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| Rogue Page Update from template:
| | -Dash 2{{lk}} > 5{{lp}}, slight pause, 236+KK (without pause the super will whiff, technically will combo reset but it is inescapable.) |
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| {{MVC2 Character Intro|char= rogue|full=Rogue|short=ROG|content= | | -Dash hcb + {{hk}}, dash c.2{{lk}} > 5{{lp}} xx SJ, j.{{lp}} > j.{{lk}} > j.{{mp}} > j.{{mk}} > j.{{hk}} |
| == Introduction ==
| |
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| |
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| Rogue is a mobile rushdown character with a strong mixup and crossups, above average health, and good damage. Rogue’s power drain command grab can increase her stats as well, with effects such as defense up and super armor. To trade for this, Rogue is reliant on assists to help her get in and properly run her mix, and she only has one super that cannot be performed in the air. Due to her own subpar assists and her need for assists, Rogue is generally played as a point character.
| | -Dash hcb + {{hk}} xx 236+PP (hold up to steer super correctly.) |
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| '''TO-DO''': Add frame data, damage values, missing sprites, pros and cons.
| | -c.6{{hk}}, dash c.2{{lk}} > 5{{mp}} xx SJ, j.{{lp}} > j.{{lk}} > j.{{mp}} > j.{{mk}} > j.{{hp}} > j.{{hk}} > j.2+{{hp}} > j.2+{{hk}} |
| == Gameplay ==
| |
| {{2 Column Flex|flex1=6|flex2=4
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| |content1=
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| {{Content Box|content='''Rogue''' is a rushdown, mixup character who can use her air dash and command throws to open up the opponent. Her main strengths are high damage and mobility, but their weaknesses is her dependence on assists. | |
| {{ProConTable | |
| |pros=
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| * Good mobility
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| * Good mixup game.
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| * Above average health
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| * Power Drain lets you power up, check below for list of bonuses.
| |
| |cons=
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| * Not as fast as some of the top tiers
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| * Reliant on Assists
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| * Mediocre Assist options
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| * Only 1 super with no air option
| |
| }} | |
| }} | |
| |content2=
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| {{Content Box|content= | |
| <center><youtube>re1IjZsUGtU</youtube></center>
| |
| }} | |
| }} | |
| }} | |
|
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|
| == Character Summary ==
| | -236+{{lp}}, dash(x2) 5{{lk}} > 5{{mk}} > 5{{hk}} xx hcb + {{lk}} xx 236+PP |
| {{3 Column Flex
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| |content1=
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| {{Content Box|header=Special Moves|content=
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| ;Repeating Punches {{airok}}
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| *{{qcf}}+{{p}}
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| ;Rising Repeating Punches
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| *{{dp}}+{{p}} (Mash)
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| ;Dive Punch
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| *{{dp}}+{{k}} Press {{k}} to activate early.
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| ;Power Drain {{airok}} {{throw}}
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| *{{qcb}}+{{k}}
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| ;Dive Kick (Air Only)
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| *{{d}}+{{k}}
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| }}
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| |content2=
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| {{Content Box|header=Hyper Combos|content=
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| ;Goodnight Sugah (Mashable)
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| *{{qcf}}+{{lp}}+{{hp}}
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| ;Hyper Repeating Punches (THC Only)
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| *{{a1}}+{{a2}}
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| }}
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| |content3=
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| {{Content Box|header=Assist Types|content=
| |
| ;Type α - Expansion Type
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| *Assist: {{hp}} Rising Punches ({{otg}})
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| *Counter: {{hp}} Rising Punches
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| *Combination: Hyper Repeating Punches
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| ;Type β - Projectile Type
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| *Assist: {{hp}} Repeating Punches
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| *Counter: {{hp}} Repeating Punches
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| *Combination: Hyper Repeating Punches
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| ;Type γ - Anti-air Type
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| *Assist: {{hk}} Power Drain
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| *Counter: {{hk}} Power Drain
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| *Combination: Hyper Repeating Punches
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| }}
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| }}
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| ==Power Drain bonuses==
| | -j.{{hp}}, dash 3{{hp}} xx SJ, j.{{lp}} > j.{{lk}} > j.{{mp}} > j.{{mk}}, j.6+{{hp}} |
| Defence up:
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| *Captain America (no shield)
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| *Colossus
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| *Dr. Doom
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| *Guile
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| *Iceman
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| *Iron Man
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| *Jin
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| *Magneto
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| *Omega Red
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| *Roll
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| *Ruby Heart
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| *Sakura
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| *Silver Samuari
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| *Spiral
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| *Tron Bonne
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| *War Machine
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| *Zangief
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|
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| -Life up: (Note that she only gets Life Up if she red recoverable life. Otherwise no bonus is gained.) | | -j.2{{lk}} > j.{{hk}}, dash c.5{{lp}} > c.5{{mp}} xx SJ, j.{{lp}} > j.{{lk}} > j.{{mp}} > j.{{mk}} > j.{{hp}}/{{hk}} |
| *Anakaris
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| *B.B. Hood
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| *Dan
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| *Dhalsim
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| *Jill
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| *Servbot
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| *Shuma-Gorath
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| *Spiral (in Metamorphose Dance)
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|
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| -Power up: | | -j.2{{lk}} > j.{{lp}} > j.{{hp}}, c.2{{lk}} > 2{{mk}} > 2{{hk}} xx 236+PP |
| *Akuma
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| *Amingo
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| *Bison
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| *Blackheart
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| *Cable
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| *Captain America
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| *Captain Commando
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| *Charlie
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| *Cyclops
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| *Hayato (with Plasma Field)
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| *Juggernaut (powered-up)
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| *Ken
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| *Megaman
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| *Ryu
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| *Sabretooth
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| *Sakura (Dark)
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| *Silver Samurai (with Fire Sword)
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| *Spiral (in Power Dance)
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| *Shuma-Gorath (with Chaos Dimension activated)
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| *Thanos
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| *Venom
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|
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| -Speed up: | | -c.2{{mp}} links into: |
| *Cammy
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| *Chun-Li
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| *Felicia
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| *Gambit
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| *Hayato
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| *Marrow
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| *Morrigan
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| *Psylocke
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| *Silver Samurai (with Lightning Sword)
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| *Sonson
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| *Spider-man
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| *Spiral (in Speed Dance)
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| *Storm
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| *Strider
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| *Wolverine
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| *Bonerine
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|
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| -Super Armor:
| | *f.5{{lk}} |
| *Hulk | | *f.5{{lp}} |
| *Jin (in desperation mode) | | --f.5{{lk}} has more range but a tighter link window, f.5{{lp}} is stubbier but a more lenient link window. |
| *Juggernaut
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| *Sentinel
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| *Silver Samurai (with Ice Sword)
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|
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| -Hyper Armor: | | -Dash, c.2{{lp}} > c.2{{mp}}, f.5{{lk}} > 5{{mk}} > 5{{hk}} |
| *Colossus (in Super Armor)
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| *Rogue (with Hyper Armor)
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| *Silver Samurai (with Ice Sword x3)
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| *Zangief (Mech mode)
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|
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|
| == Moves List ==
| | -Dash, c.2{{lp}} > c.2{{mp}}, f.5{{lp}} > 5{{mk}} > 5{{hk}} |
|
| |
|
| === Assists ===
| | --c.5{{lp}} links into: |
|
| |
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| {{MoveData
| | *c.5{{lp}} up to 2 times |
| |image=
| | *far 5{{lp}} |
| |caption= Type α
| |
| |name= Assist Type
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| |linkname=
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| |input= A1 // A2
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| |data=
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| {{AttackData-MVSC2
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| |Damage=
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| |Startup=
| |
| |Active=
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| |Recovery=
| |
| |Guard=
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| |Special Property=
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| |Cancel=
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| |Adv. Hit=
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| |Adv. Guard=
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| |Adv. Pushblock=
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| |description= Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.
| |
| }}
| |
| }}<br>
| |
|
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| {{MoveData
| |
| |image=
| |
| |caption= Type β
| |
| |name= Assist Type
| |
| |linkname=
| |
| |input= A1 // A2
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
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| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description= Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.
| |
| }}
| |
| }}<br>
| |
|
| |
| {{MoveData
| |
| |image=
| |
| |caption= Type γ
| |
| |name= Assist Type
| |
| |linkname=
| |
| |input= A1 // A2
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
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| |Adv. Hit=
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| |Adv. Guard=
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| |Adv. Pushblock=
| |
| |description= Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.
| |
| }}
| |
| }}<br>
| |
|
| |
|
| === Normal Moves ===
| | -c.5{{lp}}(x3), f.5{{lp}} > c.{{hk}}, (OTG) c.2{{lk}} > 5{{lp}} x SJ... |
| (keep '''only one''' of these, and '''update the inputs''' for their medium attacks as needed) | |
|
| |
|
| -When grounded, [charactername] has the Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}} > {{hk}} cancel tree. | | --c.5{{hp}} links into |
|
| |
|
| -When grounded, [charactername] has the Marvel type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}>{{hk}} cancel tree.
| | *c.5{{lp}} |
|
| |
|
| -When grounded, [charactername] has the 2-Hit type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}}/{{hp}}/{{hk}} cancel tree. | | -c.5{{hp}}, 5{{lp}} xx SJ, j.{{lk}} > j.{{mk}} > j.{{hk}} |
|
| |
|
| | --j.c.{{mk}} links into: |
|
| |
|
| ==== Ground Normals ====
| | * j.{{lk}} |
| | * j.{{hk}} can link into itself |
|
| |
|
| {{MoveData | | -3{{hp}} x SJ, j.{{lk}} > j.c.{{mk}} x AD8, j.{{lk}} > j.{{mk}} > j.{{hk}}, j.{{hk}} (while falling) |
| |image=
| |
| |caption=
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| |name= Light Punch
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| |linkname= 5LP
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| |input= 5{{lp}}
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| |data=
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| {{AttackData-MVSC2
| |
| |Damage=
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| |Startup=
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| |Active=
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| |Recovery=
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| |Guard=
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| |Special Property=
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| |Cancel=
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| |Adv. Hit=
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| |Adv. Guard=
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| |Adv. Pushblock=
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| |description=
| |
| }}
| |
| }}<br>
| |
|
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|
| {{MoveData | | --j.{{mp}} links into: |
| |image=
| |
| |caption=
| |
| |name= Medium Punch
| |
| |linkname= 5MP
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| |input= 5{{lp}} after a {{lp}} or {{lk}} connects
| |
| |data=
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| {{AttackData-MVSC2
| |
| |Damage=
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| |Startup=
| |
| |Active=
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| |Recovery=
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| |Guard=
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| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
|
| |
|
| {{MoveData
| | * j.{{lp}} |
| |image=
| |
| |caption=
| |
| |name= Heavy Punch
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| |linkname= 5HP
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| |input= 5{{hp}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
|
| |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Light Kick
| |
| |linkname= 5LK
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| |input= 5{{lk}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
|
| |
|
| {{MoveData | | -2{{lp}} > 5{{mp}} x SJ, j.{{lk}} > j.{{mp}}, j.{{lp}} > hold 7 + j.f.{{lp}} > j.{{lk}} > j.{{hk}} |
| |image=
| | (far normals should account for backwards drift) |
| |caption=
| |
| |name= Medium Kick
| |
| |linkname= 5MK
| |
| |input= 5{{lk}} after a {{lp}}, {{lk}}, or {{mp}} connects
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
|
| |
|
| {{MoveData
| | --Fly Combos |
| |image=
| |
| |caption=
| |
| |name= Heavy Kick
| |
| |linkname= 5HK
| |
| |input= 5{{hk}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
|
| |
|
| {{MoveData
| | -Dhalsim can use his flight mode and links together to extend combos and maximize damage. |
| |image=
| |
| |caption=
| |
| |name= Crouching Light Punch
| |
| |linkname= 2LP
| |
| |input= 2{{lp}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
|
| |
|
| {{MoveData
| | -c.2{{lp}} > c.5{{lp}} x SJ, j.{{lk}} X Fly, j.{{lk}} > j.{{mk}} > j.{{hk}}, j.{{lk}} x Fly, j.{{lk}} > j.{{mk}}, j.{{lk}} > j.{{mk}} > j.{{hk}} xx Fly, j.{{lk}} > j.{{lk}} > j.{{hk}} |
| |image=
| |
| |caption=
| |
| |name= Crouching Medium Punch
| |
| |linkname= 2MP
| |
| |input= 2{{lp}} after a {{lp}} or {{lk}} connects
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Crouching Heavy Punch
| |
| |linkname= 2HP
| |
| |input= 2{{hp}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
|
| |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Crouching Light Kick
| |
| |linkname= 2LK
| |
| |input= 2{{lk}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Crouching Medium Kick
| |
| |linkname= 2MK
| |
| |input= 2{{lk}} after a {{lp}}, {{lk}}, or {{mp}} connects
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Crouching Heavy Kick
| |
| |linkname= 2HK
| |
| |input= 2{{hk}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| | |
| ==== Air Normals ====
| |
| (keep '''only one''' of these, and '''update the inputs''' for their medium attacks as needed)
| |
| | |
| -When in the Normal Jump state, [charactername] has the Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}} > {{hk}} cancel tree.
| |
| | |
| -When in the Normal Jump state, [charactername] has the Marvel type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}>{{hk}} cancel tree.
| |
| | |
| -When in the Normal Jump state, [charactername] has the 2-Hit type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}}/{{hp}}/{{hk}} cancel tree.
| |
| | |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Air Light Punch
| |
| |linkname= j.LP
| |
| |input= j.{{lp}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Air Medium Punch
| |
| |linkname= j.MP
| |
| |input= {{lp}} after a {{lp}} or {{lk}} connects
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Air Heavy Punch
| |
| |linkname= j.HP
| |
| |input= j.{{hp}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Air Light Kick
| |
| |linkname= j.LK
| |
| |input= j.{{lk}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Air Medium Kick
| |
| |linkname= j.MK
| |
| |input= {{lk}} after a j.{{lp}}, j.{{lk}}, or j.{{mp}} connects
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Air Heavy Kick
| |
| |linkname= j.HK
| |
| |input= j.{{hk}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| | |
| | |
| ==== Command Normals ====
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Direction + Button Name
| |
| |linkname=
| |
| |input= Direction + Button Icon
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel= None
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| | |
| | |
| === Universal Mechanics ===
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Universal Launcher (Punch)
| |
| |linkname= Universal Launcher (Punch)
| |
| |input= 3{{hp}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property= Launcher (high)
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description= Every character has at least one of the two, sometimes both.
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Universal Launcher (Kick)
| |
| |linkname= Universal Launcher (Kick)
| |
| |input= 3{{hk}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property= Launcher (away)
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description= Every character has at least one of the two, sometimes both.
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Throw (Punch)
| |
| |linkname= Throw (Punch)
| |
| |input= 6{{hp}} // 4{{hp}} near opponent
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description= Every character has at least one of the two, sometimes both.
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Throw (Kick)
| |
| |linkname= Throw (Kick)
| |
| |input= 6{{hk}} // 4{{hk}} near opponent
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description= Every character has at least one of the two, sometimes both.
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Air Throw (Punch)
| |
| |linkname= Air Throw (Punch)
| |
| |input= j.6{{hp}} // j.4{{hp}} near airborne opponent
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description= Every character has at least one of the two, sometimes both. Unless you're Thanos.
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Air Throw (Kick)
| |
| |linkname= Air Throw (Kick)
| |
| |input= j.6{{hk}} // j.4{{hk}} near airborne opponent
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description= Every character has at least one of the two, sometimes both. Unless you're Thanos.
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Raw Tag
| |
| |linkname= Raw Tag
| |
| |input= {{lp}}+{{lk}} // {{hp}}+{{hk}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Snap Back
| |
| |linkname= Snap Back
| |
| |input= {{qcf}} + A1 / A2
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}
| |
| | |
| | |
| | |
| === Special Moves ===
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Special Move Name
| |
| |linkname= Special Move Name
| |
| |input= Motion + Button Icon
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit= -
| |
| |Adv. Guard= -
| |
| |Adv. Pushblock= -
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| | |
| | |
| === Hyper Combos ===
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Hyper Combo Name
| |
| |linkname= Hyper Combo Name
| |
| |input= Motion + Button Icon
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| | |
| | |
| == Other ==
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Direction + Button Name
| |
| |linkname=
| |
| |input= Direction + Button Icon
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel= None
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description= aaa
| |
| }}
| |
| }}<br>
| |
| | |
| | |
| | |
| === Taunt ===
| |
| static image goes here, unless youre jin or something
| |
| | |
| | |
| | |
| === Colors ===
| |
| First row: {{lp}}, {{hp}}, A1. Second row: {{lk}}, {{hk}}, A2.
| |
| | |
| [[Image:Mvc2-juggernaut.png]] image of character colors go here
| |
| | |
| | |
| {{Navbox-MVC2}}
| |
| [[Category: Marvel Vs. Capcom 2]]
| |
-Dash 2
> 5
, slight pause, 236+KK (without pause the super will whiff, technically will combo reset but it is inescapable.)
-Dash hcb +
, dash c.2
> 5
xx SJ, j.
> j.
> j.
> j.
> j.
-Dash hcb +
xx 236+PP (hold up to steer super correctly.)
-c.6
, dash c.2
> 5
xx SJ, j.
> j.
> j.
> j.
> j.
> j.
> j.2+
> j.2+
-236+
, dash(x2) 5
> 5
> 5
xx hcb +
xx 236+PP
-j.
, dash 3
xx SJ, j.
> j.
> j.
> j.
, j.6+
-j.2
> j.
, dash c.5
> c.5
xx SJ, j.
> j.
> j.
> j.
> j.
/
-j.2
> j.
> j.
, c.2
> 2
> 2
xx 236+PP
-c.2
links into:
- f.5

- f.5

--f.5
has more range but a tighter link window, f.5
is stubbier but a more lenient link window.
-Dash, c.2
> c.2
, f.5
> 5
> 5
-Dash, c.2
> c.2
, f.5
> 5
> 5
--c.5
links into:
- c.5
up to 2 times
- far 5

-c.5
(x3), f.5
> c.
, (OTG) c.2
> 5
x SJ...
--c.5
links into
- c.5

-c.5
, 5
xx SJ, j.
> j.
> j.
--j.c.
links into:
- j.

- j.
can link into itself
-3
x SJ, j.
> j.c.
x AD8, j.
> j.
> j.
, j.
(while falling)
--j.
links into:
- j.

-2
> 5
x SJ, j.
> j.
, j.
> hold 7 + j.f.
> j.
> j.
(far normals should account for backwards drift)
--Fly Combos
-Dhalsim can use his flight mode and links together to extend combos and maximize damage.
-c.2
> c.5
x SJ, j.
X Fly, j.
> j.
> j.
, j.
x Fly, j.
> j.
, j.
> j.
> j.
xx Fly, j.
> j.
> j.