< Mortal Kombat 1 | Quan Chi
mNo edit summary |
m (2 tremors: shocksafter) |
||
Line 99: | Line 99: | ||
| Title = {{charicon|MK1_Kameo_Cyrax_icon.png||125}} [[Mortal Kombat 1/Cyrax_(Kameo)|Cyrax]] | | Title = {{charicon|MK1_Kameo_Cyrax_icon.png||125}} [[Mortal Kombat 1/Cyrax_(Kameo)|Cyrax]] | ||
| Oneliner = WIK-worthy combos from 12 ~ Net, portal setups, throw combos | | Oneliner = WIK-worthy combos from 12 ~ Net, portal setups, throw combos | ||
| Recipe = | | Recipe = | ||
| content = | | content = |
Revision as of 19:34, 28 October 2024
Quan has some pretty major holes in his moveset, and while some kameos are more versatile than others, there's no single definitive pick that patches them all. Playing synergistically with your current kameo choice is crucial, and you will need to have multiple picks ready. Kameo considerations include:
- Alternative combo starter to EX From the Fog
- Safe on block special to cancel into, preferably comboing from F2 and B2 from maximum range
- Turning 213 into a full combo
- A 50/50 from S1
- Improving the impact and threat of S4
- More health, because 900 HP hurts
- General zoning improvements
- Concrete setup routes for EX Zone of Waste
In rough order of frequency of use:
Janet Cage

By far the most common Quan team at the highest level. For those with the execution to use her, Janet awards Quan with broadly accessible Zone of Waste setups and greatly improved damage.
- Hop Skip Punch is by far the best way to combo from the low tentacle; it costs only half a bar, it gives Quan enough time to pick up with J21 or Psycho Skull, and it only needs to come out if the tentacle is confirmed to have hit. Picking up from the low tentacle also makes Quan much better at contesting pokes, and lets him threaten the 13 mixup more effectively. Beyond From the Fog, Hop Skip Punch also lets Quan combo from 213 and back throw, and gives Quan ample time to setup up portals.
- Krotch Destroyer is a reliable, safe blockstring ender that Quan can use after F2 and B2, though it will whiff if done from too far away. In truncated combos, Quan can also end with Krotch Destroyer to keep the enemy standing, especially when under a Zone of Waste, but usually he wants to use Hop Skip Punch to create space and go for further setups.
- Mime Time is a solid complement to Quan'z zoning. Enemies will be incentivized to jump over Janet, allowing Quan to apply his powerful antiairs.
- Jento remains an underexplored aspect of Janet as a whole. For Quan it seems to have little use, lacking the lengthy stun states necessary to safely set it up. Perhaps in the future, combining Jento with EX Zone of Waste will be developed into a deadly corner tactic.
Jax
Sareena
Sektor
Kung Lao
Sub-Zero
Shujinko

Frost
Motaro
Cyrax
Tremor