Template:Infobox Character SSF2T: Difference between revisions

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(Page created! Ryu's data was added here as an example.)
 
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{{/Introduction}}
{{/Introduction}}
</div>
</div>
<div style="display: flex;flex-direction: column;flex:2;min-width:300px;padding: 10px;">
<div style="display: flex;flex-direction: column;flex:2;min-width:335px;padding: 10px;">
{| class="wikitable bullet-table" style="display:table;"
{| class="wikitable bullet-table" style="display:table;"
! style="font-size: 1.25em" colspan="2" | {{{name|}}}{{#if:{{{hash|}}}|<br>[https://twitter.com/search?q=%23SSF2T_{{{hash}}} #SSF2T_{{{hash}}}]}}
! style="font-size: 1.25em" colspan="2" | {{{name|}}}{{#if:{{{hash|}}}|<br>[https://twitter.com/search?q=%23SSF2T_{{{hash}}} #SSF2T_{{{hash}}}]}}
|-
|-
| colspan="2" | [[File:{{{image}}}|center|300px]]
| colspan="2" | [[File:{{{image}}}|center|300px|{{{name}}}'s portrait in Super Turbo.]]
|-
|-
! colspan="2" | Character Data
! colspan="2" | Character Data
|-
|-
{{#if: {{{selectcode|}}} | {{!}}-
{{#if: {{{selectcode|}}} | {{!}}-
! style="font-size:85%" {{!}}Selection Code
! style="font-size:85%" {{!}}{{Tooltip | text=Selection Code | hovertext = For Old Characters and Akuma, since they're not initially on the CSS.}}
{{!}} style="font-size:85%" {{{selectcode}}} }}
{{!}} style="font-size:85%" {{{selectcode}}} }}
{{#if: {{{dmgscal|}}} | {{!}}-
! style="font-size:85%" {{!}}{{Tooltip | text=Damage Scaling Factor | hovertext = The value in which Raw damage values are multiplied before being subtracted from the player's health.}}
{{!}} style="font-size:85%" {{!}} {{{dmgscal|}}} }}
{{#if: {{{fwalk|}}} | {{!}}-
{{#if: {{{fwalk|}}} | {{!}}-
! style="font-size:85%" {{!}}Forward Walk Speed
! style="font-size:85%" {{!}}{{Tooltip | text=Forward Walk Speed | hovertext = The pixels per second a character walks forward.}}
{{!}} style="font-size:85%" {{!}} {{{fwalk|}}} }}
{{!}} style="font-size:85%" {{!}} {{{fwalk|}}} }}
{{#if: {{{bwalk|}}} | {{!}}-  
{{#if: {{{bwalk|}}} | {{!}}-  
! style="font-size:85%" {{!}} Backwards Walk Speed
! style="font-size:85%" {{!}} {{Tooltip | text=Backwards Walk Speed | hovertext = The pixels per second a character walks backwards.}}
{{!}} style="font-size:85%" {{!}} {{{bwalk|}}} }}
{{!}} style="font-size:85%" {{!}} {{{bwalk|}}} }}
{{#if: {{{prejump|}}} | {{!}}-  
{{#if: {{{prejump|}}} | {{!}}-  
! style="font-size:85%" {{!}} Pre-jump Frames
! style="font-size:85%" {{!}} {{Tooltip | text=Pre-Jump Frames | hovertext = The amount of frames a character spends before jumping.}}
{{!}} style="font-size:85%" {{!}} {{{prejump|}}} }}
{{!}} style="font-size:85%" {{!}} {{{prejump|}}} }}
{{#if: {{{jumpd|}}} | {{!}}-  
{{#if: {{{njnumpd|}}} | {{!}}-  
! style="font-size:85%" {{!}} Jump Duration  
! style="font-size:85%" {{!}} {{Tooltip | text=Neutral Jump Duration | hovertext = The amount of frames a character spends airborne in a Neutral Jump.}}
{{!}} style="font-size:85%" {{!}} {{{jumpd|}}} }}
{{!}} style="font-size:85%" {{!}} {{{njumpdr|}}} }}
{{#if: {{{fjumpdr|}}} | {{!}}-
! style="font-size:85%" {{!}} {{Tooltip | text=Forwards Jump Duration | hovertext = The amount of frames a character spends airborne in a Forwards Jump.}}
{{!}} style="font-size:85%" {{!}} {{{fjumpdr|}}} }}
{{#if: {{bjumpdr|}}} | {{!}}-
! style="font-size:85%" {{!}} {{Tooltip | text=Backwards Jump Duration | hovertext = The amount of frames a character spends airborne in a Backwards Jump.}}
{{!}} style="font-size:85%" {{!}} {{{bjumpdr|}}} }}
{{#if: {{{landing||}}} | {{!}}-  
{{#if: {{{landing||}}} | {{!}}-  
! style="font-size:85%" {{!}} Landing Frames  
! style="font-size:85%" {{!}} {{Tooltip | text=Landing Frames | hovertext = The amount of frames a character spends recovering from a jump.}}
{{!}} style="font-size:85%" {{!}} {{{landing|}}} }}
{{!}} style="font-size:85%" {{!}} {{{landing|}}} }}
{{#if: {{{jumpa|}}} | {{!}}-  
{{#if: {{{jumpa|}}} | {{!}}-  
! style="font-size:85%" {{!}} Jump Height Apex
! style="font-size:85%" {{!}} {{Tooltip | text=Jump Height Apex | hovertext = The maximum height a character goes when jumping, in pixels.}}
{{!}} style="font-size:85%" {{!}} {{{jumpa|}}} }}
{{!}} style="font-size:85%" {{!}} {{{jumpa|}}} }}
{{#if: {{{fjumpdt|}}} | {{!}}-  
{{#if: {{{fjumpdt|}}} | {{!}}-  
! style="font-size:85%" {{!}} Forward Jump Distance  
! style="font-size:85%" {{!}} {{Tooltip | text=Forwards Jump Distance | hovertext = The distance a character jumps forward, in pixels.}}
{{!}} style="font-size:85%" {{!}} {{{fjumpdt|}}} }}
{{!}} style="font-size:85%" {{!}} {{{fjumpdt|}}} }}
{{#if: {{{bjumpdt|}}} | {{!}}-  
{{#if: {{{bjumpdt|}}} | {{!}}-  
! style="font-size:85%" {{!}} Backward Jump Distance  
! style="font-size:85%" {{!}} {{Tooltip | text=Backwards Jump Distance | hovertext = The distance a character jumps backward, in pixels.}}
{{!}} style="font-size:85%" {{!}} {{{bjumpdt|}}} }}
{{!}} style="font-size:85%" {{!}} {{{bjumpdt|}}} }}
{{#if: {{{fjumpdr|}}} | {{!}}-
! style="font-size:85%" {{!}} Backward Jump Duration Frames
{{!}} style="font-size:85%" {{!}} {{{fjumpdr|}}} }}
{{#if: {{{bjumpdr|}}} | {{!}}-
! style="font-size:85%" {{!}} Backward Jump Duration Frames
{{!}} style="font-size:85%" {{!}} {{{bjumpdr|}}} }}
{{#if: {{{skdr|}}} | {{!}}-  
{{#if: {{{skdr|}}} | {{!}}-  
! style="font-size:85%" {{!}} Soft Knockdown Recovery Frames
! style="font-size:85%" {{!}} {{Tooltip | text=Soft Knockdown Recovery | hovertext = The amount of frames a character spends recovering from a soft Knockdown.}}
{{!}} style="font-size:85%" {{!}} {{{skdr|}}} }}
{{!}} style="font-size:85%" {{!}} {{{skdr|}}} }}
{{#if: {{{hkdr|}}} | {{!}}-  
{{#if: {{{hkdr|}}} | {{!}}-  
! style="font-size:85%" {{!}} Hard Knockdown Recovery Frames
! style="font-size:85%" {{!}} {{Tooltip | text=Hard Knockdown Recovery | hovertext = The amount of frames a character spends recovering from a hard Knockdown.}}
{{!}} style="font-size:85%" {{!}} {{{hkdr|}}} }}
{{!}} style="font-size:85%" {{!}} {{{hkdr|}}} }}
|}</div></div></includeonly><noinclude>{{doc}}
|}</div></div></includeonly><noinclude>{{doc}}
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{{Infobox SSF2T
{{Infobox Character SSF2T
|name=Ryu
|name=Ryu
|image = ryu.png
|image = ryu.png
|dmgscal = 27/32
|fwalk = 48
|fwalk = 48
|bwalk = 32
|bwalk = 32
|prejump = 4
|prejump = 4
|landing = 7*
|njumpdr = 44
|fjumpdr = 44
|bjumpdr = 43
|landing = {{Tooltip | text=7* | hovertext = Can be canceled into a throw from Frame 1 onward, or jumps, attacks, or blocks on Frame 2 onward.}}
|jumpa = 118
|jumpa = 118
|fjumpdt = 134
|fjumpdt = 134
|bjumpdt = 163
|bjumpdt = 163
|fjumpdr = 44
|bjumpdr = 43
|skdr = 38
|skdr = 38
|hkdr = 76
|hkdr = 76
}}
}}
</noinclude>
</noinclude>

Latest revision as of 16:55, 12 November 2024

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Template:Infobox Character SSF2T/Documentation

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Ryu
Ryu's portrait in Super Turbo.
Character Data
Damage Scaling Factor 27/32
Forward Walk Speed 48
Backwards Walk Speed 32
Pre-Jump Frames 4
Forwards Jump Duration 44
Backwards Jump Duration 43
Landing Frames 7*
Jump Height Apex 118
Forwards Jump Distance 134
Backwards Jump Distance 163
Soft Knockdown Recovery 38
Hard Knockdown Recovery 76