Mortal Kombat 1/Quan Chi/Synergy: Difference between revisions

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| Title      = {{charicon|MK1_Kameo_Tremor_icon.png||125}} [[Mortal Kombat 1/Tremor_(Kameo)|Tremor]]
| Title      = {{charicon|MK1_Kameo_Tremor_icon.png||125}} [[Mortal Kombat 1/Tremor_(Kameo)|Tremor]]
| Oneliner  = Armored combo starter and S4 pickup, large health boost, projectile sponge, pressure on block
| Oneliner  = Armored combo starter and S4 pickup, large health boost, projectile sponge, pressure on block
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| content    =
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====<font style="visibility:hidden; float:right">Darrius</font>====
{{TheoryBox
| Title      = {{charicon|MK1_Kameo_Darrius_icon.png||125}} [[Mortal Kombat 1/Darrius_(Kameo)|Darrius]]
| Oneliner  = Highly unusual and unique oki, tough execution, health boost
| Recipe    =  
| Recipe    =  
| content    =  
| content    =  
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Revision as of 17:05, 29 October 2024

Quan has some pretty major holes in his moveset, and while some kameos are more versatile than others, there's no single definitive pick that patches them all. Playing synergistically with your current kameo choice is crucial, and you will need to have multiple picks ready. Kameo considerations include:

  • Alternative combo starter to EX From the Fog
  • Safe on block special to cancel into, preferably comboing from F2 and B2 from maximum range
  • Turning 213 into a full combo
  • A 50/50 from S1
  • Improving the impact and threat of S4
  • More health, because 900 HP hurts
  • General zoning improvements
  • Concrete setup routes for EX Zone of Waste

In rough order of frequency of use:

Janet Cage

MK1 Kameo Janet Cage icon.png Janet CageBody blocking, From the Fog pickups, setups from every suspend, high damage throw


By far the most common Quan team at the highest level. For those with the execution to use her, Janet awards Quan with broadly accessible Zone of Waste setups and greatly improved damage.

  • Hop Skip Punch is by far the best way to combo from the low tentacle; it costs only half a bar, it gives Quan enough time to pick up with J21 or Psycho Skull, and it only needs to come out if the tentacle is confirmed to have hit. Picking up from the low tentacle also makes Quan much better at contesting pokes, and lets him threaten the 13 mixup more effectively. Beyond From the Fog, Hop Skip Punch also lets Quan combo from 213 and back throw, and gives Quan ample time to setup up portals.
  • Krotch Destroyer is a reliable, safe blockstring ender that Quan can use after F2 and B2, though it will whiff if done from too far away. In truncated combos, Quan can also end with Krotch Destroyer to keep the enemy standing, especially when under a Zone of Waste, but usually he wants to use Hop Skip Punch to create space and go for further setups.
  • Mime Time is a solid complement to Quan'z zoning. Enemies will be incentivized to jump over Janet, allowing Quan to apply his powerful antiairs.
  • Jento remains an underexplored aspect of Janet as a whole. For Quan it seems to have little use, lacking the lengthy stun states necessary to safely set it up. Perhaps in the future, combining Jento with EX Zone of Waste will be developed into a deadly corner tactic.


Jax

MK1 Kameo Jax icon.png JaxLarge health boost, scrappy health trades, useful ambush extender




Sareena

MK1 Kameo Sareena icon.png SareenaUseful projectiles, more damage, Sky Drop reversal alternative, health boost




Sektor

MK1 Kameo Sektor icon.png SektorOffense-minded versatility pick, pressure with missiles, S4 ~ Tele-Punch pickups




Kung Lao

MK1 Kameo Kung Lao icon.png Kung LaoZoning-minded versatility pick, Low Hat ground coverage and setups, S4 combo pickups




Sub-Zero

MK1 Kameo Sub-Zero icon.png Sub-ZeroDefense-minded versatility pick, parry to play around gaps, health boost




Shujinko

MK1 Kameo Shujinko icon.png ShujinkoLarge health boost, projectile sponge, free combos and confirms, possibility of pressure, S4 pickups, and exceptional damage from steals




Frost

MK1 Kameo Frost icon.png FrostUnconventional setups and knowledge checks




Motaro

MK1 Kameo Motaro icon.png MotaroExceptional pressure and zoning, confirmable pickups from S4, B2, and F2, health penalty




Cyrax

MK1 Kameo Cyrax icon.png CyraxWIK-worthy combos from 12 ~ Net, portal setups, throw combos




Tremor

MK1 Kameo Tremor icon.png TremorArmored combo starter and S4 pickup, large health boost, projectile sponge, pressure on block




Darrius

MK1 Kameo Darrius icon.png DarriusHighly unusual and unique oki, tough execution, health boost