ReckyDaGuy (talk | contribs) mNo edit summary |
(increase the infobox size just enough to avoid overflowing. This is a temporary measure in order to improve usability) |
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{{/Introduction}} | {{/Introduction}} | ||
</div> | </div> | ||
<div style="display: flex;flex-direction: column;flex:2;min-width: | <div style="display: flex;flex-direction: column;flex:2;min-width:335px;padding: 10px;"> | ||
{| class="wikitable bullet-table" style="display:table;" | {| class="wikitable bullet-table" style="display:table;" | ||
! style="font-size: 1.25em" colspan="2" | {{{name|}}}{{#if:{{{hash|}}}|<br>[https://twitter.com/search?q=%23SSF2T_{{{hash}}} #SSF2T_{{{hash}}}]}} | ! style="font-size: 1.25em" colspan="2" | {{{name|}}}{{#if:{{{hash|}}}|<br>[https://twitter.com/search?q=%23SSF2T_{{{hash}}} #SSF2T_{{{hash}}}]}} | ||
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|- | |- | ||
{{#if: {{{selectcode|}}} | {{!}}- | {{#if: {{{selectcode|}}} | {{!}}- | ||
! style="font-size:85%" {{!}}Selection Code | ! style="font-size:85%" {{!}}{{Tooltip | text=Selection Code | hovertext = For Old Characters and Akuma, since they're not initially on the CSS.}} | ||
{{!}} style="font-size:85%" {{{selectcode}}} }} | {{!}} style="font-size:85%" {{{selectcode}}} }} | ||
{{#if: {{{dmgscal|}}} | {{!}}- | |||
! style="font-size:85%" {{!}}{{Tooltip | text=Damage Scaling Factor | hovertext = The value in which Raw damage values are multiplied before being subtracted from the player's health.}} | |||
{{!}} style="font-size:85%" {{!}} {{{dmgscal|}}} }} | |||
{{#if: {{{fwalk|}}} | {{!}}- | {{#if: {{{fwalk|}}} | {{!}}- | ||
! style="font-size:85%" {{!}}Forward Walk Speed | ! style="font-size:85%" {{!}}{{Tooltip | text=Forward Walk Speed | hovertext = The pixels per second a character walks forward.}} | ||
{{!}} style="font-size:85%" {{!}} {{{fwalk|}}} }} | {{!}} style="font-size:85%" {{!}} {{{fwalk|}}} }} | ||
{{#if: {{{bwalk|}}} | {{!}}- | {{#if: {{{bwalk|}}} | {{!}}- | ||
! style="font-size:85%" {{!}} Backwards Walk Speed | ! style="font-size:85%" {{!}} {{Tooltip | text=Backwards Walk Speed | hovertext = The pixels per second a character walks backwards.}} | ||
{{!}} style="font-size:85%" {{!}} {{{bwalk|}}} }} | {{!}} style="font-size:85%" {{!}} {{{bwalk|}}} }} | ||
{{#if: {{{prejump|}}} | {{!}}- | {{#if: {{{prejump|}}} | {{!}}- | ||
! style="font-size:85%" {{!}} Pre- | ! style="font-size:85%" {{!}} {{Tooltip | text=Pre-Jump Frames | hovertext = The amount of frames a character spends before jumping.}} | ||
{{!}} style="font-size:85%" {{!}} {{{prejump|}}} }} | {{!}} style="font-size:85%" {{!}} {{{prejump|}}} }} | ||
{{#if: {{{ | {{#if: {{{njnumpd|}}} | {{!}}- | ||
! style="font-size:85%" {{!}} Jump Duration | ! style="font-size:85%" {{!}} {{Tooltip | text=Neutral Jump Duration | hovertext = The amount of frames a character spends airborne in a Neutral Jump.}} | ||
{{!}} style="font-size:85%" {{!}} {{{ | {{!}} style="font-size:85%" {{!}} {{{njumpdr|}}} }} | ||
{{#if: {{{fjumpdr|}}} | {{!}}- | |||
! style="font-size:85%" {{!}} {{Tooltip | text=Forwards Jump Duration | hovertext = The amount of frames a character spends airborne in a Forwards Jump.}} | |||
{{!}} style="font-size:85%" {{!}} {{{fjumpdr|}}} }} | |||
{{#if: {{bjumpdr|}}} | {{!}}- | |||
! style="font-size:85%" {{!}} {{Tooltip | text=Backwards Jump Duration | hovertext = The amount of frames a character spends airborne in a Backwards Jump.}} | |||
{{!}} style="font-size:85%" {{!}} {{{bjumpdr|}}} }} | |||
{{#if: {{{landing||}}} | {{!}}- | {{#if: {{{landing||}}} | {{!}}- | ||
! style="font-size:85%" {{!}} Landing Frames | ! style="font-size:85%" {{!}} {{Tooltip | text=Landing Frames | hovertext = The amount of frames a character spends recovering from a jump.}} | ||
{{!}} style="font-size:85%" {{!}} {{{landing|}}} }} | {{!}} style="font-size:85%" {{!}} {{{landing|}}} }} | ||
{{#if: {{{jumpa|}}} | {{!}}- | {{#if: {{{jumpa|}}} | {{!}}- | ||
! style="font-size:85%" {{!}} Jump Height Apex | ! style="font-size:85%" {{!}} {{Tooltip | text=Jump Height Apex | hovertext = The maximum height a character goes when jumping, in pixels.}} | ||
{{!}} style="font-size:85%" {{!}} {{{jumpa|}}} }} | {{!}} style="font-size:85%" {{!}} {{{jumpa|}}} }} | ||
{{#if: {{{fjumpdt|}}} | {{!}}- | {{#if: {{{fjumpdt|}}} | {{!}}- | ||
! style="font-size:85%" {{!}} | ! style="font-size:85%" {{!}} {{Tooltip | text=Forwards Jump Distance | hovertext = The distance a character jumps forward, in pixels.}} | ||
{{!}} style="font-size:85%" {{!}} {{{fjumpdt|}}} }} | {{!}} style="font-size:85%" {{!}} {{{fjumpdt|}}} }} | ||
{{#if: {{{bjumpdt|}}} | {{!}}- | {{#if: {{{bjumpdt|}}} | {{!}}- | ||
! style="font-size:85%" {{!}} | ! style="font-size:85%" {{!}} {{Tooltip | text=Backwards Jump Distance | hovertext = The distance a character jumps backward, in pixels.}} | ||
{{!}} style="font-size:85%" {{!}} {{{bjumpdt|}}} }} | {{!}} style="font-size:85%" {{!}} {{{bjumpdt|}}} }} | ||
{{#if: {{{skdr|}}} | {{!}}- | {{#if: {{{skdr|}}} | {{!}}- | ||
! style="font-size:85%" {{!}} Soft Knockdown Recovery | ! style="font-size:85%" {{!}} {{Tooltip | text=Soft Knockdown Recovery | hovertext = The amount of frames a character spends recovering from a soft Knockdown.}} | ||
{{!}} style="font-size:85%" {{!}} {{{skdr|}}} }} | {{!}} style="font-size:85%" {{!}} {{{skdr|}}} }} | ||
{{#if: {{{hkdr|}}} | {{!}}- | {{#if: {{{hkdr|}}} | {{!}}- | ||
! style="font-size:85%" {{!}} Hard Knockdown Recovery | ! style="font-size:85%" {{!}} {{Tooltip | text=Hard Knockdown Recovery | hovertext = The amount of frames a character spends recovering from a hard Knockdown.}} | ||
{{!}} style="font-size:85%" {{!}} {{{hkdr|}}} }} | {{!}} style="font-size:85%" {{!}} {{{hkdr|}}} }} | ||
|}</div></div></includeonly><noinclude>{{doc}} | |}</div></div></includeonly><noinclude>{{doc}} | ||
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|name=Ryu | |name=Ryu | ||
|image = ryu.png | |image = ryu.png | ||
|dmgscal = 27/32 | |||
|fwalk = 48 | |fwalk = 48 | ||
|bwalk = 32 | |bwalk = 32 | ||
|prejump = 4 | |prejump = 4 | ||
|landing = 7* | |njumpdr = 44 | ||
|fjumpdr = 44 | |||
|bjumpdr = 43 | |||
|landing = {{Tooltip | text=7* | hovertext = Can be canceled into a throw from Frame 1 onward, or jumps, attacks, or blocks on Frame 2 onward.}} | |||
|jumpa = 118 | |jumpa = 118 | ||
|fjumpdt = 134 | |fjumpdt = 134 | ||
|bjumpdt = 163 | |bjumpdt = 163 | ||
|skdr = 38 | |skdr = 38 | ||
|hkdr = 76 | |hkdr = 76 | ||
}} | }} | ||
</noinclude> | </noinclude> |
Latest revision as of 16:55, 12 November 2024
Template DocumentationEdit This Documentation
Template:Infobox Character SSF2T/Documentation
This documentation is automatically transcluded from Template:Infobox Character SSF2T/Documentation and is not included when this page is transcluded.
This documentation is automatically transcluded from Template:Infobox Character SSF2T/Documentation and is not included when this page is transcluded.
Ryu | |
---|---|
Character Data | |
Damage Scaling Factor | 27/32 |
Forward Walk Speed | 48 |
Backwards Walk Speed | 32 |
Pre-Jump Frames | 4 |
Forwards Jump Duration | 44 |
Backwards Jump Duration | 43 |
Landing Frames | 7* |
Jump Height Apex | 118 |
Forwards Jump Distance | 134 |
Backwards Jump Distance | 163 |
Soft Knockdown Recovery | 38 |
Hard Knockdown Recovery | 76 |