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| Rogue Page Update from template:
| | -Dash 2{{lk}} > 5{{lp}}, slight pause, 236+KK (without pause the super will whiff, technically will combo reset but it is inescapable.) |
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| |
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| {{MVC2 Character Intro|char= rogue|full=Rogue|short=ROG|content= | | -Dash hcb + {{hk}}, dash c.2{{lk}} > 5{{lp}} xx SJ, j.{{lp}} > j.{{lk}} > j.{{mp}} > j.{{mk}} > j.{{hk}} |
| == Introduction ==
| |
|
| |
|
| Rogue is a solid team-player with great damage, good mobility, and a solid mixup game due to her air dash. She can hang with some of the top tiers with the right assists and who doesn't want to give their opponent a kiss every now and again?
| | -Dash hcb + {{hk}} xx 236+PP (hold up to steer super correctly.) |
|
| |
|
| '''TO-DO''': Add frame data, as well as missing sprites
| | -c.6{{hk}}, dash c.2{{lk}} > 5{{mp}} xx SJ, j.{{lp}} > j.{{lk}} > j.{{mp}} > j.{{mk}} > j.{{hp}} > j.{{hk}} > j.2+{{hp}} > j.2+{{hk}} |
| == Gameplay ==
| |
| {{2 Column Flex|flex1=6|flex2=4
| |
| |content1=
| |
| {{Content Box|content='''Rogue''' is a rushdown, mixup character who can use her air dash and command throws to open up the opponent. Her main strengths are [as follows] but their weaknesses are [so and so]. | |
| {{ProConTable | |
| |pros=
| |
| * Air Dash
| |
| * Power Drain lets you power up, check below for list of bonuses.
| |
| |cons=
| |
| * Not as fast as some of the top tiers
| |
| * Other Issues Here
| |
| }} | |
| }} | |
| |content2=
| |
| {{Content Box|content= | |
| <center><youtube>re1IjZsUGtU</youtube></center>
| |
| }} | |
| }} | |
| }} | |
|
| |
|
| == Character Summary ==
| | -236+{{lp}}, dash(x2) 5{{lk}} > 5{{mk}} > 5{{hk}} xx hcb + {{lk}} xx 236+PP |
| {{3 Column Flex
| |
| |content1=
| |
| {{Content Box|header=Special Moves (Example)|content=
| |
| ;Repeating Punches {{airok}}
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| *{{qcf}}+{{p}}
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| ;Rishing Repeating Punches
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| *{{dp}}+{{p}} (Mash)
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| ;Dive Punch
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| *{{dp}}+{{k}} Press {{k}} to activate early.
| |
| ;Power Drain {{airok}} {{throw}}
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| *{{qcb}}+{{k}}
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| }}
| |
| |content2=
| |
| {{Content Box|header=Hyper Combos (Example)|content=
| |
| ;Goodnight Sugah (Mashable)
| |
| *{{qcf}}+{{lp}}+{{hp}}
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| ;Hyper Repeating Punches (THC Only)
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| *{{a1}}+{{a2}}
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| }}
| |
| |content3=
| |
| {{Content Box|header=Assist Types (Example)|content=
| |
| ;Type α - Expansion Type
| |
| *Assist: {{hp}} Rising Punches ({{otg}})
| |
| *Counter: {{hp}} Rising Punches
| |
| *Combination: Hyper Repeating Punches
| |
| ;Type β - Projectile Type
| |
| *Assist: {{hp}} Repeating Punches
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| *Counter: {{hp}} Repeating Punches
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| *Combination: Hyper Repeating Punches
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| ;Type γ - Anti-air Type
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| *Assist: {{hk}} Power Drain
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| *Counter: {{hk}} Power Drain
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| *Combination: Hyper Repeating Punches
| |
| }}
| |
| }}
| |
|
| |
|
| == Moves List ==
| | -j.{{hp}}, dash 3{{hp}} xx SJ, j.{{lp}} > j.{{lk}} > j.{{mp}} > j.{{mk}}, j.6+{{hp}} |
|
| |
|
| === Assists ===
| | -j.2{{lk}} > j.{{hk}}, dash c.5{{lp}} > c.5{{mp}} xx SJ, j.{{lp}} > j.{{lk}} > j.{{mp}} > j.{{mk}} > j.{{hp}}/{{hk}} |
|
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|
| {{MoveData
| | -j.2{{lk}} > j.{{lp}} > j.{{hp}}, c.2{{lk}} > 2{{mk}} > 2{{hk}} xx 236+PP |
| |image=
| |
| |caption= Type α
| |
| |name= Assist Type
| |
| |linkname=
| |
| |input= A1 // A2
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| |data=
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| {{AttackData-MVSC2
| |
| |Damage=
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| |Startup=
| |
| |Active=
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| |Recovery=
| |
| |Guard=
| |
| |Special Property=
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| |Cancel=
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| |Adv. Hit=
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| |Adv. Guard=
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| |Adv. Pushblock=
| |
| |description= Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.
| |
| }}
| |
| }}<br>
| |
|
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| {{MoveData
| |
| |image=
| |
| |caption= Type β
| |
| |name= Assist Type
| |
| |linkname=
| |
| |input= A1 // A2
| |
| |data=
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| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
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| |Adv. Pushblock=
| |
| |description= Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.
| |
| }}
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| }}<br>
| |
|
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| {{MoveData
| |
| |image=
| |
| |caption= Type γ
| |
| |name= Assist Type
| |
| |linkname=
| |
| |input= A1 // A2
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| |data=
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| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description= Crossover Assist move. Alpha Counter is X. Team Hyper Combo super is Y.
| |
| }}
| |
| }}<br>
| |
|
| |
|
| === Normal Moves ===
| | -c.2{{mp}} links into: |
| (keep '''only one''' of these, and '''update the inputs''' for their medium attacks as needed)
| |
|
| |
|
| -When grounded, [charactername] has the Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}} > {{hk}} cancel tree.
| | *f.5{{lk}} |
| | *f.5{{lp}} |
| | --f.5{{lk}} has more range but a tighter link window, f.5{{lp}} is stubbier but a more lenient link window. |
|
| |
|
| -When grounded, [charactername] has the Marvel type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}>{{hk}} cancel tree. | | -Dash, c.2{{lp}} > c.2{{mp}}, f.5{{lk}} > 5{{mk}} > 5{{hk}} |
|
| |
|
| -When grounded, [charactername] has the 2-Hit type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}}/{{hp}}/{{hk}} cancel tree. | | -Dash, c.2{{lp}} > c.2{{mp}}, f.5{{lp}} > 5{{mk}} > 5{{hk}} |
|
| |
|
| | --c.5{{lp}} links into: |
|
| |
|
| ==== Ground Normals ====
| | *c.5{{lp}} up to 2 times |
| | *far 5{{lp}} |
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| |
|
| {{MoveData | | -c.5{{lp}}(x3), f.5{{lp}} > c.{{hk}}, (OTG) c.2{{lk}} > 5{{lp}} x SJ... |
| |image=
| |
| |caption=
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| |name= Light Punch
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| |linkname= 5LP
| |
| |input= 5{{lp}}
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| |data=
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| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
|
| |
|
| {{MoveData
| | --c.5{{hp}} links into |
| |image=
| |
| |caption=
| |
| |name= Medium Punch
| |
| |linkname= 5MP
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| |input= 5{{lp}} after a {{lp}} or {{lk}} connects
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
|
| |
|
| {{MoveData
| | *c.5{{lp}} |
| |image=
| |
| |caption=
| |
| |name= Heavy Punch
| |
| |linkname= 5HP
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| |input= 5{{hp}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
|
| |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Light Kick
| |
| |linkname= 5LK
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| |input= 5{{lk}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
|
| |
|
| {{MoveData
| | -c.5{{hp}}, 5{{lp}} xx SJ, j.{{lk}} > j.{{mk}} > j.{{hk}} |
| |image=
| |
| |caption=
| |
| |name= Medium Kick
| |
| |linkname= 5MK
| |
| |input= 5{{lk}} after a {{lp}}, {{lk}}, or {{mp}} connects
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
|
| |
|
| {{MoveData
| | --j.c.{{mk}} links into: |
| |image=
| |
| |caption=
| |
| |name= Heavy Kick
| |
| |linkname= 5HK
| |
| |input= 5{{hk}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
|
| |
|
| {{MoveData | | * j.{{lk}} |
| |image=
| | * j.{{hk}} can link into itself |
| |caption=
| |
| |name= Crouching Light Punch
| |
| |linkname= 2LP
| |
| |input= 2{{lp}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
|
| |
|
| {{MoveData | | -3{{hp}} x SJ, j.{{lk}} > j.c.{{mk}} x AD8, j.{{lk}} > j.{{mk}} > j.{{hk}}, j.{{hk}} (while falling) |
| |image=
| |
| |caption=
| |
| |name= Crouching Medium Punch
| |
| |linkname= 2MP
| |
| |input= 2{{lp}} after a {{lp}} or {{lk}} connects
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
|
| |
|
| {{MoveData
| | --j.{{mp}} links into: |
| |image=
| |
| |caption=
| |
| |name= Crouching Heavy Punch
| |
| |linkname= 2HP
| |
| |input= 2{{hp}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
|
| |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Crouching Light Kick
| |
| |linkname= 2LK
| |
| |input= 2{{lk}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
|
| |
|
| {{MoveData
| | * j.{{lp}} |
| |image=
| |
| |caption=
| |
| |name= Crouching Medium Kick
| |
| |linkname= 2MK
| |
| |input= 2{{lk}} after a {{lp}}, {{lk}}, or {{mp}} connects
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
|
| |
|
| {{MoveData | | -2{{lp}} > 5{{mp}} x SJ, j.{{lk}} > j.{{mp}}, j.{{lp}} > hold 7 + j.f.{{lp}} > j.{{lk}} > j.{{hk}} |
| |image=
| | (far normals should account for backwards drift) |
| |caption=
| |
| |name= Crouching Heavy Kick
| |
| |linkname= 2HK
| |
| |input= 2{{hk}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
|
| |
|
| | --Fly Combos |
|
| |
|
| ==== Air Normals ====
| | -Dhalsim can use his flight mode and links together to extend combos and maximize damage. |
| (keep '''only one''' of these, and '''update the inputs''' for their medium attacks as needed)
| |
|
| |
|
| -When in the Normal Jump state, [charactername] has the Hunter type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}} > {{lk}} > {{mp}} > {{mk}} > {{hp}} > {{hk}} cancel tree. | | -c.2{{lp}} > c.5{{lp}} x SJ, j.{{lk}} X Fly, j.{{lk}} > j.{{mk}} > j.{{hk}}, j.{{lk}} x Fly, j.{{lk}} > j.{{mk}}, j.{{lk}} > j.{{mk}} > j.{{hk}} xx Fly, j.{{lk}} > j.{{lk}} > j.{{hk}} |
| | |
| -When in the Normal Jump state, [charactername] has the Marvel type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}} > {{hp}}>{{hk}} cancel tree.
| |
| | |
| -When in the Normal Jump state, [charactername] has the 2-Hit type [[Marvel_vs_Capcom_2/System#The_Magic_Series|Magic Series]], meaning they can follow the {{lp}}/{{lk}} > {{mp}}/{{mk}}/{{hp}}/{{hk}} cancel tree.
| |
| | |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Air Light Punch
| |
| |linkname= j.LP
| |
| |input= j.{{lp}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Air Medium Punch
| |
| |linkname= j.MP
| |
| |input= {{lp}} after a {{lp}} or {{lk}} connects
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Air Heavy Punch
| |
| |linkname= j.HP
| |
| |input= j.{{hp}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Air Light Kick
| |
| |linkname= j.LK
| |
| |input= j.{{lk}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Air Medium Kick
| |
| |linkname= j.MK
| |
| |input= {{lk}} after a j.{{lp}}, j.{{lk}}, or j.{{mp}} connects
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Air Heavy Kick
| |
| |linkname= j.HK
| |
| |input= j.{{hk}}
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| | |
| | |
| ==== Command Normals ====
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Direction + Button Name
| |
| |linkname=
| |
| |input= Direction + Button Icon
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel= None
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| | |
| | |
| === Universal Mechanics ===
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| {{MoveData
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| |image=
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| |caption=
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| |name= Universal Launcher (Punch)
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| |linkname= Universal Launcher (Punch)
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| |input= 3{{hp}}
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| |data=
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| {{AttackData-MVSC2
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| |Damage=
| |
| |Startup=
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| |Active=
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| |Recovery=
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| |Guard=
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| |Special Property= Launcher (high)
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| |Cancel=
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| |Adv. Hit=
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| |Adv. Guard=
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| |Adv. Pushblock=
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| |description= Every character has at least one of the two, sometimes both.
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| }}
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| }}<br>
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| {{MoveData | |
| |image=
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| |caption=
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| |name= Universal Launcher (Kick)
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| |linkname= Universal Launcher (Kick)
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| |input= 3{{hk}}
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| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
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| |Special Property= Launcher (away)
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| |Cancel=
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| |Adv. Hit=
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| |Adv. Guard=
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| |Adv. Pushblock=
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| |description= Every character has at least one of the two, sometimes both.
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| }}
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| }}<br>
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| {{MoveData
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| |image=
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| |caption=
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| |name= Throw (Punch)
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| |linkname= Throw (Punch)
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| |input= 6{{hp}} // 4{{hp}} near opponent
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| |data=
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| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description= Every character has at least one of the two, sometimes both.
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| }}
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| }}<br>
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| {{MoveData
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| |image=
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| |caption=
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| |name= Throw (Kick)
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| |linkname= Throw (Kick)
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| |input= 6{{hk}} // 4{{hk}} near opponent
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| |data=
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| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description= Every character has at least one of the two, sometimes both.
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| }}
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| }}<br>
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| {{MoveData
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| |image=
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| |caption=
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| |name= Air Throw (Punch)
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| |linkname= Air Throw (Punch)
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| |input= j.6{{hp}} // j.4{{hp}} near airborne opponent
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| |data=
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| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description= Every character has at least one of the two, sometimes both. Unless you're Thanos.
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| }}
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| }}<br>
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| | |
| {{MoveData
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| |image=
| |
| |caption=
| |
| |name= Air Throw (Kick)
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| |linkname= Air Throw (Kick)
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| |input= j.6{{hk}} // j.4{{hk}} near airborne opponent
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| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description= Every character has at least one of the two, sometimes both. Unless you're Thanos.
| |
| }}
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| }}<br>
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| | |
| {{MoveData
| |
| |image=
| |
| |caption=
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| |name= Raw Tag
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| |linkname= Raw Tag
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| |input= {{lp}}+{{lk}} // {{hp}}+{{hk}}
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| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
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| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Snap Back
| |
| |linkname= Snap Back
| |
| |input= {{qcf}} + A1 / A2
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| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}
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| | |
| | |
| | |
| === Special Moves ===
| |
| | |
| {{MoveData | |
| |image=
| |
| |caption=
| |
| |name= Special Move Name
| |
| |linkname= Special Move Name
| |
| |input= Motion + Button Icon
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit= -
| |
| |Adv. Guard= -
| |
| |Adv. Pushblock= -
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| | |
| | |
| === Hyper Combos ===
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Hyper Combo Name
| |
| |linkname= Hyper Combo Name
| |
| |input= Motion + Button Icon
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel=
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description=
| |
| }}
| |
| }}<br>
| |
| | |
| | |
| | |
| == Other ==
| |
| | |
| {{MoveData
| |
| |image=
| |
| |caption=
| |
| |name= Direction + Button Name
| |
| |linkname=
| |
| |input= Direction + Button Icon
| |
| |data=
| |
| {{AttackData-MVSC2
| |
| |Damage=
| |
| |Startup=
| |
| |Active=
| |
| |Recovery=
| |
| |Guard=
| |
| |Special Property=
| |
| |Cancel= None
| |
| |Adv. Hit=
| |
| |Adv. Guard=
| |
| |Adv. Pushblock=
| |
| |description= aaa
| |
| }}
| |
| }}<br>
| |
| | |
| | |
| | |
| === Taunt ===
| |
| static image goes here, unless youre jin or something
| |
| | |
| | |
| | |
| === Colors ===
| |
| First row: {{lp}}, {{hp}}, A1. Second row: {{lk}}, {{hk}}, A2.
| |
| | |
| [[Image:Mvc2-juggernaut.png]] image of character colors go here
| |
| | |
| | |
| {{Navbox-MVC2}}
| |
| [[Category: Marvel Vs. Capcom 2]]
| |
-Dash 2
> 5
, slight pause, 236+KK (without pause the super will whiff, technically will combo reset but it is inescapable.)
-Dash hcb +
, dash c.2
> 5
xx SJ, j.
> j.
> j.
> j.
> j.
-Dash hcb +
xx 236+PP (hold up to steer super correctly.)
-c.6
, dash c.2
> 5
xx SJ, j.
> j.
> j.
> j.
> j.
> j.
> j.2+
> j.2+
-236+
, dash(x2) 5
> 5
> 5
xx hcb +
xx 236+PP
-j.
, dash 3
xx SJ, j.
> j.
> j.
> j.
, j.6+
-j.2
> j.
, dash c.5
> c.5
xx SJ, j.
> j.
> j.
> j.
> j.
/
-j.2
> j.
> j.
, c.2
> 2
> 2
xx 236+PP
-c.2
links into:
- f.5

- f.5

--f.5
has more range but a tighter link window, f.5
is stubbier but a more lenient link window.
-Dash, c.2
> c.2
, f.5
> 5
> 5
-Dash, c.2
> c.2
, f.5
> 5
> 5
--c.5
links into:
- c.5
up to 2 times
- far 5

-c.5
(x3), f.5
> c.
, (OTG) c.2
> 5
x SJ...
--c.5
links into
- c.5

-c.5
, 5
xx SJ, j.
> j.
> j.
--j.c.
links into:
- j.

- j.
can link into itself
-3
x SJ, j.
> j.c.
x AD8, j.
> j.
> j.
, j.
(while falling)
--j.
links into:
- j.

-2
> 5
x SJ, j.
> j.
, j.
> hold 7 + j.f.
> j.
> j.
(far normals should account for backwards drift)
--Fly Combos
-Dhalsim can use his flight mode and links together to extend combos and maximize damage.
-c.2
> c.5
x SJ, j.
X Fly, j.
> j.
> j.
, j.
x Fly, j.
> j.
, j.
> j.
> j.
xx Fly, j.
> j.
> j.