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===Normal Moves=== | |||
{| | |||
{{TvCOverview | |||
|move=[[File:Alex_5A.webm|thumb|{{TvC-Colors|blue|5A}}]] | |||
|startup=8 | |||
|active=1 | |||
|recovery=18 | |||
|blockadv=- | |||
|damage=1200 | |||
|properties=- | |||
{{{ | |notes=Jab. Nothing special—just a jab. | ||
|} | }} | ||
{{TvCOverview | |||
|move=[[File:Alex 2A.webm|thumb|{{TvC-Colors|blue|2A}}]] | |||
|startup=8 | |||
|active=1 | |||
|recovery=12 | |||
|blockadv=- | |||
|damage=1120 | |||
|properties=- | |||
|notes=Another jab, but crouching. | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Alex 5B.webm|thumb|{{TvC-Colors|yellow|5B}}]] | |||
|startup=11 | |||
|active=3 | |||
|recovery=21 | |||
|blockadv=- | |||
|damage=2140 | |||
|properties=- | |||
|notes=A decent normal with some anti-air properties, though it's more likely to be used as combo filler. | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Alex 2M.webm|thumb|{{TvC-Colors|yellow|2B}}]] | |||
|startup=10 | |||
|active=2 | |||
|recovery=15 | |||
|blockadv=- | |||
|damage=2200 | |||
|properties=Low | |||
|notes=A solid poke. Likely to be your hit-confirm into most combos when both players are grounded. | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Alex 5C.webm|thumb|{{TvC-Colors|red|5C}}]] | |||
|startup=18 | |||
|active=3 | |||
|recovery=30 | |||
|blockadv=- | |||
|damage=3380 | |||
|properties=Overhead | |||
|notes=One of Alex's many overheads. Cannot be linked from other normals but can chain into {{TvC-Colors|red|2C}} or a special. Best followed by charging for a {{TvC-Colors|green|Slash Elbow}}. | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Alex 2C.webm|thumb|{{TvC-Colors|red|2C}}]] | |||
|startup=14 | |||
|active=2 | |||
|recovery=33 | |||
|blockadv=- | |||
|damage=3340 | |||
|properties=Low | |||
|notes=A sweep with decent range, used in most of Alex's combos and block string starters. | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Alex 6C.webm|thumb|{{TvC-Colors|red|6C}}]] | |||
|startup=14 | |||
|active=3 | |||
|recovery=21 | |||
|blockadv=- | |||
|damage=3880 | |||
|properties=Knockback | |||
|notes=A somewhat unreliable anti-air, rarely seen in neutral or combos. Can link into {{TvC-Colors|green|Slash Elbow}} or {{TvC-Colors|red|Drop Kick}}, but requires close range. | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Alex 3C.webm|thumb|{{TvC-Colors|red|3C}}]] | |||
|startup=16 | |||
|active=6 | |||
|recovery=29 | |||
|blockadv=- | |||
|damage=3200 | |||
|properties=Launcher | |||
|notes=Functions as a launcher and can work as an anti-air. If the opponent doesn't pushblock, you can easily punish blocked launchers with a {{TvC-Colors|green|Power Bomb}}. | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Alex jA.webm|thumb|{{TvC-Colors|blue|j.A}}]] | |||
|startup=6 | |||
|active=8 | |||
|recovery=24 | |||
|blockadv=- | |||
|damage=1120 | |||
|properties=Overhead | |||
|notes=A fast air attack that hits diagonally. Mainly useful for correcting positioning during air combos. | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Alex j.B.webm|thumb|{{TvC-Colors|yellow|j.B}}]] | |||
|startup=8 | |||
|active=5 | |||
|recovery=28 | |||
|blockadv=- | |||
|damage=2080 | |||
|properties=Overhead | |||
|notes=A versatile air normal with great range. Used for air {{TvC-Colors|green|Power Bomb}} resets, grounded IAD crossups, air blocks into {{TvC-Colors|green|Power Bomb}}, and more. This is Alex's go-to move. | |||
}} | |||
{{TvCOverview | |||
|move=[[File:Alex j.C.webm|thumb|{{TvC-Colors|red|j.C}}]] | |||
|startup=11 | |||
|active=N/A | |||
|recovery=29 | |||
|blockadv=- | |||
|damage=3320 | |||
|properties=Overhead | |||
|notes="Head Dive!" Massively unsafe but causes extreme stagger, allowing for extended combos. More effective when close to the ground. Combining with an assist can make it safer, but don't rely on it too often. | |||
}} |
Revision as of 15:47, 1 October 2024
Normal Moves
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
8 | 1 | 18 | - | 1200 | - | Jab. Nothing special—just a jab. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
8 | 1 | 12 | - | 1120 | - | Another jab, but crouching. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
11 | 3 | 21 | - | 2140 | - | A decent normal with some anti-air properties, though it's more likely to be used as combo filler. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
10 | 2 | 15 | - | 2200 | Low | A solid poke. Likely to be your hit-confirm into most combos when both players are grounded. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
18 | 3 | 30 | - | 3380 | Overhead | One of Alex's many overheads. Cannot be linked from other normals but can chain into 2C or a special. Best followed by charging for a Slash Elbow. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
14 | 2 | 33 | - | 3340 | Low | A sweep with decent range, used in most of Alex's combos and block string starters. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
14 | 3 | 21 | - | 3880 | Knockback | A somewhat unreliable anti-air, rarely seen in neutral or combos. Can link into Slash Elbow or Drop Kick, but requires close range. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
16 | 6 | 29 | - | 3200 | Launcher | Functions as a launcher and can work as an anti-air. If the opponent doesn't pushblock, you can easily punish blocked launchers with a Power Bomb. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
6 | 8 | 24 | - | 1120 | Overhead | A fast air attack that hits diagonally. Mainly useful for correcting positioning during air combos. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
8 | 5 | 28 | - | 2080 | Overhead | A versatile air normal with great range. Used for air Power Bomb resets, grounded IAD crossups, air blocks into Power Bomb, and more. This is Alex's go-to move. |
Move | Startup | Active | Recovery | Block Adv | Damage (Billions) |
Properties | Notes |
---|---|---|---|---|---|---|---|
11 | N/A | 29 | - | 3320 | Overhead | "Head Dive!" Massively unsafe but causes extreme stagger, allowing for extended combos. More effective when close to the ground. Combining with an assist can make it safer, but don't rely on it too often. |