ** Ex version now always applies the burn.
| |
|
| |
|
| |
| * Special Down – No Fire Air
| |
| ** DirectionalInfluenceMultiplier increased: (1 → 1,5)
| |
| ** SmashDirectionalInfluenceMultiplier increased: (1 → 1,5)
| |
|
| |
|
| |
| * Special Forward – Down
| |
| ** DirectionalInfluenceMultiplier increased: (1 → 1,5)
| |
| ** SmashDirectionalInfluenceMultiplier increased: (1 → 1,5)
| |
|
| |
|
| |
| * Special Up – Land
| |
| ** BlockPush decreased: (2 → 0,1)
| |
|
| |
|
| |
| * Special Up
| |
| ** Hitbox is now larger on the first few frames and smaller for most of the duration.
| |
|
| |
|
| |
| * Special Neutral
| |
| ** Travel speed increased from 8 to 9 from air and 10 to 11 on ground
| |
|
| |
|
| |
| <big>'''ROCKO'''</big>
| |
| * General:
| |
| ** Fixed a bug where you could spawn an additional Spunky while Spunky was riding the Jack Hammer.
| |
|
| |
|
| |
| * Following moves can now reverse hit:
| |
| ** Charge Down
| |
| ** Charge Up
| |
| ** Light Forward
| |
| ** Light Neutral
| |
|
| |
|
| |
| * Charge Air Forward Sweet Spot
| |
| ** BaseKnockback increased: (11 → 12.5)
| |
| ** KnockbackGain increased: (14.5 → 16.6)
| |
| ** BlockDamage decreased: (15 → 13)
| |
|
| |
|
| |
| * Charge Air Forward
| |
| ** BaseKnockback increased: (10 → 11.5)
| |
| ** KnockbackGain increased: (12 → 12.2)
| |
|
| |
|
| |
| * Charge Air Up
| |
| ** BaseKnockback increased: (13.5 → 14)
| |
| ** KnockbackGain decreased: (15.5 → 14)
| |
|
| |
|
| |
| * Charge Down – Air
| |
| ** BaseKnockback increased: (1 → 10)
| |
| ** KnockbackGain increased: (1 → 10)
| |
| ** BlockPush increased: (1 → 1.6)
| |
| ** BlockStun increased: (1 → 16)
| |
| ** HitlagBaseOnHit increased: (1 → 24)
| |
| ** HitlagBaseOnBlock increased: (1 → 24)
| |
| ** InstigatorAdvantageOnHit decreased: (1 → 0)
| |
| ** InstigatorAdvantageOnBlock decreased: (1 → 0)
| |
| ** AttackMultiplierType added: ChargeAttack
| |
| ** AttackMultiplierType added: SlimeAttack
| |
| ** AttackType changed: (Light → Charge)
| |
| ** CanRedirectProjectiles toggle enabled
| |
| ** Damage increased: (1 → 15)
| |
| ** BlockDamage increased: (1 → 25)
| |
| ** Angle changed: (0° → -45°)
| |
| ** OnlyHitAirboneTarget toggle enabled
| |
|
| |
|
| |
| * Charge Down
| |
| ** BaseKnockback decreased: (13.25 → 12)
| |
| ** KnockbackGain increased: (18 → 25.3)
| |
| ** Angle changed: (45° → -45°)
| |
| ** OnlyHitGroundTarget toggle enabled
| |
| ** Air hit is now weaker
| |
|
| |
|
| |
| * Charge Forward Sweet Spot
| |
| ** BaseKnockback decreased: (15 → 10.5)
| |
| ** KnockbackGain increased: (17.5 → 23.5)
| |
|
| |
|
| |
| * Charge Forward
| |
| ** BaseKnockback decreased: (10 → 9.5)
| |
| ** KnockbackGain increased: (17.5 → 22.5)
| |
|
| |
|
| |
| * Charge Up
| |
| ** BaseKnockback decreased: (17 → 14)
| |
| ** KnockbackGain increased: (12 → 21.3)
| |
| ** Damage increased: (11 → 14)
| |
| ** BlockDamage increased: (11 → 12)
| |
|
| |
|
| |
| * Light Air Back
| |
| ** BaseKnockback decreased: (14 → 7)
| |
| ** KnockbackGain increased: (12.5 → 19.5)
| |
|
| |
|
| |
| * Light Air Down
| |
| ** DirectionalInfluenceMultiplier increased: (1 → 1.5)
| |
| ** SmashDirectionalInfluenceMultiplier increased: (1 → 1.5)
| |
| ** Angle changed: (300° → -60°)
| |
|
| |
|
| |
| * Light Air Forward
| |
| ** KnockbackGain increased: (15 → 16)
| |
|
| |
|
| |
| * Light Air Neutral – Back
| |
| ** KnockbackGain increased: (13 → 14)
| |
|
| |
|
| |
| * Light Air Neutral – Sweetspot
| |
| ** BaseKnockback decreased: (12 → 8)
| |
| ** KnockbackGain increased: (13.5 → 17.5)
| |
|
| |
|
| |
| * Light Air Up Finisher
| |
| ** KnockbackGain increased: (13 → 16.5)
| |
|
| |
|
| |
| * Light Down
| |
| ** BaseKnockback decreased: (11 → 8)
| |
| ** KnockbackGain increased: (10 → 13)
| |
|
| |
|
| |
| * Light Forward
| |
| ** BaseKnockback decreased: (10.5 → 7.5)
| |
| ** KnockbackGain increased: (13 → 15)
| |
|
| |
|
| |
| * Light Up
| |
| ** BaseKnockback decreased: (12.5 → 10.5)
| |
| ** KnockbackGain increased: (12 → 14)
| |
|
| |
|
| |
| * Rocko
| |
| ** If Spunky is on top of the jackhammer, you can call him in order to change direction.
| |
|
| |
|
| |
| <big>'''ANGRY BEAVERS'''</big>
| |
| * Following moves can now reverse hit:
| |
| ** Light Air Back (Dagget and Norbert)
| |
| ** Light Finisher (Norbert)
| |
|
| |
|
| |
| '''Dagget'''
| |
|
| |
|
| |
| * Charge Air Up – Back
| |
| ** KnockbackGain increased: (12 → 14)
| |
|
| |
|
| |
| * Charge Air Up – Rising
| |
| ** BaseKnockback increased: (12 → 15)
| |
| ** KnockbackGain increased: (14 → 16,8)
| |
| ** Angle changed: (78° → 80°)
| |
|
| |
|
| |
| * Charge Air Forward
| |
| ** On Hit Cancel moved from 33 to 36
| |
|
| |
|
| |
| * Charge Down – Center
| |
| ** Angle changed: (90° → 89°)
| |
|
| |
|
| |
| * Charge Down – Last Hit
| |
| ** BaseKnockback decreased: (11,5 → 10,5)
| |
| ** KnockbackGain increased: (18 → 23,4)
| |
|
| |
|
| |
| * Charge Forward – Clean
| |
| ** BaseKnockback increased: (10 → 11)
| |
| ** KnockbackGain increased: (19 → 23,8)
| |
| ** BlockDamage increased: (11 → 12)
| |
|
| |
|
| |
| * Charge Forward – Late
| |
| ** KnockbackGain increased: (8 → 11)
| |
|
| |
|
| |
| * Charge Up – Clean
| |
| ** BaseKnockback decreased: (13 → 12)
| |
| ** KnockbackGain decreased: (20,5 → 19,1)
| |
| ** Angle changed: (80° → 85°)
| |
|
| |
|
| |
| * Light Air Back – Final
| |
| ** BaseKnockback decreased: (8,75 → 6,75)
| |
| ** KnockbackGain increased: (12 → 15)
| |
|
| |
|
| |
| * Light Air Down – End
| |
| ** BaseKnockback decreased: (7,5 → 6)
| |
| ** KnockbackGain increased: (10 → 12,5)
| |
|
| |
|
| |
| * Light Air Down
| |
| ** BaseKnockback decreased: (7,5 → 5,8)
| |
| ** KnockbackGain increased: (10 → 13)
| |
|
| |
|
| |
| * Light Air Forward
| |
| ** BaseKnockback decreased: (8,56 → 7,56)
| |
| ** KnockbackGain increased: (9,85 → 12,95)
| |
| ** BlockDamage decreased: (11 → 8)
| |
|
| |
|
| |
| * Light Air Neutral – Late
| |
| ** BaseKnockback decreased: (7,5 → 5,5)
| |
| ** KnockbackGain increased: (11 → 13)
| |
|
| |
|
| |
| * Light Air Neutral
| |
| ** BaseKnockback decreased: (8 → 6)
| |
| ** KnockbackGain increased: (14 → 16)
| |
|
| |
|
| |
| * Light Air Up – Falling
| |
| ** BaseKnockback decreased: (8 → 5,5)
| |
| ** KnockbackGain increased: (10 → 14,5)
| |
|
| |
|
| |
| * Light Air Up – Rising
| |
| ** BaseKnockback decreased: (10 → 6)
| |
| ** KnockbackGain increased: (10 → 15)
| |
|
| |
|
| |
| * Light Air Up
| |
| ** BaseKnockback decreased: (6 → 5)
| |
| ** KnockbackGain increased: (10 → 11)
| |
|
| |
|
| |
| * Light Down
| |
| ** HitStunMinimum increased: (1 → 15)
| |
|
| |
|
| |
| * Light Finisher
| |
| ** BaseKnockback decreased: (8 → 6)
| |
| ** KnockbackGain increased: (12 → 16,5)
| |
|
| |
|
| |
| * Light Forward – Bite
| |
| ** KnockbackGain increased: (12,5 → 14,75)
| |
| ** HitStunMinimum increased: (1 → 19)
| |
|
| |
|
| |
| * Light Forward
| |
| ** BlockDamage increased: (9 → 10)
| |
|
| |
|
| |
| * Light Up
| |
| ** BaseKnockback decreased: (12 → 11)
| |
| ** KnockbackGain increased: (14 → 17)
| |
| ** HitStunMinimum increased: (1 → 11)
| |
|
| |
|
| |
| * Special Up – Finisher
| |
| ** BlockPush decreased: (1,2 → 0,8)
| |
|
| |
|
| |
| * Special Up – Multi Hit
| |
| ** BlockPush decreased: (1 → 0,2)
| |
|
| |
|
| |
| '''Norbert'''
| |
|
| |
|
| |
| * Charge Air Down – Tip
| |
| ** DirectionalInfluenceMultiplier increased: (1 → 1,5)
| |
| ** SmashDirectionalInfluenceMultiplier increased: (1 → 1,5)
| |
|
| |
|
| |
| * Charge Air Forward – Tip
| |
| ** KnockbackGain increased: (12 → 14)
| |
|
| |
|
| |
| * Charge Air Forward
| |
| ** BaseKnockback increased: (8 → 8,5)
| |
|
| |
|
| |
| * Charge Air Up
| |
| ** BaseKnockback decreased: (16 → 15)
| |
| ** KnockbackGain increased: (13 → 16,8)
| |
|
| |
|
| |
| * Charge Down
| |
| ** KnockbackGain increased: (17 → 23)
| |
|
| |
|
| |
| * Charge Forward – Clean
| |
| ** KnockbackGain increased: (19 → 24,05)
| |
|
| |
|
| |
| * Charge Forward – Late
| |
| ** BaseKnockback increased: (10 → 10,5)
| |
| ** KnockbackGain increased: (17 → 21)
| |
|
| |
|
| |
| * Charge Up
| |
| ** Total duration increased from 39 frames to 40
| |
|
| |
|
| |
| * Charge Up – 3rd
| |
| ** KnockbackGain increased: (18 → 18,1)
| |
|
| |
|
| |
| * Light Air Back – Final
| |
| ** BaseKnockback decreased: (8,6 → 6,6)
| |
| ** KnockbackGain increased: (6,25 → 9,65)
| |
| ** Angle changed: (55° → 125°)
| |
|
| |
|
| |
| * Light Air Down – Inner
| |
| ** BaseKnockback decreased: (7,5 → 6,5)
| |
| ** KnockbackGain increased: (10 → 13,5)
| |
|
| |
|
| |
| * Light Air Down – Tip
| |
| ** DirectionalInfluenceMultiplier increased: (1 → 1,5)
| |
| ** SmashDirectionalInfluenceMultiplier increased: (1 → 1,5)
| |
|
| |
|
| |
| * Light Air Down
| |
| ** BaseKnockback decreased: (8 → 6)
| |
| ** KnockbackGain increased: (9 → 11)
| |
|
| |
|
| |
| * Light Air Forward – Center
| |
| ** BaseKnockback decreased: (7 → 6,5)
| |
| ** KnockbackGain increased: (9,25 → 14,5)
| |
| ** HitStunMinimum increased: (1 → 5)
| |
|
| |
|
| |
| * Light Air Forward – Tip
| |
| ** BaseKnockback decreased: (9,4 → 8,4)
| |
| ** KnockbackGain increased: (12 → 14)
| |
| ** HitStunMinimum increased: (1 → 5)
| |
| ** Angle changed: (67° → 65°)
| |
|
| |
|
| |
| * Light Air Forward
| |
| ** BaseKnockback decreased: (5 → 4,5)
| |
| ** KnockbackGain increased: (8,8 → 12)
| |
|
| |
|
| |
| * Light Air Neutral – Early
| |
| ** BaseKnockback decreased: (8 → 6)
| |
| ** KnockbackGain increased: (14 → 16,5)
| |
|
| |
|
| |
| * Light Air Neutral – Late
| |
| ** BaseKnockback decreased: (7,5 → 5,5)
| |
| ** KnockbackGain increased: (11 → 15)
| |
|
| |
|
| |
| * Light Air Up – Center
| |
| ** BaseKnockback decreased: (9 → 8)
| |
| ** KnockbackGain increased: (7,5 → 13,5)
| |
|
| |
|
| |
| * Light Air Up – Close
| |
| ** KnockbackGain increased: (7,5 → 12,5)
| |
|
| |
|
| |
| * Light Air Up – Tip
| |
| ** BaseKnockback increased: (12 → 12,5)
| |
| ** KnockbackGain increased: (9 → 14,75)
| |
|
| |
|
| |
| * Light Down
| |
| ** HitStunMinimum increased: (1 → 15)
| |
|
| |
|
| |
| * Light Finisher
| |
| ** BaseKnockback decreased: (8 → 6)
| |
| ** KnockbackGain increased: (12 → 15,5)
| |
|
| |
|
| |
| * Light Forward – Bite
| |
| ** KnockbackGain increased: (12,5 → 14,75)
| |
| ** HitStunMinimum increased: (1 → 19)
| |
|
| |
|
| |
| * Light Forward
| |
| ** BlockDamage increased: (9 → 10)
| |
|
| |
|
| |
| * Light Up – Late
| |
| ** BaseKnockback decreased: (14 → 12)
| |
| ** KnockbackGain increased: (15 → 17)
| |
| ** HitStunMinimum increased: (1 → 18)
| |
|
| |
|
| |
| * Light Up
| |
| ** BaseKnockback decreased: (14 → 12)
| |
| ** KnockbackGain increased: (12 → 15)
| |
| ** HitStunMinimum increased: (1 → 18)
| |
|
| |
|
| |
| * Special Up – Clean
| |
| ** KnockbackGain increased: (17,5 → 23)
| |
| ** BlockDamage decreased: (12 → 11)
| |
|
| |
|
| |
| ----
| |
|
| |
|
| |
| <big>'''Undocumented Changes'''</big>
| |
| * Placeholder
| |
|
| |
|
| |
| ----
| |
|
| |
|
| |
| == 1.2 | November 17, 2023 ==
| |
| https://nickelodeonallstarbrawl.com/update-1-2-now-live-on-steam-sony-and-xbox/
| |
|
| |
| <big>'''GENERAL'''</big>
| |
| * General improvements on loading times for Switch
| |
| * Switch – Performance improvements
| |
| * Tweaks on ultimates against mobs in campaign mode.
| |
| * Training Mode Triple Platform collisions tweaks
| |
| * Characters can no longer slip off platforms without getting hit.
| |
| * SDI value now resets on multihits.
| |
| * Edge roll cancel on frame 5 was removed entirely
| |
| * Fixes and tweaks to reflective hitboxes.
| |
| * Companions no longer count as a death in campaign mode.
| |
| * Flying Dutchman no longer clips on the Flying Dutchman stage during cutscenes.
| |
| * Slime Charge attacks no longer have a knockback multiplier, only damage multiplier.
| |
| * You can now pummel characters with the grab button.
| |
| * Leaving a rank match while in the loading screen won’t change your current rank points.
| |
| * You can now map the movement buttons for keyboard players.
| |
| * Ranked loading and matchmaking improvements.
| |
| * Zoom in camera speed was incremented
| |
|
| |
|
| |
| <big>'''TRAINING MODE'''</big>
| |
| * Training mode frame by frame is now the first option in the menu
| |
| * Training mode pause delay removed.
| |
|
| |
|
| |
| <big>'''AUDIO'''</big>
| |
| * Announcer Fight voice was added to vs matches
| |
| * 3, 2, 1 Game voice line volume lowered.
| |
| * Gir’s voice pitch tweaks.
| |
| * Harmonic’s convergence ambient SFX lowered
| |
|
| |
|
| |
| <big>'''ITEM'''</big>
| |
| * Reptar’s Toy Car rotation on dropped tweaked
| |
|
| |
|
| |
| <big>'''UI'''</big>
| |
| * Random competitive stages button now only randomizes competitive stages.
| |
| * Azula and Reptar Campaign Power Ups description was fixed.
| |
| * Turning hitboxes on and off won’t make the HUD disappear.
| |
|
| |
|
| |
| <big>'''PATRICK'''</big>
| |
| * Patrick can’t get stuck while holding a player during forward special.
| |
|
| |
|
| |
| <big>'''EMBER'''</big>
| |
| * Ember lose VFX was adjusted correctly.
| |
| * Ember edge grab animation time standardized.
| |
|
| |
|
| |
| <big>'''JENNY'''</big>
| |
| * Jenny special up slime now gives you a bit of fuel and has faster speed.
| |
|
| |
|
| |
| <big>'''GRANDMA GERTIE'''</big>
| |
| * Gertie teeter special up is now more consistent.
| |
| * Gertie’s Cooking Pot now deals explosive damage.
| |
| * Gertie’s special forward now clamps the speed after hitting or slime cancel.
| |
| * Gertie’s Special Neutral Tint now disappears after respawning.
| |
|
| |
|
| |
| <big>'''JIMMY'''</big>
| |
| * Jimmy Special Down VFX tweaked so it follows the character.
| |
|
| |
|
| |
| <big>'''MECHA PLANKTON'''</big>
| |
| * Mecha Plankton Charge Forward Air slime cancel now clamps your current velocity.
| |
|
| |
|
| |
| <big>'''DANNY PHANTOM'''</big>
| |
| * Special Up now has a clamp on his velocity after using special up.
| |
|
| |
|
| |
| <big>'''EL TIGRE'''</big>
| |
| * El Tigre special forward can’t slime cancel during opposing character grabbed state
| |
|
| |
|
| |
| <big>'''AZULA'''</big>
| |
| * Charge Air Forward Hold landing lag increased from 20 to 25
| |
| * Charge Air Forward Release landing lag increased from 23 to 30
| |
| * Charge Air Forward Fireball hurtbox and hitbox adjusted to make hitbox smaller and hurtbox bigger
| |
| * Charge Air Forward Fireball speed slightly reduced
| |
| * Charge Air Forward Fireball distance slightly reduced
| |
| * Light Air Up angle changed to 75 for both hitboxes
| |
| * Light Air Up hitbox reduced slightly
| |
| * Light Air Up not reversible anymore
| |
|
| |
|
| |
| <big>'''REPTAR'''</big>
| |
| * Tail hurtbox slightly extended.
| |
| * Jab 1 and 2 active frames reduced from 6>9 to 6>8
| |
| * Jab 3 and 4 active frames reduced from 6>9 to 6>7
| |
| * Ftilt active frames reduced from 10>18 to 10>16. Weak hit starts 1 frame sooner.
| |
| * Ftilt strong hit BKB reduced from 13.5 to 13 & KBG reduced from 16.5 to 16.
| |
| * Utilt range slightly reduced.
| |
| * Fair range slightly reduced.
| |
| * Fair damage reduced from 17/15 to 15/13.
| |
| * Uair adjusted, reaches slightly less forward.
| |
| * Uair early and late hits angle reduced from 60° to 50°.
| |
| * Uair damage reduced from 14 to 12.
| |
| * Bair active frames on 2nd hit reduced from 16>19 to 16>18. Landing recovery increased from 11f to 12f. Auto cancel frame delayed from 31 to 32.
| |
| * Bair damage reduced from 8/8 to 7/7.
| |
| * Nair’s early hit angle was reduced from 45° to 40°, medium from 65° to 55° and late from 85° to 70°. Damage reduced from 16/13/10 to 14/13/10.
| |
| * Special neutral landing recovery increased from 7f to 10f.
| |
| * Special down charge in air now has 10 frames landing recovery.
| |
|
| |
|
| |
| <big>'''GARFIELD'''</big>
| |
| * Neutral Special damage reduced from 5 to 3
| |
|
| |
|
| |
| <big>'''KORRA'''</big>
| |
| * Fire Nair Block stun reduced from 6 to 5
| |
| * Fair KBG reduced from 19 to 17.5
| |
|
| |
|
| |
| ----
| |
|
| |
|
| |
| <big>'''Undocumented Changes'''</big>
| |
| * Placeholder
| |
|
| |
|
| |
| {{Navbox-NickBrawl2}}
| |
| [[Category:Nickelodeon All-Star Brawl 2]]
| |