User:Cce2955/sandbox: Difference between revisions

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<!-- Template: TvCOverview -->
===Normal Moves===
{| class="wikitable" style="text-align: center; width:100%; border-collapse: collapse; border: 1px solid #ddd;"
 
! Move
{{TvCOverview
! Startup
|move=[[File:Alex_5A.webm|thumb|{{TvC-Colors|blue|5A}}]]
! Active
|startup=8
! Recovery
|active=1
! Block Adv
|recovery=18
! Damage <br> (Billions)
|blockadv=-
! Properties
|damage=1200
! Notes
|properties=-
{{{content}}}
|notes=Jab. Nothing special—just a jab.
|}
}}
 
{{TvCOverview
|move=[[File:Alex 2A.webm|thumb|{{TvC-Colors|blue|2A}}]]
|startup=8
|active=1
|recovery=12
|blockadv=-
|damage=1120
|properties=-
|notes=Another jab, but crouching.
}}
 
{{TvCOverview
|move=[[File:Alex 5B.webm|thumb|{{TvC-Colors|yellow|5B}}]]
|startup=11
|active=3
|recovery=21
|blockadv=-
|damage=2140
|properties=-
|notes=A decent normal with some anti-air properties, though it's more likely to be used as combo filler.
}}
 
{{TvCOverview
|move=[[File:Alex 2M.webm|thumb|{{TvC-Colors|yellow|2B}}]]
|startup=10
|active=2
|recovery=15
|blockadv=-
|damage=2200
|properties=Low
|notes=A solid poke. Likely to be your hit-confirm into most combos when both players are grounded.
}}
 
{{TvCOverview
|move=[[File:Alex 5C.webm|thumb|{{TvC-Colors|red|5C}}]]
|startup=18
|active=3
|recovery=30
|blockadv=-
|damage=3380
|properties=Overhead
|notes=One of Alex's many overheads. Cannot be linked from other normals but can chain into {{TvC-Colors|red|2C}} or a special. Best followed by charging for a {{TvC-Colors|green|Slash Elbow}}.
}}
 
{{TvCOverview
|move=[[File:Alex 2C.webm|thumb|{{TvC-Colors|red|2C}}]]
|startup=14
|active=2
|recovery=33
|blockadv=-
|damage=3340
|properties=Low
|notes=A sweep with decent range, used in most of Alex's combos and block string starters.
}}
 
{{TvCOverview
|move=[[File:Alex 6C.webm|thumb|{{TvC-Colors|red|6C}}]]
|startup=14
|active=3
|recovery=21
|blockadv=-
|damage=3880
|properties=Knockback
|notes=A somewhat unreliable anti-air, rarely seen in neutral or combos. Can link into {{TvC-Colors|green|Slash Elbow}} or {{TvC-Colors|red|Drop Kick}}, but requires close range.
}}
 
{{TvCOverview
|move=[[File:Alex 3C.webm|thumb|{{TvC-Colors|red|3C}}]]
|startup=16
|active=6
|recovery=29
|blockadv=-
|damage=3200
|properties=Launcher
|notes=Functions as a launcher and can work as an anti-air. If the opponent doesn't pushblock, you can easily punish blocked launchers with a {{TvC-Colors|green|Power Bomb}}.
}}
 
{{TvCOverview
|move=[[File:Alex jA.webm|thumb|{{TvC-Colors|blue|j.A}}]]
|startup=6
|active=8
|recovery=24
|blockadv=-
|damage=1120
|properties=Overhead
|notes=A fast air attack that hits diagonally. Mainly useful for correcting positioning during air combos.
}}
 
{{TvCOverview
|move=[[File:Alex j.B.webm|thumb|{{TvC-Colors|yellow|j.B}}]]
|startup=8
|active=5
|recovery=28
|blockadv=-
|damage=2080
|properties=Overhead
|notes=A versatile air normal with great range. Used for air {{TvC-Colors|green|Power Bomb}} resets, grounded IAD crossups, air blocks into {{TvC-Colors|green|Power Bomb}}, and more. This is Alex's go-to move.
}}
 
{{TvCOverview
|move=[[File:Alex j.C.webm|thumb|{{TvC-Colors|red|j.C}}]]
|startup=11
|active=N/A
|recovery=29
|blockadv=-
|damage=3320
|properties=Overhead
|notes="Head Dive!" Massively unsafe but causes extreme stagger, allowing for extended combos. More effective when close to the ground. Combining with an assist can make it safer, but don't rely on it too often.
}}

Revision as of 15:47, 1 October 2024

Normal Moves

Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
8 1 18 - 1200 - Jab. Nothing special—just a jab.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
8 1 12 - 1120 - Another jab, but crouching.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
11 3 21 - 2140 - A decent normal with some anti-air properties, though it's more likely to be used as combo filler.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
10 2 15 - 2200 Low A solid poke. Likely to be your hit-confirm into most combos when both players are grounded.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
18 3 30 - 3380 Overhead One of Alex's many overheads. Cannot be linked from other normals but can chain into 2C or a special. Best followed by charging for a Slash Elbow.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
14 2 33 - 3340 Low A sweep with decent range, used in most of Alex's combos and block string starters.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
14 3 21 - 3880 Knockback A somewhat unreliable anti-air, rarely seen in neutral or combos. Can link into Slash Elbow or Drop Kick, but requires close range.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
16 6 29 - 3200 Launcher Functions as a launcher and can work as an anti-air. If the opponent doesn't pushblock, you can easily punish blocked launchers with a Power Bomb.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
6 8 24 - 1120 Overhead A fast air attack that hits diagonally. Mainly useful for correcting positioning during air combos.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
8 5 28 - 2080 Overhead A versatile air normal with great range. Used for air Power Bomb resets, grounded IAD crossups, air blocks into Power Bomb, and more. This is Alex's go-to move.
Move Startup Active Recovery Block Adv Damage
(Billions)
Properties Notes
11 N/A 29 - 3320 Overhead "Head Dive!" Massively unsafe but causes extreme stagger, allowing for extended combos. More effective when close to the ground. Combining with an assist can make it safer, but don't rely on it too often.